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Tormented Soles - The Original Thread.

Name: Vincent
Age: 25
Gender: male
Race: male
Appearance:Tall, mysterious person with long black hair and faded blue eyes. Vincent is dressed in black clothes with an armored vest and shoulderpads. Also with a long red robe and thick boots with silver spiked gauntlets. The weapons he carries are two short daggers.
Bio: Vincent was a man out fo revenge until he ran into a group of carefree travellers. Being among them has turned Vincent from a mysterious figure into a fun person to be around who is carefree and likes to have fun.

Hope this works. thx kalamos i thought i might have screwed up on the bio. and ill try to get my posts up.
 
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-> Druid99

You might want to raise your post-count, before.
The forum's rule of ten prevents you from sending PMs [among the other things], so you might want to become a full forum member before joining the game.

Also, same reasoning as above applies for your char: tales of aygomenia and tormented sole are "tickling" rpgs - the emphasis being on tickling. 🙂

We already invited players to elaborate their characters further, so they are more than faceless strangers in fancy armour.

As it is, your char is just a name in a breastplate.
We are not trying to keep people out, just to offer players something different from the average hack-and-slash console rpg.

Besides, this being a free-form stat-less rpg, I feel combat should be de-emphasized, in favour of interaction and role-playing.

If you'd like to join us, be sure to post more - so you become a full forum member - and to read the general gaming rules and background notes.


Reg's.
 
Hmm, well I think this chars speciality would not be combat(although he is a VERY powerfull fighter), but his network of lies and deceptions he can weave throughout the kingdom. While a mighty fighter, his main tactics is subterfuge(even though that may not be so clear from his bio) and he avoids fighting.
 
And, don't think that he is a perfect char. He doesn't like tough fights, not even fair ones. You will se when(and if) I start playing.
 
Sure. When you feel ready, just say the word. 🙂

I *might* modify some details in your char's sheet - places, names, and so on.

For example, his name could be spelled Phoros; he would wield a Spathios instead of a bastard sword, and he'd probably wear a Skutamoi, instead of a tower shield.

He could fit in as the typical self-made warduke: in the troubled times of the Galthari wars, powers wax and wane, and he might have built around himself a small personal army - through strength and treachery. He'd be the perfect ally Galthari lords would be seeking the support of.


As you can see, I'd only change details to make your char fit more in the ongoing story.
Why?
Because I think this RPG is something better than the average computer game.
Characters can really come to life, in a world they could change - a bit, and only through great efforts.

The only real problem is making him fit with the "influence" level other characters enjoy.
Would you like to "role-play" Phoros's coming to power?

You could start with a little more inexperienced char; maybe when he's just about to find the magic sword, and you could role-play his rise to power.

This would give you a greater sense of purpose, and you could also role-play the torture upon your char's foes, to keep him more in tune with the tickling overtones of this RPG.

Whatever your decision have fun. 🙂


EDIT:
Check your char sheet for suggested changes.
 
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Name: Urgok.
Race: Half Elf, Half Human.
Age: 20
Description: About 6'2, of muscular build, has sandy brown hair and bright green eyes.
Bio: Urgok is the son of an Elven nobleman and a human peasant. Elves are allowed to take concubines on a whim, even humans if they feel like it. The eldest of his fellow siblings, Urgok however was unable to claim any inheritance as being the son of a concubine and not of the wife of the nobleman.
So now he is forced to go out into the world and fend for himself. Urgok is proud, but naive and is easily tricked into embarrising situations. He likes to wear fine, but thin clothing and as an Elf carries a longbow and some arrows wherever he goes.



Suggested Changes:

Height:
5'9"

Bio:
Urgok is the one of the many natural sons of a Rythian nobleman of Aygosian descent.

Rythia is the eastermost region of the Morean Empire, and its largest city, Al Tharaki, is just a few miles from the Varythian border.

Despite Geramorea's efforts to preserve western traditions, several older Varythian customs are still popular in Rythia - barely tolerated by imperial authorities.

One of such customs allows affluent men to marry as many women as they can support; only the first wife's children can trace a line to their father.

Sons from concubines can't claim a full share, but they traditionally get a small allowance - a tiny fraction of the full inheritance - as a parting gift, to help them in the outside world.

Urgok had no such luck: his mother was just a peasant. His father took her on a whim, and never recognized his son.

