Low_Roads
1st Level White Feather
- Joined
- Nov 16, 2004
- Messages
- 9,000
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Thank you for the thoughtful follow-up, Moonknight! I'll do my best to address each of your main points:
The Cheshire Cat figure in the Gloominvald was inspired by the talented fetish artist Cheshire Cat. I never checked with him about a tribute, as he doesn't seem to be around anymore (plus, he and I never became friends, and I'm expending my effort on folks for whom I've developed personal affection), so the cameo can't really be considered as official (which gives me room to hide, in case he comes back some day and gripes about it! XD)
The dream-knight was originally conceived as a Kalamos tribute. Due to vagaries in a rather tangled production schedule (plus 9 months off in 2006), I lost touch with the original inspiration and started developing the character independent of its created purpose. I remembered it again during the coloring process... far too late to fix things without completely re-doing the artwork. I hadn't gotten Kal's okay, anyway. I'll come up with something else appropriate for him very soon.
Mercy's efforts toward mastery of Dreamtime will be achingly laborious (nothing comes easy for this contrary girl!), and others will be seen making meaningful strides before she does. I don't have all the details settled yet, but expect to see something dramatic around Chapter 14 or 15... the full capabilities of matter manipulation explored (as well as its application outside the sleeping realm.moonknight80200 said:Quasi-matter. Wow. That's quite an intriguing concept, LR. I can't wait to see how Mercy first comes to the realization that she can indeed manipulate her environment in the dreamworld. She's a strong-willed girl, and I can imagine her really coming into her own and becoming quite a force to be reckoned with.
I got into trouble originally by being tricky and non-specific, so I'll just come clean and say:I'll also have to go back and re-read the chapter, searching for those "below the radar" shout-outs. I think I've detected another relating to Sephie's dreamtime persona, but it would be presumptuous of me to bring it to the fore. 😉
The Cheshire Cat figure in the Gloominvald was inspired by the talented fetish artist Cheshire Cat. I never checked with him about a tribute, as he doesn't seem to be around anymore (plus, he and I never became friends, and I'm expending my effort on folks for whom I've developed personal affection), so the cameo can't really be considered as official (which gives me room to hide, in case he comes back some day and gripes about it! XD)
The dream-knight was originally conceived as a Kalamos tribute. Due to vagaries in a rather tangled production schedule (plus 9 months off in 2006), I lost touch with the original inspiration and started developing the character independent of its created purpose. I remembered it again during the coloring process... far too late to fix things without completely re-doing the artwork. I hadn't gotten Kal's okay, anyway. I'll come up with something else appropriate for him very soon.
This will receive mention in Chapter 10, but it can't hurt to explain things now. The knight persona was created by Sephie as part of her dream logic (she happened to be asleep and dreaming at the time). She's naturally selfless, a take-charge type, and that attribute is ingrained into her subconscious mind. The specialized matter of Dreamtime is meant to be manipulated by dreamers... it's there to shape the sleeper's dream reality.On a related note, I wonder if the armoured Sephie who rode to our heroine's rescue was merely a creation of Mercy's mind (a subconscious conception of her big sister made manifest by her burgeoning matter-manipulating abilities) or if Sephie's own dreamself somehow entered the fray unbidden.
Thank you! I really enjoy playing with the dialogue! In a sense, there was no way I could get the Old English speech wrong... any errors could always be chalked up to Sephie's false impressions, as her modern mind created it (same as I was doing when I wrote it).BTW, I enjoyed the patois once again. The knight's Shakespearian dialect was a nice touch, as was LBH's archetypal villain speech upon his adversary's approach.