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[Mini Project\VX]Tickle Mansion

Just checked, and it's all right here, no blank screen, even after saving.
Can you exactly tell me where the game "crash"?
 
Cautionary note for translators and early-adopters!

RMVX Ace has a weird and incredibly irritating bug relating to loading from saves.

Say you save halfway into map 1. You then change map 1. You then load the game. The game will load the version of map 1 from before your modifications. It's almost like RMVXA is caching the then-current map in each save file.
 
They have just barely gotten started on it. It will be a little time before an actual useable english version can be released.
 
Title of the topic should probably say VX Ace instead of just VX.

Is there a way to disable the stupid, Japanese tooltips when editing event text? It keeps getting in the way of what I'm editing.
 
Screamer, I think the download could be made a lot smaller by deleting unused resources... Stuff you can probably safely remove from the Graphics folder:
  • 30MB of unused backgrounds in Battlebacks1 and Battlebacks2
  • 5MB of monsters in Battlers
  • 4MB of unused Parallaxes (I made sure not to count the ones being used.)
  • 9MB from Titles1 and Tiles2
  • <40MB from unused animations.
  • Total ~= 88MB.
That's all stuff in VX Ace that's not used in your game, so why not get rid of it when packaging the game? It'll more or less cut the size of the download in half. There's also another 93MB in the Sound folder. I bet a lot of that isn't being used.

The download would be quite small, once all that unused stuff is removed. All the resources I listed total to 181MB. The game download was 195MB. Assuming not all of the sound is deletable, it'd probably be easy to get the package under 20MB. That's a 170MB (90%) download/storage reduction.
 
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I'll help you out with it when I finish translating. I think the problem is that you can only delete things that the database isn't referencing.
 
You should really make it clear on the first post that the patch is not a translation patch, and that is all still in Italian.
 
I'll help you out with it when I finish translating. I think the problem is that you can only delete things that the database isn't referencing.

Actually, if it's the original RTP database sprites/tilesets/etc that's being talked about, I don't think you CAN delete them as they're practically embedded into the game's code. You can't delete them in the program or outside in the project's folder, so chances are if you somehow do get rid of them the game won't be playable. They are like system files, which is why you can't(and shouldn't) get rid of them.

If what's being referred to are extra imported files that aren't seen in the game, then as Lurka said it's simply a matter of finding where they're being referenced in the game (maybe as event graphics or code) and removing the reference. If they're being used that is; other than that they should be deletable without causing problems.
 
how about replacing them with files with the same name but less size? like renaming an empty txt-file to one of the music files? ^^
 
Actually, if it's the original RTP database sprites/tilesets/etc that's being talked about, I don't think you CAN delete them as they're practically embedded into the game's code.
On my end, they're plain old image files sitting in subdirectories of gamedir/Graphics. They probably default to getting packed into Game.rgss3a. I think Screamer forgot to dereference files in the DB before he removed them and created the archive, which is why the game wouldn't start without people downloading the "patch," which was a bunch of image/audio resources.

As a test, I erased a bunch of unused stuff from the database, and then moved the contents of the Battlebacks1-2 folders, so RMVXA couldn't find them, and the game still works for me. If nothing else, that's an easy savings of 29MB, and only the beginning.


how about replacing them with files with the same name but less size? like renaming an empty txt-file to one of the music files? ^^
This is a great trick. Popular way to remove static ads from old programs. It sometimes had to be a 1 pixel image file, instead of just an empty file, but still quite close.
 
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On my end, they're plain old image files sitting in subdirectories of gamedir/Graphics. They probably default to getting packed into Game.rgss3a. I think Screamer forgot to dereference files in the DB before he removed them and created the archive, which is why the game wouldn't start without people downloading the "patch," which was a bunch of image/audio resources.

As a test, I erased a bunch of unused stuff from the database, and then moved the contents of the Battlebacks1-2 folders, so RMVXA couldn't find them, and the game still works for me. If nothing else, that's an easy savings of 29MB, and only the beginning.