So, Urgok had to go out and fend for himself, growing into a proud, pugnacious young man, and capable warrior.
Sometimes, his pride works against him, and despite his best intentions, Urgok finds himself tricked into embarassing situations.

To hide his humble origins - and to overcome his inferiority complex - Urgok likes to wear expensive clothing, and will readily waste money on what he believes to be original Aygosian finery.
He actually spent a small fortune to get an Aygosian bow - and proudly carries it around, wherever he goes.
 
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-> DEV

You char would fit well into fringe imperial nobility.

Traditionally, elven gentry is more compassionate towards its subjects; only imperial influenced elven nobility would treat servants as playthings.
And in any case taking concubines would be frowned upon, especially in the western part of the empire.

The easternmost region, beyond the Tharagyan Channel, is influenced by southern traditions and *might* tolerate nobles openly taking concubines.
Most traditionally minded elves would take a dim view on such behaviour, nevertheless - and not about having sex with non-elves, but actually "promoting" them to official concubines.

I would also suggest you expanded Urgok's bio and profile a bit; as it is, his char sheet is a bit "bare", and underdeveloped.
He is still suffering from the "weapon wrapped in a fantasy name"-syndrome. 🙂
 
-> Dev

Edited your post and added a suggested char sheet for Urgok.
See above.
 
Kalamos said:
-> Dev

Edited your post and added a suggested char sheet for Urgok.
See above.

Thanks, I'll add my own stuff to it ta.

Name: Urgok.
Race: Half Elf, Half Human.
Age: 20
Height: 5'9"
Physical features: 5'9, muscular build, green eyes and shaggy brown hair.

Bio:
Urgok is the one of the many natural sons of a Rythian nobleman of Aygosian descent.

Rythia is the eastermost region of the Morean Empire, and its largest city, Al Tharaki, is just a few miles from the Varythian border.

Despite Geramorea's efforts to preserve western traditions, several older Varythian customs are still popular in Rythia - barely tolerated by imperial authorities.

One of such customs allows affluent men to marry as many women as they can support; only the first wife's children can trace a line to their father.

Sons from concubines can't claim a full share, but they traditionally get a small allowance - a tiny fraction of the full inheritance - as a parting gift, to help them in the outside world.

Urgok had no such luck: his mother was just a peasant. His father took her on a whim, and never recognized his son. As a result Urgok has little education away from the sword. He is also embittered to the customs and traditions of older generations. Though curiously thanks to his mother he is somewhat of a patriot when it comes to Aygos and its achievements.

So, Urgok had to go out and fend for himself, growing into a proud, pugnacious young man, and capable warrior.
Sometimes, his pride works against him, and despite his best intentions, Urgok finds himself tricked into embarassing situations. He also thinks himself to be a ladies man, anything that wears a skirt he chases though it usually brings about his downfall.

To hide his humble origins - and to overcome his inferiority complex - Urgok likes to wear expensive clothing, and will readily waste money on what he believes to be original Aygosian finery.
He actually spent a small fortune to get an Aygosian bow - and proudly carries it around, wherever he goes.

Urgok is now hoping to become a power greater than his father. He hopes by doing so he will change the ways of Aygomen and rid it of its injustices. He has a simple moral code which he addears to. In particular the rule which says he will not kill a person who he belives to an innocent. Mugging them however, is a completely different matter...

That okay?

Fine with me.
 
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-> Dev

Seems fine to me. Just edited a small detail. 🙂

I realize I never pointed it out: Aygos is the main Elven nation of Aygomen.
Aygosian is both an ethnic and national term: it could refer either to the race [the elves] or the peninsula [southwest of Tharagya].

So, Urgok's pride could be ethnocentric or nationalistic.
Aygosian weren't famous for their military prowess, but their cultural and scientific achievements eventually granted Morea victory in its conquests.

Aygosian Elves can be considered Aygomenian High Elves. They readily travel and trade with humans.
Since they easily mingle with non-elves, half-elves are quite common, throughout the Empire.
Some Emperors were Half Elves, even if they aren't usually called as us [since it would be out of character].
When they can't or won't use a second name from their parents, half elves usually refer to themselves as "T'on Aygos" or "T'on Aygosian".

