There are indeed 4 chambers each filled with a unique assortment of monsters specific to the kind of experiments run in that chamber. Here is a summary for each chamber.
Chamber 1: A collection of Were beasts of various sorts mainly Were Wolves and Were Jackals.
Chamber 2: A collection of Bone Fiends. These are the elite of the Skeleton Warriors.
Chamber 3: A collection of modified Siege Knights. These are undead dark knight of very high order. Essentialy pure darkness in a hyperneutronium Plate Armor.
Chamber 4: A collection of modified Liche. These are undead necromancers. it is here where the main sorceror in question General NT has found. The sorceror is a very high level Liche. His name is Bleak. Chamber 4 will be the most difficult battle.
THE THREAD can unlock each chamber as necessary as we have deciphered the codes. 😀
These will be very^9999999999999999 tough battles. Each requiring specialized equpiment more then likely. Chamber 4 will be a real challenge as well Liches are incredibly difficult to kill. A sinlge Liche can often bring down a whole battallion without breaking a sweat and in chamber 4 we will have several to deal with inlcuding this nasty Bleak person.
I suggest we start with Chamber 1 and bring down some special silver and holy water and light munitions to deal with them. 😀😀😛
Liches do not die easily at all, all of their life essence is stored in a jar or another container. If that container is not destroyed the Liche resurrects. The containers are difficult to destroy requring holy magics and weapons. 😀😀😛
*Almost as soon a sthe door opens a assorted collection of Hyper Werwolves and Hyper WereJackals and Hyper WereTigers run towards the away team at quick speed.*
ATTACK!!
*kurch casts a new spell of CREATOR's UNDEAD MALESTORM. A powerful blast of holy energy and light blasts forth from kurch's staff and knocks the beasts into the back chamber wall.*
*The silver tipped ammo rips into the HyperWereBeasts and does much damage but there are many beast and they are quite powerful. Again they try to charge forward to take the away team and kurch casts another spell of CREATOR's UNDEAD MALESTORM. Again the powerful blast of holy energy and light blasts forth from kurch's staff and knocks the beasts into the back chamber wall.*
*The ammo rips into the HyperWereBeasts doing more and more damage the nasty beasties still try to lunge forward and kurch again casts a spell of CREATOR's UNDEAD MALESTORM. A powerful blast of holy energy and light blasts forth from kurch's staff and knocks the beasts into the back chamber wall.*