GULT: Glad you liked them. 🙂
I can't speak for the later releases, but basic p4 models are nice looking as long as you don't "strain" their joints too much.
Have them crouch, or bend too much, and a lot of stray pixels will appear, especially around the elbows and knees.
The knee area is extremely critical, IMHO: the basic models can be likened to plastic dolls. If you bend their knees, the tight won't relax, and the knee will look almost bulky.
This problem can be licked with finer models, each sold separately [just like action figures from the fab '80s 😀 😀 😀 ] or by applying morphs, which add animation zones and can be used to artificially modify the "muscle structure" of particular areas.
I suppose pro poser artists use them. 🙂
A problem I sometimes perceived, as a novice at poser art, is: pics look a bit like the same.
You can recognize poser art immediately, and it is harder to pinpoint an artist by his/her style, unless great care is taken to make the models unique.
On the other hand, posing a figure is quite straightforward, and while I don't quite like the style of the basic models [they look too thin to me] they are a breeze to use, compared to most 3d progs. 🙂
Oh! And I don't like their feet. 😀 😀 😀
A great feature is lighting: you can set up different light sources, and spice up the pics a lot.
Using it wisely, you can hide the almost plastic quality of the models [basic hair models are lumpy] and make the whole scene much more dramatic and life-like.
🙂
Reg's!