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How to Make an Awful Horror Movie

jts963

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(From Roger Ebert's Glossary of Movie Terms)


Antiheroine Skin Rule -- In a Dead Teenager Movie, the girl who exposes the least skin is inevitably the only survivor.


Back Seat Inviso-Syndrome -- Film characters are invariably unable to see a person crouched in the back seat of a car (even a convertible) when, in the real world, it is an impossible place for a person to hide.


Climbing Villain -- Villains being chased at the end of a movie inevitably disregard all common sense and begin climbing up something——a staircase, a church tower, a mountain—thereby trapping themselves at the top.


Dead Teenager Movie -- Generic term for any movie primarily concerned with killing teenagers, without regard for logic, plot, performance, humor, etc. Often imitated, never worse than in the FRIDAY THE 13TH sequels. Required complete loss of common sense on the part of the characters. Sample dialogue: "All of our friends have been found horribly mutilated. It is midnight and we are miles from help. Hey, let's take off our clothes, walk through the dark woods, and go skinny-dipping!"


Detour Rule -- In any thriller, it is an absolute certainty that every road detour sign is a subterfuge to kidnap the occupants of a car.


Engine Equalization Law -- Movie phenomenon which allows a 100hp Escort to outrun a 300hp Corvette, or vice versa, and allows large, lumbering Cadillac stretch limousines filled with bad guys to keep up with heroes in exotic sports cars.


Fallacy of the Predictable Tree -- The logical error committed every time the good guy is able to predict exactly what the bad guy is going to do. For example, in FIRST BLOOD, law enforcement officials are searching the woods for John Rambo. A cop pauses under a tree. Rambo drops on him. Question: Out of all the trees in the forest, how did Rambo know which one the guy would pause under?


Fallacy of the Talking Killer -- The villain wants to kill the hero. He has him cornered at gunpoint. All he has to do is pull the trigger. But he always talks first. He explains the hero's mistakes to him. Jeers. Laughs. And gives the hero time to think his way out of the situation, or be rescued by his buddy. Cf. most JAMES BOND movies.


Falling Villain, The -- At the end of virtually every action-adventure movie, the villain must fall from a great height onto a hard surface. If possible, the villain should crash backward through a plateglass window and land on an automobile.


Far-Off Rattle Movies -- Movies in which the climactic scene is shot in a deserted warehouse, where far-off rattles punctuate the silence.


First Rule of Repetition of Names -- When the same names are repeated in a movie more than four times a minute for more than three minutes in a row, the audience breaks out into sarcastic laughter, and some of the ruder members are likely to start shouting "Kirsty!" and "Tiffany!" at the screen. (Cf. HELLBOUND: HELLRAISER II.)


Hand-in-Hand Rule -- In many Hollywood action pictures, the woman characters are incapable of fleeing from danger unless dragged by a strong man, who takes the woman's hand and pulls her along meekly behind him. This convention is so strong it appears even in films where it makes no sense, such as SHEENA, in which a jungle woman who has ruled the savage beasts since infancy is pulled along by a TV anchorman fresh off the plane.


Idiot Plot -- Any plot containing problems which would be solved instantly if all of the characters were not idiots.


Kinetic Energy Amplification Phenomenon -- In scenes involving gunplay, the kinetic energy of the bullets will be enormously amplified as they strike the victim, enabling him to be hurled great distances and through objects. This phenomenon is particularly common around windows and balconies, especially in high-rise buildings.


Law of Canine/Feline Superperception -- Household pets can unerringly detect and react to the presence of ghosts, aliens or other nonhuman entities. Their warnings are invariably ignored.


Law of Economy of Characters -- Movie budgets make it impossible for any film to contain unnecessary characters. Therefore, all characters in a movie are necessary to the story—even those who do not seem to be. Sophisticated viewers can use this Law to deduce the identity of a person being kept secret by the movie's plot: This "mystery" person is always the only character in the movie who seems otherwise extraneous. Cf. the friendly neighbor in THE WOMAN IN WHITE. (See also Unmotivated Closeup)


Mad Slasher Movies -- Movies starring a mad-dog killer who runs amok, slashing all of the other characters. The killer is frequently masked (as in HALLOWEEN and FRIDAY THE 13TH), not because a serious actor would be ashamed to be seen in the role, but because then no actor at all is required; the only skills necessary are the ability to wear a mask and wield a machete.


