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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

The game's incredibly well done. You sir, are a genius.
My only problem is Lady Venus, think I tried every order of dialogue options you get at one point of fighting her, and I die every time. lol
 
Oh, I thought that was just a gimmick of the Dryad. The second boss does that too. You lose, and then it acts like you won, then you get the game over story.
 
The game's incredibly well done. You sir, are a genius.
My only problem is Lady Venus, think I tried every order of dialogue options you get at one point of fighting her, and I die every time. lol

The order you take to continue is tugging on wrists then tugging on ankles.
 
The order you take to continue is tugging on wrists then tugging on ankles.

Thanks, I got free the second time I tried that. She K.O.ed me after the first try so I thought I needed to say something else. Guess I just had to make sure I got to that point with enough health left.
 
Oh, I thought that was just a gimmick of the Dryad. The second boss does that too. You lose, and then it acts like you won, then you get the game over story.

Yeah, and that gave horrible horrible false hope D:
 
does the game go very up to now, but do I have a question, are those fruits those that are in the pillars?, if it is this way, like they take? clear if it is that in the beta one can make, that which I suppose that if since it is one of the things that request

and where you can recharge energy, because at least in the demo there is a character where supposedly you sleep and you can recover, here already it uses all the tomato juice
 
You can sleep in the pub for coins.

It looks like the mage needs that feather for the bosses. Does the mage get the fire spell later in the game, or was it just not added yet? Also, do you want me to start listing all the text stuff? You know, the little things like it scrolls off the side, or some random typo?

Another thing, it looks like I can't get the codex quest before the bosses. Maybe I'm just missing a way to get reputation higher. I think all I can get for now is 10. Or maybe it's not possible in this beta yet.
 
You can sleep in the pub for coins.

It looks like the mage needs that feather for the bosses. Does the mage get the fire spell later in the game, or was it just not added yet? Also, do you want me to start listing all the text stuff? You know, the little things like it scrolls off the side, or some random typo?

Another thing, it looks like I can't get the codex quest before the bosses. Maybe I'm just missing a way to get reputation higher. I think all I can get for now is 10. Or maybe it's not possible in this beta yet.

Let me look through again...there shouldn't be this many issues. I swear I fixed most of them but it looks like more came up from my fixing than anything else. I'll go through and look at everything when I have time.

Ah I think I know the problems, I think the issues arise when you get a new version of the beta but don't start a new game. I've tweaked so much here and there that certain values have probably changed that won't change in your copies. @#%^ this, I won't post an updated link until I'm done, this was just a huge mistake on my part.

For the record, anyone who finds text errors, grammatical errors, etc. Please PM them to me, I am normally very good about grammar and spelling but the text boxes in the game are a bit disorienting to work with.
 
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I don't think it was a mistake. It'd probably be a big help if you had beta testing. I mean, you're posting the updates as "betas" so I figured what we were doing in here was the point. But if you want to stop updating, I could still still help test it privately or something if you need it.
 
I don't think it was a mistake. It'd probably be a big help if you had beta testing. I mean, you're posting the updates as "betas" so I figured what we were doing in here was the point. But if you want to stop updating, I could still still help test it privately or something if you need it.

Like I said before. Don't be scared off making another chapter beta. Do another one but instead of just testing it yourself. Get some private beta testers to help you with what's wrong. It makes things so much easier for you and the public. That way when everything's been ironed out, you can upload it to the public.
 
wtf

your game hates me i did 205 damage to Lady Venus and then she spammed that tickle cloud shit until my health went to 129 to 0
 
so what are the perks to unlocking bonus scenes other then the fun tickle situation? cause it was a fun surprise for me ^-^
 
Good Job so far. Im really enjoying it and looking forward to how the rest turns out =D

Im pretty sure i've gotten to the end of the Beta - when you're about to go into the tower? I was lost when it came to trying to find things such as the trade mamono. But eventually found it. So its all good. xD

I hope to see a large variety of enemies and tickling scenes in the future =3 And also would love to see how the bonus dungeon turns out, especially the Ticklee section ;D. Because I loved that in the Cackling Cave and wanted to see more of it.

Thank you so much for working on this, and best of luck with the rest.
 