Urgok's full name could be Urgok T'on Aygos - or Urgok T'on Rythia, since he was born in Rythia.
T'on is a corrupted Aygosian word, and it means "from" or "son of".
Only people with Aygosian origins resort to it, sometimes as a matter of pride.

Full Elves usually have three or more names. A shorter first name, when dealing with foreigners. A longer version, sometimes made up of the first and middle name.
And a second name incorporating the ethnic prefix.

For Aygosian Elves it is "Ay" or "Ayg".
Sometimes they append "Wyn" and "Wyna" to their names - but it is no rule, nor a tradition esclusive to full elves.

Althwyr [Althwyran] Elves are the Aygomenian equivalent of Dark Elves.
They are not evil or debased, but they are isolationists and fierce traditionalists.
Althwyr is rumored to be the Elven ancestral land, from which all elves spread over Aygomen.

Althwyr is now an imperial province. Althwyran elves fiercely resent imperial presence.
Their resistance has been crushed, and they are kept in check by Kathic Auxiliaries [that is, the Aygomenian Dwarves].

Althwyran names incorporate "Althw", "Alth" or sometimes "Al" as a prefix.
Bearing an Althwyran surname is usually ground for a charge of dissent and treason.

Althwyrans dislike Kathes - but they hate with a burning passion Aygosians, whom they consider traditors, and betrayers of traditions.
Aygosians regard Althwyrans as deluded fools, desperately clinging on to past and refusing the unavoidable.



-> Darth Vegeta.

It is, but it is also a bit limited.
Magic is present, but rare in everyday life.

You can either read the background infos, and the previous posts, so you can gauge the average level, or you could come up with a basic character type, and build it up with me, as Dev did. 🙂
 
Hmmm well I usually Rp a Dark Knight. Antipaladin type of guy.
(Darth Vader meets lotr you know the class I mean (; )
Are those allowed?
 
-> Darth Vegeta.

Game setting is a kind of parallel earth, where roman empire never collapsed.
So, there is nothing like Church, or paladins, or even feudalism.

BUT, I envisioned magic to be not too much unlike jedi powers from the original movies: something uncommon, and unknown to general populance. Way less widespread than traditional magic in most fantasy rpgs.

I even made up a special kind of "magical police", a while ago.
It is called Legio Vramynum - the Priests' Legion.

Vramynes are specially trained magic users, closely related to both the army and the imperial cult.

Their powers are be fairly limited: some kind of empathy, precognition, maybe some telekinesis - but what they lack in sheer power, they make up with organization and influence.

If you wanted to play a Vramyn Legionaire, you'd have to start out as a young initiate. a Vramyn Tiro.
If you started out as high ranking officer, your responsibilities would tie you down to a specific place.

Starting out as a low level Vramyn, you could roam the land, looking for rogue magic-users.
You'd be relatively free to move and act, having to report in only so often.

You could start out in Bisanthium. It is large enough to support several temples, and Vramyn facilities, and it would place you right in the middle of action.
 
You mean THE Byzantium. East Roman Empire?

As for what to play hmmm not sure.
Are Centurions playable? Or Mercenaries?
 
Yes and No. 😀

Bisanthium - officially Maxiamorea - is Byzatium's fantasy equivalent.
So you could play a centurion, or an auxiliary, and so on.
Their Morean version, of course. 😀

I'll be adding more background infos soon.
 
I was just wondering which thread I should start R.P'ing on? They seem to be taken up by about three characters.
 
Hmmm k I'll play a Centurion I guess. Are there Praetorians too in this 'world'?
And Gladiators? And 'Barbarians'?
 
-> DEV.

I was just waiting for you to show up. Cassandra copied your sheet over the characters' thread, so you are ready to go. 🙂

Since most characters are in Bisanthium, or its whereabouts, you could start there as well.
I'll be posting your starting action soon.


-> Darth Vegeta.

You can play any role that would conceivably fit in a "later empire" campaign.
Praetorians as such don't exist: reason is, Caius Marius never existed, and nobody revolutioned army structure.
Thanks to Aygosian technology and "sophia", Morean army started out with fairly advanced tactics and equipment.

BUT, praetorians being - also - imperial bodyguards, you could begin as the tharagyan equivalent: a protector in a nobleman's following.
Keep in mind this is *later* empire, and game is set in the eastern half, so western stereotypes don't exist or apply.

