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Who Hunts Monsters [MV]

Is there a way to go back to specefic part and replay quests? I don't have a save close to the part I want and I kinda want to play it again
 
I've downloaded the game and am having fun. But unfortunately i'm still encountering a memory issue.
This game for some reason eats away at my memory over a short period of time til the game crashes.
I haven't encountered this problem with any other MV games.
Do you possibly know of a solution?
 
I've downloaded the game and am having fun. But unfortunately i'm still encountering a memory issue.
This game for some reason eats away at my memory over a short period of time til the game crashes.
I haven't encountered this problem with any other MV games.
Do you possibly know of a solution?

I may have answered this before, but no, there's nothing in the game that should be causing any kind of memory leaks. It's a pretty light game as far as more detailed mv games go, and i've not had anyone else report this issue 🙁 unfortunately it's really not something i can fix, since it's not something i can pinpoint to a specific element that is exclusive to this game.
 
I'm not sure then. It's a new laptop.
Not super fancy but 4 gigs of RAM.
So I don't see why it would. And plenty of space left obviously.
 
Yeah it's really hard...I'll look into some plugins and see if there is anything I can do on my end to further optimize it. I'm not using anything that's really out there, almost everything is Yanfly, which shouldn't be causing any troubles.

I'll look into it! >_< i'm so sorry.
 
So as an apology for how long development on Chapter 3 is taking: which Game Over of the 5 I have finished (Centaur, Elf, Drow, Satyr, and Griffon) would you all be most interested in seeing as a sneak peak?

The Centaur, Elf, Drow, and Griffon are all upperbody focused, while the Satyr has a split between breast and foot tickling.
 
AAAGGGG! You're killing me, here! I love it so much! And can you please update your DA? I just visit there more often.
 
It's March now. So when can you be finished with this? I am so excited right now.
 
Hey guys, sorry for the delays. I've had a lot of family emergencies in the last couple weeks and that has severely slowed down progress. I am, however, devoting this week and possibly next week to absolutely buckling down and working on getting Chapter 3 ready.

It's still a ways off, the amount of systems updates that are coming with Chapter 3 are enormous on their own, let alone the scope of the chapter itself. I'm going to make as few sacrifices as possible when it comes to my scope for the chapter, but rest assured, there will be a ton to do, a lot to see, and some good fun to be had.

And that's all before we even get to the monster infested jungle second half!

-

As an aside, I am currently in the process of doing a complete graphic overhaul for the game. This will include all monster designs, face graphics for every main character + every monster, and custom spritework for several of the monsters that will need them.

I've included a group shot of the main cast: Bacardi, Ren, Angela, Morrigan, and Einheria. And that sexy devil in the back is our very own Demon Queen Kusuri!

As a result, I have set up a paypal account and will be accepting donations toward this update. It's going to happen, one way or the other, we're already making really good progress, but any donations help. In addition, if you make a donation, you can request to have a character added to the game as an ncp, a boss, a victim, or have me write and include a custom scene of your choosing.

I will do this to the best of my ability, but I know my limitations and if it's something i just can't do, I'll be happy to refund your donation.

Thanks, and I appreciate you all 🙂


Donate for the prompt development of Who Hunts Monsters!</a>
 

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What are some of your favorite examples of secret content in games? RPGs or no, just stuff that's really cool, that requires the player to put a little extra effort (or fork up some dough for a guide) to unlock?

Some of my favorites are:
From Mario RPG:
- The Ghost Flag Hunt
- The Clulex Fight
- Yoshi Island and its nonsense

From Persona 1:
- The Snow Queen Quest ( A completely divergent storyline that replaces the original story)
- Reiji (The best party member who requires a very specific set of circumstances to have join you)

From Eternal Darkness:
- The Mantorok Rune, which completely breaks the rest of the game.

I'm a big fan of things that increase replayability or even just encourage communication and cooperation to uncover, and I'd like to include some content like this in WHM. So...what kind of hidden secrets do you like? What kind would you like to see?

Some examples coming in Chapter 3's Update:

- Sugar, the hidden friendly Monster Girl
- Marv's Mitt, which enables stealing (Stealing grants unique items from every monster encountered, some that are even a bit OP for when you get them)
- The Titles (Rock Lover, for example, requires you to talk to all of the rocks in Sugarheart Pass)

Some examples already in the game:

- The Skeletal Mace (available in Chapter 2 before fighting the Ogre)
- The Ghost Badge (available after completing Chapter 2 under specific circumstances)
- The White Grass
 
Hi everyone! I know it's been forever since I've posted any updates for the game, but I've got some exciting (to me) stuff to talk about today!