Mirror Gimmick -- Tired old cinemagraphic trick in which we think we are seeing a character, but then the camera pans and we realize we were only looking in a mirror.


Myopia Rule -- Little girls who wear glasses in the movies always tell the truth. Little boys who wear glasses in the movies always lie.


Myth of the Seemingly Ordinary Day -- The day begins like any other, with a man getting up, having breakfast, reading the paper, leaving the house, etc. His activities are so uneventful they are boring. That is the tip-off. No genuine ordinary day can be allowed to be boring in a movie. Only seemingly ordinary days—which inevitably lead up to a shocking scene of violence, which punctuates the seeming ordinariness.


Nah Reflex -- Character sees someone but can't believe his eyes, so shakes his head and says "Nah." Inevitably it is the person it couldn't be.


Near-Miss Kiss -- The hero and heroine are about to kiss. Their lips are a quarter of an inch apart——but then they're interrupted.


Newton's Laws Repealed -- In which action becomes mysteriously decoupled from reaction, usually in connection with a firearm. Typically, a bullet from the hero's handgun lifts the villain off his feet and hurls him backward (often through one of those ubiquitous plate glass windows that cars like to drive through) while the hero doesn't budge a millimeter. (Action equals reaction, right? The hero should be hurled backward with equal force.)


One-at-a-time Attack Rule -- In any situation where the hero is alone, surrounded by dozens of bad guys, they will always obligingly attack one at a time. (See any Schwarzenegger movie.)


Pops Principle, The -- In movies with teenage characters, there is usually a character named Pops who runs the local hang-out or dance club.


Principle of Evil Marksmanship -- The bad guys are always lousy shots in the movies. Three villains with Uzzis will go after the hero, spraying thousands of rounds which miss him, after which he picks them off with a handgun.


Principle of Pedestrian Pathology -- Whenever a character on foot is being pursued by one in a car, the pedestrian inevitably makes the mistake of running down the middle of the street, instead of ducking down a narrow alley, into a building, behind a telephone pole, etc. All that saves such pedestrians is the fact that in such scenes the character on foot can always outrun the car.


Principle of Selective Lethality -- The lethality of a weapon varies, depending on the situation. A single arrow will drop a stampeding bison in its tracks, but it takes five or six to kill an important character. A single bullet will always kill an extra on the spot, but it takes dozens to bring down the hero.


Quick Recovery Syndrome -- Any person critical to the movie's sequel (such as the hero's buddy) can be on the edge of death throughout the film, but by the end of the movie recovers fully. See BEVERLY HILLS COP II, where Ronny Cox is shot in the heart at point-blank range but is ready to leave the hospital within 72 hours, or LICENCE TO KILL, where Bond's newlywed buddy loses the lower half of his body to a shark, but is joking at the film's end.


Rising Sidewalk -- No female character in an action film can flee more than 50 feet before falling flat on her face. Someone then has to go back and help her up, while the monster/villain/enemy gains ground.


Rock Candy Postulate -- No hero is ever cut by glass while leaping through windows.


Rule of Chronic Tunnel Vision -- In a horror movie, the character being stalked has vision limited to the camera's field of view. Therefore, anyone coming at any angle not directly ahead will invariably scare the living daylights out of him or her.


Seeing-Eye Man -- Function performed by most men in Hollywood feature films. Involves a series of shots in which
(1) the man sees something,
(2) he points it out to the woman,
(3) she then sees it too, often nodding in agreement, gratitude, amusement, or relief.


Seven-Minute Rule -- In the age of the seven-minute attention span (inspired by the average length between TV commercials), action movies aimed at teenagers are constructed out of several seven-minute segments. At the end of each segment, another teenager is dead. When all the teenagers are dead (or, if you arrived in the middle, when the same dead teenager turns up twice), the movie is over.


Sex-Specific Disintegrating Outfit -- When the male and female characters in a trashy action movie go to hell and back, only the woman's clothing begins to disintegrate.


Still Out There Somewhere -- Obligatory phrase in Dead Teenager and Mad Slasher Movies, where it is triggered by the words, "The body was never found. They say he/she is..."


