Relent<
1st Level Yellow Feather
- Joined
- Sep 8, 2005
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^What you said.
But one of the more interesting and successful dynamics from the last game I think was the dual timeline within the narrative. In this instance, just because most of the players are asleep doesn't mean that everyone has to move on. Especially if someone's character is say, a thief.
There's an entire 8-10hrs that haven't been accounted for in the narrative, and I'd like to leave everyone some means of being introduced.
But like Beiseker said, it doesnt really matter. If you choose not to let it affect your character, then it won't effect your character. Go on to Day 2. The people in Day 1 will still be in Day 2; the use of the dual timeline allows for flexibility in this regard. In fact, we've dulled it down a lot since the first game; we would have 2 or 3 threads going on in the same day at different locations at different times. Using a smaller setting helped to restrict it a bit, but it doesn't have to make the narrative quite so linear.
But one of the more interesting and successful dynamics from the last game I think was the dual timeline within the narrative. In this instance, just because most of the players are asleep doesn't mean that everyone has to move on. Especially if someone's character is say, a thief.
There's an entire 8-10hrs that haven't been accounted for in the narrative, and I'd like to leave everyone some means of being introduced.
But like Beiseker said, it doesnt really matter. If you choose not to let it affect your character, then it won't effect your character. Go on to Day 2. The people in Day 1 will still be in Day 2; the use of the dual timeline allows for flexibility in this regard. In fact, we've dulled it down a lot since the first game; we would have 2 or 3 threads going on in the same day at different locations at different times. Using a smaller setting helped to restrict it a bit, but it doesn't have to make the narrative quite so linear.