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IloHnoH's Slot Machines - Theme: Pirates (pc computer game, Nami, strip and tickle)

ilohnoh

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It's been a while ago that I posted here and last time that was to introduce my tk game 'Eleptoclypse'.

This time it's to show you my latest game:

The Pirates themed strip-TK Slot Machine!

UPDATE!
Are you stuck on "runtime error 13"? Please download the patch attached in this post, that should solve it.
Instructions: Replace the program executable by the executable in the 'patch2' zip file and you should be good to go.

Edit: I added a screenshot (no tickling happens in that screenshot, but it gives you a bit an idea of the game)

Update: For those who wish to RESET the machine(s) or give the girl(s) their clothing back, I have uploaded a so called 'Machine Control Panel'. You can download it in the 9th post below (or just click here to go to the post).

Edit: IMPORTANT: I just found out that a naming issue (probably having to do with a : or ' symbol in the name) was causing people to have trouble installing/starting the game. Upon uninstalling you probably also get a notification that not all program links could be removed. I have solved that problem and uploaded a new installation package. This one is named "ISM1_setup.zip". Please use this one if you had trouble with the version you downloaded earlier (which was named 'ISM1_Install.zip"). Use WinZip to unzip (not WinRar, it may not do it correctly) and then run the file 'setup.exe'. After that you should find a startup link in window's START - Programs - Games. Please let me know if there still are problems after that... I'm sorry about the inconveniences it may have caused.

In compact format, here's what it is like:
- This one contains Nami of the series 'One-Piece'.
- Gamble for credits and for collecting letters.
- Credits can buy you the chance to strip Nami.
- Collecting all letters rewards you with Nami being tickled.
- Contains 5 dress stages
- Contains 9 idle poses (only one during dress stage 1 however, you have to earn these!)
- Contains 2 tickle poses (one front, one back - they alternate within the play session)
- The further Nami is undressed, the more poses you get to see
- The further Nami is undressed, the more aggressively she is tickled (more tickle spots)

This can be played with mouse, but also with the keyboard (exception1: dressing and undressing can only be done by mouse click. Those buttons are not mapped to the keyboard. Exception2: bet locking can only be done by pressing a key on the keyboard ('f')).

Other key mappings for those who are interested: (they are also included in the installation folder)

SPACE BAR: Spin
ENTER or C: Collect
B: Raise bet
V: Raise bet to 5 or 10 at once
F: Fix/Unfix Bet (not possible with mouse)
1: HOLD 1 / Down 1
2: HOLD 2 / Down 2
3: HOLD 3 / Down 3
Shift 1: Up 1
Shift 2: Up 2
Shift 3: Up 3
A: Higher
Z: Lower
Alt or G: Gamble


Further useful information:
- You get 50 credits the first time you start the game. If you win credits or lose them, you will keep the amount that you have, even if you switch off your computer. Next time you log on, Nami will be dressed the way you last time left her and you will have the amount of credits that you had then.
- If you happen to run out of credits you can give Nami some of her clothing back to receive extra credits or, if you can't give her clothing back you can close the curtain and get 1 credit per minute for maximum 30 minutes (at which time you get also 20 bonus credits if you wait that long). If you close the program during this period of time (while you have already collected credits) you will not keep receiving credits this way until you run out again. You can open the curtain before the 30 minutes have expired and gamble again with what you have earned back thus far.
- When other slot machines come out, they will share the same credits. So if you earn a lot of credits now, they will come in handy when I release my next strip-tk slot machine!

known issues:

- If you win something at the moment you collect the last missing letter(s) of the word 'Pirates', gambling takes precedence. The effects of completing the word 'Pirates' then takes effect next time after you spin the wheel and you do not win anything.
- After completing the word 'Pirates' and getting the Spin-A-Reel bonus, the bet-fix (if any) is released. This is a feature.
- You can not have this program open two times, nor can you play multiple different IloHnoH's Slot Machines simultaneously. This is intentional.
- The first time you spin after having booted up your computer, the reels may not turn smoothly. After the first spin this should be resolved, however.
- There is a minor graphical glitch (a line) on the screen when Nami is in one of the sitting positions. Unfortunately it was a bit late for me to remove that when I noticed it. Hopefully it's not too bothersome.