Technopyromania -- Affliction that compels filmmakers and special effects people to depict the malfunction of computers as being accompanied by smoke, flames, showers of pyrotechnic sparks, frenzied flashing lights, and wildly spinning tape drives spewing tape into the air.


Turning a Deaf Ear -- Movie heroes squeeze off hundreds of rounds of ammo but suffer no hearing loss. For example, RAMBO II, where Rambo enters a metal warehouse and runs an entire belt of ammo through his M-60 machine gun. Afterwards he carries on a whispered conversation with the evil CIA man in another room.


Turtle Effect -- Once a character is knocked down, they just lie there as if unable to get up. Cf. Sigourney Weaver in ALIEN.


Undead Dead -- In horror movies, whenever the killer is killed, he is never dead. This rule is as old as the movies, but was given its modern shape in HALLOWEEN (1978) when the killer arose from apparent destruction to jump up behind Jamie Lee Curtis. Since then, all of the Dead Teen-ager Movies, most of the BOND pictures, and many other thrillers have used a false climax, in which the villain is killed—only to spring up for a final threat. In an ordinary thriller, the cliché of the Undead Dead is part of the game—but its use in FATAL ATTRACTION was unforgivable.


Unmotivated Close-up -- A character is given a close-up in a scene where there seems to be no reason for it. This is an infallible tip-off that this character is more significant than at first appears, and is most likely the killer. See the lingering close-up of the undercover KGB agent near the beginning of THE HUNT FOR RED OCTOBER.


"Wait Right Here" Scenario -- The scene in a movie where one character, almost always a male character, tells another character, almost always a woman, "Now, you just wait right here in the car. Whatever you do, DO NOT follow me into that warehouse." Inevitably, the dumb and helpless woman goes into the warehouse, is captured by the villain and rescued by the hero.


Weak-Ankled Female Syndrome, The -- Whenever a man and woman are on the run, the woman inevitably falls and sprains her ankle. As a result, the man must drag or carry her and their progress is slowed, stalled or halted.


X-Ray Driver -- In many thrillers, the hero crashes his car or truck through the window or wall of a building at the precise time and place to allow him to rescue a victim or kill the bad guys. How can he see through the walls to know exactly where his car will emerge? Why doesn't he ever drive into a load-bearing beam?
 
Don't forget that a mummy/masked-killer can ALWAYS catch a fast young teenage victim no matter how slowly he shambles/lurches after her...
 
How to make a bad horror movie? Cast Nicholas Cage. He's terrible in everything.
 
Don't forget that a mummy/masked-killer can ALWAYS catch a fast young teenage victim no matter how slowly he shambles/lurches after her...
:D

That's pretty much covered by these rules:

Rising Sidewalk -- No female character in an action film can flee more than 50 feet before falling flat on her face. Someone then has to go back and help her up, while the monster/villain/enemy gains ground.

Rule of Chronic Tunnel Vision -- In a horror movie, the character being stalked has vision limited to the camera's field of view. Therefore, anyone coming at any angle not directly ahead will invariably scare the living daylights out of him or her.

Turtle Effect -- Once a character is knocked down, they just lie there as if unable to get up. Cf. Sigourney Weaver in ALIEN.

Weak-Ankled Female Syndrome -- Whenever a man and woman are on the run, the woman inevitably falls and sprains her ankle. As a result, the man must drag or carry her and their progress is slowed, stalled or halted.

How to make a bad horror movie? Cast Nicholas Cage. He's terrible in everything.
Ditto Mark Wahlberg, although brother Donnie isn't half bad.
 
How to make a bad horror movie? Cast Nicholas Cage. He's terrible in everything.

o bite your tongue..that's heresy..Nicolas Cage was classic in Con Air..and that bod..mmmm..i loved that line, "This ain't happenin, not here, not now"

ok how to make a bad horror movie..just have a girl with black hair falling all over her face move towards you with jerky motions, head down of course..then when she raises her head, she meows like a cat..dumb
 
And don't forget these Laws of Motion Pictures:

Detectives always die two days before retirement. Also, for the ones who don't die...mentioning that they're two days 'til retirement inevitably means Something Bad Comes This Way.

