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[VX Ace] The Laughing Isles

*presses Z whilst facing a lillypad*

... :facepalm: ... ... 😛issed

... be right back... :banghead: *5 hours later*

Okay, better now..

Well, as long as I get to find out what happens between them eventually.

Another question. What item were you referring to when you said I need to brighten Ms grumpy pant's day? Because I haven't gotten rid of any items thus far, and she doesn't seem too interested in my arc of the covenant.

Hahaha ^^ It's ok, it's ok. We've all had times where the simplest solutions are last on our mind.

She'll need something that was given to you earlier if you looked around. Something that might put a smile on her face.

when will finish the next chapter??

Oh goodness, it's gonna be a long while. I'm loading up the enemies now and making the environments to several of the places. One location is technically already done, but I'm adding more to it to make it better. All locations had their maps mostly made up, but ehhhh...reworks. Next up will be scripting everything and writing dialogue. Then some testing and yada yada bim bam BOOM!

Part 2 is a good size, though. All the colors you see around the You Are Here are enemy locations. You'll get everything you see, except for what's to the north of the stone wall and locations NOT colored.

nnerOPk.jpg


I've found another bug (might be an old one, but I'm going to mention it anyway). In the second tutorial room (where Joran teaches you to sprint), if you talk to him again directly at the start you get the same dialogue as in the end and Joran will release you from the Tickle Pixie dust. Then when he's about to 'show you the shortcut', the game freezes.

Oh MY, what an shocking find! I guess no one ever thought of talking to him when they saw the timer pop up. Well, considering no one can cheat with it, it's ok. I'll make sure I get this fixed for the next release! 😀
 
Hahaha ^^ It's ok, it's ok. We've all had times where the simplest solutions are last on our mind.

She'll need something that was given to you earlier if you looked around. Something that might put a smile on her face.

Found it. I now have a captains feather.


P.S. Pleas for the love of god tell me you're going to put some kind of monster repellent into this next update/release. I hate having to constantly stop and sign autographs, and sometimes get my finger nipped off while I'm trying to explore.


(I don't want to relive my nightmares of playing one of the old 16 bit pokemon games in the rock tunnels, where you may as well have taken a bath in zubat aphrodisiac before hand) (I couldn't take ten fucking steps without one of them coming up to me wanting me to wait six seconds before I may proceed another 6 steps)


God it felt better than I thought it would to say that.
 
(I don't want to relive my nightmares of playing one of the old 16 bit pokemon games in the rock tunnels, where you may as well have taken a bath in zubat aphrodisiac before hand)
Step, step, step...

*screen blur*

74.png


Oh, for fuck's sake.

HAY BABBEH WANNA GET GEONUDE

No, go away.

CRMON BABBEH IM ROCK HARD

> RUN
 
Found it. I now have a captains feather.


P.S. Pleas for the love of god tell me you're going to put some kind of monster repellent into this next update/release. I hate having to constantly stop and sign autographs, and sometimes get my finger nipped off while I'm trying to explore.


(I don't want to relive my nightmares of playing one of the old 16 bit pokemon games in the rock tunnels, where you may as well have taken a bath in zubat aphrodisiac before hand) (I couldn't take ten fucking steps without one of them coming up to me wanting me to wait six seconds before I may proceed another 6 steps)


God it felt better than I thought it would to say that.

Ahem~ For your question, there may be an item introduced to the shops to reduce the encounter rate.

I wouldn't mind more opinions on encounter rates from other users. I thought I had improved them to an amount that people liked after a certain part of the Whisper Cave was found to be too high. After the change, no one else seemed to complain (and even then, there was only a couple people that complained about that part specifically).

Default encounters in RPG Maker are entirely RNG, so you might walk 500 steps and before encountering anything or you might walk 2 and encounter something.

At least I improved the flee rate so you can actually escape most of the time (before, if you weren't a high agility class, some fights were guaranteed to be stuck for a few turns).

Step, step, step...

*screen blur*

74.png


Oh, for fuck's sake.

HAY BABBEH WANNA GET GEONUDE

No, go away.

