-> Hue.
PMs are better suited for this kind of convos, but I want to be clear before everybody.
🙂
First of all, I am not singling you or your chars out.
Second, I said, in one of my earliest posts, that Port Kaph is a week on foot far from Bisanthium.
In the same game thread you leaped to and fro between the two locations. It is not a travel rule. It is common sense.
Travelling takes time in the real world. Why should it be instantaneous here? We made up a low-magic world just to prevent people from abusing magic. What's so weird with that?
🙂
Hue said:
(Let me get this straight, you are saying that ALL of my characters MUST remain together or else someone else, like yourself, can take control of them?
It is not *somebody*.
It is Cassandra, or me.
We are the DMs, the Dungeon Masters. What's so weird with DMs taking control of PCs when need arises? I am not going to have them shag a shamrock!
😀
If any of your chars were under a spell, he/she/it would be controlled by a DM.
If they are restrained, wounded or anything, you can't control however you please.
So, if I say that going from A to B takes a week, and during that week you can't interact with characters in *other* locations, what's so unacceptable with that?
How about this, when my characters are travelling from town to town, I won't post any new posts featuring those characters for at least 8 hours and up to a day, does that sound good to you Kalamos?
I said that the travelling characters are out of the *main* thread.
What does *main* mean to you?
Of course as soon as chars leave a major area they'd be transferred to another, travelling, thread - to prevent mixing story lines up.
Until now, I haven't heard, or read in this case, anything that says that we can't do anything with our own characters as we please except for killing off other characters like Goku, Waylander, Rachel, Rilina, etc... without their permission.
Because the game has just started, and I am trying to balance it all.
That's why.
You are over-reacting, considering that we are still without a subforum, and we still need to test some things out.
My question is this, "Why are you waiting until now to say or implement 'traveling rules'?"
Because before nobody started travelling over the cities and we expected people to stay in ONE town.
I had to make Port Kaph up because a share of players seemed more interested in the hack-n-slash part of the game, rather than the interaction part.
What do you have to gain from this lastest rule? Probably nothing since you haven't, from what I can tell, playing a part or role in this thread besides these comments about the game every so often.
What do I gain?
I am the writer of the background story.
I make the gaming world up.
My comments are not idle remarks.
If I say that in this gaming world things work like this or like that, it is not something arbitrary. I am just writing a world up so you guys can play it on, and have a consistent, seamless, gaming experience.
Besides, since I am not copying from a fantasy sourcebook, there are still many un-designed areas in the game.
Making travel harder allows me to invent those areas for you.
I am not mad or angry at you Kalamos, I am just rather shocked at your last post and I am trying to stay within the proper boundaries here, but it seems that you keep on shifting the boundaries.
I am afraid you are doubly wrong.
First of all, Cassandra and me make those boundaries.
If we feel, for gaming balance, that something needs to be adjusted, it is not because we want to be naughty.
It is probably because we feel it good for the game and most of the players.
Second, I'd like to point out you played out of "setting boundaries" more than a couple of times.
"Screaming Dead Nazi" comes to mind: this is an early medieval fantasy setting.
You never said your chars where time-travellers.
Where on Aygomen did they hear of "Nazis"?
Games are much more fun if all the rules are laid out on the table, meaning made very clear, from the very beginning.
Sorry about that. We are adjusting on the go.
Besides, I am not even a mean DM.
I am just testing out a rule that marginally affects your chars, and you snap at me like that?
What if, for example, your chars get in a fight and some of them gets a permanent injury?
Will you leave the game in spite of us?
😉
Adding on rules in the middle just adds on confusion and tends to lead to chaos. I am going to be quiet now and hope that we all can get along and work things out.)
Speaking of chaos, in most pen and paper rpgs, no player is usually allowed more than 1 char.
You made up a full party of six.
We - Cassandra and I - allowed you to, since everybody should have fun the way he/she/it prefers.
But everybody should have equal chances to get fun.
If I say that something needs to be changed, so everybody can have fun, what so terribly wrong with it?
I am not stripping your chars from you. I just said that if they get lost, you can't control them.
Why should they lose their bearings, ever?
Quite simply, I am not working on this setting 24/7.
If I *need* your chars to get lost somewhere, so I can write up the location they are in, they'll stay lost as long as it takes.
Let's put that this way:
the gaming world is *my* character.
Just as you can't interact with other players' chars without their permission, you can't travel freely until the areas you want to visit are ready.
Why don't I let somebody else write the gaming world up? Nobody wanted to, and I have fun doing it myself.
If I tell you something, it is only a friendly tug. Not something to "not get mad" over.
😉
Reg's.