DeusExProcella1
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Programming language is unqiue. Sort've similar to C++. The more I read up on it, the more I think this could be possible... it'd just require me to do a lot of trial-and-error with variables and switches.
Basically, I'd have to set up a few variables relating to different body parts, and have it call a random number before the attack. It fills in the variable with the related body part, and voila. Name's the person and the body part. However, this would involve me figuring out how to bring up a variable before each attack... and I frankly don't know how.
This program is both severely limited and highly customizable.. if that makes sense.
That's not TOO difficult, you just need to have an attack reference a common event, where you have a random number generator set up with various if-then-else statements following afterward. At the very least to make it possible for the enemy to tickle a random part of the PC.
I'm actually trying to incorporate this myself. It's just so bloody hard working with these variables trying to make sure the difficulty scales just right. I've run into a snag in that...to utilize the script I need to use, I have to include an enemy leveling system, which makes stats even harder to mess with.
Edit: All that said, I've managed to make an attack that enemies use which will randomly target a body part (having various effect based on which of the six classes you chose at the beginning).
Ugh! Now I'm stuck, how did you initiate the event before the Game Over screen? I have tried everything and it just rolls to Game Over immediately.
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