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Sara's Playtime (Part II)

Dave2112

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For the next part of "New Girl's" indoctrination, Sara has removed her shorts, leaving her very scantily clad. The tape is gone and the walls of the chamber wait to soak up the coming screams. The girl's entire body is now at Sara's mercy...


I'm thinking of making "New Girl" a recurring character. When I started this set, she was simply a bit of new blood for Sara to play with. But...I'm starting to like her.
 
Yeah, she should be recurring. These are awesome. I especially like the third one, where you can see her clenching the ring. That's pretty cool.
 
Last edited:
The new girl is great, Dave.
I hope you can get her "baptized" soon!!
Best Regards
 
Excellent!

I like them all, but I like the second one where the impression that her hair is flying around from her head tossing is great! :bowing:
 
:bump: The New Girl is simply awesome Dave...my favourite is the last picture showing that gorgeous belly button...I'd like to tickle that spot with an ice cube!!
 
Outstanding!!!!

Morandilas
MTJ Publishing
 
Michael2003 said:
Yeah, she should be recurring. These are awesome. I especially like the third one, where you can see her clenching the ring. That's pretty cool.

Most agreed. I love these computer generated images.

And Michael, I could stare at your sig for hours. :blush:
 
Definately incredible work there. I've never been much for 3d modeled tickling graphics, but this is definately quality material. You've definately improved a lot since you first started.
 
I love the second pic, the lees hair swish is awesome!

Nicely done Dave! :yowzer:
 
Tiger said:
I've never been much for 3d modeled tickling graphics, but this is definately quality material.

Thank you very much. I always like to hear from the more "purist" types who usually disdain CGI imagery. I have always approached my work with the medium in a slightly different way than most...I actually go for a less-realistic look than the software itself is actually capable of. I try to retain some of the caricature-prone aspects of line and comic art, along with the brighter colors and "paperish" textures. I basically use Poser as a starting point and do a buttload of pleasing-to-me post-imaging where I can actually become artistic rather than technical.

I also use alternate light sets with minimal natural shadowing. I've found that by doing a lot of the shading post-render, I can draw the eye where I'd like it to go, rather than where strict reality does. Helps to avoid the "clay model" look of some Poser work (and a ton of my own early stuff...)

Thanks to everyone who has enjoyed this set so far. It ain't over yet... 🙂
 
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