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Tickler Porn; The Making Of (New RPG Preview)

Alright. So. Ideas.

For the next one, I'm thinking of putting more emphasis on choices, with the idea that the game itself isn't as linear, but instead proceeds based on the actual money you as the producer makes with each shoot, giving you more freedom with who you shoot with, where you do it, and the way you go about it. I thought of it after trying to think of how to please the maximum amount of people (some are dying for more */m, others say they won't play a game at all if it makes you do that, overtly sexual scenarios vs a more "casual" approach, etc.), so while it's still just an idea and it might end up I have no idea how to do it, I'm curious as to if that's a popular approach of it linear is still a better bet.

Thoughts?
 
Safest option is to make the */M stuff optional side content and prefix it with a warning. At that point, only the whiniest* players will have anything to complain about.

And, well, fuck 'em.

As for linearity: I expect to exhaust the content regardless, so the order I do it in doesn't make a big difference to me.

Sexuality vs casual? Sexual content was big in LoL, ToG, CC, The Laughing Isles, probably others. The greats have it. You can too. Casual is fine too, but it would be a shame to preclude sexual content because some people are too immature about their fetish to acknowledge its nature. Given the club out in Roxboro, that ship appears to have sailed, anyway.

*Exception: if you use the Offbeatr money on /M content and contributors were pitching in to support /F content, they're going to be mad.
 
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Safest option is to make the */M stuff optional side content and prefix it with a warning. At that point, only the whiniest* players will have anything to complain about.

And, well, fuck 'em.



*Exception: if you use the Offbeatr money on /M content and contributors were pitching in to support /F content, they're going to be mad.

Like opposed to what they wanted, or putting what they wanted in along with */m?

That said I know how */m irks people for whatever reason, so the idea this time around was to have it optional anyway. That's what gave me the idea to make every encounter optional with set restrictions, basically pick your own adventure with sort of a vague guidelines.

The only thing there is I'm wondering if I could do worthwhile dialog is there's not a somewhat strict narrative. People seemed to like the back and forth the first time around, but that sort of just flowed pretty effortlessly because the the A to B to C etc, linear playstyle of it.

I guess maybe that could be done with sort of both, put in linear stories but that can be played as the player chooses?
 
I guess for ideas. It also depends how realistic you want to go. Having some girls from various cultures. A touch more exotic would make things interesting.
Asian, Dark skin, Maybe a goth who hates admiting to being ticklish and fights.

All the good classics. I think the pick and choose option works nicely. And Keeping /M optional will keep those who don't like it. Myself included happy. Though i will play it regardless.

Differing senarios might be good as well. But how far that can go with the realism you shoot for is up to you.
 
Oh yeah that was a given, part of the reason I was so adamant about e-begging to the extent I did was to be able to get a lot more variety in terms of scenes and victims. The girl you sort of described was actually already planned to go in. Remember the girl in the bondage club who was praying "that tickle shit" didn't become a more routine thing in the club? 😛

Differing senarios might be good as well. But how far that can go with the realism you shoot for is up to you.

You'd actually be surprised, I haven't done but so much in terms of actually making tickle videos and I already have a lot of crazy encounters. There's a lot of odd material to work with while being grounded in reality.

I'm thinking in order to accommodate the "Choose your own adventure" approach I'll just get rid of the level system, find a way to give each lee a particular weakness, and make people essentially find what works best and bring them down that way.
 
Either way works rather well. I like the ease of the combat as well. Sometimes it can be frustrating trying to beat someone when the main aspect of these games is the fetish fuel and not the gameplay itself. This hands down is probably the most entertaining, story wise of the games i've played.

Here is a fun idea if you want to try it. How about going to a con and trying to get some cosplay girls for the video? Avoiding copyright as best you can.
 
One idea to try and mix it up and to appeal to Tamyras FurAffinity watchers was to have one storyline have the group wander over to a furry convention and barter one of the girls there a dog suit or something if she did a video all decked out in some weird shit. I didn't really think too far into it but the idea has crossed my mind.

On another note, the Offbeatr has hit its $300 goal! Funding runs through the beginning of September so there's always the chance for more, but the grand total as of now is roughly $450, counting a ridiculously generous donation from somebody on here via Paypal. Even if funding stops here, we're pretty much looking at more than twice the amount of material in the next game. Can't thank the people that kicked in money enough, it's really cool so see this many people this into something I made and so willing to see more that they're pay hard earned money. Busting balls to make sure that confidence pays off with an even bigger, better episode 2.
 
That is awsome. People really want to see this. I can't wait to see some of the character designs and dialouge they come up with,
 
Like opposed to what they wanted, or putting what they wanted in along with */m?

That said I know how */m irks people for whatever reason, so the idea this time around was to have it optional anyway. That's what gave me the idea to make every encounter optional with set restrictions, basically pick your own adventure with sort of a vague guidelines.

The only thing there is I'm wondering if I could do worthwhile dialog is there's not a somewhat strict narrative. People seemed to like the back and forth the first time around, but that sort of just flowed pretty effortlessly because the the A to B to C etc, linear playstyle of it.

