• If you would like to get your account Verified, read this thread
  • Check out Tickling.com - the most innovative tickling site of the year.
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Yes the Prologue ends when you exit the jail. I'm in class right now (I'm in class from 2-9 on Wednesdays) but I'm writing out details for Chapter 1 as I go. I've got a sketch of the forest map, a list of quests (there are 5 side-quests available in chapter 1, along with 3 game-spanning quests).

I think I'm going to plot out the scenes in my next class, then when I get back to my room I'll get right to work. If Honey Bee is balanced (the other two bosses are derived from her) then I'll be able to have chapter 1 done before Friday. Still deciding if I should add more quests, but I need to save some for the next 8 mandatory chapters and the unlockable chapter 10 😛
 
Yes the Prologue ends when you exit the jail. I'm in class right now (I'm in class from 2-9 on Wednesdays) but I'm writing out details for Chapter 1 as I go. I've got a sketch of the forest map, a list of quests (there are 5 side-quests available in chapter 1, along with 3 game-spanning quests).

I think I'm going to plot out the scenes in my next class, then when I get back to my room I'll get right to work. If Honey Bee is balanced (the other two bosses are derived from her) then I'll be able to have chapter 1 done before Friday. Still deciding if I should add more quests, but I need to save some for the next 8 mandatory chapters and the unlockable chapter 10 😛

what is so special about ch 10? hehehe
 
If you made the wrong choice in one part of the game, you won't even get to see chapter 10, the game will end after chapter 9, but will leave you knowing that you made a mistake.

If I'm feeling nice, I may make multiple situations that can activate the switch for Chapter 10, but I may stick with exactly one opportunity. You'll probably start to understand as the story progresses. It's kind of a "Last Story" to use Sonic Adventure lingo. Do the right things and you'll unlock the real ending.
 
do I already have a demo in my pc, do I believe that that of the day is 15 or 17, is the same one that you placed in the day 20 or is another version of the demo but up-to-date?
 
The Beta is looking good, but when I'm playing as a thief in the demo Honey Bee doesn't seem to accept that I am lvl 3 even though I am. Has the minimum lvl been raised or is it just some kind of error? I haven't tested with any other classes so far, so I don't know if it turns up with them too.
 
Oh yeah, about the beta: Good as it was I believe it could use some more indication of where you're actually supposed to go right after you enter the village.

The first thing I did once I got there was to speak with the running girl that says something like "You should ask the people in that large house with the sign" and my first reaction was "oh, she must mean that castle-thing with all the guards around it, it sure does look like a good place to start". Upon realising it was futile to get past the mute guard - which I after a few minutes of huddling affectionatly started calling Bob - I decided that it was probably best to look for other houses with signs.

Soon I realised that the pub the girl I had spoken to ran in front of actually had a sign I entered. After a small epileptic shock I started looking around in her too. Upon realising that everyone seemed to be hyptontised by the dancing bunny-girls, rendering them useless for my interests, I started looking for important looking characters, like the bartender and the dancers but none of them had anything useful to say at all. Yes, I know I was technically in the right place, but the impression the pub gave me was that no one knew anything, and whoever did didn't want to share the knowledge with me.

After a few failed attempts at trying to find something - anything - of importance at either of the locations I decided I could just as well search the whole village for anything that might advance the plot. I ended up speaking to every villager, harrassing them in their homes, and poking every pixel I could find on my quest to find the next plot hook. This led me to discover some things that I assume will become important later on, but when I found them at this time it led to confusion about where I was supposed to be.

As it were, it wasn't until I read in this thread something about "being taken to jail after the pub" that I realized that the pub probably was the right location and that I just had missed something. Upon furder inspection I realized that there, yes, there actually was a table with fairly important-looking characters in the pub which I had apparently either ignored or not seen the last five times I searched the building.

After that everything went smothly. However, just one more character giving some kind of indication of where you're supposed to go - or if you could just ask the girl more than one time - would help a lot.
 
