Ilohnoh1
3rd Level Red Feather
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- Apr 4, 2008
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The rise of Atlantis
- RELEASED! -
You can download it from my Artist Pad.
Okay, so I decided to give you an early preview of my upcoming game "The rise of Atlantis". The game is finished, just going through some final testing and bug fixing.
It is now 4 days before release and I'm planning to give you two introductions of this game before release. One today, and the next on Thursday.
- - - - -
Edit: It's a long read, but once you really start to play the game, having read over it may make your life a lot easier and save you some possible frustration. 😉
Let's start by saying that this game is a mixture of two game types: ACTION on one side and ADVENTURE on the other side. These are intertwined (though separated from each other) and you have to test your skills in both areas to get anywhere.
Today I am taking the ADVENTURING part of the game under the magnifying glass and giving you a screen shot. On Thursday I will say some things about the action part.
The adventure part of the game is very alike to what you are used to from the games "Down the Bunny Hole" and "Nagas" which are also adventure games. You have several different locations which you can visit. Some are locked until you manage to find out how to unlock them and that's also the purpose of this part of the game. You will find objects and maybe even one or more persons to interact with and by solving the puzzles/dilemmas/situations you progress through the game.
All this is pretty standard, so I don't have to talk about much. In the adventuring part you will not see a whole lot of tickling, with the exception of the rewards at the end and one of the scenes (visually) somewhere halfway. MOST of the tickling action you will in fact find in the ACTION area of the game (and they are 2-frame animations) but I'll talk about that later.
The UI contains a few areas noteworthy:
- The Location. From here you can see where you are. In the screen shot you see that this is taken at a location called "The Water Wheel".
- A visualisation of the scene. There's a quite wide picture that gives you a bit of an overview of the location where you are. In it you don't generally see hints of what to do, but it's just helping putting you in the mood.
- Your inventory. This shows what items you are holding. You can hold up to 6 items at the time.
- The text at the bottom. This text is where you get most of your information. After giving commands like "look around" and "examine item" you get a text that describes what the area looks like, things you may be thinking or doing with items and what their result is.
- Two combo boxes and a button. This is where you give the commands.
In the upper combo box you see the main commands you can give. "Look around" is something that can be chosen by itself, the other ones require you to put something in the second combo box. The second combo box always contains items that you can use when something is selected in the top combo box. So in the screen shot when you select the option 'Drop' then from the lower combo box you can select one of the three items you are holding and press 'accept' to drop it.
Regarding these inventory items... you can only hold 6 items at the same time. Now this may sound fair, but there's a big catch which will make your inventory management a bit of a challenge. This catch is what you see at the top of your screen: STAMINA.
Now stamina itself doesn't play a part in the adventuring section of the game, except in the immediate beginning. When you are in the ACTION part of the game, you CAN lose stamina (if you're doing things right, you shouldn't, unless you get unlucky, but you can try to limit the damage even then). If you run low on stamina, travelling will get really tricky.
Luckily for you there's a very good remedy for a low stamina and that is eating. Already in the entry area of the game you will find berries. The other good news is that all food in the game is unlimited. You can hoard as often as you want and as much as you can carry... and that is where the inventory problems come around the corner again: You have only six slots (and food does not stack). One slot of food will replenish your stamina entirely however, so if you are just at 78% you may want to hold on to your food until it has dropped lower still. Of course (and that's your dilemma), you will need to carry other items around because you will need other items on different locations, so you can't always walk around with 6 slots of food either.
Not all areas have food. In fact, while they are spotted throughout the game, the areas without food by far outnumber the areas with food. The Water Wheel is the second place where you will find food by the way.
So what happens if you get stuck in an area without food, with an empty inventory and out of stamina? Well, there are two solutions:
- Waiting
- Loading an earlier saved game
If you wait in an area where you are, each real-time minute that passes you will get 2% of your stamina back. So you can take a coffee break, or tab to your browser and read some new posts on the Tickle Theater or something and then try again. This stamina regeneration won't work at the very start of the game (that's scripted but you'll find out), but it will work always after that.
Loading an earlier saved game is another option. And since I don't expect the most of you to play this game from beginning to end in one session... yes, you can save, close the program and continue later.
Saving, as well as loading, can be done from the main option "SYSTEM" and there you'll also find "Exit game". You can only have one save-game at the same time, so when you save again you're overwriting the old save. Don't worry about getting completely stuck however, there are no 'dead ends'.
Saving the game shortly before winning it may be nice/useful to do as well, in case you don't get the SECOND REWARD PICTURE right away. Yes, this game has two (or actually three reward pictures, but I'll talk about the third one later) reward pictures and while one of them is immediately received when you win the game, the other has another condition (but you can still do that even if you have done everything but the very last step that leads to the "you win" screen. If you don't have it, you can find out what to do when you see the first reward picture.
