• If you would like to get your account Verified, read this thread
  • Check out Tickling.com - the most innovative tickling site of the year.
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Maybe im under thinking this but since were playing a game thats completly based on tickling ...why would we pass up a chance to tickle? ( karma or no karma) And honestly villians in the game like Lady Venus and the tower bosses got easy but only getting tickled silly once! I could understand getting negitive karma by tickling one of the villagers without mercy, but anything outside of town seems fair game to me 🙂
 
I don't know where Deus is taking this, but the Karma system doesn't seem to be a good v. evil on, but more of a tickle fiend v. nice person one. Sparing certain mamono gets you goodies, its just a trick to know which ones, and whether you want what they have. The golden hairbrush you get from one of the foxes is probably for starting Aello or Hathor's romance. If you're with Honey Bee, you don't need it, so tickle away (you do need to spare the other fox that gives you the flower, tho). Depends what you want.

Mammona apparently fights differently based on karma, and I'm not sure how it works, so that might matter. But I agree in principle with Rothgar, when presented with a non-malicious tickle opportunity, the game shouldn't punish us too much for going for it. You can also fight a character twice to see it both ways (kind of like the Adv. surrender ability).

It might be cool to get a tickle scene when you behave sometimes, rather than playing the fiend. If you spare the stuck cat, for example, it might let you tickle it longer than you would have otherwise, or maybe it tickles you in a similarly longer scene. Might be fun, and get us to think twice about behaving.
 
need a lil help

Ok first off, i;m not a video/computer game pseron but i decided 2 give this game a try. I started a lil while ago, i'm a archer/ranger and my charecter is at level 9. I've tried like 6 different times and i cant beat Lady Venus, any suggestions on what 2 do?
 
Be more specific, what exactly are you losing to? If it's the conversation, you have to use the correct set of answers to win.
 
i'm losing in the fight part, i can only get her life down like100 pts tops cause she gains it back when she attacks me.
 
well heres the thing about mamono giving you special items for not tickling them after a battle. after their beaten you pretty much tickle them until they pass out or you get bored with them. after their tickled silly, whats stopping you from say ...taking the foxgirl's golden brush? The mechanic reminds me of the ability to get addtional items from using a "stealing power" on a monster than you would normally get by just beating them. (which drove me nuts in the final fantasy series as much as i am a fan lol )

back to karma. i actually let the cat mamono go because i felt bad for her ( i know im losing my touch) but lets face it, if it wasnt for the fact that Lady Venus is worthy of a repeat performance she would been put in stocks in the center of town! im intrested to see where Deus goes with karma as well. although i doubt it would be all that difficult to trigger romances with certain mamono such as honey bee and hathar as they strike me as too horny to really care that i have 4 points of negitive karma LOL
 
@penguinsfan - Make sure you're using the Small Feather, since it seems like you have trouble dealing enough damage. Also make sure your armor is the best you can get. Venus is most vulnerable to fire, but her underarms and ribs are quite effective as well.

I have not responded in the longest time and you do not know how happy the discussion that has been taking place has made me lol

First, I want to address a practical application- I am working on making an advanced Outsider status screen, I just need to get all the hoopla together to do so. It will include ticklishness, karma, reputation, and anything else you might find useful.

However, I should mention that in regards to ticklishness, at this point everyone has a Neutral (C rate for those familiar with RPGXP/VX) in every area except the one the game points to being their weakness, in which case they have an Effective (B rate) in that stat. Now previously I had it way more versatile (and arbitrary admittedly) and the primary spot was a Super Effective (A) rate.

But...I ran into a problem with balance. The squishy classes (Mage/Thief) became even MORE squishy. Consider this: If you think it hurts when a Mage gets her feet tickled, remember that it's only set to the 2nd most effective rate (150% more effective IIRC) there is another state left (200% effective IIRC).

