ElFewja said:
Yea, we're definately taking this way too far into D&D lol. When you started listing classes next to our names.. =p.
Not classes, just initial roles/occupations.
😀
I don't want to turn the game into a DnD hackfest.
But I used to play it - a while ago - and certain terms have stuck. Besides, I don't even like the DnD gaming philosophy.
🙂
It was just meant to describe the "distribution" of the various roles.
I believe the true definition of an RPG was a game where characters progress over time; problem being that far too many people associate RPG to D&D and all of that, hence this.
Technically speaking, "role playing" should be about "acting". Chars probably should evolve, as real people do - but progression should be different.
Again, DnD experience here: I just dislike the level system, and when I think of "char progression", DnD levels come to mind.
I agree with Kalamos (btw, youre a big D&D fan arent you? ^^) that stats should be left out, as it will push this game more towards fighting than we want.
Nay. I don't like D&D/DnD. I dislike parts of it, but it was the first RPG I've ever known, the first fantasy novels where AD&D based, likewise where the first RP-videogames I used to play on C64-Amiga.
So, while I don't like the rule-system, I am familiar with it - and with its stereotypes.
Besides, I am not even fond of role-playing: I actually like turn-based tactical games.
I liked the Pool of Radiance series and loved the Champions on Krynn series.
I liked Baldur's Gate I, but I found Icewind Dale 2 a bit shallow.
I really loved Planescape - Torment, but eventually lost interest when the char levelled up.
Fact is: I like these games when chars are low level enough, and battles are a fair tactical challenge. As they grow in power, magic and class skills tend to dominate, the DnD rules kick in... and well... I find everything gets boring.
🙂
I hoped for best with Temple of Elemental Evil... but as far as I know it is still crippled, and I'll just keep replaying the web demo.
😀
But I am decent at designing settings and giving free ideas. That's why I'm sticking around.
😀
Now my theory on this is that we should start it off, have casandra give the city layout, and general idea of whats going on, and leave it for a week and see what happens.
I have another idea I'd care to share. Designing a full city is a big task.
On the other hand, a small settlement isn't half as taxing.
So... since a big port usually has smaller satellite ports around... why don't we start in a tiny port? Maybe an island, or peninusula.
This way we can start playing our chars, cassandra can see what appeals to the players, and we don't have to restrict access to the full city just because the areas haven't been designed yet.
Being stranded in a port wasn't that strange: maybe we are low on supplies, maybe a mast broke, or rows got bent.
Since most of us/them are soldiers it would also make sense if we met at a local mustering point - a province port.
It would be perfect for most of the freelancing warriors - they are looking for a new employment.
It would work for the weapon specialists/epic chars - for example General Ammiratisque might be there to review the troops, and the others might have some hidden agenda.
And of course a lecherous bard and a thieving apothecary might fleeing from wrathful husbands or patients.
Finally, being the last place were palace guards would be looking for her, a princess might be seeking passage on a barge full of mercs. Risky but nobody will find her there.
Lets start." you know. No one will know what to do, leaving it probably to D&D vets like kalamos to start things off.
As I said I have no problem taking care of the smaller details.
😀
I don't want to impose, but if nobody feels like starting, I am eager to give some initial momentum to the game.
Besides, I'm not so keen on playing a full char: I could easily demote my char to an NPC and take up some of the mastering/organization responsibilities - it would be cassandra's game, and I'd be taking care only of the details [place names, background history, and so on].
I realize I am very vocal. But I don't want to give a D&D slant to the game.
😀
I'm just eager to play, and rather than have a nice char and no adventure, I'd prefer to ditch role-playing my char, and take up dm'ing.
But cassandra said she'd rather run the game alone.
So I don't know.
😉
My offer stands.
Reg's.