Though I may not agree with your name sake being a herbivore myself, I thank you for your kinds! I do like it myself and was gonna continue regardless of the negativity, just it was more of an "eventual" thing. It's also led to my new creation rule with these simple free little games I throw out: NO MORE MEANINGFUL MULTIPLE CHOICES! Seriously.... If it wasn't for that, I could of had Chapter 3 out by now. But I ran in to a bug where a certain set of choices was causing the fail-safe for you lot being mean to the poor goblin girl failed to initiate. Then I got stuck trying to fix that bug only to move on to sort out a puzzle idea that for some strange reason, works with every choice in the game bar you tickling Ghost... even though she had nothing to do with that puzzle what so ever, just if you had the variable for her being tickled activated, the 3rd step of the puzzle never activates. Then I was getting people critizing me for Chapter 2 and how it was so small (which is fair, since it was rushed... I scrapped the original for it cause Ace caused the script I built in the original VX to do weird shit). Then I got the harassment for the puzzles of the previous chapters and all sorts of other shit. My brain got to the point where it fell into that slunk of "I'm making this for you guys in my spare time FOR FREE!" mentality and I lost my drive to continue ironing out these random bugs. But don't worry, I won't give up on it entirely cause I enjoyed the story and environment I had come up with too much to let it die. Just for now, it's too much of a headache on the development side of things for me to be able to handle.