Now that that's squared away (If you want to help me put this status screen together then by all means PM me information you think would be helpful). I want to try to find a way to make it so that at character creation, you select your class (which arbitrarily sets your weak spot) and then are given the ability to raise or lower five ticklish spots (out of the seven remaining), to further help with customization. Of course, this would let people make the game easier by putting a Less Effective (D) rate on certain spots, but I've gotten over trying to make this insanely hard (and will settle for just quite challenging).

The gifts aren't necessary to start romance (it just makes it easier in cases like Aello and Kaliya), they just trigger a special cut scene for your d'awwing pleasure. Karma is based more on a "Selfish vs Selfless" standpoint, not so much Good vs Evil.

In the case of the side-quest/mini-boss Mamono, they're behaving on natural instinct. Letting them go is a sign of understanding. However, in the case of the 7 Mamono Queens (Beelzebebe, Mammona, Satania, Acedae, Luxuria (Sugar and Spice), Levia (pronounced Lee-vee-ah), and Luci) letting them go is negative karma. Why exactly? Well for one, your "karma" as it were, is being determined by an outside force. Letting natural Mamono go is seen as kindness, but letting these Mamono go is seen as avoidance of justice.

See, who you let go of the 7 Mamono Queens is going to effect Chapter 10. They are coming back, and they aren't going to repay your kindness. Whereas the natural Mamono you let go tend to repay you in some way for being kind to them, these Mamono are only going to seek vengeance (Lady Venus is an exception but she's a central character to the plot, so we won't discuss her here).

Mammona fights the same, no matter what gender or karma you have, the difference comes in her strongest attack, the Greed Core Wave. It reflects your soul and uses the temperance of your soul to tickle you. If you're Selfless, the wave can't harm you and in fact refreshes you. If you're Selfish, the wave reflects all of the suffering you've caused back on you.

Again, we're only on Chapter 3, there will be more involving Karma later. You won't be punished the entire game for being Selfish (though it will effect the ending). Your Karma also doesn't affect your romantic prospects. Mamono frankly don't care how you treat the rest of the world, they are selfish creatures who only care how you treat them. Mamono fall in love 1 time, and stay in love with that 1 person for the rest of their lives (they're immortal).

So if you advance a Mamono to "romantic" level, she's not going to ever turn her back on you. Honey Bee won't care who you are, she's already got a thing for you (she's the default love interest, remember?). Just a warning, once you become romantically involved (you'll get a message detailing such) with one of the four Mamono mates, you'll lock out any opportunity of advancement with the others.

Why can't you rob Mamono after choosing to tickle them further? Well...because that is impossible. Tickling a Mamono to her breaking point causes her corporeal form to shatter. Remember, Mamono are spirits who take on a corporeal form to interact with the islanders.

That said, a certain villager is using information you are gathering (wink wink) to develop a special containment chamber (wink wink) that will allow unlimited "play time" if you will, with the Mamono of your choice (wink wink).
 
Hey I cant wait to try this. But there is a problem, I am from asia and megaupload doesnt seem to work in my area. Is there anyother way I can download it?

Thx a million!
 
@our foreign friends: can you suggest an Asia friendly equivalent upload service? Do you guys get rapidshare or what?

@Deus- Woah, cool. I really like the idea of customizing your character's tickle spots in the beginning (worst spot notwithstanding). In general, I'd like more damage disparity between worst spot and normal spots, but I see where you're coming from on squishy classes. Could always bump up their defense a peg, but that might substantially tweak fundamentals. Could also give thieves and mages more 'raise points' to compensate. Ideally it seems best to have the 'red' spot for each character, but that may not be practical.

I potentially like the idea of configuring a 'risky' character that's deathly ticklish in 2 or 3 spots and completely immune everywhere else. Might make a more interesting battle.

Ok, on romances: there'll be a specific message like 'you an Aello are an item' (only better worded)? I'd appreciate that, I'm afraid to give HB a flower and interact with her for fear of closing out stuff, but if I can all the better.

For the 7 Mamono queens: if I have an super-evil character, would saving all 7 be ridiculous in terms of getting through that chapter, or would it be more like more stuff to do? I want to see all these permutations, but I'd like to know whether its better to save 1-2 queens per character, or have one save all seven. You probably don't have a detailed game plan, but wondering if you had a sense of it.