So, I'm sure I've mentioned in the past, and if I haven't I've ranted at some of you, about how I hate grinding as a mechanic. If it's for something secret, or extra, it's cool, but when a game pads its difficulty by requiring you to kill Mudcrabs until you're able to swing your sword right, that, to me, is just tedium at its worst.

I've always strived to ensure that Who Hunts Monsters can be played with a minimal amount of grinding necessary. In fact, my goal has always been that, as long as you're fighting and not running, and exploring the areas, the difficulty progression will make sense with each encounter.

That was...except for the Class system. Due to the way the Class system worked, you'd eventually have to grind, because even the Dress Card's credit couldn't catch those classes up to the others.

As of tonight, I've officially got several new things up and running that will streamline things even further, without removing complexity.


New Leveling/Experience System

New with Chapter 3 is a completely new take on the leveling system. It may seem a little confusing at first, but I'll break it down so that it makes sense.

Experience to Level Up: New with Chapter 3, Angela and other Party Members will only require 100 Experience to level up. As an example, this will work like Paper Mario where whenever you hit 100 Exp, you level up. No more random numbers that get shrunk and bloated as balance dictates. NO MORE! Now, if you hit 100 exp, you will level.

Dynamic Monster Experience: To accommodate this new system, and to aid with balancing in the future, experience gains from Monster Girls has been standardized. All Monster Girls now give a Base Experience upon defeat, which will then be altered based on Angela's level versus the assigned level of the Monster Girl.

Base Experience: 12
Difficulty Bonus: 50% per level
Difficulty Penalty: 30% per level

What this means:

If Angela is Level 5 and she fights a Level 5 Monster Girl, she will gain 12 experience.

If Angela is Level 5 and she fights a Level 6 Monster Girl, she will gain 18 experience (12 * 0.5 = 6 so 6 bonus experience)

If Angela is level 5 and she fights a Level 4 Monster Girl, she will gain 8 experience (12 * 0.3 = 4, so a penalty of 4 experience)

The bottom limit for experience is 1exp, which is reached at a 4 level penalty. There is no cap to the experience bonus.

If you proceed at the recommended leveling path (3, 5, 7, 10 for the Prologue, Ch1, Ch2, Ch3 respectively) you'll receive the following bonuses:

Mini-Boss Monster Girls (Grizzly, Red Oni, Blue Oni) will give a 100% experience bonus (Their level is 2 over the level range)

Boss Monster Girls (Hobgoblin, Kitsune) will give 150% experience bonus (Their level is 3 over the level range)

Hardcore Bosses (Titania, Mytha) will give 250% experience bonus (their level is 5 over the level range)

What this does NOT mean:

I know some of you might see "Enemy Level" and have flashbacks to Tower of Gargalesis. Rest assured, Enemy Level has no affect on the enemy's stats and is only tied to how its Experience is calculated.


Updates to the Class System and the Dress Card

With the changes to the leveling system, I've finally decided now is a good time to nix one of the...least favorite aspects of the game. Angela's level will no longer reset when changing class. This means no more grinding your Rogue for Titania after you leveled your Warrior and Mage to deal with Jinko and Kitsune! Changing Class is still unlocked in Chapter 1, after speaking with Morrigan and receiving the Bitterbug Woods quest.

As a result of this change, the Dress Card is going to get an update.

It is now called the Soul Card and can no longer be used to level Angela herself up. Instead, the Soul Card gathers Credit upon defeating Monster Girls, which can be exclusively used to level up Angela's "Passive Skills."

In addition to this, the progression in cost for the Passive Skills has been smoothed out. Passive Skills start at 20 Credit for Level 1, increasing by 20 each level to a maximum of 200 credit needed to unlock Level 10 of that skill.

Credit gain will be very slow, but is granted in every fight, including bosses now. I may have to turn up Credit gain, but for right now I'm erring on the side of caution because Passive Skills are extremely powerful and I don't want people maxing them out in just an hour or two.


Changes to Equipment

I don't quite remember if I've mentioned this in the past, but I wanted to bring it up now. Any class can now use any piece of equipment. And, in fact, you can even change your Weapon and Off-Hand while you're in combat! Your Head, Body, and Accessory are, unfortunately, locked for balance purposes, but now you have the option to change things up with your equipment. About to get nailed by a big hit as a Wizard? Equip a shield!