The beta is really great. I'm going to disagree with the suggestion for more directions. Actually, I figured she was talking about the pub and intentionally avoided it, because I always explore where I'm not supposed to first. Leaving it up to the player to explore and see what they find isn't bad.
 
Sorry it was ambiguous but that IS part of the gameplay. Everyone in the village hates you (for reasons that will become clear as the story progresses) so until you start building up your reputation (gained by completing quests for the villagers which become open after the Prologue.

After you meet Honey Bee in Chapter 1, you'll have a little more direction, as she actually kind of enjoys your company. But as you complete more quests, more villagers will warm up to you and offer more insightful messages. So the quests won't always point you back to the village, but for future reference I'd recommend checking in on it after anything important happens (chapter completion, boss defeated, etc.)

If it's any consolation, as you progress the villagers will be more helpful (spoiler: you even encounter friendly Mamono who are more than willing to help you) so the beginning is probably the most ambiguous part. If you just pay attention and check all your available resources, it shouldn't be too hard to figure out what you're doing or where to go. If it is, (or it's something unintuitive like the controls) let me know and I'll see if there's anything I can add without detracting from the story/experience.

That said, I'll make the little girl's hint a bit more helpful ("I see all kinds of people go in there, it sounds like a lot of fun!")

Edit: I'm looking at SkyDrive now and it has a 50mb upload limit. This game is definitely going to surpass that so I won't be able to use that service :<
 
Last edited:
The beta is really great. I'm going to disagree with the suggestion for more directions. Actually, I figured she was talking about the pub and intentionally avoided it, because I always explore where I'm not supposed to first. Leaving it up to the player to explore and see what they find isn't bad.

The thing is, your freedom to explore completely different things wouldn't be diminished by just a little more indication as to where you're supposed to go. It wouldn't even be diminished by a lot of indications. When faced with a big red flashing arrow you can just go the other way.

If it's any consolation, as you progress the villagers will be more helpful

The thing is that in RPGs it's in the beginning of the game where these indications are the most important. If you look at the more open-ended kind of RPGs they always start out very linear. Actual exploration doesn't come up until at least after the first mission.

Once the player has been introduced to the plot he can do whatever he wants.

A simple journal update after you have talked to the girl that says something like "You spoke to a girl in the village. She seemed to indicate that someone inside the pub might be able to help you" would be of great help.

Anyway, I did manage to solve it eventually, and I do seem to have a talent for getting lost in 2D-games (for some reason it never seems to happen once I get that third dimension).

Keep up the good work, dude. This might just turn out to be one of the best things we have seen on the forum so far.
 
All the versions you have posted at the beginning are getting confusing now... and I don't know if I grabbed the wrong one or not since the game isn't working right.

I got the one furthest down (1.2), and I'm in the little demo place with the Honey Bee. Quest keeps telling me to reach level 3 when I already am, and I can't attack Honey Bee (I'm assuming cause it thinks I'm not level 3). I went up to level 4... still no change.

Playing as Female Adventurer.
 
Downloaded the Beta you have on the OP.

Text bleeds a little during the guard's dialogue after being tickled in the chair at the pub.

Gotta say, I was immediately reminded of games like Final Fantasy and Chrono Trigger when the game first started off. Excellent work friend, hope you take it places. Kudos.
 
The last update is always the one you want. The Demo I have up is broken, I forgot to turn on the variable that collects your level. Imma fix it and let you know. I'll tidy up the OP to make it less confusing.

I have the dialogue fixed on the beta. I'm going to do some more thorough testing on my end before I post Beta 2.0.

Sorry about the confusion, but I appreciate everyone catching the things I've missed. I'll admit I zone out when I'm testing...
 
If you got a big filesize for this game, try using Megaupload. They'll accept more than 50mb I think.
 
Updated OP with a new, final demo. I used Megaupload and man was it faster to upload. So hopefully it will be faster to download as well.

