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Tormented Soles - The Original Thread.

I was forgetting the important part of it all.

No player/character can be forced to do anything at all.
Nobody should fear his/her/its char to be raped, killed, harassed, molested, and so on.
Not out of the blue, at least, and not without the player's full consent.

The nice thing about an e-RPG, and the main difference between it and a MMORPG, is chars never interact unsupervised.
Nobody can force interaction upon a char or a player.


Also: this is no frantic "point and click" game. You can - and should - take your time, when posting game actions. 🙂
You shouldn't feel "rushed" to do things.

If you can't really keep up the pace of the adventuring party your char is with, and you'd rather personally control your char, instead of having the narrators "autopilot" it, when you are away, you can work out an agreement.
You could lay out a plan with us, so we know what you are looking for.
Or you could part ways with the party, and play on at your own pace.

No choice is usually barred; we can always talk over it. 🙂

Also, about rules... they are guidelines.
Just play on; if for some reason, we feel what you post should be changed, don't feel punished at all. We'll edit the post, preserving as much of the original contents as possible, and you'll notice it when you next log on [I usually add the green-arrow-button beside].

Editing posts has nothing to do with censoring players.
Let's assume you post an action stating your char rides from point A to B, then talks to a certain fellow.
We could interrupt your action; maybe that fellow is not there anymore, when you reach B.
Maybe you could run into another char, somewhere between A and B.
Or your horse could be tired, your could be waylaid by bandits, bad weather might slow you down...

I'll add an explanation to rules and "customs" soon. 🙂
 
I didn't intend to be rude 🙂 If everyone is ok going on like this, that's fine for me too 🙂
I just thought it was a good rule.

Just a proposal: I think masters should encourage players to add in their char sheets, with the other info, their tk preferences for the game, as a help for those players, like me, who are specially interested in the tk aspect of the RPG.
For example, could Kalamos or Cassandra add this line to my char sheet, please?:

Tickling: Tickler/ticklee, but only with female characters played by female players.
 
Come se tu potessi essere sempre sicuro... 😉
 
Meglio di niente... Come regola generale io preferisco fidarmi di quello che uno dice, fino a prova contraria. Tanto chi li incontrerà mai di persona... 😉
 
Non si sa mai, nella vita. 😉
Vedrai che qualcuno si farà un nuovo account, con lo stesso sesso del personaggio, solo per aggirare la regola... 😉
 
Reviewing Character Sheets.

I am currently reviewing char sheets for SportyAl, Acorna Mordor and Hue.

SportyAl's char only suggested change is about her name.
Please check it up, I only edited a couple of details in your post.



Acorna's character is a bit more complex to adapt.
Medieval France doesn't exits - yet.
Althwyr is its closest equivalent.
So his name could be Faranwyn T'on Marakys.
He could be an Althwyran citizen of Aygosian ancestry - that is, a human with elven blood, whose ancestors came from Morea, and settled Althwyr after the Althwyran Wars, post 705 I.R. [870 years ago].

Or... he could be named Faranwyn Malakos/Marakos, and trace no line to Aygosian ancestors.
It is just a matter of choosing a name that sounds good to you [and not too bad to me... either. 😉 ]


We should build his personal history up, now.
So far, we know he is lost somewhere, in the desert [maybe south of Aygyros or east of Varythia].

He is an escaped slave.
Maybe he got imprisoned because he sympathized with Althwyran rebels.
He got stripped of his title and freedom, and sent east, maybe to die in Tharagyan arenas, or end up as a bedroom plaything.

Choosing a name will tell us a bit more about him.



Let's examine Hue's dragon brothers.
We said they come from the lands north of Kathadum, the Valathys, where giants and dragons dwell. Roughly, from Aygomenian equivalents of Denmark, Iceland, and so on.
It makes sense, but we must first define what dragon and giants are, in Aygomen.

To keep things balanced and consistent, we must assume people living there are not so plentiful or powerful to be a real menace to Morean Empire.
This means a single character could be dangerous in single combat. But lost against professional troops/specialists.
Else, they would have conquered the Empire ages ago.

I've written specific rules for Dragon-kin characters.
I'll post them later.
 
-> Acorna Mordor.

If you'd like to make up a character on yourself, I can only suggest you read the Background Informations in the History threads.
-> http://www.tickletheater.com/forumdisplay.php?f=54


Otherwise, the suggested revisions for your char stand, and we can add it to active game.

I'd also like to remind everybody the game revolves around tickling; while it is possible to play against one's role, it would be easier for players to create character consistent with their own gender and orientation.
 
Never Mind.... didn't really want to play anyway, when would I have the time. I'm more adapted to IRC FFRPGs..
 
Kalamos saved the day yet again.

It's back to the planning board for me.
 
Last edited:
Meh, I'd end up putting my foot in it by not reading the rules or somesuch.
 
Eh... rules can be boring. 😀 😀 😀

But they tell you about the background history and such. This is a free-form game, so you don't have to learn convoluted game merchanics.


Your call, really. 🙂
 
Now this sounds like fun. It's been a while since I've played a forum RPG. I don't know how "far-out" my character here is. I hope it's okay if I'm a bit unique. I'll do my best. 🙂

Name: Kjiron Swordheart (Kj for short)

Age: 20

Gender: Male

Sexuality: Bisexual

Race: Cat-boy of unknown origin.

Kjiron.jpg


Description: At 5'10" and about 115lbs Kj's always been very light on his feet. Dressed in fasionable scale armor with his longsword and buckler always at the ready. His deep blue eyes stand out vividly against his tan complection and dark brown hair.

