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[VX Ace] The Laughing Isles

So something weird happened. I tried to keep going with the ancestral fly on another save file. (I'm using the warrior because it's a lot easier to redo that fight. Gang Tickle is like a Get Out of This Fight Free card.) I got further than last time. Rollo (sp?) actually acknowledged that I had the jar, and it showed the items I got, high potion, 3 of something else, and then this happened:

http://img580.imageshack.us/img580/8554/n1zn.png
 
I tried compatibility modes with various XP service packs, Vista, Server 2008, and Win 7. I did not have any luck with those. No changes when I ran it as administrator while using compatibility mode.

No viruses detected.

I let the game sit for around 3 minutes before cancelling the process.



It starts out normally with the menu selection rectangle flashing until I press any key. Then I cannot interact with the window at all, even close it out without using Task Manager.

Ok, I tested both my original game files and the uploaded ones and none have had this problem (and I'm on Windows 7 too).

So let me ask - have you downloaded any other RPG Maker ACE tickle games and tried them out to see if they cause the same issue? Did you install the RTP when you downloaded my game or did you already have it installed from a previous?

I'd also like you to try and re-extracting the game from the blue cube .exe. Except give that .exe compatibility with...XP...and administrator. See how that works.

Yes, I am a foot lover. Whereas I adore tickling as a whole, the feet are certainly an area that gets my co-erm, my...confidence...up....yeah.
Oooo! The prospect of scarey scenes is goooood. I love me some scares! Hell, horror is pretty much my favorite genre. Amnesia is one of my all time favorite games. And H.P.Lovecraft my favorite author. ^~^

Ahem - yes - "confidence". That what the kids are callin it these days? 😛

Oh jeez. It'd take a miracle for me to make Amnesia scary with RPG Maker. Just...hooo... there might be some ways to try and imitate it slightly, but that's just too good of a horror. It just sets it...perfectly.

It will always be enjoyable, don't you worry your pretty little head about that.

Even if I need to invest in a night light....

I can't wait for the new stuff. Thank you so much for continuing the game 🙂

My head ish very pretty, aint it? (。◕‿◕。)

haha, maybe I'll add a "Skip Scary Stuff" option for those of "sweet" and "pure" minds so they aren't scarred for life :stickout

I made a promise to you all, and I can't just skip out on it. Shoot, some people are trying their best NOT to play my game until it's COMPLETELY finished.

So something weird happened. I tried to keep going with the ancestral fly on another save file. (I'm using the warrior because it's a lot easier to redo that fight. Gang Tickle is like a Get Out of This Fight Free card.) I got further than last time. Rollo (sp?) actually acknowledged that I had the jar, and it showed the items I got, high potion, 3 of something else, and then this happened:

http://img580.imageshack.us/img580/8554/n1zn.png

Ohoho!

...damnit...

So yea, that's a custom script i have and I screwed up that part. Gonna have to do a new upload after I fix it. Good job pointing my error.

Yea, when I tested Gang Tickle on Ancestral Fly, Warriors sure had an easier time. Gotta love dat AoE. 😀
 
OK! 1.6 is up and that should be the last fix. I hope. I so hope.
Fingers crossed fingers crossed fingers crossed! ><
 
I'm pumped to find the new scenes! 😀 However, the first thing I wanted to do was get the item from the frog girl. I couldn't beat her as a warrior, so I tried to make a paladin...who does no damage to her. So then I tried a rogue who also does no damage. Is there something i'm missing or is that fight just impossible for certain classes?
 
I'm pumped to find the new scenes! 😀 However, the first thing I wanted to do was get the item from the frog girl. I couldn't beat her as a warrior, so I tried to make a paladin...who does no damage to her. So then I tried a rogue who also does no damage. Is there something i'm missing or is that fight just impossible for certain classes?

It's just a really hard fight. You basically have to get lucky. The mage and the cleric seem to have a pretty good shot at beating her. I've also done it with the warrior. I personally haven't succeeded with paladin, but it's apparently been done.

I haven't heard anything about rogue and ranger for version 1.0 and higher, but I assume it's possible.
 
I gave up installing on my laptop and set it up on my desktop, where it runs fine. Thanks for the assistance anyway.

I'm a bit stuck in the game though, I entered the Whispering Cave to fight the Oni boss but I cannot unlock the stone cover on the floor. I interacted with most everything "interactable" in the cave that I came across, but am making no progress on opening the door. Hint please? 😀
 
I'm pumped to find the new scenes! 😀 However, the first thing I wanted to do was get the item from the frog girl. I couldn't beat her as a warrior, so I tried to make a paladin...who does no damage to her. So then I tried a rogue who also does no damage. Is there something i'm missing or is that fight just impossible for certain classes?

