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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Glad to hear your scaling back the difficulty a bit. It was becoming a bit overwhelming, heh. 🙂
 
Brief update on the scope of the changes I'm making:

Just spent an hour making graphics. I hope everyone enjoys the aesthetic change I made.

Working on the Prologue update. There are about 8 tickling scenes before you even leave the Arrival Point, all but 2 leading to a Game Over. You also can't fight at this point.

I went through and cut the Stamina growth of every enemy in the game by half. Basically...it's a lot easier now. For an extreme frame of reference, before the cut Paranoia had 4100 Stamina. Now she has 2300. So...yeah.

Once I get the Prologue redone, I'm going to add more scripted tickle scenes and hidden tickle scenes. More Insta-Game Overs hidden in treasure chests and the like.

Also the menu...I'm happy with the menu.

Included is a screenshot of the arrival point, the place where the Outsider wakes up, that I'm currently revamping. So...yeah...take from that what you will.

nicce. i like the new look
 
Goddamn, ever do you improve on things. That's what I call some response to the fanbase's big issue of difficulty. Personally, I never really minded it because I still resemble something of a hardcore gamer, so this was good for both interests. I won't mind the chance, and I doubt others will be like" omg y u lower dificulty"

But then if they do, they have the option of setting their tickle scales in the beginning to all 4s. I'm sure some crazy gamer will eventually try that.

With all the additions to previous portions of the games (I'm sure there's more to come) I'm betting that we all will have played through the game numerous times before it's finished. Fine by me. It gives us more chance to dick around with the outcomes of things and lets us replay numerous times for class- and gender-specific scenes.
 
But Dues can't you make an option for difficulty settings? Like keep the original setting with the new content and the new easy setting also with the new content. I really do not see how this game is really all that hard as it is now. Paranoia was the hardest one there was...but no not really she was not. You just had to get her rhythm down.
 
Don't start puttin yourself down, man :B LoL has custom sprites and such... But, to be honest, lacks detail. Your scenes aremore entertaining :3

Could be worse, you could be working for 3D Realms.

yeah i like the other game but i have to agree, yours is far more detailed when it comes to beating a boss or triggering some sort of scene.
and lol @ 3Drealms... poor duke nukem...
 
But Dues can't you make an option for difficulty settings? Like keep the original setting with the new content and the new easy setting also with the new content. I really do not see how this game is really all that hard as it is now. Paranoia was the hardest one there was...but no not really she was not. You just had to get her rhythm down.

The trick with that would be implementing multiple scripts. I'll check right now before I go to bed. Given that I'm using an enemy leveling script...we'll see. Maybe I'll just double the base Stamina or something, we'll see. If I'm going to do that, I may include an extra hard mode as well where enemies have double the original Stamina, if I can do it.

But since most people want this to be a tickling rpg not an rpg with tickling, I'm going to leave the base difficulty with the scaled back Stamina. I'm not touching the other stats, but making enemies essentially die faster should make the majority happier.

My goal wasn't for the game to be impossibly hard. It's not a Me Vs You mentality as I was recently accused of. The reason behind the difficulty is the story. I'm a writer first and a game designer second. And there is a story reason behind the difficulty. Mamono. Are Not. Meant. To. Lose.

The Outsider being able to even dominate a Tickle Fairy is outrageous. The fact that he/she eventually dominates the most powerful Mamono ever born is a testament to his/her special ability.

To compensate for difficulty, I'm adding more non-combat related scenes. That hedge maze? There is a tickling scene down EVERY. SINGLE. PATH. If you go the wrong way, you get a game over tickling scene. If you go the right way, you get a story advancing tickle scene. There are at least 11 tickling scenes alone in the first five minutes of the game. But I've also scaled back the difficulty. If I can find a difficulty setting script, I'll implement my vision and leave in the easier playthrough.

Edit: I've checked but as of right now, I'm going to leave in the option to turn on "Hard Mode" but it doesn't do anything. If you make a new game in hard mode, just know that it's setting it for the future when Hard Mode will actually exist.

Edit: Nevermind, it works now. Enemies on "Dance with the Devil" mode will have 600% their base Stamina, with the reduced growth, which roughly means they'll have slightly more Stamina than they did before the growth nerf.

IE: A level 10 Giggle Goblin now has 78 Stamina

Before it had 150 Stamina

On DwtD Mode it will have 153 stamina.

To play DwtD mode, you'll need to start a new game.
 
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When were you planning on letting us in on the info for the SVN repository?