I guess maybe that could be done with sort of both, put in linear stories but that can be played as the player chooses?

Here's what I was getting at. You can minimize inadvertent boner death and accompanying complaints by confining */M to its own sidequests / arcs.

It sounds like what you're describing is that maybe after you get Morgan, she wants revenge and the player picks Y/N to opt in or out of a scene where Jackson is the victim, and all of that happens during the normal course of the story? I'm okay with that too.

A couple options to handle that /M in the middle of normal stuff:

OPTION 1: DUAL SELECTION DIALOG
Maybe toss in a big warning label (instead of a vanilla yes/no dialog) and change the default selection options during that dialog to cause a loop. E.g.: #1 Are you cool seeing /M stuff? Y/(N). #2 Were you paying attention when you said you want to (not) see /M stuff? Y/(N). Where () is the default option, and where hitting N on #2 sends the player back to picking #1.

OPTION 2: GLOBAL /M KILL SWITCH
Force players to walk into a Chippendale or gay bar to toggle a switch. (Place neanderthals outside with pitchforks yelling things like "SCATFURRY FAGSHIT.") Depending on switch state, /M gets skipped.
 
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I got ya. Yeah, the idea is to make it very clear that the */m is coming and to make it very apparent beforehand and completely optional.
 
Here's what I was getting at. You can minimize inadvertent boner death and accompanying complaints by confining */M to its own sidequests / arcs.

It sounds like what you're describing is that maybe after you get Morgan, she wants revenge and the player picks Y/N to opt in or out of a scene where Jackson is the victim, and all of that happens during the normal course of the story? I'm okay with that too.

A couple options to handle that /M in the middle of normal stuff:

OPTION 1: DUAL SELECTION DIALOG
Maybe toss in a big warning label (instead of a vanilla yes/no dialog) and change the default selection options during that dialog to cause a loop. E.g.: #1 Are you cool seeing /M stuff? Y/(N). #2 Were you paying attention when you said you want to (not) see /M stuff? Y/(N). Where () is the default option, and where hitting N on #2 sends the player back to picking #1.

OPTION 2: GLOBAL /M KILL SWITCH
Force players to walk into a Chippendale or gay bar to toggle a switch. (Place neanderthals outside with pitchforks yelling things like "SCATFURRY FAGSHIT.") Depending on switch state, /M gets skipped.

Option number two seems a bit simpler to me. Also yay for more variety! Love to see a few cute asians and other ethnic minorities.
 
Jack and Morgans exciting tickle adventures have earned them enough money to move into a nice townhouse.
 

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played it ...and loved it! can't wait for more 🙂 keep it up mang 🙂
 
I'm thinking because how I'm trying to get this newer game to work (the storyline itself is more vague to give you the option of picking and choosing your victim as opposed to the linear A to B to C of the first) that peppering in a lot of victims in a smaller area will work. As I have it mapped out now there are only 3 new towns.


Again, it all could change if I go to actually do it and it becomes a hassle, but it's looking like I won't really have many issues with it, story wise.

On another note, while I've been deliberately trying to avoid making this game too similar to Tower of Gargelisis, anyone know how he got the "choose where to attack" mechanic in that? None of the forums or guides seem to have it listed anywhere and I think giving every lee their own individual weak spots will really flesh out the combat.
 
I'm thinking because how I'm trying to get this newer game to work (the storyline itself is more vague to give you the option of picking and choosing your victim as opposed to the linear A to B to C of the first) that peppering in a lot of victims in a smaller area will work. As I have it mapped out now there are only 3 new towns.


Again, it all could change if I go to actually do it and it becomes a hassle, but it's looking like I won't really have many issues with it, story wise.

On another note, while I've been deliberately trying to avoid making this game too similar to Tower of Gargalesis, anyone know how he got the "choose where to attack" mechanic in that? None of the forums or guides seem to have it listed anywhere and I think giving every lee their own individual weak spots will really flesh out the combat.

You're using VX Ace, correct? All you need in VX Ace is a script that will let you redefine the character's command set (I use Yanfly's Command List) and then just put the skills you want to use (let's say Target: X Spot, Target: Y Spot) into the same Skill Type. Then just replace "Attack" with that skill type, so that when the player clicks it, it brings up that menu. Good news is, you don't need any of Yanfly's other scripts to make it work. So, yeaaah!

That would be a way to get rid of a basic "Attack/Tickle" function, replacing it instead with the ability to target a specific body part as your basic attack. If you don't care about that, hell, just use an element list.

In ToG, I had to use a special script to create Menu Skills and Sub Skills, it's much easier in Ace.
 
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Setting up a blog;
http://ticklepornrpg.tumblr.com/

OK, so, I'm still getting money, which is rad as fuck. But a lot of supporters aren't telling me what they want in terms of the character designs, so if any of you have kicked in for characters but haven't told me what you wanted, tell me what you want.
 
Two new characters
 

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Iris's head looks like it's sitting somewhere differently from everything else Tamyra drew.

The other one is cute, though.
 
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