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[RPG Maker ACE]A Witch's Laugh

So is there nothing that can be done with old equipment?

Old equipment? You mean stuff you don't use anymore? I don't think so, at least I never found a way to sell it.

Thanks for letting us know about the addon, I didn't realize there was one!
 
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From the Dark elve settlement, follow the road west, than sout, and you willl reach the little islands, not only can you sell used stuff there, but also find a will max
 
First of all, I wish to renew my compliments to Screamer for the game. I find it unusual and pleasing in many ways, from the very "random" and visually rich worldmap to the fourth wall-breaking cameos and miniquests; character images and music variety are also, as in previous games, some aspects on wich clearly the author has put a lot of efforts. I also detected a slight increment in the length of most tickling scenes, which is a good thing, altough personally I would like them to be even longer and especially more detailed (who does what to whom, etc.).
The gameplay itself had some creative concepts: I liked the no-levelling structure of the character development, which prevents you from becoming in later stages of the game some sort of uber-tank with 6000 hp who soaks damage just by sheer physical might. It's the adventure of a little girl, after all. I also found the learning system and the stat system interesting, altough the game mechanics are still quite obscure to me (I could swear that Power affects the damage of magic spells as well...). The only major flaw was the very small amount of AP given by monsters, which frankly forced to an excessive grinding; this could be easily improved by tweaking the numbers, should ever Screamer wish it. I think it should be multiplied at least x3.

Now, I have a question:

This afternoon I defeated the Inquisition Witch and got the "bad" ending (now my memory betrays me but I think it was called "nocturnal" ). It was disconcerting... I mean, it was good, but I admit I definitely wasn't expecting that. Now I can only assume there should be a "good" ending too... If that's the case, then what choices/behaviour of the player differentiates the endings? And how can I obtain the good one/s?

And a small suggestion:

In a game like this, a "walktrough" would be welcomed: I like puzzles, mini-quests and hidden contents, but since the game offers a lot in this regard, maybe some hints or even a small guide that explains how to enjoy that couple of things that you couldn't solve before completing the game, would be a good idea. Damned old coins... 😉
 
Couple minor points I noticed in the beginning of my 2nd playthrough, Screamer.

1) Is the Farmer's house ever supposed to be open for us? I've never found a time we could get in.

2) At the very start, there is a guy standing next to a wagon outside of the academy. When you speak to him, all Claire says is, "Nice day, isn't it?" Then after becoming a witch, he is gone at night when you head home and never returns after that. Did he ever serve any purpose?

3) Is the bulletin board outside the academy ever supposed to have any notices on it at any time?
 
so yeah, can't even beat first boss...
where can i go grind, i don't understand where i have gone wrong
 
Couple minor points I noticed in the beginning of my 2nd playthrough, Screamer.

1) Is the Farmer's house ever supposed to be open for us? I've never found a time we could get in.

2) At the very start, there is a guy standing next to a wagon outside of the academy. When you speak to him, all Claire says is, "Nice day, isn't it?" Then after becoming a witch, he is gone at night when you head home and never returns after that. Did he ever serve any purpose?

3) Is the bulletin board outside the academy ever supposed to have any notices on it at any time?

-Try after receving your mission from the head master
-Just a simple npc
-Just a simple piece of scenario
 
Hints

I'm liking this game! The whole upgrading your stats through AP instead of leveling up through experience is actually a pretty clever concept.

My only gripe is the overworld map. Although you can just follow the roads to main roads, you can miss out on many subquests because you can easily get lost. Seriously, I couldn't figure out where to get the flower for the Brothel subquest until I stumbled upon the cave south of the East Bridge. And the UFO subquest I would never have guessed until I read earlier in the thread. The caravan helps, but it'd be nice to have a way to go to previously visited places instead of having to hoof it each time. Maybe the caravan in the first town can actually take you to those places instead of being a useless NPC?

Anyway, here's my take on the whole character customization:

Passive Stats:

There are six levels:

UP: 10 AP (+2 stat)
Training: 40 AP (+4 stat)
Acolyte: 80 AP (+6 stat)
Master: 120 AP (+8 stat)
Maximus: 200 AP (+10 stat)
Insignia: 300 AP (+15 stat)

"Power"- This stat is invaluable. When you get the chance to buy the Metal Rod, do it. The tradeoff in "Mind" is worth it because...

