• If you would like to get your account Verified, read this thread
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

[VX Ace] The Laughing Isles

I actually had 2 fish just fornicating like bunnies there, but I thought the players wouldn't enjoy it too much. Still, put a lot of work into it so I just put a censor bar.

...

Nah, that was just me trying to make an area that looks more like a land bridge over the water. Failed bad it seems.

Just needs a little bit of tweaking and you could get it to work... though personally, I'd say not to bother with it on something like that... Most players won't notice a small graphical thing like that.
 
Lol no, I wouldn't do that to you.

TNicThO.gif


Do go on, though.

Hey, I DID give you 99 save slots...hehehe.



Lol! Red She-Hulk? Psh, Tula too stylin for that. :stickout

Tsk tsk, naked? Cmon, I at least wear a leaf. It's what separates an artist from an animal, for I am not naked, I am NUDE!

Also, I like how I died with, apparently, 1k pages of nothing lol.

This is somewhat true. Still, knowledge of your own work tends to discourage sexual desires. Maybe it's because you know everything, so you can't be surprised by some sexy tickle scene or romantic sensual play...that leads to a sexual tickle scene.

And I'm going to use all 99 slots, I feel. With ONE of my characters, at least. I already have two slots just for scenes I liked.

She might, but she has lots of brute "GTFO" force, so I thought it worked, hehe.

And yes, it was text you HAD, but you erased it. And is also a quote from a song I like.

After playing the Cleric for a bit, I might reroll. She will probably get a lot better when you have a team for support, but for soloing, it's just too much of a bonus to be a character that's good at it.
 
Ok, so bugs and cleric talk.

Cleric is a really awesome class now, for three reasons. 1. I mean, heal, which is just good. 2. With heal at level 1, cleric goes from having no chance at the frog girl to now being one of the best match ups there is, if not the best. So most if not all clerics can get the benefit of that now. 3. Heal is allowing cleric to save a lot more shards. So cleric is an economically strong class now.

So yeah, good stuff, that class.

Evil cleric ran into a problem though. I filled up the jar completely for the ancestral fly quest, but the guard won't take it. They just talk like I haven't done the quest yet. In the event that this is a bug, and it's not me just doing something wrong, is there anyway you could maybe have "talking to the fairy" throw the required switch for me in the next update? Because the fairy is still there, sort of, which is good.

As for other things, I am excited to announce the return of Spiderwoman. In the second level of the cave, after reaching the hidden chest, you can go down to once again get on the ceiling.

There's also odd positioning on Nadya's part after beating the ancestral fly. Her sprite is kind of walking around aimlessly, off to the side. I wasn't really sure if I should mention this, as I wasn't sure if it was intentional or not. I mean really Nadya could take it anywhere, and the fly sprite could just be like a placeholder, I dunno.

The slime's body is up in the trees after you choose to torture her, leave, and come back. I'm wanting to say I saw someone mention this while skimming the topic, so maybe she found a way to climb back up there?

I thiiiiink there's also still an "N1" if you choose to torture the catgirl.
 
I like the new additions. It's a lot of fun. But I am lost on two side quests. How to get the fairy out of the tree and how to collect the powder for the tickle viagra.
 
Two hints. First, it's all part of the same quest.
And about how to get the fairy out of the tree, well, since you managed to find her already, try searching for something nearby that was not always there. If you already found what I'm talking about, try speaking with the fairy from a different side.
 
Played as Warrior, class is balanced. I had challenge, but not too much to the point of being frustrated.

Anyway, liked the new content but DAMM, that wass a tease. I need to see that canival now D:

Now I'll have to check this thread to see if I lost any new scenes and stuff.
 
Oh no!! I brokededed the Fly!!

YOU, AW! You've turned me into a monster!!!

Isn't that the point of the game? ^-^ Hahah jokes.



In all seriousness, AW, this game is awesome. I forgot I had it for a while, so I came here to get the recent one, annnnnnd haven't stopped playing since.. (well except now to type this...XP)

Anyways. Amazing game. Bravo.

Side question, do you plan on making anymore games? Not necessarily related to this game, but different ideas? Or maybe a "sequel" per say to this one?
 