Due to these changes, some equipment does now come with penalties, and equipment has been made a bit more extreme. Cloth Armor, for example, gives significantly more Magic Resist, while giving much less Physical Resist. Heavy Armor reduces your Agility, and Shields lower your Magic Attack.

Still, I feel this will provide greater freedom to the player, and will make one of the biggest rewards of Chapter 3 worth it.


Spoilers???

Upon completing Chapter 3's main quest. There will be a hidden sidequest that you can take part in. At the completion of this quest, you will be given the Demon's Tear. This item will allow Angela to change class in the middle of combat, absolutely blowing open the options available to you! Now, Angela will be able to take advantage of all 40 of her current skills, in the course of a single fight.

With great power comes great adversity though. If you pick up the Demon's Tear, be prepared to master it to take on the challenges that lie ahead.


And that's all I have for now! Let me know what you think! Love the new system? Hate it? Want me to shut up about the game and just put out more porn? Let me know!!!!!!!~~~~
 
Hm. Sounds reasonable to me, but I'm not here because I'm good at theoretical game balance shit.

Welcome back! It's been awhile since I've played this so I wouldn't mind going back through it all over again, picking up a couple sidequests I might've missed. What really bugs me is when secret quests have a prerequisite that can become invalid and thus will become forever lost unless you do everything right -- and nobody's done a comprehensive walkthrough yet, to the best of my knowledge. (Still, this really is a genuinely fun game.)

I'm eager to see what you have in mind for the future. There's plot threads that've got all sorts of possibilities on them and I can hardly wait for the next update.
 
I've removed almost all of the prerequisites, just because doing the hardcore bosses (the only ones with prereqs) will affect the ending of the game (Even if you don't do them, you can get a good ending! You just won't get the best ending 🙂 )

There are some quests in Chapter 3 that can be missed, but that's because Chapter 3 uses a day system, so if you don't stop a kidnapper on day 2, she's gone on day 3, for example.
 
There will be, if things go as planned, 5 chapters.

The Prologue - Chapter 3 is kind of the first half of the story, which builds on Angela gaining confidence and power (and a harem!) as she becomes a Monster Girl Hunter.

Chapter 4 is going to turn the story on its head and take us in a new direction with a permanent second party member! Then Chapter 5 things will reach a pretty epic phase with 4 party members, massive amounts of new monsters, story paths and sidequests, all building up to the big final battle with Queen Kusuri herself 😀
 
New Class in WHM V3 - The Fairy!

Upon successfully stealing “The Cosmos” from Titania, Angela will unlock the ability to use the “Fairy” class at any time. This class levels separately from the default classes, and has a wide variety of abilities and skills that it can unlock by combining Credit with Experience.

To get the full strength out of the Fairy class, Angela will need to have stolen the 4 Fairy Trinkets from the Guardian Fairies. These items, while powerful on their own, have special scaling when equipped as the Fairy, that makes them the best in class equipment.

The Fairy class is a fast, magic-centric class that excels in sabotage and spell combos, but is extremely vulnerable to Physical damage. The Fairy cannot use “Guard” but instead has an ability called “Phase Shift” which makes her immune to all Physical damage for a single turn, with a 2 turn cooldown.

Systems:

Ability Categories: Due to the large scope of abilities that the Fairy can use, their skills will be grouped into the following categories: Spirit, Earth, Star, Sun, Moon.

Mischief: Fairies are tricky creatures that thrive on befuddling their foes. Utilizing their base abilities generates “Mischief” charges, which Angela can spend to use her more impressive abilities. She begins with 2 Mischief charge slots, but can get more through her Cosmic Energy tree.

Cosmic Energy: As Angela received her power from Titania, she can further enhance her powers by spending Credit to expand her Cosmic power. She can spec into 5 different categories: Earth, Star, Sun, Moon, and Spirit.

Earth - Improves the Fairy’s Defenses and provides Enhancement related spells
Star - Improves the Fairy’s Health and provides Healing related spells
Sun - Improves the Fairy’s Attack and provides Damage related spells
Moon - Improves the Fairy’s Magic Attack and provides Sabotage related spells.
Spirit - Improves the Fairy’s base mechanics, such as Mischief.

Spirit/Base Abilities:

Glitter Spray (Cost: 3 MP): A spray of Mystical Elemental magic. Adds a single Mischief charge. If Boosted, will deal a chunk of Bonus Damage.

Phase Shift (Cost: 1 Mischief Charge | Cooldown: 2 turns): The Fairy phases out of this plane, becoming immune to Physical damage for this turn. Magic damage is reduced by 50%

Boost (Cost: 1 Mischief Charge | Instant Cast): Angela spends a Mischief charge to become “Boosted” granting her next spellcast bonus effects.

