Haha, I think you might have been, don't quite remember...
I see what you mean about the legs, it looks proportional when you...see through the dress so to speak, LOL.
Shoulders too wide? I wasn't even aware of that, gonna have to watch myself on that one. As for the waist, that one is a tripping point for a lot of people. Draw it too wide and she looks kinda blocky and masculine, too thin and she looks anorexic. The perfect middle ground is quite elusive.
Not quite sure, but then again I can be quite forgetful sometimes. If there's a spot available, I'll slide a request in, but don't put me ahead of anyone else for no reason :lol
Lol, yes, see through the dress. Quite hard when you've got clothing AND hands in the way. Testing it is simple, however. All you do is grab her image once you've got a digital version (or a ruler, if you don't want to wait) and simply measure from the top of her head to her hips, and then measure her hips to her feet. It only works (easily) in these stand-straight positions, but a character should be a good half and half. That's a guideline, however, as if you want a girl to be "all legs", you can add more to their length. I have a girl like that who has long legs, which helps emphasize her height.
Shoulders can be a little tricky if you're making them already inside clothing, as can ALL body parts. If you're still trying to get used to it, I definitely recommend using shapes or lines for the body, even if you'll add clothes later. It just helps keep things proportionate. The waist might be getting an optical illusion with those broad shoulders, as well as the negative space the arms make from that pose when they shouldn't be. You are right, that it's all a matter of taste, but do remember that everything should be based on the character and not some "perfect" model (it's one thing many artists need to get out of there heads, as just like many of the people they reference, everyone has different shapes.)
BTW, there's another submission on page 2, it would be awesome if you could give it a once over and tell me what's what. I really feel your critiques have helped me improve a lot.
Oh my my my, what a wonderful thing to say. Quite the compliment
🙂 I would be happy to take a look - I'm actually sorry I didn't say anything about it to begin with. Still, do remember in the end it's you practicing and your natural talent that help you improve - I'm not the one holding the pencil after all hahaha (which is good, because you should see the pathetic things I'm making for this weekend - after being on a year hiatus from drawing. Jeez lol).
If you're only interested in character critique, just skip to the bold.
Ok, first thing I notice is you went CRAZY with atmosphere! Like, seriously, excellent job actually making a setting for your picture. You'll notice most artists tend to do very basic or blank-slate backgrounds because many of us really don't like making environments
😀 Very annoying and some feel it's a distraction from the focus of the pic (ie, the squirming ticklees). Others just loathe drawing non-organic objects.
When you do environments, however, you got to now also look at scale in relevance to your characters, as well as perspective (lots of annoying extra work). Like, her shoes for example are a tad small in comparison to her feet (unless they're the guy's shoes, but I doubt that too as they'd also be too small). That bed is also super lumpy - it's good to see her weight added underneath her, but the sides look like you need more guides (just like with body parts under clothing, draw a line using some straight edge to get a base down). The perspective is wonky too, as the room looks like it has a concave floor with the way stuff is viewable and the door/wall is located.
It just looks like you've got several conflicting view points throughout the picture. The girl looks like she is eye level, as does the guy and the back of the bed. Then you've got a bird's eye view from everything else in the room, such as being able to see the hallway or the top of the tv (man those are some tiny drawers/tv stand). You've also got to work on your perspective. There's no converging lines, unless they're super far out there - which shouldn't be for a room. The top and bottom of your door don't quite follow the side of your bed, for example. You should be able to draw a straight line that would converge into a single point. If you want, do something like this: get another piece of paper and tape it to the underside of the paper. Draw a dot on it, then draw lines from the dot to those made by your objects and scenery. It'll help you get perspective down.
Now for the characters.
Good job on both of them! The girl's reaction is beautiful. Her head on the side of the bed, thrown back, gives a good, natural feeling. She's got quite some powerful thighs there, but that may just be her design. You've got an elongated torso happening again - be careful with that. It looks better on the guy because it makes him more athletic looking, but for her it makes her look a little stretched.
Her hands - oh those beautiful alien hands :stickout Lol I don't know if she is an alien, but I think you needed to have added a few more fingers. I know at different positions fingers can be hidden behind one another, but from these angles you really should be seeing a thumb on her left and another finger at least on her right. If the angle is too weird, try different poses. The best advice I can give you is to take your own hand when you do hand poses and mimic it - and see how the fingers and thumb are displayed.
Oh, and to add onto the sizes - careful when you do men. Unless he is malnourished or she is a curvy woman, her calves and ankles shouldn't be bigger than his. He definitely needs more mass there.
Also - that cat. It's eyeballing me. I think it's possessed. You should probably not have drawn it since it's creepy and hungers for souls. :lol Nah, sorry, just had to throw in some humor. Still hella creepy. Might be the lighter outlines compared to the girl's.
Overall, great picture and lots of detail! Love looking around and finding just how "healthy" of a sex life of these two have. From the GS3 with a tickle game and the Move sex toy accessory (oh wait, that's just a vibrator lol), to the unused restraints on the corners of the bed, to the ball gag on the ground to be used at a later time - really good job here THS.
And as Phoenix said, I want that game.