Bio: Kj's first memories are of an old man named Mitchel. He found Kj when he was just a baby kitten...boy...on his doorstep. Neither of them really knows what Kj is or where he came from. But with Mitchel's loving care and good discipline Kj has grown into a healty young boy...cat. Most everything Kj knows he learned from Mitchel. From cooking to swordplay. Living together in their little house out in the middle of nowhere Kj started to get that itch that all young men experience at some point or another. And so he has set out into the world to make a name for himself. Chasing dreams of adventure and legend Kj wanders the land searching for wealth, fame, and perhaps some clue as to his origin. Being part cat he's nothing short of exceptional with his sword. However, though he can always land on his feet he has a horrid sence of direction. True it may be that he never has a clue where he's going, where he is, or where he's been the anxious young cat-boy never feels distrought as to what to do next. He just follows his road and takes each day as it comes.

Misc. Info: Kjiron's appearance is not the only thing that makes him so very obviously part cat. He has the same air of self confidence (read: cocky) that most cats have. And though he can be a fierce opponent in combat, he's also very affectionate and loves to socialize. Even if his mouth does manage to get him into more than a little trouble from time to time he can usually back his word up...usually.
 
Greetings TS.

I assure you forum is active. Just slow, as a deliberate choice of mine.

I don't know where cat-folk would fit, in the game... but we allowed simian-folk, lizard-folk and the like, so if you could give me ideas, I'll be happy to accept your char in and have you going in a week. 🙂
 
That's great to hear, thanks. I guess the whole reasion I went for a "unknown-origin" approach with Kj here is because I didn't want to dictate your own world to you hehe. Kind of an easy way out. 😛 But, ideas hm....let's see. Maybe the cat-people are a semi-nomatic race that reside on the opposite side of the planet on a continent that few have ever reached? Or maybe they are very nomadic and live among the forests and mountains keeping to themselves and so are rarely ever seen. I guess the big question is how common place should they be? Are they common enough to be seen employed by various individuals of power and status? Perhaps for everything from mercenary work to tickling detail? I imagine that the fingernails on a cat-girl could be quite unbearable. Maybe a bit like like the Ogier from Wheel of Time. Most people have heard tales (no pun intended) of them but few have ever seen them? I tend to get the feeling that that would work best. Now that I think about it that's a really good idea. They could even live in something similar to steddings. Not to the point where they die if they're outside of a stedding for too long like an ogier. But just that the villages where they reside are sparce and hidden away. Places no one ever finds unless the cat-folk want them to. That way whenever you or anyone else wants to introduce another cat you can just come up with a reasion for leaving the village and you're good.
 
Kalamos said:
Greetings TS.

I assure you forum is active. Just slow, as a deliberate choice of mine.

I don't know where cat-folk would fit, in the game... but we allowed simian-folk, lizard-folk and the like, so if you could give me ideas, I'll be happy to accept your char in and have you going in a week. 🙂


I want to point something out Kalamos here, we had a monkey-boy char at the beginning if you will recall. If that was allowed, why should we, or you turn down a cat-boy?

Welcome TS to this Thread, I hope you can get apporved and join the fun soon. Cool drawing that you had with you char info. That was a nice touch.
 
Why thank you Hue, hehe, I try. It's actually a heavily photoshop'd image of a Mithra from Final Fantasy XI. Seeing as there are no male mithra in XI I had to be a little creative. Hehe, but I think it turned out well. It gives him the femminine touch I wanted to without much effort at all.
 
Hue said:
I want to point something out Kalamos here, we had a monkey-boy char at the beginning if you will recall. If that was allowed, why should we, or you turn down a cat-boy?

I am running a semi-realistic gaming world. I think we should keep non-human races to a minimum.

If Ticklish Spirit can come up with a good rationale for his character to be part of Aygomen, then he'll be sparing me the job of doing that myself.


Next time, send me a PM, Hue.
I am sure Ticklish Spirit can explain his reasons with no need for "external support". 😉
 
ticklish_spirit said:
I guess the whole reasion I went for a "unknown-origin" approach with Kj here is because I didn't want to dictate your own world to you hehe.

Actually, you can check the background history for "holes".
I've left several, so ppl could add their own chars with some tweaking.



Maybe the cat-people are a semi-nomatic race that reside on the opposite side of the planet on a continent that few have ever reached? Or maybe they are very nomadic and live among the forests and mountains keeping to themselves and so are rarely ever seen.

To steal from Hero Quest a bit, we could assume they come from Aygyros or Rythia - the Aygomenian equivalents of Aegypt and Persia.

They'd make sense, since they both have large expanses of barren land, where Erouloi [the cat-people] could roam.

They could make good merchants, entertainers and maybe scouts - even if they usually avoid imperial authority at all.



I guess the big question is how common place should they be? Are they common enough to be seen employed by various individuals of power and status? Perhaps for everything from mercenary work to tickling detail?

They would be scarce, both places and cat-people.
Aygomen is definitely a human world with strong elven influences.

And cat-people would never rise to a position of power anyway...



Places no one ever finds unless the cat-folk want them to. That way whenever you or anyone else wants to introduce another cat you can just come up with a reasion for leaving the village and you're good.

The "hidden-village" ploy could backfire on you, though.

While aygomenian folks are not that superstitious, you'd always strike out as something of an oddity.

And it would be fairly hard to survive, if humans really considered your cat-boy character a demon-spawn.


I'll check your char sheet again for ideas.
 
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