oneortheother
TMF Expert
- Joined
- Sep 16, 2008
- Messages
- 389
- Points
- 18
Hi, it’s oneortheother. You might know me from some of my stories. I’ve been around a while. You may also know I’m an avid gamer. I’ve grinded through the fabulous Tower of Gargalesis, racked my brain through A New Project, went on a thrilling fantasy adventure with Supreme Element, enjoyed the sprites of Pink Lodge, marvelled at Gardener James’s playful realism in Kinkshamed, and mourned (as of yet) unfinished gems like Who Fights Monsters.
In my experience, the problem with most tickle games is ambition. They want secrets and branching story paths and morality systems and a deep combat system and incredibly difficult puzzles. They forget people are playing this game for one main thing: tickles. Sad to say, if people wanted to play video games, they’d fire up some triple A title, like the latest GTA or whatever. People play these games for the tickles, so why not focus on that and the characters involved?
This isn’t the first game I’ve tried to make, and I can say I’ve made all these mistakes before. But hopefully not this time!
Anyway, enough rambling. Let’s talk about the game. Here are some FAQS:
Q: What's the game engine?
A: RPGMaker MV.
Q: Is this a text-based game? I hate reading.
A: There will be visual elements, but it’s mainly writing. There will be both feet to upper body action (maybe a 60-40 ratio. If you’re not familiar with my work, I think you can compare it to the writing quality seen in Tower of Gargalesis. There will be a variety of of /F tickling scenes and some optional /M scenes. (Always F/M, always with a warning beforehand, as I know this can be a trigger for some)
Q: Who are the lees in the game?
A: Some of them are based on archetypes (rocker, fit girl, etc) or even models in the tickle fetish scene.
Q: Is this an RPG?
A: The word has lost its meaning somewhat recently. You don’t get to make your own character, choose your own name/class, or any of that stuff. But there will be some choices you can make regarding the tickles. I’m not sure. There’s puzzles and other stuff too that make this a bit like a visual novel.
TLDR: Kinda.
Q: Can this game be played on a Mac?
A: It’ll be available for both Windows and Mac.
Q: Ok, so who are the characters?
A: You play as Brandon and Cissy, two siblings with a tickle lust just waiting to be unleashed on the world.
Q: Will there be sex?
A: Not between the two main characters, but yes.
Q: Why’s it called the to-tickle list?
A: Instead of a to-do list, the siblings have a to-tickle list.
Q: Is there a combat system?
A: Nah, I think that’s more trouble than its worth.
Q: What’s the setting?
A: Think generic modern city.
Q: How long will your game be?
A: I plan on splitting the game into episodes. Each episode will contain around 5 lees, and I’ll release the episodes separately. They’ll be fairly self-contained, I think. As for how many episodes… well, I can’t say. For exact durations, I think each episode should last between one and two hours. That might seem short, but I try to remember that you won’t be wasting time grinding in this game. It’s nothing but the good stuff.
Q: How often will episodes come out?
A: I want to say 3-4 a year, but I don’t want to bite off more than I can chew.
And I know I sound terribly pretentious, but I hope you won’t mind me talking briefly about my game philosophy. I think it’ll help give you a real idea of what to expect in this game.
No secrets: as fun as it is to have Easter eggs and secret bosses and all that, I don’t think it’s a good use of my time to design something that less than 10% of you might find. It’s also not worth wasting the time of the players to look around every stone in hope of finding something. Every tickle scene will be signposted, and I won’t ‘cheat’ you out of any part of it. So if you see an option that says tickle tummy or tickle feet, you’re gonna get both, but it’s just about which one you’ll get first. Also, I’ll be as frank and candid as possible regarding updates, changes, etc. I’ll try not to keep you guys in the dark about anything.
Failing forward: you know the thing I hate most? Dying. Getting locked out of a quest because I made a mistake. Save scumming. In this game, I want player who fail to fail forward. That means with every setback or mistake, the game still allows you to progress. It might mean you need to do things differently, but you’ll never NEED to reload. And there’ll be no game overs here.
And I think that's everything. There will be bugs, there will be typos, and there will be mistakes, but I hope you enjoy the game.
Update 5/14: I done goofed! So sorry about that. I gave you guys an older version of the build I sent to a beta tester for the Zoe scene. There's actually two more scenes in the demo for you all. You’ll have played through the full demo when you can tick off the list the following:
Eley
Cissy
Brandon (F/M, optional)
Zoe
Demo v2:
https://mega.nz/#!a4lFFIrQ!FUOy-IqDlhmFg8eUppsd7xut5MyQ2YpLRAMyIzl9TvU (Windows)
https://mega.nz/#!uw1mzCbQ!S3SWzRGpCPhfEIKQ_z-Y8-smV1cLNgnRHhkf36GsaEM (Mac)
Instructions for playing: download the appropriate version, unzip the file, and select game.exe in the game folder.