Featherdust (Cost: 4 MP): A cloud of tingling dust that greatly slows the foe’s Agility and may inflict a DOT. Boosted: it will always inflict the DOT and deal a small chunk of Bonus Damage.

Shimmer (Cost: 5 MP): Restores a small bit of Health and generates a Mischief Charge. If Boosted, restores twice as much and restores 3 MP.

Dreamweaver (Cost: 1 Mischief Charge | Cooldown: 3 turns): A cloud of dust that causes foes to fall asleep. If Boosted: Puts foes into a “Deep Sleep” which lasts twice as long.

Glitter Breeze (Cost: 5 MP): A sweeping swirl of Air Elemental magic. Deals bonus damage to Featherdust inflicted foes. Boost: Generates 2 Mischief Charges.

Summary: The Fairy will learn all of their base skills by level 5. At this point, Angela will need to continue leveling, but also building up “Credit” to unlock the much stronger skills locked away in her Cosmic Energy tree.


The Spirit Tree

Summary: The Spirit Tree is the first of the 5 branches of development the Fairy can undergo. It focuses on strengthening the Fairy’s base mechanics. This will include boosts to the base skills, as well as increased Mischief Charges and new ways to gain Mischief.

The Spirit Tree is the safest place for players to begin developing the Fairy, as these upgrades will make future wins more successful. However, it takes the most Credit to fully unlock.

Mischief Maker - Each point put into this skill will increase Angela’s Mischief Charge cap by 1, up to a total of 5.

Overcharge - Each point put into this skill will cause Boost to increase Angela’s Magic Attack by 25% up to 50% (2 Points Max)

Glitter Bomb (8 MP | Cooldown: 5 turns): Releases a giant cloud of mystical energy that affects all enemies, dealing minor damage and reducing their Mystical Elemental Resistance. Generates 1 Mischief Charge. Boost: Deals its damage twice, re-applies the weakness, and generates a second Mischief Charge.

Magic Stream- Each point into this skill causes Angela to begin to regenerate 1 MP while in Fairy Form. This bonus only applies in battle. Maximum Bonus: 5.

Phase Boost - Requires at least X points to be spent in the Spirit Tree. Has a high base cost. If unlocked, Angela will become Boosted once Phase Shift ends.


The Earth Tree

Summary: The Earth Tree is primarily concerned with bolstering the Fairy’s defenses, allowing them to survive bigger hits and last longer in combat. This includes mitigation to the Fairy’s debilitating Poison resistance.

The Earth tree is the next safest tree to invest in, as it helps keep you alive.

Terra’s Might (Cost: 5 MP | 3 Cooldown) - Boost your Defense by 25% for several turns. Boost - Gain a temporary “Super Guard” for 2 turns, that boosts your Defense by an additional 25%.

Toxin Guard (1 Mischief | 3 Cooldown) - A temporary boost to your Poison Resistance of 50%. Boost: When Boosted, this skill will remove any Poison effects and heal you.

Earthen Blast (Cost: 3 MP) - A burst of Earth Elemental magic that reduces the foe’s Defense and Agility. Boost: When Boosted, this skill deals bonus damage and applies a drastically enhanced Defense/Agility debuff that lasts for 2 turns before becoming the regular debuff.

Rootcaller (Cost: 1 Mischief | 5 Cooldown) - Instantly Stun a foe, binding them in roots. These roots will drain 20% of the foe’s current health and give Angela a barrier equal to the same amount. Boost: If Boosted, will apply a stun when the Rooted effect ends.

Grand Gaia - Has a high base cost. If unlocked, Angela will gain +25% Defense while Boosted.


The Star Tree

Summary: The Star Tree is concerned with Angela’s maximum health and her ability to restore her health. While it has useful abilities, it may not be the best place to begin leveling, as these abilities are designed around regeneration and restoration, and don’t do much to improve Angela’s overall ability to win fights.

Vitality Pool - An upgrade to Shimmer. After casting Shimmer, The target’s maximum health is increased by 50 for three turns.

Star Shower (Cost 5 MP | Cooldown: 5) - Create a healing rain that causes the party to regenerate health by 15% per turn for 5 turns. Boost: Applies a Magic Defense buff for four turns when cast.

Wash Away (Cost: 3 MP) - A rush of Water Elemental magic that removes all debuffs from the user’s party and damages foes. Boost: Generates 2 Mischief Charges.

