I've been busy. 😡 But I've had a little more time to work on my various gaming projects lately, including one that may go commercial very soon. It's not tickle-related, but hey.
Anyhoo, two things have happened in regards to Ticklish Situations' development. First, I've re-written the player objects' rendering engines to use filmstrip'd animation frames instead of separate objects. Filmstrips aren't as difficult to work with as I originally thought, and the memory useage will be better.
Second, I re-worked my contestant animation utility to hook directly into the new player object code, which makes adding new animation sequences to the editor a snap. it just calls the player's functions rather than kludge up duplicate functionality.
I may have some free time in the near future if my contract work peters out, so that'll mean more work. let's hope some more playable screenshots come out of it.
Anyhoo, two things have happened in regards to Ticklish Situations' development. First, I've re-written the player objects' rendering engines to use filmstrip'd animation frames instead of separate objects. Filmstrips aren't as difficult to work with as I originally thought, and the memory useage will be better.
Second, I re-worked my contestant animation utility to hook directly into the new player object code, which makes adding new animation sequences to the editor a snap. it just calls the player's functions rather than kludge up duplicate functionality.
I may have some free time in the near future if my contract work peters out, so that'll mean more work. let's hope some more playable screenshots come out of it.