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AD&D Fans

ShiningIce

3rd Level Green Feather
Joined
Feb 14, 2002
Messages
4,702
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I'm thinking of playing some kind of undead as a PC. Any suggestions?
 
Isn't AD&D : Attention Defecit Dissorder???

Who is a fan of that???

I don't get it?
 
Wait...

Till XMas 2004. I'll send you a free copy of the game one of my companies is currently building. It's called Glympse (tentatively), and it's been created by ex paper and pencil RPG/D & D crews. It's going to blow EverQuest out of the water. There will be a form of Undead in the profiles of this MMOG world. They will striving towards achieving a "perfect' form, and will have quite a history. If you're at all into this stuff, visit sojdev.com and take a peek. We're coming....and all fans of the genre will thank us. Q
 
No, ADD is Attention Deficit Disorder, which is what I have.😀
 
Q can a copy of that be sent Gotham's way? I would love to check it out. I'm a RPG in heart and dabble in D20 on my free times.

Btw, a couple of years ago I tried EQ for 6 mnths, love to see something kick it's butt.

DK
 
Hey Ice,

You must have an open DM as I've never heard of a undead PC.
Cleric turn so I gotta imagine you're gonna have a hell of a time at 1st level, if you're not... destoryed by the everlasting divine light. 🙂

DK
 
Check out the Legends & Lairs: Mythic Races sourcebook from Fantasy Flight Games has an undead PC race in it called the Eletri (or something like that). They're closer to a race of bodiless spirit beings that require skeletons of the dead as hosts, much the way hermit crabs scavenge shells, but they count as Undead. Mythic Races is for the D20 system, so if you're using 2nd Edition it would take some work to convert.

If you're using 2nd Ed., you might want to look at the Dark Sun Monstrous Compendium Vol. 2 - Terrors Beyond Tyr. There was a section in the back about designing custom undead, as one of the gimmicks of Dark Sun was that the vast majority of undead were unique creatures; i.e. no bog-standard Ghouls, Wights, or Specters with identical stats & abilities. Still, a handful of general types ecurred with a bit of frequency. You might get some inspiration from the Athasian Wraith, which is primarily incorporeal yet is bonded to a physical object from its life, such as a weapon or article of clothing, that acts as its anchor to the material plane.
 
I guess it was WarcraftIII that got me wanting to play an undead. The liches in that game were so cool it just captured my imagination.
 
Undead

If you want to play the undead I would suggest try being a lawyer or accountant as your career choice.

As a lawyer you'd have more gold than other players and even the most powerful monsters would fear your litigation powers.


Remember TSR unoficially was the acronym for "They Sue Regularly."
 
Interesting ideal ShiningIce I'm not aware of too many RPG's that let you play as a undead sorcerer or a lich. I'll have to think on that one but it would be a cool to play a game that way.
 
YES!!! I found a book thats all about undead and how to play ANY type as a PC in AD&D. Its one of those D20 books that comes up with extra add ins that TSR was too lazy to do. Very good reading.
 
ShiningIce said:
YES!!! I found a book thats all about undead and how to play ANY type as a PC in AD&D. Its one of those D20 books that comes up with extra add ins that TSR was too lazy to do. Very good reading.

Which one would this be and which publisher put it out?

I've found a buttload of excellent D20 Sourcebooks from non-Wizards of the Coast publishers. Here's the ones I've got that I recommend:

From Alderac Entertainment Group
Creatures of Rokugan - Monsters from the new official Oriental Adventures setting, Rokugan from Legend of the Five Rings.
Swashbuckling Adventures - Adapting the world of Theah from 7th Sea into a D20 setting, there are several nifty new character classes here. I particularly like the Pirate and the Alchemist (Like a D&D Wizard, only instead of memorizing spells you brew potions, which can then be used by anyone in the party, not just yourself)

From Bastion Press
Arms & Armor - Loads of new weapons and armor, both normal and magical. There's plenty of oriental martial arts weapons, like the deer horn blades used in Crouching Tiger Hidden Dragon and the iron claws used by Master Pain ("The name's Betty, you son of a pig...") in Kung Pow: Enter the Fist. I'm paticularly fond of the double chained axe: a 10-foot length of chain with a wicked crescent blade at each end. There's also a section on designing your own custom magic weapons.

From Eden Studios
Liber Bestarius: The Book of Beasts - Lotsa nasties in this one; some are even suitable as PC races. One of the players in my current campaign is running a Tisyah Barbarian, a race of reptillian centaurs who are absolute beasts in combat with a culture similar to Mongol nomads. There's some utterly terrifying stuff as well, like the Reavers, a cadre of 13 undead paladins who fashion grotesque parodies of the bodies they wore in life from the remnants of their victims.

From Fantasy Flight Games
Legends & Lairs: Mythic Races - A collection of new PC species, this one has been of much help to my current campaign, as half the party has chosen races from it. One girl is playing a Mhuuntir Rogue, a race of natural born were-jaguars who can shapeshift into big cats without all that nasty lycanthropic curse business; and my character is a halfbreed Wizard born of a Niomus mother (flying humans with big membranous bat wings) and a Pevishan father (Near-Humans saturated with magic who are born with spell-like abilities and a natural talent at spellcraft). Between those two and the beastly Tisyah mentioned above, the remaining player on our team is starting her plain old Wood Elf Ranger at 3rd Level to keep up with us. Before you accuse us of Munchkin-hood, I should point out in our defense that our DM has specifically requested such a setup to ensure that we survive all the mean surprises he's planning to throw at us. (He's already asked to borrow the Hydra from my Warhammer army... Gulp...)
Legends & Lairs: Spells and Spellcraft - All manner of new spells, magic items, magical rituals, types of magic, etc.

From Sword & Sorcery Studios, a division of White Wolf Games
Creature Collection
Creature Collection 2: Dark Menagerie - There's no such thing as too many monsters.
Relics & Rituals
Relics & Rituals 2: Lost Lore - You can never have enough spells, either. Given the little loophole in the Player's Handbook that says "Wizards start play with a spellbook containing all 0-Level Spells," (emphasis mine) I've already got almost 50 spells, all but 8 of which are 0-level, just by going through the assorted compendiums of mystic lore mentioned above. Okay, maybe I am flirting with munchkin-hood after all.
 
Good question Kalnod. Ill have to check next time I go to that store again.
 
By the way I LOOOOOOOOOOOOOOOOVE munchkin campaigns. I finally got one of my DM's in another campaign to let me play an Infernal.
 
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