I'm also glad you scaled back the stamina. I had been intentionally fleeing from all battles to keep my ranger's level as close as possible to the latest juice, so that I'd have to spend less turns healing.
 
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Sure sounds like your putting a lot of work into it as we speak. Your planning an update tonight or anything are you?
 
Deus to answer a question (most likely rhetorical) u posed earlier about "why play my game" in stead of labyrinth.

To me it's because, as you said, you're a writer first. Which means you'll be more concerned over story than gameplay. Not saying that the gameplay is bad. I think it's fantastic. But I enjoy the in-depth story and attention to detail. But there is interaction so you don't end up feeling like your playing xenosaga.

I think the fact that both are out at the same time it gives people a choice of what are they more in the mood for.

Anyway can't wait for the next update. Always looking forward to it.
 
Deus to answer a question (most likely rhetorical) u posed earlier about "why play my game" in stead of labyrinth.

To me it's because, as you said, you're a writer first. Which means you'll be more concerned over story than gameplay. Not saying that the gameplay is bad. I think it's fantastic. But I enjoy the in-depth story and attention to detail. But there is interaction so you don't end up feeling like your playing xenosaga.

I think the fact that both are out at the same time it gives people a choice of what are they more in the mood for.

Anyway can't wait for the next update. Always looking forward to it.

Ditto. I'd add more to it, but he said it all exactly the way I would have.
 
The trick with that would be implementing multiple scripts. I'll check right now before I go to bed. Given that I'm using an enemy leveling script...we'll see. Maybe I'll just double the base Stamina or something, we'll see. If I'm going to do that, I may include an extra hard mode as well where enemies have double the original Stamina, if I can do it.

But since most people want this to be a tickling rpg not an rpg with tickling, I'm going to leave the base difficulty with the scaled back Stamina. I'm not touching the other stats, but making enemies essentially die faster should make the majority happier.

My goal wasn't for the game to be impossibly hard. It's not a Me Vs You mentality as I was recently accused of. The reason behind the difficulty is the story. I'm a writer first and a game designer second. And there is a story reason behind the difficulty. Mamono. Are Not. Meant. To. Lose.

The Outsider being able to even dominate a Tickle Fairy is outrageous. The fact that he/she eventually dominates the most powerful Mamono ever born is a testament to his/her special ability.

To compensate for difficulty, I'm adding more non-combat related scenes. That hedge maze? There is a tickling scene down EVERY. SINGLE. PATH. If you go the wrong way, you get a game over tickling scene. If you go the right way, you get a story advancing tickle scene. There are at least 11 tickling scenes alone in the first five minutes of the game. But I've also scaled back the difficulty. If I can find a difficulty setting script, I'll implement my vision and leave in the easier playthrough.

Edit: I've checked but as of right now, I'm going to leave in the option to turn on "Hard Mode" but it doesn't do anything. If you make a new game in hard mode, just know that it's setting it for the future when Hard Mode will actually exist.

Edit: Nevermind, it works now. Enemies on "Dance with the Devil" mode will have 600% their base Stamina, with the reduced growth, which roughly means they'll have slightly more Stamina than they did before the growth nerf.

IE: A level 10 Giggle Goblin now has 78 Stamina

Before it had 150 Stamina

On DwtD Mode it will have 153 stamina.

To play DwtD mode, you'll need to start a new game.

Thanks man. I really really appreciate the effort you have been putting forth. I for one am also enjoying the story as much if not just a bit more then the tickling. Because when it comes to rpgs, above all I value story.

I really....REALLY can not wait for this up coming update. But please, do not let it consume you or your time with your wife.
 
Hey, I'm kinda fresh around here, and never have much to say, but I thought this might be worth mentioning, to Deus or anyone who might have any guidance. I'd been hearing all the excitement about your game, so I just tried installing the latest version (4.66.) But upon installation and attempting to start it up, I received an error message indicating that it "Failed to initialize DirectX Audio" and then the game shuts itself down. I attempted re-starting it, and even re-installing it, but each time I've received the same error message and automatic shutdown. I don't know if this is a game related error or my own computer is to blame, but any guidance you might have would be wonderful. I really would like to be able to play it eventually 😀.

Once again, sorry if this is a duplicate error that someone has already brought up, but I felt it was worth mentioning.
 
The trick with that would be implementing multiple scripts. I'll check right now before I go to bed. Given that I'm using an enemy leveling script...we'll see. Maybe I'll just double the base Stamina or something, we'll see. If I'm going to do that, I may include an extra hard mode as well where enemies have double the original Stamina, if I can do it.