What Lurker said. That fight is more RNG than probably the whole game 😛 But it's worth it if you've got the determination to keep at it until you win. Which really shouldn't be that hard haha.

I gave up installing on my laptop and set it up on my desktop, where it runs fine. Thanks for the assistance anyway.

I'm a bit stuck in the game though, I entered the Whispering Cave to fight the Oni boss but I cannot unlock the stone cover on the floor. I interacted with most everything "interactable" in the cave that I came across, but am making no progress on opening the door. Hint please? 😀

Ahaaa I see, your laptop is EVIL. Gotcha.

Hint: Go to the water in the upper north and look to the sign to start. It will tell you what to do. From there, find the password hidden amongst the walls, 3 is the magic number. Then, and only then, shall the secrets of the steps be shown...once you interact with them.
 
Ahem - yes - "confidence". That what the kids are callin it these days? 😛

Oh jeez. It'd take a miracle for me to make Amnesia scary with RPG Maker. Just...hooo... there might be some ways to try and imitate it slightly, but that's just too good of a horror. It just sets it...perfectly.

You...you are...my love...It's SO HARD to find people that love Amnesia as much as I do. And not just cause "LOL I POODED MY PANTS SCURRY!". But the atmosphere as a whole is just...mm. So good! Also...Preorder Machine for Pigs is available on Steam now. If you didn't know. ^_^

And yes. That IS what kids are calling it. I just call it the amazon. CAUSE IT'S MOSTLY UNEXPLORED!
...
...
:cry
 
Haha, you really think so, eh? So who is better, Zombie Thief or Ancestral Fly? 😛

That bug should have been fixed, I believe, with the recent updates. Let me know if that isn't so.
No contest. Ancestral Fly has the better scenes. The zombie had a sillier dialog, though I did dig the twig snake.
 
Is there any way to obtain healing in the escape tunnels after the minecart area? I'm being destroyed even with 2 hi-potions. I already used up the special crystal.
 
Finished to play the new chapter. Needless to say, I enjoyed it a lot.
Both the spider girl and the necromancer were nice adversaries, pretty well balanced and fun; the ancient fly was pure awesomeness made in form of quest, and I really hope that a "good" end in that instance will bring about some more of that lovable fly in the future. I also caught some nice oddities, such as the little zombie girl, and enjoyed the railway. Nice touch, AW.
As for the scenes, well, what can I say; I've already praised battlers and images, and you know I think highly of your writing skills. Among the new content, I think I especially liked the necromancer game over, and I would have *loved* to have the option, in the end, to accept her last offer in a submissive mode... just to see the immediate consequences, of course. You know, the necromancer had done promises and all...
I secretly hope that in a future release, something might possibly be added in that regard (I don't expect it by any means, though).


Now, my customary random toughts:

The thing that I noticed the most in this release, plot-wise, is that the perception of "what" is tickling in Nadya's mind is somewhat starting to change. Game-over scenes aside (they are definitive defeats and thus are outside the story canon) the attitude of Nadya toward tickling was still kind of a blank sheet. Thus I found quite interesting the scene between Nadya and the guardian of the deads; when I read it the first time I expected some kind of naughty action performed by the monster, but I was surprised by the fact that the scene (with its epilogue) had a subtle taste of enjoyment on Nadya's part. My impression until that point was that Nadya was mostly surprised, and sometimes even a bit grossed out, by her tickling encounters. She had used tickling before as a form of punishment, like against the zombie "capitalist" girl and the harpy, but there was no actual show of enjoyment on her side; she was performing her duty, and anything more than that was basically left to the reader's imagination. She had also used tickling to perform tasks, like gathering the magic dust of the ancient fly (interestingly, it was a thing she didn't want to do; tickling was intended by her as a last resort, and not at all as the most enjoyable way to solve things. Only when she was drugged her behaviour would change on that regard).
But with the guardian of the deads, for the first time I had the genuine impression that she was starting to become a ticklee, deep inside... that she wanted to "play the game". It actually reminded me of a moment of Maria's Tickly Doom, in which Maria, already confident with the world's tickling-based nature but still unaware of her own feelings on the matter, is "interrogated" by Lockelle on her personal whereabouts and, after a brief but intense (and totally gratuitous) tickling torture session, she has to admit to her friend that maybe she "liked it a little". Though Nadya still has to reach that conclusion, let alone accept the consequences (and both of these realizations could be among the best moments the game has to offer, if carefully managed) I think that the Figment is gradually starting to walk on that path. By the Creator's beard, I'm really curious to see how this aspect of her mind will develop in the next chapters...
 