I sat down last night to play this new game. When what do I discover but that it was all the same!
This I was sure i had played before. And so as I played on I began to snore.
But soon I discovered content a new. My loathing turned to happiness Lucky for you.. (JK^^)

My imagination flew as I this figment. Whiling away the hours were spent.
From birds and Nekos to cute octopi . Weather deep underground or somehow in the sky. Caves where wolves and deer frolic is ticklish glee.
To plants and zombies among cabins and trees.
Tickling fairies in trees while sitting with captains to munch on a snack.
I wondered why not join those horny centaur with a wiff of my new aphrodisiac.
underground i went trudging along. Riding mine carts like i was back in the country of Donkey Kong.
Beating on spiders was not what made me rage with remiss.
Twas when I realized I would not be accompanied by that hot priestess!
All in all a fun time i had but i beg of you please.
Bring us the next part ASAP so I can join the circus you tease!!

This is the end of my rambling review. And I somehow accidently made this all rhyme.. Who knew?
 
I sat down last night to play this new game. When what do i discover but that it was all the same!
This i was sure i had played before. And so as i played on I began to snore.
But soon i discovered content a new. My loathing turned to happiness Lucky for you.. (JK^^)

My imagination flew as I this figment. Whiling away the hours were spent.
From birds and Nekos to cute octopi . Weather deep underground or somehow in the sky. Caves where loves and deer frolic is ticklish glee.
To plants and zombies among cabins and trees.
Tickling fairies in trees while sitting with captains to munch on a snack.
I wondered why not join those horny centaur with a wiff of my new aphrodisiac.
underground i went trudging along. Riding mine carts like i was back in the country of Donkey Kong.
Beating on spiders was not what made me rage with remiss.
Twas when I realized I would not be accompanied by that hot priestess!
All in all a fun time i had but i beg of you please.
Bring us the next part ASAP so I can join the circus you tease!!

This is the end of my rambling review. And I somehow accidently made this all rhyme.. Who knew?


Ohmy... Why would you turn this into a Dr. Suess thing?
No I do not like green eggs and ham...I DO NOT LIKE THEM SAM I AM ><

😀
 
Poetry is sort of my thing. I figured good Mr. Watcher put much effort to bring us this lovely game. It is only right I put some effort into properly reviewing it. 🙂
 
And I'm going to use all 99 slots, I feel. With ONE of my characters, at least. I already have two slots just for scenes I liked.

She might, but she has lots of brute "GTFO" force, so I thought it worked, hehe.

After playing the Cleric for a bit, I might reroll. She will probably get a lot better when you have a team for support, but for soloing, it's just too much of a bonus to be a character that's good at it.

Only 2? Well damn I better step up my game then!

Tula definitely has muscle. Brute force?...Well...Yea, yea I guess she has that too lol. But she isn't the dumb brute force. Remember in the escape tunnels? Look at all how well she used her head 😛 I am eager for everyone to get the chance to see "Behind the Booze" of Tula's image. You'll learn a lot about her if you keep her in your party and try to form a relationship.

Now was your Cleric made BEFORE or AFTER the latest update? Because it was discovered Clerics didn't start with Heal, which pretty much meant they were like Warrior trainees or Warrior -1.5. Maybe you should try Cleric again at lvl 1 and see how it is? As you can see below with Lurker's Cleric update.

Ok, so bugs and cleric talk.

Cleric is a really awesome class now, for three reasons. 1. I mean, heal, which is just good. 2. With heal at level 1, cleric goes from having no chance at the frog girl to now being one of the best match ups there is, if not the best. So most if not all clerics can get the benefit of that now. 3. Heal is allowing cleric to save a lot more shards. So cleric is an economically strong class now.

So yeah, good stuff, that class.

Evil cleric ran into a problem though. I filled up the jar completely for the ancestral fly quest, but the guard won't take it. They just talk like I haven't done the quest yet. In the event that this is a bug, and it's not me just doing something wrong, is there anyway you could maybe have "talking to the fairy" throw the required switch for me in the next update? Because the fairy is still there, sort of, which is good.

As for other things, I am excited to announce the return of Spiderwoman. In the second level of the cave, after reaching the hidden chest, you can go down to once again get on the ceiling.