Check the OP for the changes. News on the Beta: chapter 1 is going great! I'll be done tomorrow for sure (just gotta get a mouse so I can map the forest...it's big: 19 maps!!).
 
Lvl 12 still can't fight Honey bee... still everything else seems balanced, there is no lack of money, no other bugs noticeable.
 
I found the problem. It wasn't a scripting error on my end (it was driving me crazy trying to see how something went wrong), it was actually a bug in the Game_Interpreter script, so I had to get a fix for that. It works like a charm now (which is good because a lot of events run off your level in the main game).

Edit: Finally, a fully working demo in the OP. I apologize for all of these issues, but I'm glad they got covered before they came up in the actual game. An important thing I need to know, how much damage do you do, on average against Honey Bee? How long does it take to win as an Adventurer? A thief? An assassin?

Thanks for putting up with all of this, I promise to make the real game extra awesome for all your patience.
 
Last edited:
Huntress lvl 3, Slayer lvl 3, Mage lvl 6 all defeated Honey Bee without problem. Around 50-60 dmg per turn. A bug about huntress... she gets TKL magic when she fights Honey instead of Observe.

Other than that no further information that would be valuable.
 
Huntress lvl 3, Slayer lvl 3, Mage lvl 6 all defeated Honey Bee without problem. Around 50-60 dmg per turn. A bug about huntress... she gets TKL magic when she fights Honey instead of Observe.

Other than that no further information that would be valuable.

Can a Mage win at level 3? Honey Bee maxes at level 5, so after that the player starts to overwhelm her.

I'm looking into the Archer glitch but I can't for the life of me see what the problem might have been...

Oh...now I see the problem. Everyone is a Mage when they fight Honey Bee in the demo <_< the only way to test her myself is to have an event that changes the PC's class when the fight starts. So...kill me there's another bug. Out of curiosity how much damage is Honey Bee doing to the different classes?

Edit: There...finally fixed dammit. T_T
 
Last edited:
Can a Mage win at level 3? Honey Bee maxes at level 5, so after that the player starts to overwhelm her.

I'm looking into the Archer glitch but I can't for the life of me see what the problem might have been...

Oh...now I see the problem. Everyone is a Mage when they fight Honey Bee in the demo <_< the only way to test her myself is to have an event that changes the PC's class when the fight starts. So...kill me there's another bug. Out of curiosity how much damage is Honey Bee doing to the different classes?

Edit: There...finally fixed dammit. T_T

Slayer was almost unaffected all the time, Hunter was down by 10-15 points down and mage was maybe damaged by 10. You can win with Mage even at level 3, but you should keep the potion just in case... max damage around 30-40 as final assessment at lvl 3. Good balance to make players think it is easy at the start and add little toughness later on.
 
I Have Completed The Demo And Beta.
Is There Something To Do After The Honey Bee?
 
The demo is really great now. It's a little easy, but that's not a problem or anything. It is just a demo. But for the game though, I'm kinda hoping that DeusExProcella takes suggestions with a grain of salt. I was thinking this after I noticed how many changes the demo has gone through. I don't want to sound mean to anyone here though. I know it's all good ideas and he values your input. I don't mean to make it sound like I would discourage them either, although that's probably not a problem since my voice carries no weight here. It's just that I want to play the game that he envisioned, I guess is one way of putting it.
 
I appreciate your concern Lurker, but all of the changes made to the Demo were entirely my idea, with the exception of giving the Adventurer a Surrender option.

I promise the game is going to be what I envisioned because the scope of is well beyond what I'm willing to bet any of you are envisioning. I hope that doesn't sound arrogant, but I have a feeling this game is being underestimated. It's an RPG first and foremost, the tickling elements are just icing on the cake.

Edit: I've updated the OP with a link to Beta V2.0 it goes up to the end of Chapter 1. Let me now if there are any errors.
 
Last edited:
What's New

2/14/2025
Happy Valentines Day!
Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Back
Top