But since most people want this to be a tickling rpg not an rpg with tickling, I'm going to leave the base difficulty with the scaled back Stamina. I'm not touching the other stats, but making enemies essentially die faster should make the majority happier.

My goal wasn't for the game to be impossibly hard. It's not a Me Vs You mentality as I was recently accused of. The reason behind the difficulty is the story. I'm a writer first and a game designer second. And there is a story reason behind the difficulty. Mamono. Are Not. Meant. To. Lose.

The Outsider being able to even dominate a Tickle Fairy is outrageous. The fact that he/she eventually dominates the most powerful Mamono ever born is a testament to his/her special ability.

To compensate for difficulty, I'm adding more non-combat related scenes. That hedge maze? There is a tickling scene down EVERY. SINGLE. PATH. If you go the wrong way, you get a game over tickling scene. If you go the right way, you get a story advancing tickle scene. There are at least 11 tickling scenes alone in the first five minutes of the game. But I've also scaled back the difficulty. If I can find a difficulty setting script, I'll implement my vision and leave in the easier playthrough.

Edit: I've checked but as of right now, I'm going to leave in the option to turn on "Hard Mode" but it doesn't do anything. If you make a new game in hard mode, just know that it's setting it for the future when Hard Mode will actually exist.

Edit: Nevermind, it works now. Enemies on "Dance with the Devil" mode will have 600% their base Stamina, with the reduced growth, which roughly means they'll have slightly more Stamina than they did before the growth nerf.

IE: A level 10 Giggle Goblin now has 78 Stamina

Before it had 150 Stamina

On DwtD Mode it will have 153 stamina.

To play DwtD mode, you'll need to start a new game.

toplay DwtD mode, we need to start a new game, but do we have use the link that you posted to get it. Or do you just start a new game?
 
I'm standing infront of the slug-queen in the ramshackle house.
i got a thief an i cannot do more than 45 dmg per turn. this is useless, since she heals herself more than that.
the way back is closed.
is my game lost?
 
I'm standing infront of the slug-queen in the ramshackle house.
i got a thief an i cannot do more than 45 dmg per turn. this is useless, since she heals herself more than that.
the way back is closed.
is my game lost?

Once the update comes out, the slug will have less health and will hopefully be defeatable without the giggle goblin. Otherwise, I had to use that in order to beat it because it's capable of dealing more per attack
 
Once the update comes out, the slug will have less health and will hopefully be defeatable without the giggle goblin. Otherwise, I had to use that in order to beat it because it's capable of dealing more per attack

You needed to giggle goblin to defeat her? I thought tickling her armpits, like abadon has said, was the obvious place to tickle her to get max damage on her.
 
You needed to giggle goblin to defeat her? I thought tickling her armpits, like abadon has said, was the obvious place to tickle her to get max damage on her.

Erm...well in one recent release I think I reduced the cool down on her "Victim Drain" so it might be happening more often, making her harder. I may have also increased how much it heals her by. I fixed the latter fyi.

An update won't be coming until I finish the revamped Prologue, Chapter 1 and 2, and added the inter-chapter scenes for Chapters 1-3.
 
too bad. my giggle goblin is one level below me and i cannot level her up since i'm trapped in that house.
would be better, if you could leave the house, even without defeating the slug.
two levels more and it would be fine.
or at least there could be random encounters.

whatever, take your time.
 
Elemental potions also help as well. Don't be afraid to chuck until you find the one that is her elemental weakness
 
Elemental potions also help as well. Don't be afraid to chuck until you find the one that is her elemental weakness

I experimented with all 3 available. Don't even bother with them, they do less than a targeted attack.
 
Once I get the Prologue redone, I'm going to add more scripted tickle scenes and hidden tickle scenes. More Insta-Game Overs hidden in treasure chests and the like.

Included is a screenshot of the arrival point, the place where the Outsider wakes up, that I'm currently revamping. So...yeah...take from that what you will.

I'm hoping that with the new hedge maze that you don't have to go through it every single time you want to get to your Giggle Goblin. Unless she's being relocated or an immediate warp from the opening of the maze to her location, it's probably going to be excruciating having to travel back and forth through the maze. You also might want to include a scene that includes a warning of the insta-death traps (kinda like how the log scene warned that Mamono like to tickle) so new players aren't completely taken by surprise.

Of course, if you already thought of all this, then never mind. :blush
 
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