There's also odd positioning on Nadya's part after beating the ancestral fly. Her sprite is kind of walking around aimlessly, off to the side. I wasn't really sure if I should mention this, as I wasn't sure if it was intentional or not. I mean really Nadya could take it anywhere, and the fly sprite could just be like a placeholder, I dunno.

The slime's body is up in the trees after you choose to torture her, leave, and come back. I'm wanting to say I saw someone mention this while skimming the topic, so maybe she found a way to climb back up there?

I thiiiiink there's also still an "N1" if you choose to torture the catgirl.

I'm REAL happy to hear Cleric is now acceptable (sounds like MORE than acceptable, which is great).

VERY odd about the jar, as it's item based. I'll check this out and get an update since something is amiss. I bet it is a mistake with it trying to still look for the 1/3 jar. If it's doing that, I can fix this and you won't have to worry about that - it's based off what item you have in your inventory as to the reward trigger.

Damn blargh blerrrr! Ya tellin me there's a patch I missed on that? Annoying! ANNOYING I SAY!

As to the Ancestral Fly craziness...I'm just not sure what's up with that. The slime girl...friggin thought I fixed all this but I guess not. And the N1 I thought I fixed completely (but I'll double check as you might be right and one N1 might still be floating around). I'll take a look at it all this tomorrow and get a patch ASAP.

I like the new additions. It's a lot of fun. But I am lost on two side quests. How to get the fairy out of the tree and how to collect the powder for the tickle viagra.

LOL! Tickle viagra. Oh I'll have to write that down. 😀 Gotta say, I love the names you guys come up with for things lol.

Oh no!! I brokededed the Fly!!

YOU, AW! You've turned me into a monster!!!

Well done. Here come the test results.

You are a horrible person.

...That's what it says; a Horrible person.

We weren't even testing for that.

H2Hdkx3.png


Played as Warrior, class is balanced. I had challenge, but not too much to the point of being frustrated.

Anyway, liked the new content but DAMM, that wass a tease. I need to see that canival now D:

Now I'll have to check this thread to see if I lost any new scenes and stuff.

MWAHAHAHA! This is perhaps my most dastardly plan ever. Making everyone WAIT and be TEASED by all the grand things they can't access yet. Prison? nnnNOPE! Carnvial? nnnNOPE! Stay tuned for MORE things that you can only look at from the outside. :lol
 
In all seriousness, AW, this game is awesome. I forgot I had it for a while, so I came here to get the recent one, annnnnnd haven't stopped playing since.. (well except now to type this...XP)

Anyways. Amazing game. Bravo.

Side question, do you plan on making anymore games? Not necessarily related to this game, but different ideas? Or maybe a "sequel" per say to this one?

Thank ya kindly, ma'am. Tip my hat but I don't wear one 🙂 That's what I like hearing, people satisfied with my game. I hope to make a game that people will one day want to play again just to re-experience all the fun.

Now as for your side question - well THIS game isn't finished, so that's first. But actually, yes I will be making more games. The game after this will be a game featuring Bezzy the Boomboxer as a party member, and another, more epic story that involves the origin of all this trouble Illusia is experiencing.

It won't be on planet Illusia though.

I sat down last night to play this new game. When what do I discover but that it was all the same!
This I was sure i had played before. And so as I played on I began to snore.
But soon I discovered content a new. My loathing turned to happiness Lucky for you.. (JK^^)

My imagination flew as I this figment. Whiling away the hours were spent.
From birds and Nekos to cute octopi . Weather deep underground or somehow in the sky. Caves where wolves and deer frolic is ticklish glee.
To plants and zombies among cabins and trees.
Tickling fairies in trees while sitting with captains to munch on a snack.
I wondered why not join those horny centaur with a wiff of my new aphrodisiac.
underground i went trudging along. Riding mine carts like i was back in the country of Donkey Kong.
Beating on spiders was not what made me rage with remiss.
Twas when I realized I would not be accompanied by that hot priestess!
All in all a fun time i had but i beg of you please.
Bring us the next part ASAP so I can join the circus you tease!!

This is the end of my rambling review. And I somehow accidently made this all rhyme.. Who knew?

vIHHHpw.jpg


Now AW needs to add a bard class for hellfire.

