dentrag1231
TMF Expert
- Joined
- Jan 21, 2005
- Messages
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Version 1.1
So I decided to throw my hat into the ring and start making my own game.
Now, admittedly, this is more a proof of concept then a game. I made it just to get used to the quirks of coding in RPG maker. The final version will be packed full of tickling material, but the difficulty is virtually non existent. Most of it is "move until there's tickling, then move some more" My hope is to be able to apply what I've learned into an actual game.
It is NOT an RPG, since I'm of the opinion that RPG Maker, for all it's uses, is ironically not well suited towards good RPG gameplay. My using RPG maker for a non-RPG was inspired by TickleWizard's use of it to create "The Laughing House" (and a shoutout to PinkFizz' excellent "Featherstone Mansion").
The custom monster images were all taken from the Monster Girl Encyclopedia Wiki and halfassedly cropped by me in GIMP.
If you're having issues on the floor with the coffin, and are using save files you used with the demo version, they're likely causing the issue, due to a mistake on my part. Start a new game.
Change Log for version 1.1
Tried to make solution to the vampire floor more obvious
Change Log for version 1.0
Added floors 6-21
Made some changes to the text on floors 1-5
Added animations to multiple objects, including portals and monsters
Removed extra menu items
Made book on floor 5 more attention grabbing
Changed entrance-floor 1 transition
Installed "Ace Save Engine"
Aesthetic changes
Spelling/grammar
Backend stuff
Version 1.1: https://mega.co.nz/#!zB9VDQDB!EagNMaJMcJ0UDK0AdXXdieszlqZPSNCOp15tECjydxs
Mirror by request: http://www.mediafire.com/download/tiy4ur6mx4n9gjj/Laughing_Pit.exe
And you'll need the RPG Maker VX Ace RTP: http://www.rpgmakerweb.com/download/additional/run-time-packages
So I decided to throw my hat into the ring and start making my own game.
Now, admittedly, this is more a proof of concept then a game. I made it just to get used to the quirks of coding in RPG maker. The final version will be packed full of tickling material, but the difficulty is virtually non existent. Most of it is "move until there's tickling, then move some more" My hope is to be able to apply what I've learned into an actual game.
It is NOT an RPG, since I'm of the opinion that RPG Maker, for all it's uses, is ironically not well suited towards good RPG gameplay. My using RPG maker for a non-RPG was inspired by TickleWizard's use of it to create "The Laughing House" (and a shoutout to PinkFizz' excellent "Featherstone Mansion").
The custom monster images were all taken from the Monster Girl Encyclopedia Wiki and halfassedly cropped by me in GIMP.
If you're having issues on the floor with the coffin, and are using save files you used with the demo version, they're likely causing the issue, due to a mistake on my part. Start a new game.
Change Log for version 1.1
Tried to make solution to the vampire floor more obvious
Change Log for version 1.0
Added floors 6-21
Made some changes to the text on floors 1-5
Added animations to multiple objects, including portals and monsters
Removed extra menu items
Made book on floor 5 more attention grabbing
Changed entrance-floor 1 transition
Installed "Ace Save Engine"
Aesthetic changes
Spelling/grammar
Backend stuff
Version 1.1: https://mega.co.nz/#!zB9VDQDB!EagNMaJMcJ0UDK0AdXXdieszlqZPSNCOp15tECjydxs
Mirror by request: http://www.mediafire.com/download/tiy4ur6mx4n9gjj/Laughing_Pit.exe
And you'll need the RPG Maker VX Ace RTP: http://www.rpgmakerweb.com/download/additional/run-time-packages
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