Hue said:Am I accepted as well cassandra? If not, please give me some suggestions to improve my latter characters prior to posting them and so I can change my "entered into the scene" characters for the better.
Kalamos said:...
The faction themselves might be less relevant if, for example, action took place in a "zona franca" city. A border fort, a merchant colony, a huge port.
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Free-form games usually revolve around mysteries, intrigue and exploration - that is, role-playing and personality developement.
Fighting encounters are possible, but IMHO they are less satisfying in a *fantasy* free-form. 🙂
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Regardless of the setting, it WILL lead to tickling somehow (kinda like how porno movies always lead to sex) but the tickling parts must stay within whatever setting had been laid out
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So, why most of the chars here are immortal uber fighters? 😉tukano_2 said:From a ultra personal point of view, fighting is very far from what I expect from this game.
I concur. Yet the "dark" side is so... compelling...tukano_2 said:Obviously the more the situations are believable and intriguing, the more fun 🙂, but I think everything should be left on the "light" side.
cassandra said:I was waiting for you to finish posting all your characters. Yes you are accepted.
ElFewja said:Hey, question; how far can we go with this? Well, not in the tickling sense, Im thinking more with sorcery. <_> Yea, I didnt see any limits on character designs, so are there any or etc.?
Ticklekiller said:Okay. I've read the intire thread. So, now that I'm up to speed on what's going on I'm almost ready to establish a character but, first I have a few questions/suggestions... Since it looks like there may indeed be some fighting, sorcery, special abilities and so on shouldn't we have HP, MP, STR, DEF/Endurance and such. Such player status could be determined by the DM or a mod rolling a set of dice to determine each players personal stats. Also the DM or a mod could decide the amount of EXP points NPCs (hoping this means non player characters as I'm assuming it does) are worth if defeated as well as deciding what standard equipment each NPC carries that could serve as spoils if defeated. As for PCs, our EXP values could also be determined by the DM's or mod's roll of dice or your EXP value could consist of your total status points cobined. For instance a character's status is
STR:12
DEF:10
SPD:04
I.Q.:08
HP: 24/27
MP:13/22
EXP Value: 83 points.
Also level ups stats could be determined by the DM or mod to determine the number of what attributes increase with each new level gained and so on. I'll start a character later tonight or tomorrow. First I want to know what everyone thinks of these ideas.
-TK