Oblesklk
2nd Level Yellow Feather
- Joined
- Apr 18, 2001
- Messages
- 3,452
- Points
- 63
Tickle Magnet is available to purchase on the Steam platform:
https://store.steampowered.com/app/2692860/Tickle_Magnet/
(NOTE: You must be logged into Steam and your account must be flagged to view adult content before you can see the page)
I wanted to start this thread to let folks know that we are starting a second tickling RPG game based on our existing comic universe.
Our first game is available for download for free here: https://www.ticklingforum.com/showt...yriaan-Chronicles-10-in-Development-as-an-RPG
One of my 2022 goals was to create a tickling based RPG the community could enjoy. The game took about a year of development and released on schedule. I decided to release it for free to the community as a thank you for your support over the years. After releasing The Cyriaan Chronicles #10 December 2022, we were heartened to see how much engagement we received from the community. It's received 1,500 downloads at the time of this posting, with more coming each day. It has a healthy series of discussions on our Discord Server https://discord.gg/bGX3MR2C55 and I am still receiving several messages from players enjoying it.
Not one to be satisfied with one project, I want to push the envelope a bit more with a follow up game. I love video games, I enjoy challenges, and of course I love tickling. So I guess it would make sense to have a follow up game underway.
Tickle Magnet is one of our more low-key tickling comic book series. Numbering 10 issues, the books are heavily inspired by my own peer group growing up in the 90s. Remembering the weird things we got into that summer before college, and riffing off and loving each other. The entire vibe is fun, whimsical, and silly. This game will contain a rather large amount of content, similar to The Cyriaan Chronicles #10, thus will be named Tickle Magnet #11. It will be considered canon for the series, much like The Cyriaan Chronicles #10 is for that particular comic line.
You can purchase the Tickle Magnet line of comic books here: https://oblesklk.gumroad.com/?tags=tickle+magnet










Frequently Asked Questions (FAQ)
Will the game be free to play?
Tickle Magnet #11 will not be free. Production costs for our first game exceeded $2,000 in software costs, customized art, and voice acting. I want to increase the budget for this game, and will need financial support in doing so.
At this point, I don't know what the price point will be. One of the benefits of members to our Patreon is beta testing access to our video games, and that benefit will continue with Tickle Magnet #11.
I don't understand what this is exactly? Is it something you play like on an Xbox, Nintendo, or Playstation system or buy through Steam?
The logistics are still being determined, but I am aiming for another Windows release. I will look into playability for ios, mobile devices, and playability over a web browser, but I have nothing definitive at this point.
What tools are you using to develop it?
I am still using RPG Maker MZ to develop the game. I looked into other game engines, and don't have the resources to escape the "uncanny valley" effect with the character models in those engines, for the number of characters we've scoped to include.
You're calling this Tickle Magnet #11. Is this like a comic book release?
Kind of. It's not a comic book, though. It will be a computer game you either download to your local machine and play, or possibly through mobile device or a web browser. It will continue with many of the characters introduced earlier in the series, and continue with its own story. But is it a unique, interactive story much like a comic book.
Your previous game was like an older Japanese Role Playing Game (JRPG). Is this the same thing?
This game will play fundamentally differently than The Cyriaan Chronicles #10.
The Cyriaan Chronicles #10 heavily leveraged frequent combat and a unique skill system. Tickle Magnet #11 will not have random encounters. In fact, the combat is fairly limited to a handful of optional tickle fights that the player elects into. Defeating these gatekeeping encounters will uncover more optional content within the game.
Previously for The Cyriaan Chronicles #10, I took inspiration from older, turn based role playing games. This time around, I am taking heavy inspiration from Persona 4, one of my favorite RPGs of all time. In this game, time will a limiting factor. There will only be so many slots in the game where you as a character have to solve the mystery presented in the game, forge relationships with characters in the town, and build up your own abilities. The game will be intentionally developed so you cannot do everything in one run and I'm hoping players will find the choices presented in the game fun, and meaningful in the game.
What are some features of the game that are unique?
Everything in this section is subject to change, so please keep in mind it can change as we get through development.
