ShiningIce said:
YES!!! I found a book thats all about undead and how to play ANY type as a PC in AD&D. Its one of those D20 books that comes up with extra add ins that TSR was too lazy to do. Very good reading.
Which one would this be and which publisher put it out?
I've found a buttload of excellent D20 Sourcebooks from non-Wizards of the Coast publishers. Here's the ones I've got that I recommend:
From
Alderac Entertainment Group
Creatures of Rokugan - Monsters from the new official Oriental Adventures setting, Rokugan from Legend of the Five Rings.
Swashbuckling Adventures - Adapting the world of Theah from 7th Sea into a D20 setting, there are several nifty new character classes here. I particularly like the Pirate and the Alchemist (Like a D&D Wizard, only instead of memorizing spells you brew potions, which can then be used by anyone in the party, not just yourself)
From
Bastion Press
Arms & Armor - Loads of new weapons and armor, both normal and magical. There's plenty of oriental martial arts weapons, like the deer horn blades used in Crouching Tiger Hidden Dragon and the iron claws used by Master Pain ("The name's Betty, you son of a pig...") in Kung Pow: Enter the Fist. I'm paticularly fond of the double chained axe: a 10-foot length of chain with a wicked crescent blade at each end. There's also a section on designing your own custom magic weapons.
From
Eden Studios
Liber Bestarius: The Book of Beasts - Lotsa nasties in this one; some are even suitable as PC races. One of the players in my current campaign is running a Tisyah Barbarian, a race of reptillian centaurs who are absolute beasts in combat with a culture similar to Mongol nomads. There's some utterly terrifying stuff as well, like the Reavers, a cadre of 13 undead paladins who fashion grotesque parodies of the bodies they wore in life from the remnants of their victims.
From
Fantasy Flight Games
Legends & Lairs: Mythic Races - A collection of new PC species, this one has been of much help to my current campaign, as half the party has chosen races from it. One girl is playing a Mhuuntir Rogue, a race of natural born were-jaguars who can shapeshift into big cats without all that nasty lycanthropic curse business; and my character is a halfbreed Wizard born of a Niomus mother (flying humans with big membranous bat wings) and a Pevishan father (Near-Humans saturated with magic who are born with spell-like abilities and a natural talent at spellcraft). Between those two and the beastly Tisyah mentioned above, the remaining player on our team is starting her plain old Wood Elf Ranger at 3rd Level to keep up with us. Before you accuse us of Munchkin-hood, I should point out in our defense that our DM has specifically requested such a setup to ensure that we survive all the mean surprises he's planning to throw at us. (He's already asked to borrow the Hydra from my Warhammer army... Gulp...)
Legends & Lairs: Spells and Spellcraft - All manner of new spells, magic items, magical rituals, types of magic, etc.
From
Sword & Sorcery Studios, a division of
White Wolf Games
Creature Collection
Creature Collection 2: Dark Menagerie - There's no such thing as too many monsters.
Relics & Rituals
Relics & Rituals 2: Lost Lore - You can never have enough spells, either. Given the little loophole in the Player's Handbook that says "Wizards start play with a spellbook containing
all 0-Level Spells," (emphasis mine) I've already got almost
50 spells, all but 8 of which are 0-level, just by going through the assorted compendiums of mystic lore mentioned above. Okay, maybe I am flirting with munchkin-hood after all.