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TickleTheater Arcade?

TickleTheater Arcade?

  • Sounds Interesting!

    Votes: 454 88.0%
  • Either way I'm good

    Votes: 43 8.3%
  • Not Interested

    Votes: 19 3.7%

  • Total voters
    516
I'll give this poll a few more days since I'd like to hear from more than ~100 votes on the subject. 😉
 
Here's a thought:
Recall how the tickling scenes in something-something-3 had a bar that would go up as you tickled the anime chick, and it would go up faster according to how intensely you were tickling her, and go down if you stopped tickling?

Well, this new arcade game could have three such bars.
The first bar could be the oxygen bar. The bar goes up slowly and down quickly, but there are thresholds that the bar cannot go down beyond once it has passed. If this bar fills up your 'lee passes out and you get no points (like blackjack).
The second bar is the bar that causes the 'lee to wet themselves when it is filled.
The third bar is the bar that causes the 'lee to have an orgasm when it is filled.

Certain tickle spots/ techniques would cause the bars to fill up in different proportions. For instance, tickling the breasts might cause less advance in the oxygen and bladder bars, but would cause the orgasm bar to go up quicker (it's just an example). Or foot tickling causes the oxygen and bladder bars to rise but brings the orgasm bar down. You get the idea.

The point of the game would be to get the second or third bars to max out - without having the 'lee pass out - and having the other bar be as close as possible to maxing out. Thus the PERFECT score would be to cause your 'lee to wet herself and orgasm at the same time (although that would be really odd to animate, so the algorithm should make it impossible to acheive PERFECT victory).

Players could compare scores thusly: Let's say the bars go up to 1000. If player A gets the oxygen bar to 600, maxes the bladder bar at 1000, and has the orgasm bar at 700, then that player's score would be 700 - 600 = 100.

If I were 'leet enough to make this game, that's what it would be like. I have some more ideas about the interaction design and challenge factors, including having a database with multiple models to keep things fresh, but those can wait till a later post.

Whatcha think?

note- this concept was inspired by a certain story that I read on here... yes you know the one I'm talking about.
 
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Sounds like a cool idea! I may try a variation of that if it isnt too complicated for my more than pathetic programing skills.
 
Here's a Start

Here is a screen shot of the beginnings of a Star Wars: Episode I tickling game. The graphics are a little rough, but I'm spending more of my time on the game logic.

I've completed the basic animation and I have it so that the buttons in the controls activate the ticklers. All I need to do is the logic that determines how bad she's being tickled, how tired she is and the total score.

My plan is for this game to have two modes: interrogation and endurance. The goal of the interrogation game (pictured in the screen cap) is to wear down her resistance (on the right) without her passing out from her stamina getting too low (in the middle) and before she is rescued (on the right). The goal of the endurance game is basically to tickle her as bad as possible for as long as you can in the alotted time, again without her passing out.

The buttons in the controls toggle the ticklers on and off. You use these to vary the tickling, which is the key to balancing the intensity and stamina meters. There is a little more involved than that, but you get the point. I'm sure I'll have to tweak it several times before I get the settings right.

I tried to upload the SWF file, but this message board wouldn't let me. All you can do right now is turn the ticklers on and off and watch her laugh. If there is a way to post the SWF, let me know and I'll do so.
 

Attachments

  • episode1.png
    episode1.png
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Looks like you have a good start there!

To upload swf file, first put it in a ZIP. ZIP files are an allowed upload on tickletheater.
www.winzip.com
 
jrubicante said:
Here's a thought:
Recall how the tickling scenes in something-something-3 had a bar that would go up as you tickled the anime chick, and it would go up faster according to how intensely you were tickling her, and go down if you stopped tickling?

Whoa! What was this and (more importantly) where was I?
 
No problem, clean_kitchen. Your flash shows promise. Whereas I would have used hands instead of feathers, I can understand your choice given that this is a draft and the former are WAYYY harder to animate.

alchemy, look on the first page of this thread. A link given by HisDivineShadow has what you seek.
 
Thanks.

There are things I would do differently, but I'm more more interested in getting the logic right. I figured I could always work on the presentation -- I chose quick and easy over good for now. I actually thought about making multiple tools available, but none of that really matters until it actually does what I want it to do.

Thanks again.
 
Whoa...thanks jubricate! That game is addictive. Just wish you could intensely tickle them longer before the bar finishes. 😀
 
Just figured I'd throw a little wood on this fire. How's the game going clean_kitchen?
 
If someone is interested i'm also developing a game (complete game with interactive part) dedicated to tickling, like the japanese hentai games that you can see around 😉

I'm at good point with the program; it will be a .exe with a story that you can follow or not (but from your choices you can see or not the interactive part.....it depends about how you play, and each game is different, so you can play it all the time that you want ^_^ ), then once you finish the story you can unlock a particular mode called "interrogatory mode", where you can tickle interactively (sorry but i don't know if this is the correct word lol) the girl to obtain the informations that you need ( a score table will be in the game to see who will be the best and will let the girl talk in less time)

I'm looking around about artists that can help me for the graphic/art of the game; i had some good feedback from Anime316 about a possibility to have some art from him; but i'm still searching for other artists that want to cooperate with me for this project, so if someone is interested i'm here ^_^.

Soon i'll post a topic somewhere on the forum (i have no idea about where i can post it....no "tickling games" section there LOL 😀 ) to explòain better the game and all that is in the back of this project.
 
An rpg maker type game may work, but it wouldnt be great, exactly. Suggested anyway, though.
 
i think that noone want ti use some tools like "rpg maker" for those kind of games ^_^, many people are developing with different languages a game involving tickling, and each person has his idea about how it should be; maybe soon we'll see there a lot of games 😉 ^_^
 
I don't know... There may be some translation sites that do patches for swf games. Probably not but, it can't hurt to look, right? Back to the original topic... I would just *love* a forum arcade! I recently joined an emu forum that changed over to a new board thus loosing their Arcade options and I was on the verge of topping the Pac-Man high score too! :grind_tee Grrr!! Also they had Asteroids, Frogger, Defender, Sonic and a load of other cool classics that I never got to play enough of. Plus you get a comment box beside your score and if you lead it shows over/under your avatar! So, yes! I'm all for an arcade here!
 
the whole idea is freakin sweet.
[/QUOTE]Giggty giggty giggty oh right. Quagmire family guy
 
Darn right it is! So, where is the arcade? You know I'm a gamer and so are a lot of others here and I'm sure a great many of us would like walk the walk now that we've talked the talk. I can backup my score boasts. Anyone else? :snob:
 
I hope someone does do a tickling game. It would be great fun!
 
Oh yeah! That would be supercool! Maybe even do it like a 3-D RPG like Shadowgate except instead of the hero, you'd get to be the villian and you could set traps to catch intruders in your castle and have a torture chamber (like in Dungeon Keeper) with racks, wheels, x-frames, strapodos etc. to tickle them on! :tounge: :drool: 😍
 
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