Players loved the voice acting in The Cyriaan Chronicles #10. We got high marks for that feature. So why ruin a good thing? Tickle Magnet #11 will have expanded voice acting over what The Cyriaan Chronicles #10 contained.
Players will choose the gender and look of their character. When choosing gender, players can choose in presenting as a male, female, or gender non-conforming character. These choices will have no beneficial or detrimental impact on how a player enjoys the game. It just allows everyone to enjoy the game.
Characters with romance options in the game, whether sexual or fetish, will not discriminate based on the player's chosen gender. In other words, there's not going to be homosexual women who will only be romanceable by female characters. Nor will there be hetersexual men who can only likewise only be romanceable by female characters. Everyone will be attracted to the choices you make.
I am developing a fairly complex calendaring system, similar to the Persona series. Players will generally have classes during the day, then have their afternoons free to pursue activities they like. Weekends are likewise free choice times where characters can study, pursue other self fulfilling activities, or develop relationships with people on campus or in town.
One of the things I'm most excited about is bringing on a very talented writing team to help me with the creative aspects of the game. I've signed contracts with three community writers, and will reveal their names and a bit more about them (obviously as much as they're comfortable sharing) as production continues. I am really excited to introduce some diversity into our creative process....in that it's not just coming from one person. I've already seen the results in bringing in others in the scoping/planning stages and it's been a huge help allowing me to see things I otherwise would've misssed.
I've contrracted with an artist to create both the art for the game, and to continue the Tickle Magnet comic series when the time comes. My intention is to create a unifying look for the series in both media that can carry forward.
How can I contribute?
If you've already played The Cyriaan Chronicles #10 and offered feedback, you've already contributed a lot!
When will it release?
I will post a roadmap in the following post.
Joining our Discord server gives you more up to date access to game development and is free to join! Join us at https://discord.gg/bGX3MR2C55
If you want to support the game's development financially, you can visit:
Gumroad where you can buy TickleTown videos and our tickling comics: https://oblesklk.gumroad.com
Our Patreon where you can access artwork of the game that's already been created: https://www.patreon.com/oblesklk
https://store.steampowered.com/app/2692860/Tickle_Magnet/
(NOTE: You must be logged into Steam and your account must be flagged to view adult content before you can see the page)
I wanted to start this thread to let folks know that we are starting a second tickling RPG game based on our existing comic universe.
Our first game is available for download for free here: https://www.ticklingforum.com/showt...yriaan-Chronicles-10-in-Development-as-an-RPG
One of my 2022 goals was to create a tickling based RPG the community could enjoy. The game took about a year of development and released on schedule. I decided to release it for free to the community as a thank you for your support over the years. After releasing The Cyriaan Chronicles #10 December 2022, we were heartened to see how much engagement we received from the community. It's received 1,500 downloads at the time of this posting, with more coming each day. It has a healthy series of discussions on our Discord Server https://discord.gg/bGX3MR2C55 and I am still receiving several messages from players enjoying it.
Not one to be satisfied with one project, I want to push the envelope a bit more with a follow up game. I love video games, I enjoy challenges, and of course I love tickling. So I guess it would make sense to have a follow up game underway.
Tickle Magnet is one of our more low-key tickling comic book series. Numbering 10 issues, the books are heavily inspired by my own peer group growing up in the 90s. Remembering the weird things we got into that summer before college, and riffing off and loving each other. The entire vibe is fun, whimsical, and silly. This game will contain a rather large amount of content, similar to The Cyriaan Chronicles #10, thus will be named Tickle Magnet #11. It will be considered canon for the series, much like The Cyriaan Chronicles #10 is for that particular comic line.
You can purchase the Tickle Magnet line of comic books here: https://oblesklk.gumroad.com/?tags=tickle+magnet










Frequently Asked Questions (FAQ)
Will the game be free to play?
Tickle Magnet #11 will not be free. Production costs for our first game exceeded $2,000 in software costs, customized art, and voice acting. I want to increase the budget for this game, and will need financial support in doing so.