CRMON BABBEH IM ROCK HARD

> RUN

BoW6Mw8.jpg
 
Ahem~ For your question, there may be an item introduced to the shops to reduce the encounter rate.

I wouldn't mind more opinions on encounter rates from other users. I thought I had improved them to an amount that people liked after a certain part of the Whisper Cave was found to be too high. After the change, no one else seemed to complain (and even then, there was only a couple people that complained about that part specifically).

Default encounters in RPG Maker are entirely RNG, so you might walk 500 steps and before encountering anything or you might walk 2 and encounter something.

At least I improved the flee rate so you can actually escape most of the time (before, if you weren't a high agility class, some fights were guaranteed to be stuck for a few turns).


Whisper cave? You don't mean the escape tunnel do you?

Because I've been confused about that for a while now. On this thread I keep hearing people talking about stuff I haven't seen yet.

My game is supposed to end as soon as I get out of the escape tunnel, and reach the Inn, Right??
 
Man this 2nd zombie scene is killing me. I don't see anything that's different, and I even ragequit and started pressing z on everything in the cabin xD

Anyone else found it?
 
Man this 2nd zombie scene is killing me. I don't see anything that's different, and I even ragequit and started pressing z on everything in the cabin xD

Anyone else found it?

Dude, second floor of the cabin. Look at the things on the ground of that room, before you enter the zombie room.

There is an thing in the floor that is different from the other things. It's the same, but it's different.

It's not that hard, give a good look.
 
Man this 2nd zombie scene is killing me. I don't see anything that's different, and I even ragequit and started pressing z on everything in the cabin xD

Anyone else found it?

I kinda gave up on it, I must be completely blind but I wasn't able to find it either.
 
Ok, if we're talking encounters . . . I'd like to ask if this is the case for everyone else. For me, it's not so much the encounter rate, I don't mind the actual encounter rate, because I wouldn't want it lower or else it'd be harder to grind, and that could get annoying. However, with an encounter rate like that, the enemies in the escape tunnel are extremely dangerous, at least to me.

Does everyone else pretty much grind using the bed and then just run from everything the entire time? I've played through it using four different classes so far, and I haven't felt the urge to do anything to the contrary. Just get to a suitable level and buff agility. I'm just reporting my personal experience with game / observations here.

The skeletons will wear down your resources at a quick pace, and it just gets scarier from there. Rib grabbers with paralyze and the zombies with berserk and weak to tickling can give you a game over even with full health sometimes, so those later encounters with lots of enemies . . . I don't know if I've ever even attempted one of those.

I'm not complaining though, because it's not exactly "hard" for me. I don't see it as difficult so much, just more like, "Ok, I couldn't manage a lot of these encounters, and I have / can get an agility high enough to flee, so that will be my strategy."

To add to that, I've also considered that it could be AnimeWatcher's intentional design. It never particularly bugged me fleeing from a ton of encounters in the "Escape Tunnels." Ok, she lost her friend, she's in these dangerous tunnels as a small hope to save her, she's kinda lost just knowing she's looking for the kingdom, etc. So I don't think it really hurts the game from the theatrical aspect if she's just running from the enemies there.
 
Can somebody pleas for the love of god tell me where this mythical cabin is?

Because I cropped every last tile of walk-able space in the game, and still I can't find it.
 
Can somebody pleas for the love of god tell me where this mythical cabin is?

Because I cropped every last tile of walk-able space in the game, and still I can't find it.

The only cabin I know about is the cabin North of the first town.
 
The only cabin I know about is the cabin North of the first town.

Yeah, I know about that cabin.

But people keep talking about some kind of Zombie, or Fairy thing that you fight in some mysterious cabin in the middle of scenic nowhere.

That is the cabin I'm looking for.
 
Dude, second floor of the cabin. Look at the things on the ground of that room, before you enter the zombie room.

There is an thing in the floor that is different from the other things. It's the same, but it's different.

It's not that hard, give a good look.

Wow. That was obvious. Painfully obvious. >.<
 
Yeah, I know about that cabin.

But people keep talking about some kind of Zombie, or Fairy thing that you fight in some mysterious cabin in the middle of scenic nowhere.

