Comfort Eagle
Level of Cherry Feather
- Joined
- Apr 21, 2003
- Messages
- 10,294
- Points
- 63
Enjoying it so far?
Finished my first play through a little while ago and I'm going to do my best not to simply drool all over the page in my review. 😉
For starters, I enjoyed how you set a wonderful pace that was a balance between exposition and action. Diving right into it, I felt the two were easy to understand and relate to, but had their own degree of depth. I found myself giggling and wanting to comfort poor Jackson each time I'd encounter someone that would further paint the...ahem...adventurous guy as a deviant. The art is just amazing and adds a LOT to the over all experience and the style really makes me flash back to No More Heroes, which is just a win for us all. I really enjoyed the spontaneity of the encounters. It made sense to do X at Y time, it was enjoyable and then if the encounter itself weren't reward enough, you got more for the story on top. The sense of accomplishment I had when I finally got Jackson what he wanted was GREAT. And the ending...dat ending...without spoiling it for anyone...it was totally worth it, I was SO happy!
As far as the constructive goes, this was really hard for me to drum up as it is mostly nitpickery. I can basically sum it up as such, it's a new game. Which means not every door will open, not every duck will quack and not every set of stocks will unlock a new encounter...no matter how much I wish it, hehe. I noticed, however, that by reentering and exiting the house after the beach encounter seems to continuously retrigger the event. I'm onto you, though. XP GRIND ACTIVATE!!!!
The major part of my constructive portion I found being a wishlist. A few things I'm looking forward to hopefully partaking in down the road:
- The ability to hone in on different areas to tickle. This one I won't lose sleep over, I trust Jackson will lead us to the greatest areas to tickle in our future.
- The option of crossing the boundary to further sexual tickling. When I saw the hitachi item, I flipped. I will be waiting with baited breath to see more things like the hitachi and the spin it will put on encounters later on.
- Handling encounters as a party...and maybe corresponding pictures to accompany...pretty please?
Looking at what you've bestowed upon us so far, I am confident that anything I could dream up for a wishlist is coming up. I intend to play through the game again tomorrow...and probably a few more times after, hehe. Thank you very much for such a wonderful game! I'm really looking forward to future episodes!!!
A very fun and unique game!
The only thing that makes me a bit sad is that I can't see the lee's willpower, so I don't really know how close or far I am from the end of a session.
Found a possible exploit?
After the beach scene, if you leave and re-enter the beach, the beach scene can be re-done. This lets players farm exp, but not gold.
Applause:
- Pretty cool character development. Good capturing of the economic downtrodden with little touches like Jackson wishing he could afford the jacket.
- Fun dialog/descriptors in general. The businesswoman's flavor text was cute.
Improvements I'd like to see:
- More actual TK scene writing. There are moves with abilities tied to them and stuff, but it doesn't really give as strong of a sense of what's going on as stuff you see in ToG, The Laughing Isle, or Lurker's game.
- Video replay archive on Jackson's computer? It's thematically tied to what's going on in the game and would let players revisit tk scenes / battles without having to manage a bunch of save files.
- Ability to see debuff status of the lee (amount of turns remaining and/or stacks of debuffs like "def down.")
- After a scene ends, maybe wait until player hits space bar to leave the battle dialog/background. This is in case there's a different expression on the lee after it ends, which I couldn't really tell, because it went pretty quick.
- Maybe run it by a proof-reader? The typos and omitted punctuation don't kill it for me or anything, but they're definitely there.
I'll take credit for that, yes. Also now that said game is going over pretty well, I'd like to take the opportunity to e-beg for money to make the next one even bigger and better.
If it makes any difference, all money earned goes to Tamyra for art. It's still a not-for-profit endeavor and the games will still be free. She's just a semi-pro, almost actually gonna start putting stuff on Slipshine soon, and while she's pretty much my friend and willing to help me with this, it's still her job and is gonna take dollar bills to keep her involved. Why not help speed the process along and get to see some of your filthy fantasies come true all at the same time!
http://offbeatr.com/project/tickle-porn-the-making-of-an-episodic-rpg-57582032707
Working on anything while waiting on offbeatr, James?