LurkLurkLurk
TMF Expert
- Joined
- Jul 27, 2005
- Messages
- 578
- Points
- 18
First, a few I disliked and why:
A few I liked, and why:
Something that might be fun to unlock (unsure whether via secret or not) would be someone else's perspective of Angela's [mis]adventures. Maybe something eye-rolling and snarky from Morrigan or jealous from that other guild trainee. Various ways to go about it. Could have hidden journal entries or something, like Deckard Cain's journal from Diablo 3, on some interactable that changes from chapter to chapter.
- W-Item being missable in FF7. Major power increase you can miss and then not go back for.
- Vincent Valentine. Completely overlooked him until post-game, and by the time I found him, he was irrelevant.
- RNG-dependent unlocks. Think there was a game where players needed to re-attempt a mob a lot and wait for RNG to go their way. Doing so rewarded them with a solid weapon, but RNG fishing is kind of...blah. I like your boss-encounter-as-puzzle approach much more than that.
A few I liked, and why:
- Crissaegrim was kind of game breaking in SotN. Fun if you just wanted to blow through stuff or kind of tune out and feel like a badass. Trivializes a lot of content, though, so only do something like it if you're cool with putting in a functional easy mode. I think ToG did something similar with a feather? Player options are generally good, though. Can just have some kind of "tourist mode" rather than doing it using an OP item, though. Might lose the "badass" feel if they're going through easy mode, rather than trivializing content with an OP item. Tough to say.
- I liked the bonus scene in The Laughing Isles, where if you had the rope item (or was it lotion?) the scene with the Zombie went a bit differently. Been a while, may not remember quite right. I like the idea of things that change dialog.
- I like the idea of the Rock Lover title, because I had a lot of fun reading the dialog when Angela checks on rocks. It's something that rewards the player for exposing themselves to your fun writing, so it's got this nice sense of being a bonus. Would also be cool if somewhere later in the game, there were some kind of call back to it. Maybe an earth elemental / golem shows up, and the Rock Lover title gave Angela the opportunity to get extra dialog out of it or for it to open the door to some treasure chest or a den where wee baby earth elementals are rolling about, doing their new-earth-elemental thing. That or something similarly ridiculous, like finding out the rocks were pupae or, worse, caracoli (like in A Rare Bean).
- I like viewing rooms, like what the Soul Prison provides or the library in Maria's Tickly Doom, or the viewing chambers in Mio, etc.. They let you revisit content without having to juggle save files.
Something that might be fun to unlock (unsure whether via secret or not) would be someone else's perspective of Angela's [mis]adventures. Maybe something eye-rolling and snarky from Morrigan or jealous from that other guild trainee. Various ways to go about it. Could have hidden journal entries or something, like Deckard Cain's journal from Diablo 3, on some interactable that changes from chapter to chapter.
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