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The Laughing House (RPG Maker VX Ace)

How would you prefer this games release?

  • Incremental (an update done in a chapter like manner)

    Votes: 99 58.2%
  • Whole thing when it's done (Will take awhile though XD)

    Votes: 71 41.8%

  • Total voters
    170
I like the game over tickling format. That means the tickling never has to stop.

I like game over tickling for said reason too. I actually would have no problem if the main story ends in such a "game over" way too. :stickout

I just meant it doesn't should be the only occasions when the main character gets tickled, because after every game over it is like you timetravel back and nothing has ever happened to the mc until the very end. Since every game over is an "end of its own" it isn't really part of the storyflow if you continue the main story.

It is the same after every game death in any normal rpgs you just load a savegame and in the end the mc has saved the universe without much trouble for him/herself. That's ok then cause we want to play overpowered heros like that.

But a tickle rpg is a bit different, "here" we actually even play because we "want" to lose!!! We actually perhaps want a pretty normal or weak person for this, so it does seem totally normal that the mc would lose here.

Anyway I have started to speak to much again. I don't know anything about the programming with rpg-maker and only thought I would point it out if nobody had noticed it, so if it is to difficult to make I can understand this.

PS: Since you said it would sate me I am looking forward to your chapter 3 even more ticklewizard.🙂
 
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The reason why nothing happens but time travel to the DJ (god knows why you think Lucy is some kind of MC.... she's more of a rocker!) is cause it's pretty hard to go on about the game from captivity! (And I'm not writing out a lifetimes worth of tickling for every fucking single game over!)

Don't worry, you'll enjoy it.... when I get round to finishing it! I'll admit I haven't done a lot more work on it despite saying I resumed development. Been busy with a bunch of stuff and not really been in the sort of mood I prefer to go into this game with.
 
(god knows why you think Lucy is some kind of MC.... she's more of a rocker!)

Just to make sure I meant "main character" with "mc" and that doesn't stand into conflict with being a rocker or what did you mean? (Also I meant it more generally speaking, not specifically your game alone that's why I didn't use any character names.)

PS: Sorry I am not very familiar with shortcuts too what stands the term DJ for?
 
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I like to think of it as kinda like playing some kinda hardcore, roguelike type game with perma-death. Each time you play or load, you see how far you can get, and that's the official canon story for your character. If you play until she gets tickle socks stuck on her and can't get them off, then that's the official story for your character; she never made it out because she got trapped in the tickle socks.

Anyway, that's just how I personally like to see it.
 
Just to make sure I meant "main character" with "mc" and that doesn't stand into conflict with being a rocker or what did you mean? (Also I meant it more generally speaking, not specifically your game alone that's why I didn't use any character names.)

PS: Sorry I am not very familiar with shortcuts too what stands the term DJ for?

I figured that was what you meant, I was just taking the piss! XD MC is typically thrown in front of the people that mix techno music, DJs. So you get names like "MC Chrissy" or "MC Spinnyman"
 
There is the tickle soda hidden near the cake that is not a game-over.

But in terms of story, the letters are all "You're gonna get tickled" buuuuut it never happens. Just strikes me as odd is all.

But it's a minor quibble and not a big deal.
 
There is the tickle soda hidden near the cake that is not a game-over.

But in terms of story, the letters are all "You're gonna get tickled" buuuuut it never happens. Just strikes me as odd is all.

But it's a minor quibble and not a big deal.

It never happens cause she manages to avoid it! XD
 
Yesterday I downloaded the RPG Maker VX Ace for the trial period, but man...what did they say??? "Even a child could make an rpg with this", seriously??? Am I stupider than cildren nowadays???

They should at least deliver more detailed instructions. Examples would be best! That's where I learn the most. It took me hours until I could set my very own event sequenz in motion like I wanted too, with my main character "alone". How should I make events involving several characters I wonder??? And how can I separate the event-trigger-field from the characters I want to do something on a totally different place???

Does anybody know where I can find a more detailed manual?
 