This is a great trick. Popular way to remove static ads from old programs. It sometimes had to be a 1 pixel image file, instead of just an empty file, but still quite close.

INCOMING LONG'ISH POST!

-cough- ok, so I decided to look at the ACTUAL game we were talking about and not Kuguri Project. Reasons I wasn't originally doing that are 'because' and 'shutup' :stickout

I haven't played TM since I'm waiting for the translation to be finished, but taking a look at the files showed some things that could maybe help.

First, About half the game is made up of 100MB of audio. Took a look, most are the original .ogg files. A few I found were .mp3's. MP3's are probably the WORST audio files for file size.
Screamer, here's some help (from one RPG maker to another) for future projects: http://audacity.sourceforge.net/
Download Audacity. Use it. It's free. Place any of your MP3's into it and convert them into .OGG. File sizes are often cut in half just with default settings, audio quality stays roughly the same.
Can't really complain though, since the Audio folder will always encompass a significant part of the game's size (even the latest LoL has 40 MB of audio, and he super compressed all his files).

Another thing is to look at some of the PNG's you have, say for animations. Some of those are a MB or two. I know you acquired these through the awesome resources we have available online, but if you want to squeeze out all the space you can, run these in Photoshop(or Gimp or whatever program you use) and shrink them down (while keeping proportions). Then, if you need them bigger in the game, use the Zoom button when you're making them in the database.

Now something I want to comment on. Rapidshare. That's right, I'm pointing at the file-sharing site itself. Don't use Rapidshare people, please. It wasn't nicknamed RapidSHIT for no reason, especially after the Megaupload shutdown. Rapidshare throttles free users at a horrific rate of download. It took me several HOURS (I think it was...3 or 4?) to download that Tickle Mansion - I have a 25 Mbps connection. Why did it take so long? Here is why:
http://torrentfreak.com/rapidshare-slows-download-speeds-to-drive-away-pirates-120224/
Use Mediafire or somewhere else. Screamer, break the archive up when you zip it using something like Winrar(what I use - the FREE one) or 7-Zip. Separate them into 20 MB files; this should get around any file size limits I believe and everyone can just download each individual piece and combine them all back into the one large game. It'll go by faster and people won't complain about the size (and if they do, you have full right to give them a middle finger because then they're just being picky :lol)

Screamer, for further help on optimizing your game and shrinking down its size, check here: http://rpgmaker.net/articles/518/

I'd definitely get with Lurka (I'll probably do the same some day - aint that right Lurka ol' buddy ol' chum ol' pal lol) and see about other ways you can optimize the game - though replacing every file with a txt or a 1 pixel img file is ridiculously tedious.

And let me finish with this. To anyone complaining about the file size? Get used to it if you want to ever see tickle games grow. The more scripts you add, the more characters you add, the more events you add, the more captivating music you add, the more mini-games, tickle scenes, dialogue, whatever you add to a game, it's gonna get big. While for this particular game it may or may not be too big, you better get used to the idea REAL FAST that you'll be downloading bigger games as Screamer or any other maker learns more and builds better RPG's to play. You're downloading a full fledged game here, not some little flash game where you click a woman's picture and she giggles. :rolleyes
 
Well, let me say this:
-I already use photoshop, and all the images are shrinked to the max limit
-Mediafire do not accept files bigger than 200 mb (sadly)
-Zipping and breaking archive.....bad move with VX ace, a really BAD move!

I'm not saying "deal with it", but i'm planning to release (at least with LO II) without RTP.
That should solve everything!
Of course you'll need to download the files to make the game work, but no more rapidshare!
 
Here's the translated version of Tickle Mansion. No RTP download/copying required! Screamer, feel free to link this in the initial post, too, so people can find it.

When you do Lala's Ordeal 2, I recommend making the game with no RTP in the game folder. Then, whenever you need a file from the RTP, copy it from the RTP into the game folder. By the time you finish, no one will have to download the RTP, and anything you needed to use from the RTP will already be in the game folder by the time you package it. That's how I got TM so small, while being independent of downloading the full RTP.
 