"Mind"- Despite what the game tells you, EVERY attack spell you have is based on "Power," not this stat. Don't believe me? Buy and equip the Metal Rod (600 Gold) from the Dark Elf Tribe and see how much more damage you do with your Flaming Feathers spell compared to, say, the Lantern (500 Gold). Even if in the description states that your fire attack is increased, the spell doesn't make a dent in a Goo Girl unless your "Power" is high enough. In my experience, this stat is pretty much a red herring...

"Resistance"- I would upgrade this at your first opportunity. If you get this high enough (say three or four levels), you'll be pretty much a tank for most enemies (not the Sirens, they'll still maul you). Even better, buy and equip the Wooden Shield at the Dark Elf Tribe (230 Gold, Resistance +6, Will +2). If this stat is high enough, the so-called weakness to fire is laughable considering that fire-based attacks end up being physical (at least in my experience), hence nullified.

"Will"- I can't really say much about this stat since I haven't seen any real difference damage-wise. If it does make a difference, feel free to correct me. That said, I would make this third-priority under "Power" and "Resistance."

"Agility" and "Luck"- If your Resistance and Will are high enough, evading attacks isn't really a priority. If your Power is high enough, you won't need as many critical hits (although they are welcome). Only upgrade "Agility" if you have some spare AP to dump, but like "Mind", both of these Passive stats are pretty much useless.

Magic:

"Frozen Poke," "Electro Vellication," and "Water Massage"- Believe it or not, further in the game there will be enemies that are immune to your "Flaming Feathers" and highly resistant to your "Tickle Wave." Any one of these three spells are actually decent as backup, but don't expect your "Frozen Poke" or "Water Massage" to do any damage to Goo Girls. "Electro Vellication" does do decent amounts of damage, but not on Merchants.

"Roots & Thorns"- Your paralysis spell. Like all status spells, accuracy tends to be low on those who are resistant to Nature, like...bosses. Not really recommended since paralysis never seems to last long enough.

"Laughters Curse"- Your torment spell. Just like the Tickle Machine in the Kusuguri Project, this inflicts a certain percentage of damage to the enemy per turn. However, just like the "Roots & Thorns" spell, this is another low accuracy spell, so unless you like throwing 50 MP for a chance to "poison" the enemy, I'd keep learning this spell a low priority.

"Heal"- Can't be used outside of battle. Although I haven't actually needed it, the description of "it may tickles Claire" sounds like that you might lose a turn on a probability chance.

Affinities:

First Level: Element Damage Reduced
Second Level (Max): Element Damage Greatly Reduced

Fire:
Immolation Shield: 100 AP
Immolation Protection: 200 AP

Ice:
Frozen Mentality: 100 AP
Frozen Aurea: 200 AP

Nature:
Mother Nature: 100 AP
Photosynthesis: 200 AP

Wind:
Aelous Legacy: 100 AP
Tornado Immunity: 200 AP

Water:
Apnea: 100 AP
Little Mermaid: 200 AP

Dark:
Twilight Emblem: 100 AP
Dusk Hour: 200 AP

Just as was mentioned above, if your Resistance and Will are high enough, you won't need any of these upgrades...at least until very late game after you've upgraded the stats that matter. You'd be better off hoarding your AP for other useful stats.

Boss Rewards:

Althea (Tutorial):
Indulge (Sides): Tonic X2
Spare: Nothing

Charlotte (Boss of Thieves):
Indulge (Tickle Wave): Mega Ether
Spare: 300 Gold

Carmilla (Weak to Light):
Indulge (Feet): Mind +2, Luck -1.
Spare: Marionette Thread (Main Hand): Mind +5, Luck -3.

Morrigan (Causes status effects, defeat within 7 turns or instant KO):
Indulge (Belly): 2000 Gold
Spare: Music Paper (Book): Power +2, Mind +5.

Rosetta (Upgrading Resistance makes a difference):
Indulge (Belly): Power +1, Mind +1
Spare: Gunslinger Belt (Accessory): Power +5, Luck +1.