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Ok, my apologies to razorshade. He's right. Paladin and Rogue literally do no damage against the frog now. 0 damage, every time. Same with the cleric it seems. It seems to be impossible to win at this point, with at least some classes, which may or may not be intentional.
 
Ok, my apologies to razorshade. He's right. Paladin and Rogue literally do no damage against the frog now. 0 damage, every time. Same with the cleric it seems. It seems to be impossible to win at this point, with at least some classes, which may or may not be intentional.

Nothing is impossible if you put your mind to it!...


Work harder. .. ...

XD
 
You...you are...my love...It's SO HARD to find people that love Amnesia as much as I do. And not just cause "LOL I POODED MY PANTS SCURRY!". But the atmosphere as a whole is just...mm. So good! Also...Preorder Machine for Pigs is available on Steam now. If you didn't know. ^_^

And yes. That IS what kids are calling it. I just call it the amazon. CAUSE IT'S MOSTLY UNEXPLORED!
...
...
:cry

Are you serious? Why would anyone not consider Amnesia one of the top games ever? Maybe they're too used to games where you are given a gun...yknow...which totally doesn't kill the horror aspect.

Every creak, every groan, the quiet...It's what makes Amnesia so good. Atmosphere, as you said, plays a huge role in the game. But more so...you only have a lantern. That's pretty much it...and it can run out of oil. Darkness. Your mind starts to play tricks on you. Ohhh yes, it's all a mind game.

Ah, but even when you think it's safe, you go to round a corner...and you hear a "Graghl". Or even worse, a slow moan like that of a dying whale. You freak. You don't know where to go. To continue, to turn back. Where is it?When will it come? Where do you hide? You run, and then you hear the sound. The screaming sound. You know it sees you. Heart beating, fingers twitching, panic, all you can do is pray you'll survive.

LOL! The amazon. Gonna have to remember that one. Ah, my friend, some of us are in the same boat as you. /comfort. Someday, my friend, someday.

No contest. Ancestral Fly has the better scenes. The zombie had a sillier dialog, though I did dig the twig snake.

I think I hear the sound of a certain undead sobbing. Poor thing, so easily replaced :stickout Though now I see what you like, guess I know what to make more of.

Is there any way to obtain healing in the escape tunnels after the minecart area? I'm being destroyed even with 2 hi-potions. I already used up the special crystal.

There is no more healing or ways to obtain healing at this point. The bed at the start of the tunnels allowed you infinite healing so you could fight enemies until you feel you're able to stand toe to toe with them. The high potions and the boss recovery are meant to aid you with the boss fight.
Unfortunately, you'll have to go back to a previous point and get a level or two. Otherwise, it might be a good idea to look into using items, as some can be really beneficial in this fight.

There's one fight in particular that could help you out if you do it correctly. No fighting, just rewards. Though, it is a rare encounter.
 
Are you serious? Why would anyone not consider Amnesia one of the top games ever? Maybe they're too used to games where you are given a gun...yknow...which totally doesn't kill the horror aspect.

Every creak, every groan, the quiet...It's what makes Amnesia so good. Atmosphere, as you said, plays a huge role in the game. But more so...you only have a lantern. That's pretty much it...and it can run out of oil. Darkness. Your mind starts to play tricks on you. Ohhh yes, it's all a mind game.

Ah, but even when you think it's safe, you go to round a corner...and you hear a "Graghl". Or even worse, a slow moan like that of a dying whale. You freak. You don't know where to go. To continue, to turn back. Where is it?When will it come? Where do you hide? You run, and then you hear the sound. The screaming sound. You know it sees you. Heart beating, fingers twitching, panic, all you can do is pray you'll survive.

....Are you making part 2 like this....?.... >< I'm never going to sleep again, am I?
 
Are you serious? Why would anyone not consider Amnesia one of the top games ever? Maybe they're too used to games where you are given a gun...yknow...which totally doesn't kill the horror aspect.

Every creak, every groan, the quiet...It's what makes Amnesia so good. Atmosphere, as you said, plays a huge role in the game. But more so...you only have a lantern. That's pretty much it...and it can run out of oil. Darkness. Your mind starts to play tricks on you. Ohhh yes, it's all a mind game.