That is the cabin I'm looking for.

For those events, you have check previous places when the game instructs you to. So you have to try the cabin again later.
 
For those events, you have check previous places when the game instructs you to. So you have to try the cabin again later.

But... But... I can't go back to those areas. Or ANY areas for that matter.

My game told me that I had to stop playing as soon as I got to the Inn at Kootchie (<-spelling?) Kingdom.

The first time the game told me that I needed to go check for changes.. It was at the start of the mandatory quest that led me to the Escape Tunnel.

Once I got out of that, I couldn't go back at all. All I could do was walk into the inn.

Then the game just said "Wait for episode 2:lol"

And I'm really confused because everybody is talking about shit which I have deduced must be in episode 2, which I cannot access yet. :cry
 
Wow. That was obvious. Painfully obvious. >.<

Hahaha. Do not worry, it took some people several hints, headaches, and hours before they finally got it (and to the end, it was worth seeing them squirm 😀).

But... But... I can't go back to those areas. Or ANY areas for that matter.

My game told me that I had to stop playing as soon as I got to the Inn at Kootchie (<-spelling?) Kingdom.

The first time the game told me that I needed to go check for changes.. It was at the start of the mandatory quest that led me to the Escape Tunnel.

Once I got out of that, I couldn't go back at all. All I could do was walk into the inn.

Then the game just said "Wait for episode 2:lol"

And I'm really confused because everybody is talking about shit which I have deduced must be in episode 2, which I cannot access yet. :cry

What's that? Missables!?

9Mlj00a.gif


Yes, sleeping to continue the game is mandatory. It, however, is NOT forced upon you. You can go about your business and do whatever you want before you sleep in the bed, including leaving the town.

In other words, you missed out on things you could do before all hell broke loose in town. After you sleep, you continue the story (which prevents you from leaving town. Had you been here earlier, you'd be able to play a broken version that actually let you leave town and mess up the event lol)

You'll have to either load an earlier save, or start a new game. Expect a lot of things like this throughout my game (missables). Actions you do can change what you'll see in the future. Events you miss can be gone forever. The game will feature multiple endings, after all.

Oh yes, and Whisper Cave is the name of what some people call the Oni cave. When you walk in, you'll get the name on your screen (several environments actually show you what the place is called).
 
Yes, sleeping to continue the game is mandatory. It, however, is NOT forced upon you. You can go about your business and do whatever you want before you sleep in the bed, including leaving the town.

In other words, you missed out on things you could do before all hell broke loose in town. After you sleep, you continue the story (which prevents you from leaving town. Had you been here earlier, you'd be able to play a broken version that actually let you leave town and mess up the event lol)

You'll have to either load an earlier save, or start a new game. Expect a lot of things like this throughout my game (missables). Actions you do can change what you'll see in the future. Events you miss can be gone forever. The game will feature multiple endings, after all.

Oh yes, and Whisper Cave is the name of what some people call the Oni cave. When you walk in, you'll get the name on your screen (several environments actually show you what the place is called).

Wait.. Shit changes. BEFORE you sleep? I.E. Before time passes?

Dafuq?

Oh well, who cares, It's fantasy after all. Okay, I'll load one of my 15 saves and see which one works for me, then check for new shit.
 
Does everyone else pretty much grind using the bed and then just run from everything the entire time?


I did the same. The opponents are dangerous, and grinding only gives you about 4-6 statpoints (while a good item might give you 12), so... I grinded for three levels, but the fights weren't really less dangerous, so I just ran through the caves to the endboss.
I have the same opinion, as long as all classes have a similiar escaping chance it doesn't hurt the game.
 
Aha! After finding the spider girl (And completing everything in the game so far! 😀) I can say that my original guess as to who the mage girl is was...
Ahem.
WRONG.jpg



I love her already <3
 
Wait.. Shit changes. BEFORE you sleep? I.E. Before time passes?

Dafuq?

Oh well, who cares, It's fantasy after all. Okay, I'll load one of my 15 saves and see which one works for me, then check for new shit.