Okay, I think I've talked long enough now. More on Thursday.
- RELEASED! -
You can download it from my Artist Pad.
Okay, so I decided to give you an early preview of my upcoming game "The rise of Atlantis". The game is finished, just going through some final testing and bug fixing.
It is now 4 days before release and I'm planning to give you two introductions of this game before release. One today, and the next on Thursday.
- - - - -
Edit: It's a long read, but once you really start to play the game, having read over it may make your life a lot easier and save you some possible frustration. 😉
Let's start by saying that this game is a mixture of two game types: ACTION on one side and ADVENTURE on the other side. These are intertwined (though separated from each other) and you have to test your skills in both areas to get anywhere.
Today I am taking the ADVENTURING part of the game under the magnifying glass and giving you a screen shot. On Thursday I will say some things about the action part.
The adventure part of the game is very alike to what you are used to from the games "Down the Bunny Hole" and "Nagas" which are also adventure games. You have several different locations which you can visit. Some are locked until you manage to find out how to unlock them and that's also the purpose of this part of the game. You will find objects and maybe even one or more persons to interact with and by solving the puzzles/dilemmas/situations you progress through the game.
All this is pretty standard, so I don't have to talk about much. In the adventuring part you will not see a whole lot of tickling, with the exception of the rewards at the end and one of the scenes (visually) somewhere halfway. MOST of the tickling action you will in fact find in the ACTION area of the game (and they are 2-frame animations) but I'll talk about that later.
The UI contains a few areas noteworthy:
- The Location. From here you can see where you are. In the screen shot you see that this is taken at a location called "The Water Wheel".
- A visualisation of the scene. There's a quite wide picture that gives you a bit of an overview of the location where you are. In it you don't generally see hints of what to do, but it's just helping putting you in the mood.
- Your inventory. This shows what items you are holding. You can hold up to 6 items at the time.
- The text at the bottom. This text is where you get most of your information. After giving commands like "look around" and "examine item" you get a text that describes what the area looks like, things you may be thinking or doing with items and what their result is.
- Two combo boxes and a button. This is where you give the commands.
In the upper combo box you see the main commands you can give. "Look around" is something that can be chosen by itself, the other ones require you to put something in the second combo box. The second combo box always contains items that you can use when something is selected in the top combo box. So in the screen shot when you select the option 'Drop' then from the lower combo box you can select one of the three items you are holding and press 'accept' to drop it.
Regarding these inventory items... you can only hold 6 items at the same time. Now this may sound fair, but there's a big catch which will make your inventory management a bit of a challenge. This catch is what you see at the top of your screen: STAMINA.
Now stamina itself doesn't play a part in the adventuring section of the game, except in the immediate beginning. When you are in the ACTION part of the game, you CAN lose stamina (if you're doing things right, you shouldn't, unless you get unlucky, but you can try to limit the damage even then). If you run low on stamina, travelling will get really tricky.
Luckily for you there's a very good remedy for a low stamina and that is eating. Already in the entry area of the game you will find berries. The other good news is that all food in the game is unlimited. You can hoard as often as you want and as much as you can carry... and that is where the inventory problems come around the corner again: You have only six slots (and food does not stack). One slot of food will replenish your stamina entirely however, so if you are just at 78% you may want to hold on to your food until it has dropped lower still. Of course (and that's your dilemma), you will need to carry other items around because you will need other items on different locations, so you can't always walk around with 6 slots of food either.
Not all areas have food. In fact, while they are spotted throughout the game, the areas without food by far outnumber the areas with food. The Water Wheel is the second place where you will find food by the way.
So what happens if you get stuck in an area without food, with an empty inventory and out of stamina? Well, there are two solutions:
- Waiting
- Loading an earlier saved game
If you wait in an area where you are, each real-time minute that passes you will get 2% of your stamina back. So you can take a coffee break, or tab to your browser and read some new posts on the Tickle Theater or something and then try again. This stamina regeneration won't work at the very start of the game (that's scripted but you'll find out), but it will work always after that.
Loading an earlier saved game is another option. And since I don't expect the most of you to play this game from beginning to end in one session... yes, you can save, close the program and continue later.
Saving, as well as loading, can be done from the main option "SYSTEM" and there you'll also find "Exit game". You can only have one save-game at the same time, so when you save again you're overwriting the old save. Don't worry about getting completely stuck however, there are no 'dead ends'.
Saving the game shortly before winning it may be nice/useful to do as well, in case you don't get the SECOND REWARD PICTURE right away. Yes, this game has two (or actually three reward pictures, but I'll talk about the third one later) reward pictures and while one of them is immediately received when you win the game, the other has another condition (but you can still do that even if you have done everything but the very last step that leads to the "you win" screen. If you don't have it, you can find out what to do when you see the first reward picture.
Okay, I think I've talked long enough now. More on Thursday.
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