Tribes..
Mostly Tribes2, but I've dabbled in Diablo, Quake, EverQuest, Ultima Online and a few others. Currently I'm working with a group in CA and we're in the initial phase of putting together our own MMORPG for release (hopefully) by Xmas 2003. I'll post up when we get a demo and you can try it out, ok? Figure next spring...we're using a German game engine called CodeCreature....very flexible, high poly counts and oodles of fun things with water/sky/ animation in general! Love the whole concept of persistent worlds that a player can actually affect... Q