Atta boy! Never give up! That's what makes us true gamers - if we miss something, we GOT to find out what it was!

I did the same. The opponents are dangerous, and grinding only gives you about 4-6 statpoints (while a good item might give you 12), so... I grinded for three levels, but the fights weren't really less dangerous, so I just ran through the caves to the endboss.
I have the same opinion, as long as all classes have a similiar escaping chance it doesn't hurt the game.

Well now this is interesting. Are you guys saying you had a hard time with the random encounters...but the boss was easy? Sense making...hurting brain...think I has the dumb!

Actually dalfgan, 4 - 6 points is HUGE. Every point can mean the difference between hitting something for damage and the enemy being immune to your attacks. Just like how every point of defense makes the Paladin untouchable to LOLwutdamage? :stickout

Don't forget you're getting increases to several stats AND HP(and MP) with each level up. You don't have all these default stats of 100+, so the increase might seem "small". The thing is, each point gives a HUGE bonus because everything is so compressed in power. If you had a power scale of 1 - 50, at level 10 with, say, 20, you'd be pretty damn powerful.

Aha! After finding the spider girl (And completing everything in the game so far! 😀) I can say that my original guess as to who the mage girl is was...
Ahem.
WRONG.jpg



I love her already <3

...?

No no, please, tell me all about who you now think the Mage is lol.

6pWDQwo.png
 
I elaborated on random encounters a little more in a post I made on page 96. Another aspect is that we have limited resources to get through the dungeon. The bed works fine, but when you're actually trying to make your way through it, you can't take sizable damage each encounter, unless you really stock up. So it's a lot better to just run away. As a random encounter, two zombies and a toe nibbler is pretty tough and the weak to tickling could even get you killed, but as a boss it'd be easy.

Edit: Come to think of it, the boss isn't even that far beyond a random encounter. It's sorta comparable to an average to slightly easier (if you leave one of the skeletons) encounter that just lasts a little longer. I guess they have less health too, so you can get rid of the scarier monsters more easily. I guess if your class has good agility, you probably wouldn't even have to worry about the few attacks that can make random encounters scary.
 
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I elaborated on random encounters a little more in a post I made on page 96. Another aspect is that we have limited resources to get through the dungeon. The bed works fine, but when you're actually trying to make your way through it, you can't take sizable damage each encounter, unless you really stock up. So it's a lot better to just run away. As a random encounter, two zombies and a toe nibbler is pretty tough and the weak to tickling could even get you killed, but as a boss it'd be easy.

Huh, I completely missed that post. From the sound of it, you're a Ranger. So actually you are on the squishy side of things (not as much as Mage or Rogue, but still kindof squishy). So yea, I can see that.

I keep forgetting I mentioned how things were going to be tougher now and you'd start seeing your class weaknesses. So guess I pretty much did it right :lol

Perhaps that should also be a lesson learned - make sure you've got a decent amount of restorative items. You never know what I'm gonna throw at you and it's always good to have an ample supply (unless you had, like, 20+ and the undead destroyed all that). Still, at least undead have a universal weakness. Each is super ticklish on their feet so you'll always know what to go for when fighting one.

...unless it isn't. DUN DUN DUN!

At least it sounds like the undead were a challenge (well, except for a certain class I'm guessing 😛). I've even heard warriors having trouble with Specters. Unfortunately, the difficulty is only going to ramp up if you decide to keep going solo - but thankfully, you can partner up (for a certain amount of time) with a monster girl while you test out her abilities and personality. So you can use that to help fight some of the 2+ party member content and level yourself to a reasonable level.
 
I usually have a good supply of restorative items. But thanks to escaping, I still have them. =D
 
...?

No no, please, tell me all about who you now think the Mage is lol.

6pWDQwo.png
I think that rather than the girl at the end of the game, it's the girl the spider girl was tickling. I edited this a bunch of times because you made me second guess myself xD
 
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I think that rather than the girl at the end of the game, it's the girl the spider girl was tickling. I edited this a bunch of times because you made me second guess myself xD

Hmm, aren't the party members supposed to be monster girls though?
 
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