That comes in the expansion pack. The Laughing Isles: The Search for More Money.
 
Downloaded and played yesterday.
Still have a lot to do, of course; I also need to catch up with the last 15 pages of this thread (😵); but I really wanted to write right now my first impressions.

Well, how could I put it.

Oh yes, right...


IT. WAS. AWESOME!!!



Seriously AW. The overall quality of your writing hasn't dropped an inch since the demo, the only problems being, as customary, a few typos and text-frame issues (but with the amount of work you are pouring on this game in so little time, one can hardly complain; honestly, I expected worse in these first releases). Many of the new battlers are simply gorgeous, even provided with nice facial expressions; I have yet to explore the full soundtrack but for now musics are used masterfully.
I also see that many balance issues were corrected, starting from the centaur raid problems. You are doing a wonderful job, my friend.


Now, of course I am going to wait until I have finished the entire chapter before writing a more definitive review. Meanwhile, here are some of my notes and bug reports:

N.B. I found these in v. 1.4, and some of them have already been reported.




- The guards stationed at the south end of Lockstockd Tickle tell you to stop, but don't push you back; thus you can just resume walking south (though there is no transfer, so no harm done).

- The combat encounter in the world map with the two little harpies tormenting the Scared Ticklefly rewards you with... gold! What is this strange currency I've never heard of?

- When the elf researcher at the lake attacks Nadya to "persuade" her to become her assistant, the "successful dodge" scene opens with a sentence that seems to pertain to the "failed dodge" scene (it says that the elf researcher pokes under Nadya's armor).

- In the mining cave there is a secret area with a chest that, when opened, informs you that you have just received a Speed Up. But it is actually a Life Up.

- The guard Rollo in Lockstockd Tickle refers (several times) to the fact that you managed to get an audience with "The Captain", which I assume is actually the General.

- The room of the spidergirl has a walkable wall tile that allows you to roam on the "roof" of the area. Also, in the middle of the room, there is an invisible object that prevents you from walking straight.


Now, some entirely unsolicited suggestions:

- Like others before me, I'd suggest slowing the text speed of battle texts; many of them are barely readable.

- Also, personallly speaking, I'd really like to simply NOT have the "skip game over scene" option. The way that notice is worded is unclear, furthermore in some scenes I suspect there may have been inversions of the choice results; besides, if I lose a fight and don't want to see the scene, I usually just restart the game. It takes actually less time than waiting for the game-over effect to finish displaying and bring me back to the menu.


Minor balance issues:

- I would suggest a slight nerf to the damage of the "tar attack" of the spectres in the cave. A couple of spectres can pwn a lvl 8 warrior with full hp in three turns, if they decide to start playing... "dirty".


Minor plot issues:

- The second encounter with the plump slime is pretty tough; I couldn't manage to beat her before reaching lvl 3 (warrior), and even then, I had to procure myself the secret beach swimsuit. Now, to be honest, I liked the fight and I feel no need to complain about it; but it should be kept in mind that a character unable to enter Lockstockd Tickles until lvl 3 (plus a good amount of map exploration) is almost guaranteed to wander about and find Sandy Smiles, thus doing the catgirl quest and so on. In retrospective, this means that the whole plot point of "earning" your audience with the General is skipped, since you will talk to the barrack guards and the decide to help Sandy Smiles only AFTER you have already met, help and befriended Madame Nuu. To avoid this without nerfing the slime, a possible solution would be to change the place of her encounter to avoid blocking the path to the city.

A quick question:

I found the Glee Candle. Stats appears to be identical to those of the Stiff Feather, and both of them mention a special affinity for the feet, though only the candle use the word "ATK". Is there any real difference between those two items?
 
No, don't say that! Spaceballs 2 was never made! :scared

:blink My god...Have I just doomed myself with my own response!?

Ck5DMRz.png


IT. WAS. AWESOME!!!



Seriously AW. The overall quality of your writing hasn't dropped an inch since the demo, the only problems being, as customary, a few typos and text-frame issues (but with the amount of work you are pouring on this game in so little time, one can hardly complain; honestly, I expected worse in these first releases). Many of the new battlers are simply gorgeous, even provided with nice facial expressions; I have yet to explore the full soundtrack but for now musics are used masterfully.
I also see that many balance issues were corrected, starting from the centaur raid problems. You are doing a wonderful job, my friend.