I like it so far. A few things here. First of all, the two fruit sidequests. Now I went ahead and fought Venus before doing either of them at level 3. I was basically doing 1 damage if lucky. I went ahead and did the old coot sidequests and fought her again, same level, without so much trouble. The dialogue choices during the fight are interesting, though it might help to have some little hint if you have to do events in a certain order. But I digress.

Point of all that was if you aren't supposed to be able to beat her at level 3 (y'know, if you did the fairy sidequest first)? That kinda puts in the situation where you have a choice between sidequests which makes future quests easier or harder. Is that gonna be a common thing?

So far I've been through as a Knight, an Assassin, and now an Archer. Will the character type you choose effect anything as far as dialogue goes? A specific question about the Archer; How does Observe fit in the overall scheme of things? Is that the only way to get data on enemies?

I have noticed that some body parts get attacked more often than others. Is this specific to the enemies? As far as the dialogue, it is ok as far as I've seen. I do wonder if the 'ler' and 'lee' scenarios will be balanced in this? That is, in Klepto's work, it was rather biased towards lee scenarios (and more people seem to prefer it that way for some reason I cannot possibly comprehend 😛).

That's all I can think of right now.
 
Beta looks great so far. Don't beat yourself up too much for the glitches, this is pretty impressive stuff. I did find a typo: when tickling Venus after beating her, you "not" her ticklish breasts instead of "note" them.

Problems: Despite being able to finish the teddy bear sidequest the first time, I can't do it now (new version installed? (1/23 as of noon eastern)). I think because of this, I can't get enough renown to talk to the Silver guy and get the codex before the dryad (does this screw me out of something?) The sparkle is above the girl's head, but she just mentions that some mamono like to be tickled. If its possible to "miss out" on codex elements, maybe Silver should let you do it right away?

Suggestions: The encounter rate seems a bit low. While wandering around, I feel like I need to pace a lot just to get the encounters I want. Also, for those of us who tried to grind on the fairies for the extra fruit, the effort seemed ... fruitless. Maybe the 1/50 should be upped a bit? I got tons of tomato juice, but never fruit. I ended up tackling Venus with my bare hands (hehe).

Also, the log does feel like a tease, and a perfect opportunity for something to happen there. I don't know if the very first mamono you encounter is Venus or not (the one scared off by HB), but if not, maybe she can come back and terrorize you in the log (sort of like in CC with the slime switch. Options, but lose/lose).

Tip to players: Give the fruit to the old man before the fairy. It'll help you in the long run. I didn't have the feather until after Venus, making Venus very hard, but then HB quite easy. I'll have to try it the other way to see if the feather balances it more (either way, the lvl 3 adventurer dominates HB, although I found her weak spot right away). So HB seems a bit easy, if anything.

Finally, I'm impressed with the writing, good job keeping it adequately lengthy and entertaining! My only fear is that I'm going to make bad decisions through the game and miss some ending bonuses (but I guess that's what multiple playthroughs are for!)
 
Okay, so here's what I've noticed so far. The boss, Lady Venus scales a bit too well. I was doing equal damage to her, trading hit for hit at level 4, and at level 5 she started dominating me with more damage than I could do to her with a weakspot hit, when she was just tickling random areas. Am I doing something wrong? I have the feather and the upgraded armor. I'm using mage, and I still have no magic at level 5. I'm wondering if this is sort of the gimp class, since even thief can steal, so I hear.

Oh, and Lady Venus used about 8 tickle spore attacks in my last battle with her, 3 in a row twice. I'm thinking there's an issue with that, but maybe not. I also used over 20 tomato juices, and an apple juice as well as an energy drink because I just couldn't do enough damage to her with my current adrenaline bar to make her go down. I did get past the "oh noes trapped in vines" subfight though.
 
I concur. I made a trainer to up the EXP / win after I finished all the quests I could find. I recommend adding more quests than those available and scaling their EXP rewards. A quest EXP reward should be much greater than a battle w/ a mob. So far, getting a Fruit for the old guy gave me a ton more exp from just fighting than turning in the quest because the drop-rate was so low.
 
Thanks for all the suggestions, I'm a bit busy now (spending time with the wife) but when I get some free time tomorrow I'll go back through and check stuff out.