Finally I would like some feedback if you don't mind! This helps me making decisions regarding any upcoming Slot Machine games
- How playable is it? is it too easy, is it too hard?
- Are you having a lot of luck or way too little?
- Found any bugs?
- Is it cool to play or didn't you care for it much?
- Was it too hard to get her tickled? (collecting all letters)
- Did you run out of credits?
- How long did it approximately take (if that applies) to get her fully undressed?
- Are you looking forward to more of these (with different themes)?
- Any more comments?


Thanks for playing, and I hope you'll post a reply of some kind to let me know what you think, if this was something you liked and, to support the creation of more games like this.

IloHnoH.


Note: All my games are scanned for viruses before uploading (and none were found, otherwise I wouldn't upload). The games were created for you to have fun, not a nightmare! Please do NOT play these at work or in another environment where you might run into trouble. By downloading and installing these games you take all responsibilities for effects it might have on your system or personal environment. I take no responsibilities whatsoever to caused damage or other negative effects.
 
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for some reason it won't open. could you explain the installation process?
 
for some reason it won't open. could you explain the installation process?

Okay. Thanks for letting me know! I just found out there's apparently some naming issue with the game's title (looks like one or both of the characters : and ' are not acceptable by the system in some locations). I have fixed this and uploaded a new package in the original post. Please download that one and try to install it (using the instructions I typed below). If that doesn't help, please let me know and I'll try to help more if I can. Don't forget to tell me where it goes wrong and how. Sorry about the inconveniences...



(my original message🙂

Sure.

1. After downloading the zip file somewhere, open it with WinZip. (Don't use WinRar, even though it might tell you that you can use it to extract, it may not do it the right way)

2. You should see three files now, one of them being 'setup.exe'. Double-click that file and the installation should start.

3. After installing, you can start the game from the Start menu (it's under Programs and then Games), or if that fails, try to start it from the location you installed it to.


If this doesn't help, please let me know where it exactly doesn't work for you and in what way (error messages or something else so I know what's going wrong). I'll see what I can do then...
 
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This may be more than what you can do, but how about some kind of audio? Maybe just her laughing when she is tickled. Just a suggestion.
 
As always I'd like to say: "Outstanding job!"

Your games are usually very fun to play but also require some sort of coherent thought. This one is the same way. The first time I played I lost all starting credits. But once I figured out how the "gamble " option worked, along with some more moderate betting, I'd say it took me about 30min-45min to get fully undressed. Knowing what I know now I could probably do it in 15-20.

I found no glitches in the time that I played other then what you previously stated.

I honestly feel this machine played almost exactly like a regular slot machine, well enough to say it doesn't need work imo. And it wasn't hard to get all the letters.

I would definitely play another one of these if you felt the need to produce another.

I assume you avoid sound effects for a multiple of reasons, one of which is probably to cut down size. But it would be cool to have the slot machine sounds when you spin it and such. [though if you make a payout alarm try not to make it obnoxious (Ie: anything longer then a simple "ding)]


Thank you for taking the time to make all these wonderful games. I enjoy both them and your artwork that comes with.
 
This may be more than what you can do, but how about some kind of audio? Maybe just her laughing when she is tickled. Just a suggestion.

Thanks for your comment and question, Tickler Bart!

Audio is not more than what I can do (in fact, I have been looking up some free sound samples of slot machines but didn't really find any good ones thus far. Especially the win sounds were really obnoxious (as the other poster also hinted on) and with the other sounds like spinning were a lot of background noises like talking and passing by casino visitors). I have been thinking of adding laughter but once again: I didn't find a suitable clip. I didn't want to add any random laughter for those people who know what Nami sounds like because it would sound wrong to them. This was in this case the best way to go (and it also kept the size smaller... I'm amazed it did almost go over the 5 Mb in the end...) I'm keeping it in mind though for upcoming machines. If I find a suitable combo of either just machine sounds or that together with laughter then I'll definitely use it. If you have any good sound samples, feel free to let me know. 🙂

As always I'd like to say: "Outstanding job!"

Your games are usually very fun to play but also require some sort of coherent thought. This one is the same way. The first time I played I lost all starting credits. But once I figured out how the "gamble " option worked, along with some more moderate betting, I'd say it took me about 30min-45min to get fully undressed. Knowing what I know now I could probably do it in 15-20.

Thank you, Guy_Zer0!