:blush Why do I feel like this is the calm before the stor-


Now, of course I am going to wait until I have finished the entire chapter before writing a more definitive review. Meanwhile, here are some of my notes and bug reports:

N.B. I found these in v. 1.4, and some of them have already been reported.

Ahh there it is.


Well, v1.5 is up and you managed to post before I put it on there so I went and scoured over the game and fixed more things. SO, your post was more important than you may realize. I thank you so much for reporting these issues. 🙂

All your bugs should be fixed, as well as the ones reported earlier.


- Also, personallly speaking, I'd really like to simply NOT have the "skip game over scene" option. The way that notice is worded is unclear, furthermore in some scenes I suspect there may have been inversions of the choice results; besides, if I lose a fight and don't want to see the scene, I usually just restart the game. It takes actually less time than waiting for the game-over effect to finish displaying and bring me back to the menu.

Alas, this is something you will have to live with (and I know you said it was just a minor thing). Opening and closing the game is actually more annoying to me imo. Though, this is in English so no translation is required, what if it had been in a different language? Can't tell you how aggravating it is having to rehook everything when I translate a game with no skip game-over sequence option.

At least I made it a little more clear vs the first Skip text. Once someone has pressed X and knows it goes straight to Game Over, I would pray our human minds figure out immediately that you'll always get that.

I did, however, slow down the battle text a little more. I don't want it too slow, otherwise the player gets frustrated waiting for the text to get done just so they can act again. This is more apparent when there are lots of enemies on the screen (like the Ancestral Fly).


- I would suggest a slight nerf to the damage of the "tar attack" of the spectres in the cave. A couple of spectres can pwn a lvl 8 warrior with full hp in three turns, if they decide to start playing... "dirty".

This is going to stay too. See, Spectres are anti-physical. You're going to have a hard time dealing with a pack of them or even one in general. Meanwhile, the casters are going to have a MUCH easier time fighting magic with magic (since they also have higher magic defense). Of course, on the other side of the coin, casters can get wrecked by the other undead roaming around (especially the high damage toe nibblers) while physical classes can deal with them easier.

Also, Tickling Tarmpits deals the same damage as all the other spells a specter has. What's more, these are the same spells that the Mage casts. Nerfing them would nerf the Mage (Which is like kicking a puppy at that point). I could make an NPC version of the spell, but I'm going to hold off on doing that for the time being. I already had to make an NPC version of Tula's heal. Again, this was just a minor suggestion by you, so I'm not holding it against you or something silly like that.


- The second encounter with the plump slime is pretty tough; I couldn't manage to beat her before reaching lvl 3 (warrior), and even then, I had to procure myself the secret beach swimsuit. Now, to be honest, I liked the fight and I feel no need to complain about it; but it should be kept in mind that a character unable to enter Lockstockd Tickles until lvl 3 (plus a good amount of map exploration) is almost guaranteed to wander about and find Sandy Smiles, thus doing the catgirl quest and so on. In retrospective, this means that the whole plot point of "earning" your audience with the General is skipped, since you will talk to the barrack guards and the decide to help Sandy Smiles only AFTER you have already met, help and befriended Madame Nuu. To avoid this without nerfing the slime, a possible solution would be to change the place of her encounter to avoid blocking the path to the city.

Plump stays where she is. Depending on your actions, you won't even encounter this quest chain so it's ok. However, I did nerf her a bit to try and allow 2nd levels a chance. I may, in the near future, give her one more attack or something to make up for it. And throwing this out here, she isn't plot related (well, compared to a character such as Worynn).

I found the Glee Candle. Stats appears to be identical to those of the Stiff Feather, and both of them mention a special affinity for the feet, though only the candle use the word "ATK". Is there any real difference between those two items?

My content update will have an NPC placed in inns that will be a Q&A NPC, so you can find out what stats do what and what things like this mean. Having something like ATK(Feet) means that your attacks now deal Foot-only damage. I do believe this is your basic attack only, but it requires a smidge more testing. So Glee Candle gives your basic attack the Foot attribute. What makes this good compared to Tickle Feet? Well...remember that your basic attack can crit, while your skills can't.
Stiff feather doesn't have anything like that. You're just looking at the descriptive text I put in items. Unless it has something like +15% Foot Damage or ATK(Belly) or +2% Crit, best to consider it first and foremost as fluff.