I will definitely adjust the exp rate since that seems to be a problem. Also, I recommend that if I post a new version...it would be beneficial to just start over from scratch, there were enough "big issues" that I had to make some core changes along the line. I won't update until it's a big enough reason to though.

The log was apparently unfinished in the version posted, but I know I've finished it. Mm...for the record, each chapter is technically meant to be completed in variables of three (Chapter 1 = level 3, Chapter 2 = level 6, etc.) but figuring people would grind the bosses go up to one level below the next "cap" which is why they're harder at level 5 than they are at level 3. At level 5 they're at the point of preparing for you to have the next possible armor.

I'll tweak Venus's powder more, though I have to ask if everyone with that issue has the latest version? I swore I turned the frequency down to 4 (with Specialized at 7 and Vine Assault at 3 I think). I'll look into it again.

Mage gets magic at the beginning of Chapter 2 (the very first scene, actually, is Honey Bee catching up to you and teaching you about your unique skill. Mage has Feather Fire unlocked at that point). I may change that...I'm not sure.

I appreciate the people who have PM'd me, and I'd like to request that if you have a more detailed "review" as it were, please PM it to me (even if it's copying and pasting your post here). That will make it easier for me to skim the feedback and react accordingly. I'll tweak the quests here and there...hm, if anyone could help me figure out a decent leveling curve that would be great. I don't want leveling to be super easy so that the game becomes cake, but I don't want it to be as hard as it currently is.

Sorry for the long post, but just PM me any more suggestions/feedback/etc. and I'll work out the issues. Thanks for your patience and understanding.

Oh and to anyone who is worried, every single Mamono in the game will have at least 5ish scenes where they are tickled. Possibly more, the Bonus Scenes are these scenes in question, except the Mamono being tickled by other Mamono/humans/villagers in a natural environment. I'll add that feature into the next update as well.
 
For testing purposes, is there any way to provider a "Beta package", extra weapons or something, to make things easier?

Personally, I find it quite annoying to have to grind for 40+ minutes for one quest when I'm just trying to find bugs to point out... and then it's especially aggravating when I finish, get to the boss, and she uses an attack that not only takes out over half of HP (despite being a soldier with armor), but is used multiple times IN A ROW.
 
For testing purposes, is there any way to provider a "Beta package", extra weapons or something, to make things easier?

Personally, I find it quite annoying to have to grind for 40+ minutes for one quest when I'm just trying to find bugs to point out... and then it's especially aggravating when I finish, get to the boss, and she uses an attack that not only takes out over half of HP (despite being a soldier with armor), but is used multiple times IN A ROW.

Welcome to the land of rpgs. That is what happens in most rpgs. final fantisy, golden sun, ect. grinding is the whole point to a rpg. I know it is just a beta test but it gives you something to do till the full game comes out.
 
Welcome to the land of rpgs. That is what happens in most rpgs. final fantisy, golden sun, ect. grinding is the whole point to a rpg. I know it is just a beta test but it gives you something to do till the full game comes out.

😵 I know that.. my game had grinding, I grinded in every RPG I played, but I don't mean that... what I mean is that the grinding is unnecessary at a testing stage.

Basically, every time a new version that comes out, I must start from the beginning to make sure the fixes have truly been fixed. That means grinding again. In the same place I already grinded. Several times before.

While this can help greatly with acheiving a balanced and fair increase in difficulty, the same could be achieved at the end of the game with a couple playthroughs... as opposed to a couple playthroughs of every version that comes out.
 
😵 I know that.. my game had grinding, I grinded in every RPG I played, but I don't mean that... what I mean is that the grinding is unnecessary at a testing stage.

Basically, every time a new version that comes out, I must start from the beginning to make sure the fixes have truly been fixed. That means grinding again. In the same place I already grinded. Several times before.

While this can help greatly with acheiving a balanced and fair increase in difficulty, the same could be achieved at the end of the game with a couple playthroughs... as opposed to a couple playthroughs of every version that comes out.

I'll do the same thing I did for the Demo, if you make your name DEMO it takes you to the demo map, I did this so I could test bosses more easily. I'll include a BETA mode where it starts you with the necessary equipment and shit to accomplish what I'd like you to test. When the full version is released, I'll remove both of these options.
 
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