Bonus points: Unlimited playtime. Sugar and spice (ideally both genders experiencing both, going on nothing more than the name). Amazingly detailed and universe-consistent answers.
 
@our foreign friends: can you suggest an Asia friendly equivalent upload service? Do you guys get rapidshare or what?

@Deus- Woah, cool. I really like the idea of customizing your character's tickle spots in the beginning (worst spot notwithstanding). In general, I'd like more damage disparity between worst spot and normal spots, but I see where you're coming from on squishy classes. Could always bump up their defense a peg, but that might substantially tweak fundamentals. Could also give thieves and mages more 'raise points' to compensate. Ideally it seems best to have the 'red' spot for each character, but that may not be practical.

I potentially like the idea of configuring a 'risky' character that's deathly ticklish in 2 or 3 spots and completely immune everywhere else. Might make a more interesting battle.

Ok, on romances: there'll be a specific message like 'you an Aello are an item' (only better worded)? I'd appreciate that, I'm afraid to give HB a flower and interact with her for fear of closing out stuff, but if I can all the better.

For the 7 Mamono queens: if I have an super-evil character, would saving all 7 be ridiculous in terms of getting through that chapter, or would it be more like more stuff to do? I want to see all these permutations, but I'd like to know whether its better to save 1-2 queens per character, or have one save all seven. You probably don't have a detailed game plan, but wondering if you had a sense of it.

Bonus points: Unlimited playtime. Sugar and spice (ideally both genders experiencing both, going on nothing more than the name). Amazingly detailed and universe-consistent answers.

Well...if you want to go the most evil you possibly can get, you would want to save all of the Mamono Queens, then also make a certain decision in Chapter 8 which...effectively changes the entire course of the game. Now, if you refuse that and continue on to Chapter 10 with said super evil character, I actually think you'll have more fun with Chapter 10. More scenes, more fights, more difficulty, more character development.

To be honest, the canon response is for the Outsider to let the queens go, because the Outsider doesn't understand the implications of who exactly they are until it's too late. To get the easiest Chapter 10, you punish all of the queens, to get the true Chapter 10, you let them all go. Anything other than that is middle ground. Chapter 10 is going to be a coding nightmare JSYK.

Romantic partners will always warn you "Would you like to bind >Insert Mamono< to you?" and you can say yes or no. So don't worry, feel free to do whatever you want until that message comes up, it won't screw up anything until that point (Which isn't going to happen until Chapter 5 at the earliest and Chapter 9 at the latest).

I'll work on the character customization part and see how it turns out. I'll probably get back to working on this...tomorrow or Friday. This is finals week, so I'm a bit packed. I'll let you know when I start updating again.

And like I said before, once I finish Chapter 3, I'll upload the whole shebang on Rapidshare for those who can't get to Megaupload.
 
Alright, here's a useful post. I'm actually working on the game right now, and may end up with a new beta version up by tonight. I haven't done a lot, but what I've done should be helpful.

> Honey Bee has been updated. Now, depending on how far you advance her, she offers more advice for Tower quests. If she's at level 3, she'll actually tell you exactly how to pass every one of the challenges at the Shrine of Gargalesis. So...have fun with that..

> Given the lack of new Mamono in Chapter 3, I've redone the experience gain. You can now reach level 9 with very minimal grinding involved. I didn't factor in how much time you'd spend fighting in the Feather Bug Nest so that should balance out any experience that isn't just outright handed to you. I've also disabled (for those who haven't already activated it), the Lover of the Snow Maiden Quest until after you've defeated Mammona. That quest is so central to the plot that it becomes mandatory after completing Chapter 3 before you can advance to Chapter 4. There will be a string of cutscenes to trigger it, so it can't be missed now.

> I just need to write the 6 remaining Game Over scenes for the boss fight then I'll be ready to post an update.

> Added a script that redefines how elements are stacked. This makes the Mage's Tickle Storm (final ability) extremely powerful. The catch is that it takes 2 turns to be ready to use, and it takes 2 turns of charging to use. I may reduce that down to 1 turn of charging, but it deals over a thousand damage consistently.