So again, v1.5 is out and available at your nearest Tickle Theater for pickup. 😀
 
Speaking of stuff like Tickle Feet, I'm not really sure what the formula is, but whenever I'd play more physical classes it seemed like my regular attack would eventually start outclassing the specific spot tickle commands by a sizable amount, in addition to potentially getting a critical. So I just stopped using them. I wondered if maybe they were based on magical attack or something. I guess one perk would be that I've never seen those skills miss, so maybe they'd be good for dealing some guaranteed damage if you don't want to waste MP. I did that for the Pad Perches.

Also speaking of mage, I have to admit, the tunnel really wasn't so bad for mages. They're pretty decent in there. I didn't have any trouble with the boss.
 
Speaking of stuff like Tickle Feet, I'm not really sure what the formula is, but whenever I'd play more physical classes it seemed like my regular attack would eventually start outclassing the specific spot tickle commands by a sizable amount, in addition to potentially getting a critical. So I just stopped using them. I wondered if maybe they were based on magical attack or something. I guess one perk would be that I've never seen those skills miss, so maybe they'd be good for dealing some guaranteed damage if you don't want to waste MP. I did that for the Pad Perches.

Also speaking of mage, I have to admit, the tunnel really wasn't so bad for mages. They're pretty decent in there. I didn't have any trouble with the boss.

Tickle [Bodypart] is based on a higher formula than your basic attack. Or at least it SHOULD be. Formulas are still being looked at, of course, but it should be slightly higher at the very least. I've yet to see a basic attack beat out a monster's targeted weak spot (their weakest spot(s) I should say). Dealing roughly 35 - 50% more damage should keep the Tickle skills in the competition. Tickle Skills should also offer better TP generation for physical classes.

Really? I'm surprised to hear Mages has it easy with her. I was worried they were doomed for that fight. That actually makes me glad in a way.

The download still says v1.4

Lol clearly you are mistaken.

...

-bolts over to go change it-
 
Tickle [Bodypart] is based on a higher formula than your basic attack. Or at least it SHOULD be. Formulas are still being looked at, of course, but it should be slightly higher at the very least. I've yet to see a basic attack beat out a monster's targeted weak spot (their weakest spot(s) I should say). Dealing roughly 35 - 50% more damage should keep the Tickle skills in the competition. Tickle Skills should also offer better TP generation for physical classes.

Really? I'm surprised to hear Mages has it easy with her. I was worried they were doomed for that fight. That actually makes me glad in a way.



Lol clearly you are mistaken.

...

-bolts over to go change it-


For my Paladin, a double tickle does more than a specific weakness, so I never even use the specific spot, anymore.(For example, I was doing 43 damage to Necro on her feet, however, a double ticket did a total of 50+ each turn).

Also, just an update(Am I the only Paladin user?) about the Paladin class. The only tough battle I had was the spider(forgot her name), and the Necro is an easy as hell fight, it's just time-consuming, and I think I'm only a level 6. My defense is so good that not much works against me.

I shouldn't tell you because Paladin makes the game experience easy and accessible to whatever tickle scene I'd like. lol However, the gamer in me feels this imbalance is an injustice to the whole philosophy of gaming!

Please don't nerf her too much. lol
 
Thank ya kindly, ma'am. Tip my hat but I don't wear one 🙂 That's what I like hearing, people satisfied with my game. I hope to make a game that people will one day want to play again just to re-experience all the fun.

Now as for your side question - well THIS game isn't finished, so that's first. But actually, yes I will be making more games. The game after this will be a game featuring Bezzy the Boomboxer as a party member, and another, more epic story that involves the origin of all this trouble Illusia is experiencing.

It won't be on planet Illusia though.

You are most welcome~

Thanks for being so awesome and creating this world for me to escape to 😉

As for more of this story, and more games, I canNOT wait ^-^
*swoon*
 
What's New

11/15/2024
Need to report a post? The button to do so is in the posts lower left.
Tickle Experiment
Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Back
Top