Yesterday I downloaded the RPG Maker VX Ace for the trial period, but man...what did they say??? "Even a child could make an rpg with this", seriously??? Am I stupider than cildren nowadays???

They should at least deliver more detailed instructions. Examples would be best! That's where I learn the most. It took me hours until I could set my very own event sequenz in motion like I wanted too, with my main character "alone". How should I make events involving several characters I wonder??? And how can I separate the event-trigger-field from the characters I want to do something on a totally different place???

Does anybody know where I can find a more detailed manual?



Steam community hub, or YouTube. Those are the two best places.
 
Unfortunately rpg maker was always like that.It's a kind of "Try ,fail and learn" software.Starting with rpg maker is really really hard (even more with Ace since it have a lot more possibilities than XP had) ,but once you get how things work ,it become really easy...Most of the time ^^

If I can give you a little advice ,learn how switchs ,variables and local switchs works.If you know that ,you know a big part of rpg maker because it's the core of event making ^^

But the best way to learn is to search for tutorial (steam ,google ,youtube or any RPGM dedicated site) ,or to simply ask more experimented peoples.And of course the last best way is to experiment.Try things again and again and try to find why they don't work or why they work.It look stupid but it's how I learned most of what I know actually ^^

No way to do it without puzzle spoilers, but I could easily get around story and scene spoilers by doing them offline

Puzzle spoiler can be really easily avoid ,you just need to move them in the final version.For example if on the stream the solution of the puzzle showed was "Move left ,move down ,move left ,move up ,move left" ,just change it into something like "move left ,move up ,move left ,move up ,move right" in the final version ,like that the puzzle spoiled is not the final puzzle ^^ (Don't know if it's clear x))

And even if the stream show us some scenes or story part.I think that what is more important is not how the story end at this point or this point ,but how you get to this point.It's like spoiling a visual novel ,it's not dramatic to know how it start or how it end ,because the real interesting thing if everything between the start and the end.
 
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Yesterday I downloaded the RPG Maker VX Ace for the trial period, but man...what did they say??? "Even a child could make an rpg with this", seriously??? Am I stupider than cildren nowadays???

They should at least deliver more detailed instructions. Examples would be best! That's where I learn the most. It took me hours until I could set my very own event sequenz in motion like I wanted too, with my main character "alone". How should I make events involving several characters I wonder??? And how can I separate the event-trigger-field from the characters I want to do something on a totally different place???

Does anybody know where I can find a more detailed manual?

So for Ace, I would recommend this forum http://www.rpgmakervxace.net/

Specifically, the Tutorial sections, the Master List has a pretty good place to start. Like someone else said, definitely look up variables, switches, self-switches, etc. and use that as a spring board to get started.

However, when you're really ready to get going, look at this thread:
http://forums.rpgmakerweb.com/index.php?/topic/1143-how-to-make-the-most-of-custom-formulae-part-1/

When I saw this, the world opened up to me. The damage formula bar in VX Ace is both the single most frustrating and single most liberating addition. You can make a skill do just about anything without being forced into an outside script.

For example:

My basic attack abilities call this as their damage formula "a.basic_attack(a,b)"

What does that mean?

Well it calls this

def basic_attack(a,b)
a.mp += a.mmp / 10 ; a.atk - b.def < 1 ? 1 : a.atk - b.def
end

Okay so what does that do?

Well first off, if the user has MP, it restores 10% of their maximum MP. Then, it runs the formula for attack "User Attack - Target Defense". If that total is less than 1, it sets the damage to 1. Otherwise, it deals the damage the equation calls for.

It seems complicated at first, but then you'll find yourself able to make skills like:

def fairy_wisp(a,b)
if b.state?(9)
return ((a.mat + 6) - b.mdf).to_i;
elsif b.state?(5)
return ((a.mat + 2) - b.mdf).to_i;
else
return (a.mat - b.mdf).to_i
end
end

What does this do?

Well it's a magic spell that, under normal circumstances deals User Magic - Target Magic Defense as damage.