Ah, but even when you think it's safe, you go to round a corner...and you hear a "Graghl". Or even worse, a slow moan like that of a dying whale. You freak. You don't know where to go. To continue, to turn back. Where is it?When will it come? Where do you hide? You run, and then you hear the sound. The screaming sound. You know it sees you. Heart beating, fingers twitching, panic, all you can do is pray you'll survive.

LOL! The amazon. Gonna have to remember that one. Ah, my friend, some of us are in the same boat as you. /comfort. Someday, my friend, someday.

I ended my play through, after beating it once already, with about 40+ things of oil and over 100 tinderboxes. I learned a fun trick to save it. But GOD I love that game. And I still play it from time to time. It's just...so hard for games to capture that level of atmosphere. It's a beautiful thing and I absolutely adore it. I wish I could cleverly design a horror game for RPG Maker. I would, in a heart beat.
 
Rerolled as a Paladin. I have met the horn frog in the beginning this time, but I sadly couldn't defeat it because my regular tickle attack always did 0 dmg and the horn frog barely did damage herself to me, causing me to shut down the game and restart. Coming back after the tutorial made her disappear also.

Anything special about the horn frog? Might investigate later with a new character (a mage or so).
 
Finished to play the new chapter. Needless to say, I enjoyed it a lot.
Both the spider girl and the necromancer were nice adversaries, pretty well balanced and fun; the ancient fly was pure awesomeness made in form of quest, and I really hope that a "good" end in that instance will bring about some more of that lovable fly in the future. I also caught some nice oddities, such as the little zombie girl, and enjoyed the railway. Nice touch, AW.
As for the scenes, well, what can I say; I've already praised battlers and images, and you know I think highly of your writing skills. Among the new content, I think I especially liked the necromancer game over, and I would have *loved* to have the option, in the end, to accept her last offer in a submissive mode... just to see the immediate consequences, of course. You know, the necromancer had done promises and all...
I secretly hope that in a future release, something might possibly be added in that regard (I don't expect it by any means, though).


Now, my customary random toughts:

The thing that I noticed the most in this release, plot-wise, is that the perception of "what" is tickling in Nadya's mind is somewhat starting to change. Game-over scenes aside (they are definitive defeats and thus are outside the story canon) the attitude of Nadya toward tickling was still kind of a blank sheet. Thus I found quite interesting the scene between Nadya and the guardian of the deads; when I read it the first time I expected some kind of naughty action performed by the monster, but I was surprised by the fact that the scene (with its epilogue) had a subtle taste of enjoyment on Nadya's part. My impression until that point was that Nadya was mostly surprised, and sometimes even a bit grossed out, by her tickling encounters. She had used tickling before as a form of punishment, like against the zombie "capitalist" girl and the harpy, but there was no actual show of enjoyment on her side; she was performing her duty, and anything more than that was basically left to the reader's imagination. She had also used tickling to perform tasks, like gathering the magic dust of the ancient fly (interestingly, it was a thing she didn't want to do; tickling was intended by her as a last resort, and not at all as the most enjoyable way to solve things. Only when she was drugged her behaviour would change on that regard).
But with the guardian of the deads, for the first time I had the genuine impression that she was starting to become a ticklee, deep inside... that she wanted to "play the game". It actually reminded me of a moment of Maria's Tickly Doom, in which Maria, already confident with the world's tickling-based nature but still unaware of her own feelings on the matter, is "interrogated" by Lockelle on her personal whereabouts and, after a brief but intense (and totally gratuitous) tickling torture session, she has to admit to her friend that maybe she "liked it a little". Though Nadya still has to reach that conclusion, let alone accept the consequences (and both of these realizations could be among the best moments the game has to offer, if carefully managed) I think that the Figment is gradually starting to walk on that path. By the Creator's beard, I'm really curious to see how this aspect of her mind will develop in the next chapters...

rz2s9ix.gif


Intellectual thoughts? Discussion? Pondering? In my thread? I thought they were dyin off, but you all still surprise me. Love it!

Enjoy the "balanced" fights, cuz things are going to get more hectic from here. From now on, it's all about Team challenge. So I expect my balance to FLY OUT ZE WINDOW lol. As for the Ancestral Fly, aaaalways remember that some actions can have consequences. Glad you enjoyed the little mince cart minigame. It was tedious but came out just like I wanted it; and truth be told it was fun so expect more interesting things like that in the future.

Haha, well I thank you for the compliments and I'm glad you enjoyed the Necro. Interesting that you'd want such an option 😀 I might have to make a note of that. I'll leave it as a maybe hmhm.