The "gamble option" is definitely a fate turner once you get the hang of it. It's important that you know how to time it. Some tips on that for people who have trouble: If you see the light 'x2', 'x3', etc. being lit it's probably too late to press (your finger reacts, the key has to go all the way down and register). If you can't get it right, try to time it on the moment that you know it will jump from 'lose' to 'x2'. If THAT doesn't work, try to time it earlier, or if your reaction is not that good, maybe you have more luck trying to time it on when you see the 'lose' light on. Calibration of your timing is the key. Furthermore, don't take too big risks. Personally I usually hit up to x4 or at most x6... after that it's getting too big a gamble for me and as the credits build up it becomes less nice to lose it again. But younger people often have a better reaction speed than us a bit older... so go with what you can handle.

I found no glitches in the time that I played other then what you previously stated.

Good to know. Thanks!

I honestly feel this machine played almost exactly like a regular slot machine, well enough to say it doesn't need work imo. And it wasn't hard to get all the letters.

Okay, so the frequency was about right in your opinion. I've been thinking of changing that system a little for the next machine. Instead of putting letters I could put numbers (One, Two and Three (the latter more rarily)). Getting a number would then add an additional letter to the top (I'd have 9 instead of 7). Gives you a bit easier chance on seeing the tickle action perhaps. Any comments or thoughts on that?

I would definitely play another one of these if you felt the need to produce another.

That's definitely the plan. Now that the code is done and doesn't need much change to make a similar machine it's just a matter of doing artwork and colouring... I'm planning to release a 'space' themed machine in the very near future.

I assume you avoid sound effects for a multiple of reasons, one of which is probably to cut down size. But it would be cool to have the slot machine sounds when you spin it and such. [though if you make a payout alarm try not to make it obnoxious (Ie: anything longer then a simple "ding)

I already commented on that at the top of this post. I'd like to add sound (could even do it as a separate optional package if size would be the problem) but at the moment I simply don't have adequate sounds. 🙁

Thank you for taking the time to make all these wonderful games. I enjoy both them and your artwork that comes with.

You're welcome. I appreciate that you took the time to write thorough feedback. That's very useful for me.

Ilo.
 
An amazing job as usual. Bringing in 3 of my loves.
Anime, gambling, and tickling!
I'm not getting as much big bucks as i'd like but maybe i just need to get the hang of the slots again.
The artwork is of course wonderful. All of your works are fantastic but i can't help being partial to anime.

Thank you very much for taking the time to give us something this community has needed for years. Great tickling games.

Is there any chance you could give me a hint on some upcoming characters you have planned or themes at least?
 
An amazing job as usual. Bringing in 3 of my loves.
Anime, gambling, and tickling!
I'm not getting as much big bucks as i'd like but maybe i just need to get the hang of the slots again.
The artwork is of course wonderful. All of your works are fantastic but i can't help being partial to anime.

Thank you very much for taking the time to give us something this community has needed for years. Great tickling games.

Is there any chance you could give me a hint on some upcoming characters you have planned or themes at least?

Thanks for your comments and praise, Firegod86. 🙂

This is about my 12th tickle game if I count well and more is still planned. I can give you a few hints yes.

Planned upcoming themes are currently 'Spacegirl', 'Ogreheart' and 'Mechanics'. Maybe not in that order although the 'Spacegirl' them will be up first and contain a certain Oni. That should probably tell you enough. 🙂
 
MAINTENANCE CONTROL PANEL uploaded

I have a little update.

I already received two messages from people who wanted to 'reset' the machine. This was something I haven't implemented and I didn't know there was a wish for that. But then again... I can imagine that when your credits are growing and growing... you can't see the character again in the different clothing phases. Not to mention that there are a few unique pictures in the 'transfer' (when undressing).

So I am releasing a small executable which will help you do some 'machine maintenance'. There's the "main switch" which will purge ALL your credits and return all clothing to all the girls (this utility will work for all upcoming machines as well). Alternatively you can pick a girl to give all clothing back (right now you can only select Nami, because that's the only machine you'll have at the moment). You will not lose credits for this, but note that you also won't get credits returned (unlike when you press the 'redress' button in the game when it blinks).

Note that once you answer "Yes" upon the confirmation, the change can not be undone. You can start the program up without any credits or clothing disappearing/reappearing. It has one of the transfer pictures so it might be fun. 😉

Anyway, it's attached to this post. You can put it anywhere, don't have to put it in the game folder.
 
