Finished to play the new chapter. Needless to say, I enjoyed it a lot.
Both the spider girl and the necromancer were nice adversaries, pretty well balanced and fun; the ancient fly was pure awesomeness made in form of quest, and I really hope that a "good" end in that instance will bring about some more of that lovable fly in the future. I also caught some nice oddities, such as the little zombie girl, and enjoyed the railway. Nice touch, AW.
As for the scenes, well, what can I say; I've already praised battlers and images, and you know I think highly of your writing skills. Among the new content, I think I especially liked the necromancer game over, and I would have *loved* to have the option, in the end, to accept her last offer in a submissive mode... just to see the immediate consequences, of course. You know, the necromancer had done promises and all...
I secretly hope that in a future release, something might possibly be added in that regard (I don't expect it by any means, though).
Now, my customary random toughts:
The thing that I noticed the most in this release, plot-wise, is that the perception of "what" is tickling in Nadya's mind is somewhat starting to change. Game-over scenes aside (they are definitive defeats and thus are outside the story canon) the attitude of Nadya toward tickling was still kind of a blank sheet. Thus I found quite interesting the scene between Nadya and the guardian of the deads; when I read it the first time I expected some kind of naughty action performed by the monster, but I was surprised by the fact that the scene (with its epilogue) had a subtle taste of enjoyment on Nadya's part. My impression until that point was that Nadya was mostly surprised, and sometimes even a bit grossed out, by her tickling encounters. She had used tickling before as a form of punishment, like against the zombie "capitalist" girl and the harpy, but there was no actual show of enjoyment on her side; she was performing her duty, and anything more than that was basically left to the reader's imagination. She had also used tickling to perform tasks, like gathering the magic dust of the ancient fly (interestingly, it was a thing she didn't want to do; tickling was intended by her as a last resort, and not at all as the most enjoyable way to solve things. Only when she was drugged her behaviour would change on that regard).
But with the guardian of the deads, for the first time I had the genuine impression that she was starting to become a ticklee, deep inside... that she wanted to "play the game". It actually reminded me of a moment of Maria's Tickly Doom, in which Maria, already confident with the world's tickling-based nature but still unaware of her own feelings on the matter, is "interrogated" by Lockelle on her personal whereabouts and, after a brief but intense (and totally gratuitous) tickling torture session, she has to admit to her friend that maybe she "liked it a little". Though Nadya still has to reach that conclusion, let alone accept the consequences (and both of these realizations could be among the best moments the game has to offer, if carefully managed) I think that the Figment is gradually starting to walk on that path. By the Creator's beard, I'm really curious to see how this aspect of her mind will develop in the next chapters...