-> Cassandra.
I see that you kept this up and running long after I left and now you wanna know how to keep it running.
Game went smoothly, with some tweaks along the way.
Effectively, we stopped when Rilina and Tanandra did.
Main problem, as I said, was the lack of female players; some users lost interest, and notified me they'd stay out for a while.
I've been very busy with work, and the shocking realization that I may be a bisexual (long story), but I've got nothing to do right now so I'll see if I can participate in this again. :happy: That is, if the other roleplayers are still around.
Most players/characters are "on hold"; I made out-of-continuum threads, so they could post as whim struck.
I think they are ready to begin any moment.
To be honest, I still think combat is too difficult and complicated to play out. My original idea was for this to be purely a tickling RPG.
A purely tickling rpg was a good idea. Catch is, good ideas don't always work out as intended.
Not only most of the players are guys, but they got warrior types, and chose fighting backgrounds and quests.
I am comfortable with that, but I need to implement some rules: as I explained in my prev posts, my rule system wouldn't require dice and tables, and it would mingle seamlessly with narration.
Of course, combat rules would not be forced on players, if they'd rather not.
They are meant to be an addition to the game, not a straitjacket.
Let's consider this: with hard rules, players would be able to pit their characters against each other. Something we could not allow them to do, in the past.
I'd state odds for each combat, and players would have to follow some simple guidelines.
But we would not have a stalemate anymore.
I have a suggestion but it involves me being the sole ticklee.
If you are going to stay long enough, it could work out nicely.
You character would become pivotal to the plot - as she was about to become, before you left.
We need a reason for all the characters to be gathered in the same location as my character; in the RPG's current state, I don't think simulating traveling time will be a good idea.
The idea is that I will be sort of passed around between ticklers (whether in a friendly or hostile manner, I leave that to the players), so that every ler gets a chance to take part in the tickling.
Most players are near or right in Bisanthium.
When needed, we can assume a couple of weeks - game time - have passed, and they gathered in Bisanthium - or anywhere in the gaming world.
Most characters might have a reason to go there; either on their own volition, or not.
Piloting a plot is the least concern.
There should be a reason, storyline-wise, for me to be the center of attention. Kalamos, if you recall the last bit of roleplaying I did before disappearing, you wrote that Power of the Ancients thing if I remember correctly.
Your character could draw other chars for two good reasons.
First, she is a runaway princess.
Second, she has got powers, whereas most populance doesn't even know about arcane magic.
That could work.
Problem is having a single ticklee interacting with several other chars.
They'd either have to take turns, or game would be a posting nightmare, with players struggling to post first, so one's post will take precedence over the others'.
I would suggest you ran several female characters. You'd still have your main char, but you'd run the female chars the ticklers meet, during their adventures.
It was my original idea, for a supporting cast, and it could work.
Another thing, Kalamos... when you write the first post for a new thread, try not to mention anything about what the PCs there are doing. Leave it to them to decide how to introduce themselves.
I posted fresh threads for some players. Most needed a rationale to be there.
Which ones are you referring to?
-> Darth Vegeta
Unless of course we have really few members. How many do we have anyway? Active ones i mean? If we only have 4 or 5 active players, one main char as miss Cassandra suggests would be more than enough.
We used to have a 20-some characters, but just 4-5 active players.
Probably more, when game resumes at full swing.
But what with the current 'world'. I really like the setting Kalamos build. Anachronistic Historysetting can be very rich and envolving. Will you keep it?
I see no reason for Cassandra to throw the setting away.
It can work any way we see fit.
We can stage combats, intrigue, tickling.
It is just a low-magic fantasy world, with no particular connotation.
We should only interview players about their expectations; plus, some characters might require more work than others to fit well in the background.
As for the idea of Cassandra perhaps the players would either be on a quest to capture her or some the opposite protect her?
We have two widely different approaches here.
We can have a vanilla rpg, with a cybertickling slant.
Or we can have a regular rpg, with a cybertickling veneer.
If we take the cybertickling approach, characters won't need a real reason to tickle Cassandra.
They just post along. Just like the webchat over TMF.
If we take the rpg way, even with simple to no rules, players have to take turns, and follow Day/Location rules.
But we could have a real plot, since users could actually shape the story, instead of just cybertickling somebody.
It is your call, guys.
I made the gaming world. I can make rules.
I cannot make your opinions. 🙂
As for battling. I rp a lot of actionbased rpgs like Star Wars but also others and there I rarely fight even when being a soldier. I put the focus on indepth char rping with here and there a little combat or a battle to keep things 'heroic'.
Combat can be as heroic or as realistic as we want it to be.
When two players are involved, though, without rules, PvP combat would stall.
the fact chars would godmod is something needing supervizing but good players shouldn't really have problems getting hacked up.
I'd rather avoid it altogether.
We tried it.
It wouldn't work.
But the it's your call Kalamos. And perhaps Cassandra's if she's an rpg mod too.
We are both staff and rpg mods.
We can create, edit and modify posts and threads.