22-year-old hot blondes are more than qualified to be genetic scientists, computer experts or jet-fighter mechanics.

Any 16-year-old kid with glasses can hack the Pentagon with a laptop.

The Jimmy Rule: The best military minds are always wrong in dealing with a grave threat. One young child is always right. Inspired by the classic Godzilla movies, as in "Let's all of us generals be quiet now and hear what Jimmy has to say!"

The Route 32 NASCAR Rule: If a bunch of hot young guys decide to race repeatedly through city streets, it's allowed by law. The authorities will only send a few token cop cars after them once, never mobilizing SWAT teams or any other resources. Streets will also usually be clear, even in the busiest metropolitan areas. As in the godawful and incredibly stupid Fast and Furious "franchise". Which brings us to...

The General Lee Rule: If the cops are chasing you, you are scot-free without charges if you outrun them. You win.

The Law of Ambient Light: It's never dark in the movies, just a pale shade of blue. And even if you're deep underground, a single torch is more than sufficient to see everything around you for 500 yards.
 
Also any object can be an accident waiting to happen..ever since i've been watching the Final Destination series of movies, i look at my garage door differently..something could let loose and fly at me, taking my head along for the ride..
 
Actually, there's apparently something to the "Backseat Inviso-Syndrome". I was channel-surfing the other night, and they were discussing a case on the Nancy Grace show about a disgruntled woman who hid in the backseat of a guys car and attacked him with an icepick! :scared
 
Attack of the Unkillable Supervillians

At first there were the plausible superrich villains: guys who have a gazillion dangerous henchmen to do their dirty work. They can't be killed because they're so well guarded. Prime example: Starvros Blofeld of the JAMES BOND series.

Then came the supernatural lone serial killers who are themselves literally unkillable (or at least self-resurrecting, so their numerous deaths are only temporary): Michael Myers (HALLOWEEN), The Tall Man (PHANTASM), Jason Voorhees (FRIDAY THE 13TH), Freddy Krueger (NIGHTMARE ON ELM STREET), Pinhead (HELLRAISER), Chucky (CHILD'S PLAY), The Candyman (CANDYMAN), The Fisherman (I KNOW WHAT YOU DID LAST SUMMER), Brenda Bates (URBAN LEGEND), The Creeper (JEEPERS CREEPERS) and undoubtedly some others I don't know about.

Perhaps the silliest of these unrealistic monsters is "destiny", the "villain" of the FINAL DESTINATION series. Somebody in a group of people all "destined" to die in a mass calamity (plane crash, highway pile-up, etc.) gets a just-in-time premonition of the impending doom and runs away, persuading several others of the would-be doomed to follow him or her. The premonition is never explained, but the people who managed to escape the mass calamity are then killed one by one in the most complicated and outlandish "accidents" possible. The whole point of the FINAL DESTINATION series is showing the unpredictable grisly deaths of the people who "should have" died earlier in the mass calamity. No actual killer is present. :huh
 
I liked the Final Destination series personally..
 
I liked the Final Destination series personally..
Some people like PWP. Nothing wrong with that, but let's not pretend like PWP is an actual story. The FINAL DESTINATION series is based on the ideas that destiny is unchangeable, that free will is imaginary and that every now and then some cosmic practical joker sends one of the doomed a premonition just to see how the meat puppets will react but they are then doomed to die in unavoidable, improbable "accidents" to counteract their escape from the initial calamity. I can accept some fiction based on the supernatural but not if it demands I throw out everything I know about the real world. The FINAL DESTINATION series has nothing to do with good versus evil, it's all about some supernatural malevolent child tormenting his helpless GI Joe action figures and Barbie dolls.
 
Almost 89% of all horror movies follow the same damn plot outline:

(bunch of innocent bumbling idiots who don't realize they're all going to suffer fates worse than death except one of them stumble into a situation of DOOM)

(a few of the idiots are competent and 78.9% of the time one or more of these buffoons has some sort of six sense/special power [which he or she doesn't realize until half of the other buffoons have been served as lunch meat)

(nearly half of said idiots die and they begin to suspect the work of something foul [:rolleyes])

(some more fools die and the rest stumble upon clues on the identity of unkillable unstoppable horror that makes no sense [and for the record a villain that can't be stopped by any means does not a villain make] and how to stop said villain)

(by now only 23% of the original cast remain and now they have a way to fight back or are determined to die fighting [which is usually pointless so what's the point of such a movie?])