Levy: (She's in a bikini. Makes your attacks stronger):
Indulge (Belly): Mind +2
Spare: 500 Gold

Scarlet (Upgrading Resistance makes a difference):
Indulge (Inner Thighs): Mind +2, Power +2
Spare: Fleuret (Main Hand): Power +2, Mind +2, Agility +1, Luck +1.

Necrah (Weak to light, drains MP and causes status effects):
Indulge (Sides): Elixir x1
Spare: Dark Cape (Protection): Resistance +2, Mind +1, Will +4

Elos (Weak to Electricity):
Indulge (Neck): Power +3, Will -1
Spare: Chronos (Main Hand): Power +3, Mind +3.

Lamia:
Indulge: Power +4
Spare: Night Dress (Protection): Resistance +4, Agility +1

Bride (Answers are: "Em...yes?," "Em...your BODY?," "YES!!," "Not a chance!"):
Indulge (Legs): Mind +4
Spare: Bouquet: Will +3, Luck +1

* * *

The Alice Subquest: Start from Windaria Pass. Go down the path until you reach the leftmost side of the body of water you're passing then get off the path and head south. Encounter rate is extremely high here and you'll be encountering Tiny Ogres and Harpies. They're both weak to your Tickle Wave. To save time, fight Harpies until you receive 5 feathers. Any more will be easily given up as excess when you deliver them. When you hit the next body of water, you should see a dock on the other side of it. Go around from the left and you'll see a couple of buildings. Enter the only open building to meet Screamer's harem. 😉

After you deliver the feathers, you'll need an "engine." Go back to Windaria Pass and into the "Storage" area. To get the part, you need to defeat Lena. Not too hard depending on when you do this sidequest. After wounding the umpteenth female ticklee's pride, go back and deliver the engine to find out your final piece has to be "Restraints."

If you already did the Dark Elf subquest (and talked to the elf on your way out), you should already have the "Handcuffs."

And after all this, what's the reward?
...A free bed to sleep in.
 
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I know I'm late to the party, but I've been busy. Still, I've played through a lot of AWT so far. Enough that I feel comfortable expressing my thoughts. If no one objects to a somewhat lengthy review on here, I hope I can give some helpful criticism to Screamer.

The Good: This is a big and open world. Unlike the last games, Claire can wander to the deeper areas right away. That's pretty cool. And some of the characters have fun personalities or looks. The brothel was a cool scene, as was the noble witch. I also liked the different take on tickling compared to Screamer's other games. This world wasn't completely tickle obsessed. That was a risky move by Screamer. While I think I still like a tickle-focused world better, the change of pace was fun. I also liked the dynamic between Claire and the wisp. It combined the lone hero with a companion in a cool way, since I normally prefer a solo hero rather than a party in these games. Also, while there are still some odd translation things, I think the English is getting better. Just remember: English sounds better with "all your laughter" instead of "your laughters" and "your laughs."

The Bad: Random encounters largely depend on using the 30mp fire spell, or something similar. So if I didn't have 100mp at the start of the battle, I usually just escaped until I got there. The end result was running around in circles a lot. This could easily be fixed by having Claire start out at full health and magic at the start of each battle.

While the big world is cool, it can also be a pain. If I want to walk all the way across the map, it takes forever. And if I want to fast travel anywhere, I need to pay 200 gold, which seems like a lot in this game. Screamer, please don't put things that make the game a more enjoyable experience behind a barrier. It would've been a lot more fun if those the transport was free or a cheap 10 gold.

The biggest issue here is balance. As near as I can tell, the best way to level Claire up is to put all points into Mind and Resistance only. The other stats feel useless, but maybe I'm wrong. It also takes a long time to level up those stats. I had to grind out a lot of points in the beginning before I could fight any witches. Too much grinding. The random enemies should give out double or even triple points, and their gold is next to nothing compared to quests.

And I've been fighting the witches in an odd order. I took down: The puppet witch, then the noble, then the gunslinger. For the life of me, I still can't do the necromancer or the symphony witch. Ideally, the symphony witch should be the easiest one, because you can fight her right away.

So… I do like this game, and I'm not trying to bring Screamer down. He's awesome for making a game I've been working through and continuing to single-handedly deliver games to us. He's awesome. But I'm hoping honest criticism will make future games better.

