Slight engine update, wanting to get a yay or nay consensus (which I may ignore, but I'd like to get some feedback).
Since I'm pretty much redoing the engine from the ground up, I'm going back and tweaking how enemies level. Previously, I was manually putting in the increase in all the stats per level, and it was, frankly, driving me insane and slowing me down. I've worked with the leveling script to make it a lot more streamlined and easy, but it may result in a game that is either harder or easier. I'll just spill what I've done to get some feedback.
Basically, there are two modes to the game. Regular and Dance with the Devil.
On Regular, all enemies have 200% more Adrenaline, meaning you get 200% more Tickle Essence per enemy, roughly making the game easier. That's...basically the only difference. But then we have Dance with the Devil, which is essentially "Hard Mode". This one is not for people who just want a fap-fest. This one is for the people who are into the gaming aspect just as much as the tickling.
On Dance with the Devil mode, enemies have 200% more Stamina and give 25% less experience.
I'm going to tweak DwtD mode around to find the perfect difficulty, but the short story is basically that it's going to be harder. If you finish DwtD mode, you deserve an award.
As it is now, as enemies level up, they gain 50% more health, and 80% higher stats every level. Bosses are now always 1 level above you (until they hit their cap of 30).
Testing it out...it seems to work. Makes the game a bit more difficult, but eases my work significantly. Enemy stats don't scale with your armor, so you'll eventually outrun their diminishing returns.