Imperial throne is vacant in East Morea.
See here why -> http://www.tickletheater.com/showthread.php?t=14031

The last legittimate emperor, a baby, got killed. Suspicions fell upon House Galthari. The three factions leaders - Rothas, Karvos and Lorwys - have been fighting ever since.

You could begin as an imperial officer, in Bisanthium.
You'd be a Magister Vigilum, a guardsmen's sergeant or a captain.

You could begin as a military officer, in Bisanthium [or optionally, in Kaphraktos].
You'd be a Magister Militum, or a lower Ranking Magister Kentium - effectively a Centurion.

Or, you could begin as a private bodyguard; differently from the rest of the Empire, Tharagya still has a feudal like structure. Kataphractoi knights still serve gentry and countryside households.


Gladiators do exist, but Ludi are progressively losing fans: horseracing is the current craze, especially in West Morea.
Gladiator schools are currently operative in Asperum - the chief Tharagyan slavemarket - and Kaphraktos.
The first is private-run, while the second is an imperial facility, and gladiator Ludi actually help testing recruits and sorting them into different Legions.

Judicial fight is almost unheard of; only Kathes resort to ordaly as a mean of dispensing justice.
Fighting in imperial arenas is either a sentence to death, or a very elaborate sport, with strict rules.


Finally, a barbarian is just anybody who lives outside the Empire.
Althwyran elves are, under their own fashion, barbarians. So are goblinoids from the steppes.
Kathes - dwarves - do work for the empire as mercenaries, that is, auxiliary troops.
They work as a kind of police [some say, an occupation force] to keep Dark Elves in check.

A barbarian might end up a slave very soon. A particularly capable slave might win his/her/its freedom back. Ludi are a risky, yet rewarding way. Especially gifted Ludi fighters could earn a fortune, and even end up as high ranking officers.

It should be noted that Morean Empire is strikingly NON-xenophobic.
Races are rarely recognized as such. Attire and accent, and of course apparent wealth are much more.
A rich Orcish Khan would be treated as a honoured guest, while a slave, of any race, would still be treaterd as property [albeit prized one].

It should also be said that slavery is usually a temporary condition: capable slaves can and will buy off their "bargeld", a kathic word for "ransom".
While liberti can't usually become masters or magistrates themselves, their children are pleno iure imperial citizens.

I hope I replied to your questions exhaustively. 🙂
 
(nods) I'm impressed you know your Ancient History.
I'm VERY Impressed.
I assume that in this version fo history the entire Hellenistic world etc was enslaved too?
 
Maximus Valerius

Name: Maximus Valerius
Age: 24
Gender: male
Race: Human
Description:
Short black hair, slightly paleskin but varies depending time spent out in the open. Very dark Brown eyes. Broadshouldered. 1m80.
Wears an officer's uniform. 'Centurion'. So decorated solid breatplate. Tunic that is black and with red line at edges. Leather cover. Shinprotectors, wristprotectors. Late Roman style Helmet with a red plume. Gladius and ornamental dagger attached to the typical double belt. Has an officer's cane.
At times a black cloak, especially during winter. And gloves.

Bio:

Descending from a noble aristocratic family of Romans, young Maximus has followed the typical career of all men of his family.
He began a military career to gain prestige but also moral fiber, insight and experience. Thanks to the influence of his family and his citizenship combined he easily became a Centurion in the Roman Legion. Having campaigned in several regions including against the Parth's, Rebel Slaves, Pirates and the 'Barbarians' of the North he has obtained considerable experience.
He strives to rise into the ranks of the officers and wishes to one day lead more than the first century of the 16th Legion. But to be it's Tribune, Legate and more. Being an honourable yet ambitious young man, showing great promise both politically and militarily, his family hopes he will one day reach great heights and become a Propraetor or Proconsul.
However Maximus Valerius's personal preferances are not off the same type. He merely wishes to become a Legate with a military Imperii as it is clear his specialties lie in that field.
The political machinations, the corruption and the dishonour of the highest regions of the Empire disgust him.


Misc. Info:

Maximus is a skilled swordsman.
He has great tactical and strategical insight.
He is very insightful in politics but is a bit lacking in diplomacy and tact.
He is rational, honourable but also ruthless and stubborn.
He and his family are very conservative and uphold the ideals of old.
He has one sibling, a younger brother who is more into governing the financial interest and assets of his family.
Maximus understands the value of this work but still thinks money as a main goal to be somewhat 'impure'.
He is most lenient and friendly with slaves. Unlike many noblemen he doesn't like to torture or mistreat prisoners or people unless his meaner edge appears or he is provoked/forced.
He sees the Imperial civilization as superior to that of others.
For the rest he can be at times both 'Knightly' and bloodthirsty.
On a sidenote Maximus wishes to modernize the Legions to increase their efficiency after noting several weaknesses in their current 'style'.
 
-> Darth Vegeta.

Let me "adapt" Valerios to Morea, and you are ready to go. 🙂

About Hellenistic reigns:
Alexander never existed [not as we know him, I mean... 😉 ].
Aygos absorbed the Morean equivalent of Macedonia, and its settlers - indirectly - founded Morea.
Morea slowly conquered back Aygosian colonies; sometimes by force of arms. Often by offering to become a province, peacefully.

Aygosian elves readily accepted: they got to preserve their cult, and the share of taxes due to Morea wasn't too high either.
Athwyran elves refused. They were crushed. Their groves desecrated. Their folks enslaved. Their land given to Kathes and Aygosians.

As a distraught Althwyran chieftain, Karawyn, upon seeing the devastation brought in by the Moreans, commented: "They make a desert, and they call it peace".


I'll post an Aygomen map soon. 🙂
 
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Confusing.
Hehhe btw... my exam of Greek and Roman history for uni is scheduled 27th January. I'm getting exercise (;
Btw where do I play? And where should I start?
As for tickling how does that come into play?

Any chance of having some disciplined Antiquity style large scale battles?
 
If you have a final about Classical history, you'd better avoid Aygomenia for a while... 😀
Or you'll end up telling how Caesar actually lost against Elves, and Pompeus ran to the rescue... 😀

Aygomenia is about changing staples: it is a "what if" scenario, with fantasy and fetish overtones.

Where can you start? Since the area I've fleshed out so far is Tharagya, you could start there. It is roughly the equivalent of Thracia.

A war is going on, there, so you could fit in as an officer sent in by Geramorea to assess the situation.

As told in the Prologue, the senate tried to cut fundings to Galthari factions, hoping they'd give in.
The plan backfired: they started hiring out for themselves, and imperial facilities are actually suffering.
So far, the geramorean blunder had no worse effect: borders are still safe.
You are there to assess how long they'll hold.

Large-scale battles are possible, but unlikely: we are talking about civil war, here. So it is more like small-scale skirmish actions.
It is a private war, and forces have dwindled considerably.
Small bands of warriors roam the land, preying on imperial traders, and travellers.

As you'll soon find out, people don't know exactly what is going on.
Depending on whom you talk to, Galthari War is just a small feud between bandit kings, and Geramorea is waiting for them to tire out, before crushing them, OR, Galthari War is a bloody conflict tearing East Morea apart, and Geramorea has been unable to put a stop to it effectively.

Given the particular structure and status of Morea Empire, both could be possible. 😀
And people could lie too...

Finally... tickling. It is a fairly common means of punishment.
It can come into play whenever you wish: this is an e-rpg, so there are no set boundaries to what players - and narrators - can do.
The world grows as we play on.
The great thing is: you don't have to buy the expansion.
You just tell you'd like to travel to a given place, and I'll tell you how much it takes.

The only real rule is consistency: you can't pop from a place to another. No teleportation in Morea... 😀
Travelling takes time. So, if you want to go from A to B, you have to wait, in game time.
That's why we divided game into Days and Locations. 🙂

Stay tuned: I'll modify your char a bit. I am only changing the names, and filling in the details. For example, Parthia as such doesn't exist. It is part of a large kingdom called Varythia.
[I had to simplify a bit... it is already confusing enough without putting every single kingdom of old... 😀 ]
 
😛 Well Parthia isn't 'just' a kingdom. It's the last big faction opposing Rome during the Golden Centuries when they had quite a sequence of 'good' Emperors.
Though in the end Caesar and August remain my favourites. Caesar was the perfect mix of Military leadership and political talent. Pompeius had the same military skill but he was bested when it came to politics.
And off course August/Octavian... he's the greatest man of State that ever lived but not that good a warlord.

Plus I have a soft spot for Scipio (;
 
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