However, it also runs two checks first. If the target is afflicted by State 9, it will deal 6 additional damage. If they're afflicted by State 5, it will deal 2 additional damage. And if neither, it deals normal damage.

This type of set up wasn't possible without an outside script before Ace. But, both of these I've managed to do with just the damage formula.

It's an extremely powerful tool and I highly recommend you read around on the forums and especially that thread to really appreciate what VX Ace is capable of.

It's insanely daunting at first, but I would first focus on just making something quick, stupid, and fun. Come up with an attack and play with the system to try to make it work. And read the forums. I spend hours a day pouring through the information available on the forum, available on reddit.com/r/rpgmaker and anywhere I can get my hands on new info. It helps to even go into threads where people are having issues, just to read how they were solved.

If you'd like additional help, I'm not exactly an expert with Ace, but I know my way around it pretty well, feel free to PM me if you get stuck on anything, 60% of the time I'm available all the time.

Good luck and have fun with it!
 
Man, all these post about RPG Maker are making my head spin.

I must admit I too have dabbled about in RPG Maker, mainly due to this forum perking my curiosity... And it's hard.

Seriously, I have a new-found appreciation of the work you guys put in to make these games. Eventing, formulas, variables... How the hell did you make ToG Deus without going insane? Just even making something that's half playable seems a challenge in itself.

(P.S: I still haven't given up hope for ToG. C'mon Dues, please tell us you're secretly making ToG 2 or something :stickout)
 
I use that making the most of the custom formula tutorial too. When I saw all the stuff Fomar was doing with it I was blown away.
 
Here I was thinking people were going mad at me or something for not having an update out yet.... turns out it's just that my thread has turned into the RPG Maker scripting thread! XD
 
Here I was thinking people were going mad at me or something for not having an update out yet.... turns out it's just that my thread has turned into the RPG Maker scripting thread! XD

I apologize for that ^^;; I didn't mean for that to happen, I just get excited talking about rpg maker.

For the sake of being on topic, I am about to finally play your game. It looks really promising and judging by the reactions here I can't wait to finally give it a try!
 
I apologize for that ^^;; I didn't mean for that to happen, I just get excited talking about rpg maker.

For the sake of being on topic, I am about to finally play your game. It looks really promising and judging by the reactions here I can't wait to finally give it a try!

That's ok, I found it pretty fun and flattering in a way!

Enjoy! It's not as hard as your game (except for that memory puzzle everyone hates that's getting an option to skip it in the next update), but people seem to enjoy it none the less!
 
Steam community hub, or YouTube. Those are the two best places.

Unfortunately rpg maker was always like that.It's a kind of "Try ,fail and learn" software.Starting with rpg maker is really really hard (even more with Ace since it have a lot more possibilities than XP had) ,but once you get how things work ,it become really easy...Most of the time ^^

If I can give you a little advice ......

So for Ace, I would recommend this forum http://www.rpgmakervxace.net/
..........
However, when you're really ready to get going, look at this thread:
http://forums.rpgmakerweb.com/index.php?/topic/1143-how-to-make-the-most-of-custom-formulae-part-1/........

Good luck and have fun with it!

Thank you very much for your help, you all!!! I didn't think it would become such a huge topic though ^^' (next time I better open my own thread)!!!

I will definitely look further into it!!!🙂
 
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I want to say my favorite was the one where she was trapped by the pillars (I think it was the floor tickling her), but as much as I like the creativity of it, it has tough competition with the one where her feet are in the wall . . . and that footrest one, I love the more "weird" things.
 
I want to say my favorite was the one where she was trapped by the pillars (I think it was the floor tickling her), but as much as I like the creativity of it, it has tough competition with the one where her feet are in the wall . . . and that footrest one, I love the more "weird" things.

I think you might just be a weird thing yourself sir
 
Library Guardian nibbling on toes. Anything to do with her toes, honestly. Definitely need more toe-specific tickles! ;P lol
 
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