Suggestions for future games:
-after random encounters, the player gets health and magic back.
-more points gained from Random encounters
-make it easier for the player to get around the map faster: cheaper or free "fast travel" or "no encounter" items. Maybe something like the tunnels from Assassin's Creed Brotherhood?
-a "skill reset" button so we can re-distribute our points if we realize we made mistakes.

Your stealth game sounds like a cool idea, Screamer. I'm looking forward to seeing what you do next.
 
Thanks for your review!
I really appreaciate all the critics, and i'll note them down for future references!
 
I finish the game as good and see light ending.

I beat one of the secret boss 😀 (very hard)
I find metal for a blacksmith in elven village.
I find 9 coins


Now about the game:

I like the game. It is very good but there is a few things I dislike:

- The world is too big / number of quests too small.
- There should be a few quests in the academy (battle between students, some teachers need ingredients and you need to collect it, training area in the academy when students can learn about limits of their magic, maybe 5 - 10 opponents each of them stronger on the area)
- Chain quest. A sheriff, marshal or lawman tell you about thieves around the city (4 or more thieves) and you need to defeat them. Then sheriff discovers the thieves den and asks for your help so you go and explore 2 - 3 level of dungeon with the boss at the end
- Sea quest (Kraken, woman-octopus, syren) maybe in a cave at the seacoast where you must rescue people (innocent virgin in bikini)
- There should be a minimap in the game and a worldmap (maybe outside of the game in .jpg format)
- Random fight is a good idea but in the menu should be a random fight on/off switch . Sometimes when I search for something or go from one location to another and I must fight many times it can be very annoying.
- There is some items (in the village where Claire meets her father) that cost way too much. 10.000 - 20.000 gold for each item is ok but 30.000 - 50.000 is too much and there is one item on a little island that costs 999.999 gold. It is impossible to gather so much gold.
- Equipment at the merchant’s store should have more categories, including something I don’t know what I buy: book/protection/accessory
- No questsbook/questslog (sometimes I dont remember what quests I completed and what still need my attension)
- In your previous game there was a catalog of defeated enemy. For me it was a great idea and I was very unhappy you haven’t located it on this game.
- Bonus dungeon



Now about " + " in the game

- Levelling system based not on level but on skills is a very good idea, I like it.
- The storyline. Intriguing and unexpected twists.
- Auto-Dash, instant text and battle animation on/off it is a great idea (add random fights on/off in your next game)
- 99 save slot
- Claire companion



I know I have pointed at much more disadvantages than positives but it doesn’t mean the game is poor. I really like it and playing the game was a pleasure to me- no game is ideal (you can’t satisfy everyone). I hope my opinion about the game will encourage your making more efforts to create your next idea.





Bugs:

- After a battle the screen stays black and nothing happens. I must close the game and I see Windows XP bug report RGSS3 Player.
 
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Ive been playing for a while, but I think I need a strategy guide or something, Im hung up on beating the opera singer and I cant find the granddaughter of the old man by the lake

Anyone have any tips to help?
 
I'm hung up on beating the opera singer...

Morrigan is one of those bosses that you have to defeat within a limited amount of turns. Like some of the harder bosses, she tends to enjoy causing status effects and draining your MP. The way I beat her was having the Metal Rod and Gunslinger Belt (only obtained by sparing Rosetta) equipped to cause the maximum amount of damage. Tickling Wave isn't going to be that helpful since it won't cause enough damage in a short amount of time, so your best bet is to use any elemental spells you may have. I also suggest using any high-MP restoring potions such as Essence or Mega Ethers to keep your MP above 40 or higher due to the MP-drain attacks. Other than that, upgrade your Power at least once. Your defenses are meaningless since she "attacks" you through Poison.

Other than that, go on a full-on blitz because you won't get the chance to heal often, so you're better off keeping whatever status effects you have and attacking. Every spell she casts will drain about 16 MP from you, so keep it above 50 MP.

First turn, use an elemental spell.
Her first status effect poisons you. Use the opportunity to restore your MP with a Mega Ether or Essence. This is because she gets to attack first and she'll drain your MP before you can get a spell out. If she drains you below 30 MP, you won't be able to attack that turn, so restore your MP more than she can take.