Man ive got like 7000 credits and ive striped nami full naked too,
now what??

You like tickling, eh? Got just the thing for you.

I just enhanced this machine with something that I've (already) built into the follow-up slot machine, which helps you burn your credits a little and have some extra fun.

Update: The patch has been removed from this post. A new patch has been released (and attached to the original post). It should solve the runtime 13 problem that some people have reported and also contains the content of the earlier released patch.

Attached to this post you'll find a patched executable. Just unzip it and overwrite the executable file in the folder where you installed the program. After opening the curtain you'll notice there's a new button on the right (which should be blinking in your case) which allows you to tickle Nami for another 30 seconds at the cost of 500 credits. You can do this as long as you have at least 500 credits... so in your case about... 14 times. But by that time you'll want to be gambling for more.

You have another option of course, and that's to run the maintenance program that I attached in a post above, flip the main-switch and start over from the start. 😉

Whichever rows your boat. Of course you can also reserve some of the cash for use in the next machine.
 
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I don't think I ever commented, but I downloaded Eleptoclypse. It was pretty fun and quite addicting. There were a few bugs, but overall I thought it was neat - especially for something you're just giving away!

So thanks. I'll be giving this one a try too.
 
It won't run for me. Install goes fine, but when I try to load it I get "Runtime Error 13, type mismatch."

I originally installed it having extracted it with Winrar, but I uninstalled everything then redid it all using Winzip. Same error.
 
It won't run for me. Install goes fine, but when I try to load it I get "Runtime Error 13, type mismatch."

I originally installed it having extracted it with Winrar, but I uninstalled everything then redid it all using Winzip. Same error.

Hm. I'm sorry, LD_Tickler, I don't know what that's caused by. Basically the installer is the same as the one I used for Eleptoclypse and you got that to work somehow. I'm afraid I don't know what caused it.
 
Well now mechanics should be fun since i love winry.
Not sure how ranma fits into ogreheart but i suppose we'll see.
If my assumption is right that is.
 
runtime error 13

LD Tickler

I had the same error. I installed the maintenance control panel of IloHnoH and reset the the game from there and now it works fine. Hope that helps you.
 
Well now mechanics should be fun since i love winry.
Not sure how ranma fits into ogreheart but i suppose we'll see.
If my assumption is right that is.

Hehe, you're going with the cast of Tk Black Jack, aren't you?

You're right about Winry, but I'm not doing Ranma. The latter could prove a fun theme though that also gives something to the /m people out here. Either way, doing two genders in one machine is quite a lot of work.

Ogreheart (which I think I'll do next) is going to have someone you haven't see me do yet.
 
Hehe, you're going with the cast of Tk Black Jack, aren't you?

You're right about Winry, but I'm not doing Ranma. The latter could prove a fun theme though that also gives something to the /m people out here. Either way, doing two genders in one machine is quite a lot of work.

Ogreheart (which I think I'll do next) is going to have someone you haven't see me do yet.

You are quite correct sir. Who knows maybe you can do an underwater theme for the aquatransexual though i suppose not given the pirate theme already. Personally i'd probably go with a wet T shirt motif for his change.
 
As a major One Piece fan, I'm disappointed that you used a generic skull and crossbones instead of the pirate symbol of the Straw Hat Pirates.
 
As a major One Piece fan, I'm disappointed that you used a generic skull and crossbones instead of the pirate symbol of the Straw Hat Pirates.

I'm sorry about that, jkb.

i seem to be getting the run-time error '13' type mismatch as well

Smithal suggested the following (above) : "I had the same error. I installed the maintenance control panel of IloHnoH and reset the the game from there and now it works fine. Hope that helps you."

Please try that (I think you'll find it attached somewhere on page 1 of this thread). See if it helps.
 
Another one here who got the same '13' error.

I've tried various fixes...None of them worked in the end. Help please?
 
Another one here who got the same '13' error.

I've tried various fixes...None of them worked in the end. Help please?

I'll look into this and try to get a fix for it within a couple of days.
 
UPDATE

For those people who had problems (or are still having problems) with runtime 13 errors, I have uploaded a new patch that should solve this problem.

I attached it to the initial post, so please download it from there. The zip file contains an executable of the program, to be replacing the old executable in the folder where the program was installed.
 
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