> Tweaked the Slayer's skills, now the order of strength goes Expert Tickle Assault > Lethal Tickle > The Claw > Tickle

@True Story- To unlock the true story, all you have to do is the following:

- Spare the Giggle Goblin Leader

- Evolve her into a Giggle Goblin Elite

- Release all of the Mamono Queens encountered in the Tower

- Romance Honey Bee

- Refuse Levia's Offer

- Complete "Super Secret Side-Quest" < Necessary for unlocking Chapter 10

Do that and you'll get what I personally define as the "Canon" story. Your Karma doesn't affect it, but for what it's worth, I picture the Outsider being more Selfless than Selfish, so the Good Karma ending is more canon than the Bad Karma ending.

Update: Also I just have one final left, passed all the others 😀, and a few programs to turn in, then I'm done.

Haha wow I have to apologize for the Game Over scenes that will come from this boss...I have a feeling I'm going to exhaust my creative thinking (given that I'm forced to stick with this same Mamono 12 times) on the female endings and the male endings will be less than spectacular. I apologize for that. But for what it's worth I'm not exactly a */m connoisseur so they may be lacking either way.
 
Last edited:
Wow i really the sound of where this is all headed! Although I think i must have missed a post about the seven queens somewhere? heres a question for Deus. I'm playing the slayer class and learned the claw ability. it drains alot of my energy to use and its damage really seems weak compared to any of my tickling attacks that target a senstive area. case in point when i was fighting Hathar, my claw which drained 9 energy did 47 damage but a normal tickle to her belly did 90! am i using it against the wrong type of Mamono?
 
D'OH! Figures I'd been too soft. Well, looks like I've got Beelzebebe to look forward to again, but thankfully I save before each boss fight - so Mammona is gonna be the start of it all.

I love hearing about being an evil character opens up another "path". Adds even more replay value. 😀 I'll have to decide who I'm gonna make evil now on a new game. Can you only get the True Path if you've been 100% dark and released all the queens?

So with the customization, you'll never be able to rid yourself of your weakness (a good move in terms of balance and keeping the game challenging), but you'll be able to give yourself more natural resistance in other ticklish spots. Very nice! Always love "stats distribution", despite how it normally devolves into the perfect build scenario. Will this cause problems with our current games if you implement this system? I recall a large, earlier revision that caused all saves to become incompatible.

I'm also surprised to hear we haven't been bound by a Mamoto yet. I thought for sure me and HB were an item after that - I'm actually quite glad to hear the system is bigger and more involved than that. Of course, now I have to decide which 3 I'm really wanting... cuz... y'know... HB has my fav spot, Hathor was just... awesome... and then you drop that a Lamia will be available too, which I happen to love Medusa-esque monsters.

Can't wait for the update 😀 Looking forward to it!
 
Last edited:
Yea, I don't use the claw as a slayer, just target attacks and the lethal. In fact, the only lvl skills I use are the thief and ranger ones. The others don't seem worth it, either MP wise, or in being more beneficial than 'tickle X'. Unless they do insane damage, odds are they'd be most useful as status or attribute changers. Or a charge move: your next attack will do double damage.

None of that applies to the Goblin. At higher levels, she seems to have a ton of 'rage' that seems to regen, and using her abilities a lot is useful and entertaining. I assume the Tanuki will be like that too, or more so, being more ability focused (am I the only one who feels odd calling her 'Coon'? especially since you can make her your 'slave'? I know its obvious from the tail, and I hate being too-PC, but...)

I would think 100% evil would be too difficult to obtain the ending, but we'd aim for 'mostly evil.' I don't think there'd be a 'perfect build' either, as mamono randomly target spots, and the worst spot is already stuck. It seems more like: do you want to be equally vulnerable no matter where they tickle, or do you want to role the dice (please anywhere but ribs/belly/hips!) with really bad/doesn't tickle at all spots. That seems more of a player preference.