Her second turn blinds you. Regardless, you're better off attacking than wasting a turn to get rid of the effect. If you're lucky, the attack won't miss.

Third turn casts a Magic Seal. Use the opportunity to restore MP again since you can't attack anyways.

Fourth turn blinds you again. Keep attacking.

Fifth turn causes your weapon to be "broken" i.e. negated. At this point, she should be almost defeated, so it shouldn't matter.

You earn 120 AP, 500 Gold and an Elixir.

If you choose to indulge, you'll get a belly-tickle scene and 2000 Gold that drops out of her bra.

Sparing her gets you the Music Paper (Book): Power +2, Mind +5.

I hope this helps. 🙂
 
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Thanks bro! Where do I find Rosetta, havent even fought her yet, and what about finding the grand daughter, any tips on where to look for her? Im sure the reward I get from finding her will help in that fight too 🙂
 
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Thanks bro! What about finding the grand daughter, any tips on where to look for her? Im sure the reward I get from finding her will help in that fight too 🙂

The granddaughter can first be found north of the first bridge you cross once you get your mission. After that, she can be found again in a house north of the town with the Gunslinger Witch.
 
The granddaughter can first be found north of the first bridge you cross once you get your mission. After that, she can be found again in a house north of the town with the Gunslinger Witch.

Are you talking about the bridge that goes east because it wont let me cross that yet, what about Rosetta, where do I find her?
 
Are you talking about the bridge that goes east because it wont let me cross that yet, what about Rosetta, where do I find her?

The main bridge that leads out of Veritas, your starting village. After you get your mission to find the rebellious witches and can leave the town, cross that and go directly north.

Don't recall who Rosetta is.
 
The main bridge that leads out of Veritas, your starting village. After you get your mission to find the rebellious witches and can leave the town, cross that and go directly north.

Don't recall who Rosetta is.

Oh okay, the only mission Ive had up til now was the theif, I guess Ive gotta wander around until I find that mission, I havent come across it yet at all
 
Morrigan is one of those bosses that you have to defeat within a limited amount of turns. Like some of the harder bosses, she tends to enjoy causing status effects and draining your MP. The way I beat her was having the Metal Rod and Gunslinger Belt (only obtained by sparing Rosetta) equipped to cause the maximum amount of damage. Tickling Wave isn't going to be that helpful since it won't cause enough damage in a short amount of time, so your best bet is to use any elemental spells you may have. I also suggest using any high-MP restoring potions such as Essence or Mega Ethers to keep your MP above 40 or higher due to the MP-drain attacks. Other than that, upgrade your Power at least once. Your defenses are meaningless since she "attacks" you through Poison.

Other than that, go on a full-on blitz because you won't get the chance to heal often, so you're better off keeping whatever status effects you have and attacking. Every spell she casts will drain about 16 MP from you, so keep it above 50 MP.

First turn, use an elemental spell.
Her first status effect poisons you. Use the opportunity to restore your MP with a Mega Ether or Essence. This is because she gets to attack first and she'll drain your MP before you can get a spell out. If she drains you below 30 MP, you won't be able to attack that turn, so restore your MP more than she can take.

Her second turn blinds you. Regardless, you're better off attacking than wasting a turn to get rid of the effect. If you're lucky, the attack won't miss.

Third turn casts a Magic Seal. Use the opportunity to restore MP again since you can't attack anyways.

Fourth turn blinds you again. Keep attacking.

Fifth turn causes your weapon to be "broken" i.e. negated. At this point, she should be almost defeated, so it shouldn't matter.

You earn 120 AP, 500 Gold and an Elixir.

If you choose to indulge, you'll get a belly-tickle scene and 2000 Gold that drops out of her bra.

Sparing her gets you the Music Paper (Book): Power +2, Mind +5.

I hope this helps. 🙂

How do I find Rosetta or the band of Rogue witches? Ive wandered all over the village and have come up empty
 
How do I find Rosetta or the band of Rogue witches? Ive wandered all over the village and have come up empty

Have you met up with your sister at the inn yet? If you can't leave town yet, you probably still have that to do.
 
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