At this point, I don't know what the price point will be. One of the benefits of members to our Patreon is beta testing access to our video games, and that benefit will continue with Tickle Magnet #11.
I don't understand what this is exactly? Is it something you play like on an Xbox, Nintendo, or Playstation system or buy through Steam?
The logistics are still being determined, but I am aiming for another Windows release. I will look into playability for ios, mobile devices, and playability over a web browser, but I have nothing definitive at this point.
What tools are you using to develop it?
I am still using RPG Maker MZ to develop the game. I looked into other game engines, and don't have the resources to escape the "uncanny valley" effect with the character models in those engines, for the number of characters we've scoped to include.
You're calling this Tickle Magnet #11. Is this like a comic book release?
Kind of. It's not a comic book, though. It will be a computer game you either download to your local machine and play, or possibly through mobile device or a web browser. It will continue with many of the characters introduced earlier in the series, and continue with its own story. But is it a unique, interactive story much like a comic book.
Your previous game was like an older Japanese Role Playing Game (JRPG). Is this the same thing?
This game will play fundamentally differently than The Cyriaan Chronicles #10.
The Cyriaan Chronicles #10 heavily leveraged frequent combat and a unique skill system. Tickle Magnet #11 will not have random encounters. In fact, the combat is fairly limited to a handful of optional tickle fights that the player elects into. Defeating these gatekeeping encounters will uncover more optional content within the game.
Previously for The Cyriaan Chronicles #10, I took inspiration from older, turn based role playing games. This time around, I am taking heavy inspiration from Persona 4, one of my favorite RPGs of all time. In this game, time will a limiting factor. There will only be so many slots in the game where you as a character have to solve the mystery presented in the game, forge relationships with characters in the town, and build up your own abilities. The game will be intentionally developed so you cannot do everything in one run and I'm hoping players will find the choices presented in the game fun, and meaningful in the game.
What are some features of the game that are unique?
Everything in this section is subject to change, so please keep in mind it can change as we get through development.
Players loved the voice acting in The Cyriaan Chronicles #10. We got high marks for that feature. So why ruin a good thing? Tickle Magnet #11 will have expanded voice acting over what The Cyriaan Chronicles #10 contained.
Players will choose the gender and look of their character. When choosing gender, players can choose in presenting as a male, female, or gender non-conforming character. These choices will have no beneficial or detrimental impact on how a player enjoys the game. It just allows everyone to enjoy the game.
Characters with romance options in the game, whether sexual or fetish, will not discriminate based on the player's chosen gender. In other words, there's not going to be homosexual women who will only be romanceable by female characters. Nor will there be hetersexual men who can only likewise only be romanceable by female characters. Everyone will be attracted to the choices you make.
I am developing a fairly complex calendaring system, similar to the Persona series. Players will generally have classes during the day, then have their afternoons free to pursue activities they like. Weekends are likewise free choice times where characters can study, pursue other self fulfilling activities, or develop relationships with people on campus or in town.
One of the things I'm most excited about is bringing on a very talented writing team to help me with the creative aspects of the game. I've signed contracts with three community writers, and will reveal their names and a bit more about them (obviously as much as they're comfortable sharing) as production continues. I am really excited to introduce some diversity into our creative process....in that it's not just coming from one person. I've already seen the results in bringing in others in the scoping/planning stages and it's been a huge help allowing me to see things I otherwise would've misssed.
I've contrracted with an artist to create both the art for the game, and to continue the Tickle Magnet comic series when the time comes. My intention is to create a unifying look for the series in both media that can carry forward.
How can I contribute?
If you've already played The Cyriaan Chronicles #10 and offered feedback, you've already contributed a lot!
When will it release?
I will post a roadmap in the following post.
Joining our Discord server gives you more up to date access to game development and is free to join! Join us at https://discord.gg/bGX3MR2C55
If you want to support the game's development financially, you can visit:
Gumroad where you can buy TickleTown videos and our tickling comics: https://oblesklk.gumroad.com
Our Patreon where you can access artwork of the game that's already been created: https://www.patreon.com/oblesklk
Last edited: