• If you would like to get your account Verified, read this thread
  • Check out Tickling.com - the most innovative tickling site of the year.
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

Tormented Soles - The Original Thread.

I know not litterally but the stats and all could loosely be taken or something. Besides how will you calculate without dice?
 
With tokens.
Characters would get a daily allotment of "luck points".

In a typical fight, armies would dwindle at a constant rate.
For example, after a given amount of time - for example a full hour - a unit of drilled soldiers, would suffer 50% casualties against a comparable foe.
They'd lose 65% against a better unit, and 35 against fresh recruits.

With tokens you could swing luck in your favour.
You might invest one point and raise your chances of survival to 55%, thus suffering only 45% casualties.

Instead of using dice, I'd assume you always rolled 10 on a d20 - 50%.
You'd always take 10, in DnD terms.
Instead of rolling for the outcome, you spend tokens, and elect to roll 11, 12, and so on.

Of course I'd be resorting to this system rarely: I'd decide the outcome on the spot, confronting tactics and situation advantages.

For example, charging downhill would grant you +5%. Setting to receive a charge would likewise grant you +5%. Raising shields to an arrow shower, would grant +5% and so on.

On the other hand, if you were surprise-attacked on the march, you could suffer -20%. If you were trampled by cavalry without spears you'd suffer -10% and so on.

You wouldn't know the modifiers: I might say "the rebels are scattering, you must declare your next move".
If you chose to lower shields, you'd lose a bonus against arrows, but you could order your men to charge for a +25% against fleeing foes.

I could also spend tokens; if for example you realised the rebels flanked you, and noticed an assault to your exposed back, you could order your men to repel the attack, and use your tokens to lessen the penalty from -20% to, say, -10%.

You might have a rough idea of the odds, in a given situation, but you can't be sure until action is resolved.
I'd then declare the odds, and I'd compare results.
Your unit would suffer casualties depending on relative odds.

For example, in a 50% vs %50% situation you'd suffer 50% casualties; about 25% of them would be dead and disabled soldiers.

Of course, if you had a 65% success rate vs 35%, you'd suffer only 35% casualties, while your foe would have 65% casualties.

If you spent a 30% worth of luck points, you'd have a 95% success rate. You can't go over that.
You'd suffer only 5% casualties, and only a couple of men would die from the wounds, while your foes would either be annihilated or completely routed from the field.

I am aware it can be a daunting task, keeping track of the odds and such, but this way you could really *plan* your attacks - as opposed to simply make the outcome up.
 
Or we just keep fighting to a strict and total minimum lol 🙂
Off course what with Civilians or chars without military training?
 
Yeah, sure. Why don't we close this rpg down altogether? 😛 😉

Civilians would count as raw recruits, on the field.
A bar brawl would be resolved differently, depending on the involved chars' background.
Strong, fit, violent characters would have a 60-65% chance of surviving unscathed.
Weak, shapeless or timid chars might have as little as 35-40%.

It's just a rule of the thumb, but I can finally oversee a tickling game with little to NO ticklees and a surplus of warriors. 😉
 
Last edited:
lolol. Point taken. Too bad though. Let me know when you reopen the rpg k?
 
Technically speaking it isn't closed yet.
But I can't see how we can carry the tickling part on - right now.
 
Last edited:
Indeed. I don't mind historical rp 🙂 You already know that i'm fond of Roman History AND fantasy rping. But I joined this one for the tickling content in the first place.
But apparently this seems an rpg that rarely attracts female rpers.
The majority of the board are male after all plus it might scare off women. Though i'm just making an assumption here.
 
Darth Vegeta said:
Indeed. I don't mind historical rp 🙂 You already know that i'm fond of Roman History AND fantasy rping. But I joined this one for the tickling content in the first place.
But apparently this seems an rpg that rarely attracts female rpers.
The majority of the board are male after all plus it might scare off women. Though i'm just making an assumption here.

The game did start as a tickling rpg.
But when a lot of warrior types joined, I realised we had to call it a fantasy rpg with tickling overtones.

By the look of it, we might as well just call it a fantasy rpg, and forget about tickling for a while.

...

I am tempted to start from scratch - and let no outside party interfere with my job as a game oversee.
 
Well, they have common convos over the "general discussion" forum.
We could *also* have "vanilla" role playing over here.

You see, a text rpg can't really work as multiplayer rpgs, a la Ultima Online, do.

The original idea of the game was more like "cybertickling in character".
But how can you cybertickle anybody, without willing partners?

This game was all about cybertickling - sadly we mislabelled it, since players expected a plot, and quests.

That's why people joined with warriors and mages: they expected to use those powers, someday, somehow.

We didn't anticipate them to do so; Cassandra thought those powers were just for colour: but players wanted to fight actual foes, in a real game!

Plus, they thought the world to be a commercial creation I could draw upon as required: they wanted to travel around and see it all, but I had to write it up as they explored!

That's why, if I could start all over, I'd set a narrower scope and screen players and characters prior to actual game, and divide them into parties.

Tickling could easily fit in, as a bonus, but game would still be a text-based rpg.
Right now, it is just cybertickling without ticklees, and a lot of bored male players.
 
Well actually I made a soldier but I mainly expected it to be a tickling rpg lol. I just made that char as it seemed to fit the setting plus i never rped a legionary.
 
Nah, you made it *after* I took the game up.
It had already taken a certain shape, when I tried to shoehorn the cybertickling into something different.

That's why I am proposing to turn it into a vanilla rpg with stats.
Besides, I am not going to cybertickle any of you, guys, so it's either that, or curtains - for a while.

With stats and a rule system we lose some of the freeform's flexibility: you have to do some maths and ponder over numbers a bit.

BUT

You can just describe you intentions, without *having* to write thousands of lines: just say "Maximos Valerios rallies the troops and leads them towards the closest easily defendable position", and I calc the outcome.

You won't have to put up with my prose, only to discover you lost a couple of men, and that bridge is too far anyway.

You can also have an aim, take quests up, since you can now succeed, or fail.
It's no longer "mmm, just how much text is enough to win this combat?"

You can be terse or verbose: stats will work for us either case.

The real problem now is assessing modifiers. The first few combats will help us test rules out.

I can't really rip commercial rule systems up, so I have to create on the go.
I think it is a viable option to... total oblivion. 😉
 
Woohoo, I'm back! 😀 So sorry for the long absence and loss of interest, Kalamos. I see that you kept this up and running long after I left and now you wanna know how to keep it running. I've been very busy with work, and the shocking realization that I may be a bisexual (long story), but I've got nothing to do right now so I'll see if I can participate in this again. :happy: That is, if the other roleplayers are still around.

To be honest, I still think combat is too difficult and complicated to play out. My original idea was for this to be purely a tickling RPG, with combat being merely a part of the background. Of course, I see that the majority of the roleplayers are guys and Rilina isn't posting anymore, therefore we need a different approach.

I have a suggestion but it involves me being the sole ticklee (no pun intended), as there are no other female ticklees around and I assume that male lers are not into tickling guys. We need a reason for all the characters to be gathered in the same location as my character; in the RPG's current state, I don't think simulating traveling time will be a good idea. The idea is that I will be sort of passed around between ticklers (whether in a friendly or hostile manner, I leave that to the players), so that every ler gets a chance to take part in the tickling.

There should be a reason, storyline-wise, for me to be the center of attention. Kalamos, if you recall the last bit of roleplaying I did before disappearing, you wrote that Power of the Ancients thing if I remember correctly. Suppose that power does more than blast holes in walls. How about... my character's laughter is like a Siren's song, and everyone knows about it now that her hidden power had been discovered. It sounds egotistical but we don't have much of a choice. If everyone likes this idea, we can go ahead with it. What do you think?

Another thing, Kalamos... when you write the first post for a new thread, try not to mention anything about what the PCs there are doing. Leave it to them to decide how to introduce themselves.
 
I like the idea miss. Is a basis to work on. Perhaps you could play the 'main char'. Or something. The main heroine. The main villainess. And 2 less important chars? I tend to frequently multichar in my Star Wars and my fantasy rpg. Hmpf in the Dark Empire I even have 20 chars I rp Oo; ugh. though off course I'm not expecting that. But one char might be a bit hard to do. Unless of course we have really few members. How many do we have anyway? Active ones i mean? If we only have 4 or 5 active players, one main char as miss Cassandra suggests would be more than enough.

But what with the current 'world'. I really like the setting Kalamos build. Anachronistic Historysetting can be very rich and envolving. Will you keep it?

Off course you could focus on a certain setting. Like 'Guildwars' in an arena. With guilds competing for glory. And at the head of each Guild could be a matriarch/queen/... .

As for the idea of Cassandra perhaps the players would either be on a quest to capture her or some the opposite protect her?

As for battling. I rp a lot of actionbased rpgs like Star Wars but also others and there I rarely fight even when being a soldier. I put the focus on indepth char rping with here and there a little combat or a battle to keep things 'heroic'.
the fact chars would godmod is something needing supervizing but good players shouldn't really have problems getting hacked up.
God knows how many times my chars got shot, beaten, captured, etc in all the years i rped.
But the it's your call Kalamos. And perhaps Cassandra's if she's an rpg mod too.
 
-> Cassandra.

I see that you kept this up and running long after I left and now you wanna know how to keep it running.


Game went smoothly, with some tweaks along the way.

Effectively, we stopped when Rilina and Tanandra did.

Main problem, as I said, was the lack of female players; some users lost interest, and notified me they'd stay out for a while.




I've been very busy with work, and the shocking realization that I may be a bisexual (long story), but I've got nothing to do right now so I'll see if I can participate in this again. :happy: That is, if the other roleplayers are still around.


Most players/characters are "on hold"; I made out-of-continuum threads, so they could post as whim struck.

I think they are ready to begin any moment.




To be honest, I still think combat is too difficult and complicated to play out. My original idea was for this to be purely a tickling RPG.


A purely tickling rpg was a good idea. Catch is, good ideas don't always work out as intended.

Not only most of the players are guys, but they got warrior types, and chose fighting backgrounds and quests.

I am comfortable with that, but I need to implement some rules: as I explained in my prev posts, my rule system wouldn't require dice and tables, and it would mingle seamlessly with narration.

Of course, combat rules would not be forced on players, if they'd rather not.
They are meant to be an addition to the game, not a straitjacket.

Let's consider this: with hard rules, players would be able to pit their characters against each other. Something we could not allow them to do, in the past.
I'd state odds for each combat, and players would have to follow some simple guidelines.
But we would not have a stalemate anymore.




I have a suggestion but it involves me being the sole ticklee.


If you are going to stay long enough, it could work out nicely.
You character would become pivotal to the plot - as she was about to become, before you left.




We need a reason for all the characters to be gathered in the same location as my character; in the RPG's current state, I don't think simulating traveling time will be a good idea.
The idea is that I will be sort of passed around between ticklers (whether in a friendly or hostile manner, I leave that to the players), so that every ler gets a chance to take part in the tickling.


Most players are near or right in Bisanthium.

When needed, we can assume a couple of weeks - game time - have passed, and they gathered in Bisanthium - or anywhere in the gaming world.

Most characters might have a reason to go there; either on their own volition, or not.

Piloting a plot is the least concern.



There should be a reason, storyline-wise, for me to be the center of attention. Kalamos, if you recall the last bit of roleplaying I did before disappearing, you wrote that Power of the Ancients thing if I remember correctly.


Your character could draw other chars for two good reasons.
First, she is a runaway princess.
Second, she has got powers, whereas most populance doesn't even know about arcane magic.
That could work.

Problem is having a single ticklee interacting with several other chars.
They'd either have to take turns, or game would be a posting nightmare, with players struggling to post first, so one's post will take precedence over the others'.

I would suggest you ran several female characters. You'd still have your main char, but you'd run the female chars the ticklers meet, during their adventures.

It was my original idea, for a supporting cast, and it could work.



Another thing, Kalamos... when you write the first post for a new thread, try not to mention anything about what the PCs there are doing. Leave it to them to decide how to introduce themselves.


I posted fresh threads for some players. Most needed a rationale to be there.
Which ones are you referring to?


-> Darth Vegeta


Unless of course we have really few members. How many do we have anyway? Active ones i mean? If we only have 4 or 5 active players, one main char as miss Cassandra suggests would be more than enough.


We used to have a 20-some characters, but just 4-5 active players.
Probably more, when game resumes at full swing.




But what with the current 'world'. I really like the setting Kalamos build. Anachronistic Historysetting can be very rich and envolving. Will you keep it?


I see no reason for Cassandra to throw the setting away.

It can work any way we see fit.
We can stage combats, intrigue, tickling.
It is just a low-magic fantasy world, with no particular connotation.

We should only interview players about their expectations; plus, some characters might require more work than others to fit well in the background.




As for the idea of Cassandra perhaps the players would either be on a quest to capture her or some the opposite protect her?


We have two widely different approaches here.
We can have a vanilla rpg, with a cybertickling slant.
Or we can have a regular rpg, with a cybertickling veneer.

If we take the cybertickling approach, characters won't need a real reason to tickle Cassandra.
They just post along. Just like the webchat over TMF.

If we take the rpg way, even with simple to no rules, players have to take turns, and follow Day/Location rules.
But we could have a real plot, since users could actually shape the story, instead of just cybertickling somebody.

It is your call, guys.
I made the gaming world. I can make rules.
I cannot make your opinions. 🙂




As for battling. I rp a lot of actionbased rpgs like Star Wars but also others and there I rarely fight even when being a soldier. I put the focus on indepth char rping with here and there a little combat or a battle to keep things 'heroic'.


Combat can be as heroic or as realistic as we want it to be.

When two players are involved, though, without rules, PvP combat would stall.




the fact chars would godmod is something needing supervizing but good players shouldn't really have problems getting hacked up.


I'd rather avoid it altogether.
We tried it.
It wouldn't work.




But the it's your call Kalamos. And perhaps Cassandra's if she's an rpg mod too.


We are both staff and rpg mods.
We can create, edit and modify posts and threads.
 
Hmmm seeing your comment on the godmod thing. Can i assume there were some 'problems' I didn't notice? Well if you think there will be godmodders than indeed you'll need to do rules. Though I usually than avoid fighting players.
As for the tickling for tickling sake, i'd rather have a story with a lot of tickling. A motivation is needed

In any case I'm around. Just let me know when it starts.
And if you need any help or ideas let me know too. I'll gladly help.
 
I suppose it is necessary to introduce a combat system for the warrior-types. If they prefer D&D style fighting with other characters, they can and must adhere to the rules that you will lay out. If not, they can stay with the tickling part that I will try to hang around for. I trust that you are already in the planning stages for a combat system, because I cannot help you there.

I don't think me having multiple characters is a good idea though, mainly because I might not have the time. The players will just have to take turns. Surely not everyone is in a tickling mood 100% of the time.

I'm wondering, do we need to illustrate certain descriptive posts using pic attachments? Let's say my char is showing off her soles. To someone with a foot fetish, words alone might not be enough to hold his interest. Maybe we can find a pic from some tickling site and attach it to the post, kinda like "Pretend these are my char's feet." This also works for bondage, during those times when we're too busy or lazy to describe everything. I know that most tickling/bondage sites have distinctly modern photos whereas this RPG is medieval, but that doesn't matter as long as the main focus of the pic is visible. You can put up a pic of a model in a WWE T-shirt and jeans holding up his/her bare feet, and it's allowed because the tickler only needs to imagine those feet on the lee's body.

I posted fresh threads for some players. Most needed a rationale to be there.
Which ones are you referring to?


I know everyone needs a reason to be in that location, but don't write anything about what they are doing, thinking or feeling. Just describe the place like what you have been doing. You add in the reason for being there only if that character came with an NPC group (eg. an army, a party or members of a guild), but you should still leave out feelings and thoughts. In fact, I would suggest that you leave out all descriptions of the PCs. For example, my char is captured and locked up in a cell, which will continue in a new thread. You can describe the cell and any NPCs nearby, but don't tell me about my char's condition or position (as in whether she is tied up and in what way). I like to write that part myself.
 
Actually usually it's forbidden to state how your char would lie and all. Unless it is a forced one so to speak. One can never control the other person's pc. (The only times i've ever done it is with friends who don't mind if i aid them a bit so to speak).

As for pics. Nice idea but... those might dissapoint in a way. Leave less to imagination.
But if that's the way you want to do it. You're the mod. It has potential.

Though perhaps one should keep the threads limited to a few chars per to avoid chaos. I prefer to rp with only one or 2 others usually unless truly needed.
I also tend to focus upon a few chars in an rpg to develop a friendship/animosity/working relationship/... etc with them that is more realistic and calm.
But that's playstyle i suppose. Depends how you both plan to do things.
But what is needed most of all is a main plot. Something tying everything together. Rp and ticklingwise. Subplots are cool and should be encouraged but there should always be something connecting everything.
 
-> cassandra


I suppose it is necessary to introduce a combat system for the warrior-types. I trust that you are already in the planning stages for a combat system, because I cannot help you there.


I should point out the combat system would usually apply to mass combat, where many soldiers are involved.

I made the rules up mainly so Maximos Valerios could lead his legions to battle - and recreate the thrill of uncertainty about the outcome.




I don't think me having multiple characters is a good idea though, mainly because I might not have the time. The players will just have to take turns. Surely not everyone is in a tickling mood 100% of the time.


We can't know, yet. We'll have to adjust on the go.




I'm wondering, do we need to illustrate certain descriptive posts using pic attachments?


It could work. When I used to play "paper rpgs", I usually laid maps out for players, and sketched the characters they met.

It enhanced the gaming experience.

I could turn some modern photos into fantasy pics.
But drawing takes time, so I need some input on this.




I know everyone needs a reason to be in that location, but don't write anything about what they are doing, thinking or feeling. Just describe the place like what you have been doing.
You add in the reason for being there only if that character came with an NPC group (eg. an army, a party or members of a guild), but you should still leave out feelings and thoughts. In fact, I would suggest that you leave out all descriptions of the PCs.
...
I like to write that part myself.


Neg.
Players needed a lead, an opening post so they knew their char's purpose in the game.

This is not a MMORPG: this is more like a paper rpg.
Descriptions are needed to set the initial mood.

Plus, they set the tone for narration, so players feel drawn into the game.

So far nobody complained about them. Some players congratulated on me.
But they are additional work, so if anyone would rather do without, I could post brief intros instead.

This doesn't apply to your own character: if you take narration up, describing locales and setting the tone is up to you, for the threads where you are active.



-> Darth Vegeta


Though perhaps one should keep the threads limited to a few chars per to avoid chaos. I prefer to rp with only one or 2 others usually unless truly needed.
...
Subplots are cool and should be encouraged but there should always be something connecting everything.


It depends on the players involved in the game.
I'd suggest starting simple and building up as game goes on.

Players come from different gaming experiences.
Console games are different from paper rpgs or computer MMORPGs.

People need some time before they can play in the same thread, to the same pace and style.

Users complained in the past for this reason: personalities would clash when more active players set the tone for everybody, steering the game the way they liked.

There are the two of us moderators.
So players get only two paces, styles and tones for game.

Cassandra oversees the cybertickling aspect. I oversee combat and the political twists.

No change is needed.
The setting - Aygomen and the Galthari War - is already laid out, and it will unite players under the same style and plot.
 
I could turn some modern photos into fantasy pics.
But drawing takes time, so I need some input on this.


You don't have to alter the pics or draw new ones, though you can if you prefer that. I'm saying we do with the people at The Gallery are doing, and imagine that the pictures are in a medieval setting instead of modern. Remember that tickling is a sexual experience, and it can be enhanced with pics of real people whom we can assume to be the chars.

Of course, we don't have to stick to the characters' appearances when searching for these pics. If my character is a brunette, I can still use a pic of a barefooted blonde because most of the time, her face and hair are not what lers focus on.

So far nobody complained about them. Some players congratulated on me.
But they are additional work, so if anyone would rather do without, I could post brief intros instead.

This doesn't apply to your own character: if you take narration up, describing locales and setting the tone is up to you, for the threads where you are active.


If other people don't mind, then go ahead. I prefer describing my own character though, but you do a really good job with describing locations so you are still in charge of creating new threads and writing the first posts.
 

You don't have to alter the pics or draw new ones, though you can if you prefer that.


I can draw.
I can draw a fantasy pic after a real photo, or make one from scratch.

Feel free to check the character sketches I posted in the background section.
 
Yes I've seen your sketches. They're very good, like the illustrations in a fantasy gamebook. If you prefer to draw instead of using real photos, by all means go ahead. But I'm sticking to real photos because they are better for visualizing, though I don't know how other players will think.

Now, when we continue this RPG, I suggest that Kalamos creates a new thread for a new day (in-game time), preferably in the same location where my character was last seen if not a neighboring city. Forget about anything that is supposed to be happening in the current threads; almost everyone has walked out so there is no reason to continue those events. Once the new thread is up, we work on the reasons for the other characters to be there.
 
Last edited:
Yeah. And a lot of them have a slight historical edge. Why am I not surprised 🙂
Nice idea. But it'll take much effort Kalamos. So think it over carefully.
 
While we wait for Kalamos to reply, let's see how many players or interested readers are reading this thread besides Darth Vegeta. Anyone who joined this RPG and still reads these threads, post something here. Feel free to comment on the ideas we have posted, such as me being the ticklee and the photo illustrations.
 
What's New

1/22/2025
Visit Clips4Sale for the largest tickling clip location on the web!
Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Back
Top