PS: Finals have priority! We can wait two weeks or more, so only work on this when you wouldn't be studying anyway!
 
I'm never doing class and gender specific game overs again by myself. This is ridiculous.

Update will be coming soon.

@Bashiku: I don't think there's any risk of bugs from these Game Overs...just possible a drainage of my creativity 😛 I can only think of so many ways for this same scenario to happen.

> I be done. Went back and tweaked a few things here and there. This story will very, VERY briefly touch on the Outsider's backstory.
 
Last edited:
I'm never doing class and gender specific game overs again by myself. This is ridiculous.

Update will be coming soon, in this post.

I can only imagine and sympathize with you about that, but that was unreasonable to expect from you even once, yet alone more than once. You have more than 30... or more monsters... and with each one you have game over scene... bosses punishment... so its really too many scenes for you from writing point... and seeing how many variable game has and will have... this could just make game more bug open.
 
Sounds like Tickling-Daggerfall xD Ludicrously large, but bugged as hell!
Naah, I think if you decide to do gender and class specific stuff, maybe you should just do that with boss fights or maybe you could make one and let another writer do the specific stuff.

I can just say it again and again: This game is brilliant and your continuing efford deserves some kudos! I feel like with a tv show where you just can't wait what happens next. And when I think about the finale of Gargalesis, there are still the bonus scenes and stuff. Awesome! Keep up the great work! I hope I'm still awake when the Beta is posted! 😀
 
Prepares for onslaught of bugs

Beta V4.351 - http://www.megaupload.com/?d=5LYXSVAJ

I knew there'd be something, let me check and see what I forgot to put back in the Trial of Loyalty.

Found the problems and fixed them. There was such a gap between the periods when I was working on this I completely forgot that I hadn't already fixed certain things.
 
Last edited:
Just curious... if we're at the end of where you made the ice maiden quest... how do we do anything? I don't think we can get out

Is it safer to say... not have started that quest at all? How far should we step back for the game to continue?
 
Last edited:
i'm stuck
i started at the cave entrance and now i'm in the chamber of loyalty.
i can only move 2 spaces and then i get stuck. the counter counts down to zero
and then resets over and over.
the vow is greyed out. and the only item that i can consume is coffee
(not that any of that matters?) plus i can't see my character.
should i backtrack to an earlier save?

btw the snow/ice maiden quest is shaping up to be my favriot.
the boulders, statues and icecave are simply works of art.
 
Beta V4.351 -

Try this, it should fix your errors. Next chapter, I'm going to keep a detailed log of my progress so I'll remember what I have and haven't done yet.

Everyone who reached the end of the ice rink should be able to just walk on top of the ladder and advance to the next part, no restart should be necessary.

Beta V4.352 - http://www.megaupload.com/?d=970ZK5M4

And this fixes a problem in that version where there was no way to leave the cave. Now you will be ported out of the cave after defeating the boss.

Again, I apologize for all the needling little mistakes, but I simply don't have time to beta test it myself right now. After 11 tomorrow, I'll have much more time on my hands.
 
Last edited:
Beta V4.351 -

Try this, it should fix your errors. Next chapter, I'm going to keep a detailed log of my progress so I'll remember what I have and haven't done yet.

Everyone who reached the end of the ice rink should be able to just walk on top of the ladder and advance to the next part, no restart should be necessary.

Beta V4.352 - http://www.megaupload.com/?d=970ZK5M4

And this fixes a problem in that version where there was no way to leave the cave. Now you will be ported out of the cave after defeating the boss.

Again, I apologize for all the needling little mistakes, but I simply don't have time to beta test it myself right now. After 11 tomorrow, I'll have much more time on my hands.

doesn't seem to let me climb the ladder D:
 
doesn't seem to let me climb the ladder D:

Is it the ladder in the ice rink or in the maze with the timer? There should be nothing wrong with the ladder in the ice rink. The maze ladder will not work until you complete the labyrinth by finding the flame at the end.
 
What's New

2/1/2025
Stop into the TMF Welcome Forum and take a moment to introduce yourself!
Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Back
Top