In my experience, the problem with most tickle games is ambition. They want secrets and branching story paths and morality systems and a deep combat system and incredibly difficult puzzles. They forget people are playing this game for one main thing: tickles. Sad to say, if people wanted to play video games, they’d fire up some triple A title, like the latest GTA or whatever. People play these games for the tickles, so why not focus on that and the characters involved?
This isn’t the first game I’ve tried to make, and I can say I’ve made all these mistakes before. But hopefully not this time!
Anyway, enough rambling. Let’s talk about the game. Here are some FAQS:
Q: What's the game engine?
A: RPGMaker MV.
Q: Is this a text-based game? I hate reading.
A: There will be visual elements, but it’s mainly writing. There will be both feet to upper body action (maybe a 60-40 ratio. If you’re not familiar with my work, I think you can compare it to the writing quality seen in Tower of Gargalesis. There will be a variety of of /F tickling scenes and some optional /M scenes. (Always F/M, always with a warning beforehand, as I know this can be a trigger for some)
Q: Who are the lees in the game?
A: Some of them are based on archetypes (rocker, fit girl, etc) or even models in the tickle fetish scene.
Q: Is this an RPG?
A: The word has lost its meaning somewhat recently. You don’t get to make your own character, choose your own name/class, or any of that stuff. But there will be some choices you can make regarding the tickles. I’m not sure. There’s puzzles and other stuff too that make this a bit like a visual novel.
TLDR: Kinda.
Q: Can this game be played on a Mac?
A: It’ll be available for both Windows and Mac.
Q: Ok, so who are the characters?
A: You play as Brandon and Cissy, two siblings with a tickle lust just waiting to be unleashed on the world.
Q: Will there be sex?
A: Not between the two main characters, but yes.
Q: Why’s it called the to-tickle list?
A: Instead of a to-do list, the siblings have a to-tickle list.
Q: Is there a combat system?
A: Nah, I think that’s more trouble than its worth.
Q: What’s the setting?
A: Think generic modern city.
Q: How long will your game be?
A: I plan on splitting the game into episodes. Each episode will contain around 5 lees, and I’ll release the episodes separately. They’ll be fairly self-contained, I think. As for how many episodes… well, I can’t say. For exact durations, I think each episode should last between one and two hours. That might seem short, but I try to remember that you won’t be wasting time grinding in this game. It’s nothing but the good stuff.
Q: How often will episodes come out?
A: I want to say 3-4 a year, but I don’t want to bite off more than I can chew.
And I know I sound terribly pretentious, but I hope you won’t mind me talking briefly about my game philosophy. I think it’ll help give you a real idea of what to expect in this game.
No secrets: as fun as it is to have Easter eggs and secret bosses and all that, I don’t think it’s a good use of my time to design something that less than 10% of you might find. It’s also not worth wasting the time of the players to look around every stone in hope of finding something. Every tickle scene will be signposted, and I won’t ‘cheat’ you out of any part of it. So if you see an option that says tickle tummy or tickle feet, you’re gonna get both, but it’s just about which one you’ll get first. Also, I’ll be as frank and candid as possible regarding updates, changes, etc. I’ll try not to keep you guys in the dark about anything.
Failing forward: you know the thing I hate most? Dying. Getting locked out of a quest because I made a mistake. Save scumming. In this game, I want player who fail to fail forward. That means with every setback or mistake, the game still allows you to progress. It might mean you need to do things differently, but you’ll never NEED to reload. And there’ll be no game overs here.
And I think that's everything. There will be bugs, there will be typos, and there will be mistakes, but I hope you enjoy the game.
Update 5/14: I done goofed! So sorry about that. I gave you guys an older version of the build I sent to a beta tester for the Zoe scene. There's actually two more scenes in the demo for you all. You’ll have played through the full demo when you can tick off the list the following:
Eley
Cissy
Brandon (F/M, optional)
Zoe
Demo v2:
https://mega.nz/#!a4lFFIrQ!FUOy-IqDlhmFg8eUppsd7xut5MyQ2YpLRAMyIzl9TvU (Windows)
https://mega.nz/#!uw1mzCbQ!S3SWzRGpCPhfEIKQ_z-Y8-smV1cLNgnRHhkf36GsaEM (Mac)
Instructions for playing: download the appropriate version, unzip the file, and select game.exe in the game folder.
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