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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

ok, but even if those potions would help, there is no way to get anything like that, cause i am trapped in this house.
so never mind.
thank you all for the help anyway!
 
ok, but even if those potions would help, there is no way to get anything like that, cause i am trapped in this house.
so never mind.
thank you all for the help anyway!

Just wait for the next update, I cut her healing in half so it won't undo everything you try. It's going to be a couple more days, but it's coming.

@Michael - There is a warning before you can even move that says you should take a minute to record your progress in your journal in lieu of being ill-equipped and lost.

Similar to entering Paranoia's lair, I warn the player that failure is a high possibility. Unlike Paranoia's lair, I didn't force the save screen. So really, it's a call of the player's whether or not he/she wants to save immediately. I warn from the first playable screen to save and save often so I don't feel bad if people have to restart because they didn't save.

The first time you get the Goblin, you have to go back through the hedge maze to find her. After that, it'll open the ability to instantly warp to the clearing (ala the Tickle Woods once you complete Honey Bee's training). Similarly, it will ask if you want to enter the maze or exit when you try to leave the clearing.
 
to play DwtD mode, we need to start a new game, but do we have use the link that you posted to get it. Or do you just start a new game?
 
Just wait for the next update, I cut her healing in half so it won't undo everything you try. It's going to be a couple more days, but it's coming.

@Michael - There is a warning before you can even move that says you should take a minute to record your progress in your journal in lieu of being ill-equipped and lost.

Similar to entering Paranoia's lair, I warn the player that failure is a high possibility. Unlike Paranoia's lair, I didn't force the save screen. So really, it's a call of the player's whether or not he/she wants to save immediately. I warn from the first playable screen to save and save often so I don't feel bad if people have to restart because they didn't save.

The first time you get the Goblin, you have to go back through the hedge maze to find her. After that, it'll open the ability to instantly warp to the clearing (ala the Tickle Woods once you complete Honey Bee's training). Similarly, it will ask if you want to enter the maze or exit when you try to leave the clearing.

thanks comrade!
 
Wait has there already been an update to the game?

No. And to answer the DwtD question, I haven't released a new version yet, meaning you can't do it yet. Easy mode and DwtD mode aren't released to the public yet.

I'll be releasing a new version of the game through the usual method. I may use the subversion, but my primary reason for trying that method was to improve ease on beta-testers and since not everyone can use it, it's become iffy.

Just stay tuned, I'll let you know when I'm releasing a new version and what it includes/how to access it. If you think a new version has been released, check my sig it's always updated with every release.
 
What about using github, google code, or something like that? You'd get easy commits and people would still be able to get your project via HTTP without forcing you to manually zip it and stuff it on megaupload each time.
 
What about using github, google code, or something like that? You'd get easy commits and people would still be able to get your project via HTTP without forcing you to manually zip it and stuff it on megaupload each time.

Yeah that's what I'm trying to get working ATM. I had it working with Tortoise SVN and google code, but one of my testers couldn't install Tortoise, making that a moot deal. I'll still upload through Tortoise if others want me to, or will take suggestions to make it easier on everyone.
 
Hey, know I'm late on commenting, but I love the quest for Silver's backstory.
Didn't expect the twists there.
So just saying I appreciate the work you're putting into the story, as well as the game.
(Boulder puzzle was a nice touch too 😀)
 
Lol. There really wasn't a need for that bump. Deus would have posted something eventually and that would have made the bump.
 
Indeed, no need to bump the thread. Instead you could offer a word of encouragement to Deus for his awesome work, and how excited you are for the next substantive update. Maybe even what you're most looking forward to either in the revamped early game or in the next chapter.

In that spirit: Keep it up Deus! This is an awesome project and you're setting a tough high standard for this game and yourself! It looks like the next few updates not only make the game a lot deeper and enjoyable, but also show your growth as a game maker since the 1.0 beta. I check the art forum constantly to see if you've shown up!

/end praise before I get carried away
 
Um yeah, just bumping to say that the release of the next update is going to take muha-ha-ha-hach longer than anticipated. I have very good reasons for this...so I'll just leave it at "it's worth it".
 
I want to apologize to anyone who used the Adventurer before...she's god awful. I'm correcting that in the next update...just wow. I never realized just how terrible she was.
 
Well her class ability WAS surrendering =P

(which is enjoyable)

Yeah, which in the next update will be available to all classes. The Adventurer got a new ability which is...probably tied with Lethal Tickle for the best class ability in the game.
 
Trade secret, but rest assured, playing as an Adventurer will be viable for someone who wants to actually beat the game in the next update.
 
Yeah, which in the next update will be available to all classes. The Adventurer got a new ability which is...probably tied with Lethal Tickle for the best class ability in the game.

That's great news. Not being able to surrender and go straight to the defeat scene on all other classes is annoying.

Deus, you are really starting to get into the swing of this. I have a feeling that this game is going to be epic, even more than it already is.

Keep on keeping on! We're all rooting for you.
 
May be a stupid thing to say, but I am glad its going to take awhile to come out. It means the finished product is going to be that much better. And yes the Adventure was pretty bad. She was just pure go straight to defeat scene candy.
 
May be a stupid thing to say, but I am glad its going to take awhile to come out. It means the finished product is going to be that much better. And yes the Adventure was pretty bad. She was just pure go straight to defeat scene candy.

:huh I agree...now I'm worried she'll be overpowered. Which is fine with me, to be honest. She's the closest to an intended canon pick.

Edit:

If anyone is interested in helping this update get done a bit quicker, send me a PM to help with the development process. I'm looking for people interested in the Mage, Slayer, Ranger, or Soldier classes, preferably. Not all applicants will be accepted, but if you PM me, we'll talk it out.
 
Started playing yesterday and, man, it's gooood.
Too bad now I'm locked in the basement with the kusugu slug and she is almost invincible now for me. :rolleyes
Dammit, if I could train a bit more... my last save is way before now...
Do you guys think I can win? I'm an adventurer level 8, with a small feather and a long-sleeved shirt.
I also know the good-spot is her underarms. Thanks, and keep it up! It's efing great!
 
Slight engine update, wanting to get a yay or nay consensus (which I may ignore, but I'd like to get some feedback).

Since I'm pretty much redoing the engine from the ground up, I'm going back and tweaking how enemies level. Previously, I was manually putting in the increase in all the stats per level, and it was, frankly, driving me insane and slowing me down. I've worked with the leveling script to make it a lot more streamlined and easy, but it may result in a game that is either harder or easier. I'll just spill what I've done to get some feedback.

Basically, there are two modes to the game. Regular and Dance with the Devil.

On Regular, all enemies have 200% more Adrenaline, meaning you get 200% more Tickle Essence per enemy, roughly making the game easier. That's...basically the only difference. But then we have Dance with the Devil, which is essentially "Hard Mode". This one is not for people who just want a fap-fest. This one is for the people who are into the gaming aspect just as much as the tickling.

On Dance with the Devil mode, enemies have 200% more Stamina and give 25% less experience.

I'm going to tweak DwtD mode around to find the perfect difficulty, but the short story is basically that it's going to be harder. If you finish DwtD mode, you deserve an award.

As it is now, as enemies level up, they gain 50% more health, and 80% higher stats every level. Bosses are now always 1 level above you (until they hit their cap of 30).

Testing it out...it seems to work. Makes the game a bit more difficult, but eases my work significantly. Enemy stats don't scale with your armor, so you'll eventually outrun their diminishing returns.
 
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