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Here's the translated version of Tickle Mansion. No RTP download/copying required! Screamer, feel free to link this in the initial post, too, so people can find it.

When you do Lala's Ordeal 2, I recommend making the game with no RTP in the game folder. Then, whenever you need a file from the RTP, copy it from the RTP into the game folder. By the time you finish, no one will have to download the RTP, and anything you needed to use from the RTP will already be in the game folder by the time you package it. That's how I got TM so small, while being independent of downloading the full RTP.


Yay! 😀

I've only played until Himejis appearance(which was AWESOME) but what I've seen so far is brilliant, both the game and the translation you've done. If I didn't know, I'd assume it was made in english that's how good it is. 😀 As for the game so far, I loved the KP reference and I really like neige's character too. The only thing that I thought might bug me is that you can't manually save but I assume that's a VX Ace restriction and since there seems to be savepoints before any decision so far I don't mind after all. 🙂

I've been looking forward to going out for dinner all day but now I just want to keep playing. First world problems. *sigh*
 
Yay! 😀

I've only played until Himejis appearance(which was AWESOME) but what I've seen so far is brilliant, both the game and the translation you've done. If I didn't know, I'd assume it was made in english that's how good it is. 😀 As for the game so far, I loved the KP reference and I really like neige's character too.
Thank you! Glad you're enjoying it! I did my best to localize it, instead of just machine translating.

The only thing that I thought might bug me is that you can't manually save but I assume that's a VX Ace restriction and since there seems to be savepoints before any decision so far I don't mind after all. 🙂
It's related to how Ace does dialog: when in dialog, the menu button doesn't open a menu, it just advances the dialog.

I've been looking forward to going out for dinner all day but now I just want to keep playing. First world problems. *sigh*
Don't worry, it'll still be here. 🙂
 
Got it. So Noriko is the one with the belly fetish? Too bad there wasn't any bellybutton play.

Still, nice game Screamer. Thankyou Lurka for translating, you did a great job.
 
Here's the translated version of Tickle Mansion. No RTP download/copying required! Screamer, feel free to link this in the initial post, too, so people can find it.

When you do Lala's Ordeal 2, I recommend making the game with no RTP in the game folder. Then, whenever you need a file from the RTP, copy it from the RTP into the game folder. By the time you finish, no one will have to download the RTP, and anything you needed to use from the RTP will already be in the game folder by the time you package it. That's how I got TM so small, while being independent of downloading the full RTP.

Wait, so you mean to say the 200 MB was mostly Screamer sticking the RTP in it? Interesting. Also, this is an EXCELLENT tip! I'll have to start doing this now. An annoying step you have to take, but I guess if people are going to complain about downloading the RTP, it'll have to be done.

Got it. So Noriko is the one with the belly fetish? Too bad there wasn't any bellybutton play.

Still, nice game Screamer. Thankyou Lurka for translating, you did a great job.

Wow, totally didn't SPOIL anything there :stickout
 
First off, great job on the game, Screamer. You continue to impress.

Second, aces job on the translating, Lurk.

Third, possible bug. After interrogating the maid and Niege goes back to her room, you get the option of calling Suzuka to the room or going to her office. If you choose "office" it asks if you want to save. Whether you save or not, it just goes to a black screen and nothing happens. All you can do is bring up the status menu and restart from a previous save.

Regardless, an interesting concept in the current games coming around the forum. Kudos to all involved.
 
Downloaded them all, unzipped, added in, etc. and still the same problem. Keep in mind, I'm pretty sure it was me not doing something right that it's still not working. Got to every ending but that one. Ah well, it was still a killer short novel.
 
While we are on spoiling I have a question I want partially spoiled. Is it possible to get happy ending with Kuneida and/or Doctor Boring... I mean... what was her name? Damn you Neige! 😛
 
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