Zombie capitalist. Lol love it. But your investigation isn't without merit. As the story progresses, Nadya is going to adapt to these situations. When in Rome, as they say. She definitely has more growth in this world of tickling and this strange tickle war. You're on a journey of discovery.
Let me also mention that monster girls are different amongst one another just like humans. Some like to tickle. Some like to be tickled. Take for example the Harpy, and her enjoyment of being the lee, compared to Arachne whom definitely prefers being the ler. I'll say this now - all the monsters I've got ready for you guys have their affinity to tickling set in stone. Even the girl's that you might eventually let into your group have their own thoughts on tickling. Each comes with a different personality as well as differences in what they want in a tickling relationship (and what they want to be in said relationship).

Excellent mini review and inquisitive discussion. 😀 Let's see how you like part 2 (once it gets out).

Ok, my apologies to razorshade. He's right. Paladin and Rogue literally do no damage against the frog now. 0 damage, every time. Same with the cleric it seems. It seems to be impossible to win at this point, with at least some classes, which may or may not be intentional.

Rerolled as a Paladin. I have met the horn frog in the beginning this time, but I sadly couldn't defeat it because my regular tickle attack always did 0 dmg and the horn frog barely did damage herself to me, causing me to shut down the game and restart. Coming back after the tutorial made her disappear also.

Anything special about the horn frog? Might investigate later with a new character (a mage or so).

I have seen the issue and I give my regrets over what happened. When I was testing combat after being told that the basic attack seemed to do more than the skills, I went in and modified the formula. Unfortunately, I forgot to change it back. This caused an imbalance in early gameplay, like so. I've gone ahead and put the formula back close to what it was, so you should have a chance now.

I'm going to put up v1.7 shortly.
 
I have seen the issue and I give my regrets over what happened. When I was testing combat after being told that the basic attack seemed to do more than the skills, I went in and modified the formula. Unfortunately, I forgot to change it back. This caused an imbalance in early gameplay, like so. I've gone ahead and put the formula back close to what it was, so you should have a chance now.

I'm going to put up v1.7 shortly.

Neat. I've checked it out in a test game. The reward is more useful for a caster it seems. Already lvl 5 on my paladin, by the way (second run is way faster, because the player know where to go 😉). I'm nearing the next chapter as well and judging by all the positive feedback you're receiving, I'm itching to see (but I'm not rushing).

Anyway, as always, I had to check for a losing scene. A "happy" (for Nadya that is), but abrupt non-canon ending I must say. I was confused that I had to select 'yes' to the question 'do you want to skip the scene?', in order to watch it, though. 😉
 
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Neat. I've checked it out in a test game. The reward is more useful for a caster it seems. Already lvl 5 on my paladin, by the way (second run is way faster, because the player know where to go 😉). I'm nearing the next chapter as well and judging by all the positive feedback you're receiving, I'm itching to see (but I'm not rushing).

Anyway, as always, I had to check for a losing scene. A "happy" (for Nadya that is), but abrupt non-canon ending I must say. I was confused that I had to select 'yes' to the question 'do you want to skip the scene?', in order to watch it, though. 😉

Oh, no, the reward is godlike for both casters and melee. It's as close to a cheat item you can get currently in the game, it's that strong. The ability for the item to scale with the character as well as being useful to all classes makes it a top tier item.

Quite frankly, I'm happy that everyone has thoroughly enjoyed what I've given them so far. Hearing people enjoy something you've made fills you with pride and a sense of accomplishment.

Well, I put the losing scenes there for a reason - so you'd WANT to lose at least once 😉 Where's the fun in a fight if there's no punishment for losing.

Looking forward to your feedback once you get done with the game.
 
This is probably old news, but earlier in this thread there was talk of a 2nd Zombie scene....and it's killing me that I haven't found it yet x.x

Still, this game is amazing x.x
 
This is probably old news, but earlier in this thread there was talk of a 2nd Zombie scene....and it's killing me that I haven't found it yet x.x

Still, this game is amazing x.x

-points to the Cabin-

Check out over there! The second scene can only be unlocked prior to fighting the zombie.

Before you go and encounter her, try checking around. Look carefully. Things are the same, but something is different. Looook clooose.
 
And I've beaten part 2! Love it so far! Again can't wait for you to expand it. 😀
But it seems I missed...a lot ._. Wolf girl? Spider girl? Deer? I missed them all. The only new non-storyline scene I found was the ancestral fly. (Hawt 😛) Oh well. Time to roll another class! 😀
 
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