Rainmaker (Cost 1 Mischief | Instant Cast) - Take on a water-imbued form. Grants Water Elemental damage to basic attacks and increases the potency of all water and healing spells by 25%, while lowering potency of all other elements by 50%. Boost: If Boosted, Angela will gain “Rejuvenating Surge” when entering Rainmaker form, causing her to regenerate 3% of her MP per turn for 5 turns.

Essence Rush - Has a high base cost. If unlocked, Angela will restore 25% of her maximum health when using Phase Shift.


The Sun Tree

Summary: The Sun tree revolves around devastating offensive spells and empowering Angela’s physical abilities. While the fairy’s physical attack is nothing to write home about, the Sun tree seeks to incentivize Angela to weave attacks in between her spells.

Sunspot (Cost: 5 MP) - An explosion of Fire Elemental magic. Inflicts Blind for 3 turns. Boost: Inflicts a Severe Burn for three to five turns.

Sunlit Blade (Cost: 5 MP) - Strike out with a Fire Elemental Physical attack that will re-ignite any Severe Burns to deal bonus damage. Boost: If Boosted, this skill will restore 2 Mischief Points if striking a target afflicted with Severe Burn.

Molten Shell (Cost 1 Mischief | High Priority) - Angela becomes encased in a flaming shell that deals Fire Elemental damage to any target that deals Physical damage to her. Boost: If Boosted, this ability will grant Angela a massive four turn Agility boost.

Daybreaker (Cost: 1 Mischief | Instant Cast) - Take on a fire imbued form. Reduces Angela’s Magic Attack by 50%, but also increases her Attack by 50%. Boost: If Boosted, Angela will lose 5% of her current health per turn for 3 turns, but her Attack will be boosted by another 50%. Recasting will return Angela to her normal Fairy form.

Promised Princess - Has a high base cost. If unlocked, Angela’s Attack will be increased by 25% while Boosted.


The Moon Tree

Summary: The Moon Tree revolves around sabotage and trickery to befuddle Angela’s foes. These skills do not do direct damage, but can be combined with others for devastating effects. This is the hardest tree to utilize, and should be saved for last.

Darklight Gleam (Cost: 3MP | Instant Cast | Cooldown: 3 turns) - Angela releases a bright light that will disorient her foes, dealing a small bit of damage. If the target is inflicted with Featherdust, this will deal its damage a second time and inflict Confusion. Boost: If boosted, Darklight Gleam will always critically strike.

Mounting Dread (Cost: 10 MP) - Angela inflicts her foe with a curse that causes them to lose 2.5% of their Maximum MP per turn and gain a random Debuff every turn for 3 turns. When this effect wears off or is removed, the target will be afflicted with Silence. Boost: Drain a percentage of the foe’s maximum MP.

Nightmare (Cost 1 Mischief) - Inflict a Sleeping foe with a Nightmare that causes them to lose more health with every turn they’re asleep. Boost: If Boosted, the foe’s Sleep will be replaced with Deep Sleep and set to its maximum number of turns.

Luna’s Game (Cost: 1 Mischief) - Strike a foe with a devastating curse that absorbs damage that you deal to the target. When it ends, the target will receive a percentage of the damage. Boost: If boosted, this skill will deal a chunk of damage based on the target’s maximum health when cast. This damage is added to the curse’s stockpiled damage.

Moonlight Shell - Has a high base cost. If unlocked, Angela will gain +25% Magic Defense while using Phase Shift.
 
Downloaded the mac version which gives me an error every time I access the options menu whether from the opening menu or during the game.....

Error: EROFS: Read-only file system, mkdir
'/private/var/folders/6z/byym3lb519g81ss1hc9ts75c0000gn/T/AppTranslocation/BE1E28B1-
06A3-4D7B-9EF1-D900B3F7B478/d/Game.app/Contents/Resources/app.nw/save/'
 
Any update on the game or BrewedWar herself? I can't find her DA account anymore...
 
Her account is still active. I can find it at least. Just type in "brewed-war" and it should come up.
 
Thanks! It seems like she is testing the first chapter with the new updates and such, so I hope that she will release it soon.
 
Hi! Im stuck in misty mountains, about to rescue the last of the other prisoners and i'm in the cave with the gate that says "the door wont budge and there doesnt seem to be a lock" Ive found 3 switches and pressed them but that doesnt open it :/ what have I missed?
 
It has to be done in a specific order. I can't remember what it was, but I just walked back and forth changing it up until it opened. I'm having an issue right now with the ogre fight. I beat her but the game crashes every time in the loading screen right after the fight. I've beat her 5 times and it crashes every time
 
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