Things like compelling scenes and dialogue aren't really things you can "teach".
They all depend entirely on the writer's inner voice, which can only be developed through reading, writing, and practice.
Well... Not really... Just about anything that really speaks to you can help develop your inner voice. I don't read AT ALL. My inner voice has taken all of it's growth from all the anime I watch, and all the games I play.
Pacing is simple enough; go in stages; don't use your best cards first.
It's hard to put what I'm saying into words...
Now, as for character development, that depends heavily on the character and the situation. If they're going through a transformation from absolute looser to a hero, It's likely that most of the situations in the present are going to be life-or-death, and the main contributors to character development. If your character is already a bonafied badass when the game starts up, chances are there's going to be one or two mild situations in the present that contribute to character development by triggering flashbacks to major events in the character's life. (this usually takes place midway through the game in this instance)
Anything else you would like me to elaborate on?
A guide on how to write a good tickle scene...i would use it for sure!
A guide on how to write a good tickle scene...i would use it for sure!
I think "spurn" may have been a typo/brain-fart of "spurt." Going out on a limb.
Vocabulary is good for breaking up monotony of terminology or showing degrees of things (big, huge, colossal). Clarity is important. However, using big words for the sheer sake of doing so is pretentious bloviation and usually comes across as a strained attempt to appear smart.
Yea... That's what I said...
This?(I bet it was a spell check error)
Bloviation... I'm not so sure that would be bloviation... But pretentious? Yes.
I did say "A very over-the-top way". I don't actually write like that, though I do agree with what you're saying.
Yes.This?
When someone talks with formality and vocabulary deemed tasteless and unnecessary by their audience, it comes across as pompous. That's why it's bloviation. The pretentiousness component comes from them putting on airs.
The issue is compounded if the richness of their vocabulary is inconsistent, and also if they misuse words in subtle ways. The latter issue is particularly common among thesaurus-wielders trying to look smarter than they actually are.
http://www.merriam-webster.com/dictionary/bloviation said:Definition of BLOVIATE: to speak or write verbosely and windily
http://www.merriam-webster.com/dictionary/windily?show=0&t=1390371207 said:Definition of WINDY: ...
3
a : verbose, bombastic <a windy politician>
b : lacking substance : empty <windy promises>
http://www.merriam-webster.com/dictionary/bombastic said:Definition of BOMBASTIC: marked by or given to bombast : pompous, overblown
http://www.merriam-webster.com/dictionary/pompous said:Definition of POMPOUS: having or showing the attitude of people who speak and behave in a very formal and serious way because they believe that they are better, smarter, or more important than other people
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Synonyms
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pretentious
http://en.wiktionary.org/wiki/bloviate said:Verb
bloviate
(US) To speak or discourse at length in a pompous or boastful manner
http://en.wiktionary.org/wiki/pompous said:Adjective
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pompous ...
Affectedly grand, solemn or self-important.
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Synonyms
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pretentious
-All those things you said-
No prob. I missed up in a different way. I wasn't clear enough that I was referring to a general rule, rather than your sentence. Wasn't specifically trying to pick on you. I was just trying to say, "be careful with big words."Huh. Well, I guess that's what I get for only looking up one definition of the word.
Alright, you win this one.
Will it be possible to continue playing the game even after reaching the end? Like a real pokemon game when even after defeating the master of the council (sorry if it's not the good name but it's the closest version of the french one ^^") you can save and then continue to explore the world or try to catch the pokemon you haven't catch for your collection.It can be a really nice addition to your game 🙂
No prob. I missed up in a different way. I wasn't clear enough that I was referring to a general rule, rather than your sentence. Wasn't specifically trying to pick on you. I was just trying to say, "be careful with big words."
It' possible!
I just need to teleport the main character out of the final dungeon after the ending!
It'd also be cool if you added some quests that don't open up until AFTER the main quest. You know, something for us people that like to do EVERYTHING before the final boss to make sure we're at our best for the fight.
"girigirigiri"
Ya, while I love your games and your a great man, the thing that took me out of it the most and I hated the most was when you had a great tickling situation, and you just had one person making noises instead of describing it. Your still a monster for releasing so many games and a love ya, but that was one of the reasons I was so disappointed with the Kusuguru Punishment Zone. On a completely different topic do you think we will have another punishment zone? 🙂