Oblesklk
2nd Level Yellow Feather
- Joined
- Apr 18, 2001
- Messages
- 3,374
- Points
- 38
Update #4
It's been almost a month since I updated, so figured this would be as good a time as any to give a quick state of the game's development.
What we're planning
Right now, I am planning on entering alpha phase sometime early summer. Alpha phase means the initial development is done. But the game is probably buggy in places, could use some more love and interaction in spots, and certainly could always use some balance fine tuning amongst the classes to ensure they're all viable. This phase will just be me and the producer(s) testing the game.
I want to enter beta phase by late summer. Our Patreon supporters will receive beta invites to the game. I am hoping at this stage the game is stable and only small bugs remain, although there could be many of them. I will be adding new features based on user feedback. I will be leaning on beta testers heavily for feedback, as this is the first time the game will be opened up to a larger audience.
I want to fully launch the game by winter of 2022.
So how are we tracking on those goals?
There are 10 mandatory, main story zones in the game. I've been calling them zones, but you could also call them chapters. Six have been completed, and I'm working on chapter/zone #7. I've budgeted about two weeks per zone. So I"m feeling good that we'll hit our alpha phase milestone. There could be two optional zones in the game. I have finished one of them, and it remains to be seen if I will develop the second one. Just depends a lot of how much steam I have, versus user feedback.
How are we using the money collected from our Gumroad site and Patreon subscriptions?
Quick links to our online sites 🙂
Gumroad where you can buy TickleTown videos and our older tickling comics: https://oblesklk.gumroad.com
Our Patreon: https://www.patreon.com/oblesklk
DeviantArt: https://www.deviantart.com/agency-publishing
Discord Server on The Cyriaan Chronicles #10 Game Development: https://discord.gg/bGX3MR2C55
We bought a developer's kit called RPG Maker MZ. While it's an intuitive, good toolkit for beginners like me, it comes with baseline graphics. The graphics are decent, if you don't mind more old school pixel art. Right now the game is being developed with all placeholder, stock asset artwork. If it releases like that, I think it would still be an "ok" game, but I don't think it would be good. To be a good game, especially in appealing to ticklers, we have decided to invest in hiring an artist to create custom art assets for the game. We want the characters to look unique, and have some tickling focused artwork.
On that note, we've collected enough money to do the following:
1. Full artistic assets for the four main characters. This means a full body shot of the character, but also a series of reaction images as the dialogue takes place (the character being frustrated, happy, angry, sad, etc)
2. 7 full body artistic assets for important, supporting NPCs I think this is important in bringing characters to life. The RPG Maker MZ toolkit allows you to make your own characters, but they're just headshots. To make it look good, I think we needed to hire an artist for more important characters.
3. 12 artistic assets sets for important, supporting NPCs tickled in the game (basically bust shots of the character in a normal state, then a laughing/tickled state)
4. 10 tickling pinups, available through the game, of scenes appearing in the game (basically one per chapter)
The attached image: new zone
I'm attaching a screen shot of the map used in the game for the Whitelands, a sub-arctic area in the northern parts of the Aedylon empire. It's going to be featured prominently in zones/chapters 5-6. The Whitelands were referenced in The Cyriaan Chronicles #3, and have now been brought to life. Before we started the game, we went back to re-read a lot of those older Cyriaan Chronicles issues, and made a design commitment to integrate those older story elements into the game.
It's been almost a month since I updated, so figured this would be as good a time as any to give a quick state of the game's development.
What we're planning
Right now, I am planning on entering alpha phase sometime early summer. Alpha phase means the initial development is done. But the game is probably buggy in places, could use some more love and interaction in spots, and certainly could always use some balance fine tuning amongst the classes to ensure they're all viable. This phase will just be me and the producer(s) testing the game.
I want to enter beta phase by late summer. Our Patreon supporters will receive beta invites to the game. I am hoping at this stage the game is stable and only small bugs remain, although there could be many of them. I will be adding new features based on user feedback. I will be leaning on beta testers heavily for feedback, as this is the first time the game will be opened up to a larger audience.
I want to fully launch the game by winter of 2022.
So how are we tracking on those goals?
There are 10 mandatory, main story zones in the game. I've been calling them zones, but you could also call them chapters. Six have been completed, and I'm working on chapter/zone #7. I've budgeted about two weeks per zone. So I"m feeling good that we'll hit our alpha phase milestone. There could be two optional zones in the game. I have finished one of them, and it remains to be seen if I will develop the second one. Just depends a lot of how much steam I have, versus user feedback.
How are we using the money collected from our Gumroad site and Patreon subscriptions?
Quick links to our online sites 🙂
Gumroad where you can buy TickleTown videos and our older tickling comics: https://oblesklk.gumroad.com
Our Patreon: https://www.patreon.com/oblesklk
DeviantArt: https://www.deviantart.com/agency-publishing
Discord Server on The Cyriaan Chronicles #10 Game Development: https://discord.gg/bGX3MR2C55
We bought a developer's kit called RPG Maker MZ. While it's an intuitive, good toolkit for beginners like me, it comes with baseline graphics. The graphics are decent, if you don't mind more old school pixel art. Right now the game is being developed with all placeholder, stock asset artwork. If it releases like that, I think it would still be an "ok" game, but I don't think it would be good. To be a good game, especially in appealing to ticklers, we have decided to invest in hiring an artist to create custom art assets for the game. We want the characters to look unique, and have some tickling focused artwork.
On that note, we've collected enough money to do the following:
1. Full artistic assets for the four main characters. This means a full body shot of the character, but also a series of reaction images as the dialogue takes place (the character being frustrated, happy, angry, sad, etc)
2. 7 full body artistic assets for important, supporting NPCs I think this is important in bringing characters to life. The RPG Maker MZ toolkit allows you to make your own characters, but they're just headshots. To make it look good, I think we needed to hire an artist for more important characters.
3. 12 artistic assets sets for important, supporting NPCs tickled in the game (basically bust shots of the character in a normal state, then a laughing/tickled state)
4. 10 tickling pinups, available through the game, of scenes appearing in the game (basically one per chapter)
The attached image: new zone
I'm attaching a screen shot of the map used in the game for the Whitelands, a sub-arctic area in the northern parts of the Aedylon empire. It's going to be featured prominently in zones/chapters 5-6. The Whitelands were referenced in The Cyriaan Chronicles #3, and have now been brought to life. Before we started the game, we went back to re-read a lot of those older Cyriaan Chronicles issues, and made a design commitment to integrate those older story elements into the game.
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