I pretty much figured it was a labor of love for most folk and am kind of surprised at the response to feedback.
I'm assuming you mean the (negative) response to feedback? "It sucks, change it!" is not feedback. It's ranting. It is often easily ignored, but I'll address the lack of ignoring in a moment.
What I see is producers explaining why certain aspects of the business are the way they are. Those aspects are very real limitations, that affect everyone from the big to the small studios. But no matter how many times they're patiently explained, the response is always "I don't care! It sucks! Change it!". Eventually you just get sick of repeating yourself, because you can't do anything about it - especially when the studios that
do address the complaints don't always get acknowledged.
As for ignoring it? Well, I'd wager most producers do. However, oddly enough, one of the most common complaints is that producers don't address criticism and engage with "fans".
Like a lot of businesses, especially entertainment-ish type stuff, for lack of a better phrase.
I can see that, but I'd counter with the notion that this is such a niche industry that producers have to rely on direct interaction with fans and customers far more than, say, 20th Century Fox. Sure, people pirate the blockbusters too, but enough other people are buying tickets and DVDs that the movies are still worth making. Tickling videos are pirated as a general rule and producers often get "feedback" that can't be constructively acted on, then told they're assholes for not acting on it. Nobody has infinite patience for it, either, even though you're often not trying to convince the idiot you're lecturing, but the other people who are just silently standing by and watching.
That said, it's increasingly become more common for directors and stars to take to Twitter and deride the fanbases for not just shutting up and consuming shitty product, so there's that.