neveragain7
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- Joined
- May 3, 2011
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Hi all,
I've been working on a possible rpgmakermv game on and off, and although I think most elements of the game are coming along well, the battle system has really got me stumped. That got me thinking that I'd love to hear more from people about what they enjoy and what they don't enjoy about the different types of battle systems that have been around tickling games. Some types of questions I have in mind are things like:
-Do you prefer when battles require actual strategy or when you can basically just button mash?
-Do you have a preference between systems where the battle is just a battle and the tickling happens as a result of the outcome, or is it more engaging when the tickling actually happens in the battle through attacks etc (and maybe there is also a tickling related outcome)?
-Do you have any examples of particular battles in tickling games you really loved?
In case people are curious about my game and what I've been thinking about doing.. Basically its a game where you would be playing as the lee. Two types of systems I'm thinking of are 1) a system where the battle has a set number of turns and your goal is basically to survive until its over by using certain strategies to reduce incoming damage, and 2) a more conventional system where you "attack" to diminish "life points" but its more like you are doing things to reduce the enemies will to continue tickling you. In that case there would be a kind of type system too. So like some enemies might be "weak" to "begging type" attacks. I'm not in love with either idea though so might just go back to the drawing board. Hence, why I'm interested in what most appeals to people.
I've been working on a possible rpgmakermv game on and off, and although I think most elements of the game are coming along well, the battle system has really got me stumped. That got me thinking that I'd love to hear more from people about what they enjoy and what they don't enjoy about the different types of battle systems that have been around tickling games. Some types of questions I have in mind are things like:
-Do you prefer when battles require actual strategy or when you can basically just button mash?
-Do you have a preference between systems where the battle is just a battle and the tickling happens as a result of the outcome, or is it more engaging when the tickling actually happens in the battle through attacks etc (and maybe there is also a tickling related outcome)?
-Do you have any examples of particular battles in tickling games you really loved?
In case people are curious about my game and what I've been thinking about doing.. Basically its a game where you would be playing as the lee. Two types of systems I'm thinking of are 1) a system where the battle has a set number of turns and your goal is basically to survive until its over by using certain strategies to reduce incoming damage, and 2) a more conventional system where you "attack" to diminish "life points" but its more like you are doing things to reduce the enemies will to continue tickling you. In that case there would be a kind of type system too. So like some enemies might be "weak" to "begging type" attacks. I'm not in love with either idea though so might just go back to the drawing board. Hence, why I'm interested in what most appeals to people.