(the villain is dead and nearly 99.9% of the time only one or two idiots are left alive and, oh yeah, THE VILLAIN ISN'T DEAD [big surprise huh])
 
If you want to waste lots of time, go see TV Tropes. It has all the bits listed here and lots more, besides.
That site is an unholy mess of TMI (too much information). I much prefer Ebert's or others' clear delineations of "the rules" of filmdom instead of a hodgepodge of hyperlinks to every irrelevancy imaginable.
 
Saw "The Expendables" the other day- not a horror movie and I loved it, but it's FULL of EVERY dumb-80s-action-movie cliche; it's awesome; they blow stuff up for no apparent reason, it's got Stallone, Steve Austin, Mickey Roarke, Jet Li, Dolph Lundgren, they decimate a tropical island and there's ALMOST NO PLOT- it's the PERFECT action movie!

There's the Evil Corporate Villain in a Suit; his Number One Thug (Stone Cold); The Girl; the Bitter Aging Hero (Stallone, Li, Roarke, etc) There's even a scene stolen from EVERY action movie with the Evil Corporate Suit holding The Girl at gunpoint after his minions have all been killed and ranting to Stallone how "I had it all planned but no, YOU had to ruin it!".....AWESOME MOVIE!
 
Attack of the Unkillable Supervillians, Part 2

Finally, there came the most interesting (IMO) supervillains, the "uberman" serial killers who are mortals but are also so remarkably clever and otherwise resourceful that they are incredibly hard to kill, incredibly hard to catch and (if caught) incredibly hard to keep imprisoned, like unholy mixtures of Tarzan, MacGyver and Svengali. I think this started with SILENCE OF THE LAMBS, with the mesmerizing Doctor Hannibal "the Cannibal" Lecter. Others of this ilk are Keyser Soze (THE USUAL SUSPECTS), John Doe (SE7EN) (who was killed but only because he chose to be), The Caller (PHONE BOOTH), Jigsaw (SAW) and The Collector (THE COLLECTOR). Please add to this list if you can think of any other(s).
 
What about the Oscar Rule. The movie that wins the Oscar for Best Picture will be scene by very few people, but make those few people cry and/or want to kill themselves.
 
Another member bumped the thread, then deleted his own past after Bella posted her statement.
 
This list is great, Rick! Thanks so much for posting it!

I can always count on you for fervent wit and irreverence, Mr. Tibbler. Once again, well done!

I was too laz...er, didn't have ample opportunity to peruse through all three pages and, thus, if this has already been pointed out, my humblest apologies ensue. But I would like to add this bit of (semi-)inspired movie-making cliche-ridden "wisdom:"

THE "IF ONLY WE HAD LISTENED TO HIM/HER!" MUCH-TOO-LATE LAMENT:

In many disaster/horror/carnage flicks, there's one character who's essentially a complete social outcast, or an ex-con, or a pseudo-nutjob, or just generally someone whose jib the rest of the town/county/surrounding area does not like the cut of, and it is THIS character that knew ALL ALONG that the big storm/monster/alien attack/swarm of killer insects or fish or fuzzy, snarly things was coming and, naturally, no one listened. At all. Not even close. And somehow, this introverted, nearly hermit-like crazy person has incredibly high-tech access to computers or scanners or telescopes or satellites in his/her shut-in warehouse of omniscience, obviously purchased and mastered because said wacko has no semblance of a normal social life and has more than enough time on his/her hands. It happened most notably in the original "Jaws," but can also be seen in far lesser movie fare as "Volcano" and that bizarre Oh-my-God-it-turns-out-all-the-teachers-in-school-are-really-zombie-alien-ninja-bloodthirsty-high-school-kid-hating-killers yarn that I'm of the mind Elijah Wood may have starred in.
 
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Don't forget that the CAT will jump out at someone, relieving the suspense so they'll never suspect the monster/killer/slasher to jump out a minute layer (ALIEN)
 
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