Disagree completely. I can kinda see where you're coming from but the issue with a mute main character is that...well, they have no character, and in a game where story is a focus, you need a personality. Now when I say that I don't mean it HAS to be the main character's, but here's the thing: You only have 1 character. In a game where you have numerous party members, it's ok because though the main character lacks personality, the other party members can function as a mouth piece of sorts, and through and with them the main character can function. Without them though all you have is a blank slate that is incapable of developing or sharing many interactions.#1, this is by far my biggest problem with the game, it might be a bit of a preference but hear me out: the main character talks... i know it sounds pretty stupid but lemme explain, the main character talking is not only a cool idea but it helps paint a picture for the player... in games with a set main character. this game has custom characters, with different skills and so on. the problem is by giving them dialog you take away from the customization the ability to create your own character by giving whatever character a distinct personality. now again you may not necessarily think that all of the lines of text you gave the main character are distinct but, they are. when the character doesn't talk the player basically fills in the blanks for him. adding a connection to the character, a bond if you will, making the player more interested in what happens to them because the player, to an extent, can feel like he/she IS the character. for instance personally i like the idea of a character who likes tickling, however it is established VERY EARLIE that your character dose NOT like being tickled. a personal preference easily solved by a lack of speech, this isn't to say that the character cant still laugh or anything like that but i digress. in addition to this i also noticed a bit of a similarity in each dialog i could be wrong (because i have only used a mage) but it seems that all the dialog is exactly the same, no matter WHO you are. which is REALLY lame because then no matter who you chose your basically ending up with the same exact person. another problem that would be solved by a lack of speech from the main character. (answering yes or no questions doesn't count). again its a matter of preference and im sure there are MANY people out there who don't mind it. but it is the biggest problem i have with the RPG so far.
Eh, I suppose this is fairly valid but I see no need for it. Many RPGs work this way, and thus learning to save often is important. And since you can save whenever you want there's really no excuse other than forgetfulness.#2, im going to stop and reference pokemon here for a second, you see pokemon actually had the exact same saving system as this game did, you had to save... ALOT, if you turn off the game without saving you lose your progress back to your last save, very similar. there is, however, one BIG difference. in pokemon if you battled and lost? you merely "whited out" and was put back to the nearest poke'center. in this? your not so lucky, if you lose you lose, and you end up having to go back to your last save. now yes i do understand that some people like a difficult game but this makes it a difficult game for all the wrong reasons. if your forgetful or something to that effect you will end up trekking through the SAME BIT of story line over and over again until you remember to save EVERY TIME SOMETHING HAPPENS. again as long as your attentive, patient and know what you can handle, this shouldn't be a problem but there are those out there where it will be a problem where this is a bit of a concern with me. i duknow if you can do anything about it or not, its just a sleight discomfort with me
Well the enemies are taken from the monster encyclopedia list, and since those are all female, not much to say there. However do remember what you said near the end about "being focused on only a few audience", because...#3, this is a bit of a problem i have with other games I've seen and though i do understand it and don't personally have a problem with it its just something i would like to mention because i do hope in the future it will change. the lack of male tickling (i mean enemy) though yes your main character can be male and get tickled you cannot tickle a male enemy now i don't personally have a problem with there only being females but it can limit the audience and does seem a bit focused on only a few audience. again im not asking for you to change it i simply wish to state it for futre thought when creating a game.
No, it's not important. Remember what I said to remember? Y'know, right above here? :stickout That is basically what you're asking him to do here. I'm sure there will be enough feet for you. Hell, there's already a slight bias towards feet, given the use of shoes, and Honey Bee, already mentioned to be a 'sidekick' of sorts having a foot fetish. The game needs to be at least mostly unbiased as far as tickling spots goes.#4, last and least important i kind of wish there were more feet tickling scenes described (in the loss screen), from what i have seen only honey bee and the dryad specifically tickle your feet while the tickle fairy slightly mentions such a thing. i do know why it is for the most part and its actually mentioned in the honey bee ending: because you don't know if the player has shoes or not, so you just make it so its general so there is no mistake, the problem is it lowers the amount there and then it leaves you with two bosses to work with. like i said its minor and im sure in the final product there will be a lot more feet tickling and so on (not to say that that's the only thing that matters, i actually love the variety) so like i said not so important.
Exp is an abbreviation for experience and is commonly used.also there are some grammar errors nothing big, just when you get experience it says (number of exp) were gained which is a bit weird and im pretty sure there are a few things here or there but again its just a beta and its not that bad
#3, this is a bit of a problem i have with other games I've seen and though i do understand it and don't personally have a problem with it its just something i would like to mention because i do hope in the future it will change. the lack of male tickling (i mean enemy) though yes your main character can be male and get tickled you cannot tickle a male enemy now i don't personally have a problem with there only being females but it can limit the audience and does seem a bit focused on only a few audience. again im not asking for you to change it i simply wish to state it for futre thought when creating a game.
:|Yeah, someone else. As in me. :lol I am ok with this myself, though I wouldn't care if there were male ones, though I do agree that they could function as separate 'games'. However think carefully, because where as female monsters are pretty much always made with the ideas of cute, pretty, sexy, etc., male monsters are rarely subjected to that.As someone else said, all Mamono are from the Monster Girl Encyclopedia which has, as the name suggests, only monster girls. Otherwise I would consider the option.
Disagree completely. I can kinda see where you're coming from but the issue with a mute main character is that...well, they have no character, and in a game where story is a focus, you need a personality. Now when I say that I don't mean it HAS to be the main character's, but here's the thing: You only have 1 character. In a game where you have numerous party members, it's ok because though the main character lacks personality, the other party members can function as a mouth piece of sorts, and through and with them the main character can function. Without them though all you have is a blank slate that is incapable of developing or sharing many interactions.
No, it's not important. Remember what I said to remember? Y'know, right above here? :stickout That is basically what you're asking him to do here. I'm sure there will be enough feet for you. Hell, there's already a slight bias towards feet, given the use of shoes, and Honey Bee, already mentioned to be a 'sidekick' of sorts having a foot fetish. The game needs to be at least mostly unbiased as far as tickling spots goes.
:|Yeah, someone else. As in me. :lol I am ok with this myself, though I wouldn't care if there were male ones, though I do agree that they could function as separate 'games'. However think carefully, because where as female monsters are pretty much always made with the ideas of cute, pretty, sexy, etc., male monsters are rarely subjected to that.
Screw Gordon Freeman, I'm sticking John Freeman somewhere in here.
Sorry I do not mean to be rude, but you never really answered my question.
Disagree completely. I can kinda see where you're coming from but the issue with a mute main character is that...well, they have no character, and in a game where story is a focus, you need a personality. Now when I say that I don't mean it HAS to be the main character's, but here's the thing: You only have 1 character. In a game where you have numerous party members, it's ok because though the main character lacks personality, the other party members can function as a mouth piece of sorts, and through and with them the main character can function. Without them though all you have is a blank slate that is incapable of developing or sharing many interactions.
Eh, I suppose this is fairly valid but I see no need for it. Many RPGs work this way, and thus learning to save often is important. And since you can save whenever you want there's really no excuse other than forgetfulness.
No, it's not important. Remember what I said to remember? Y'know, right above here? That is basically what you're asking him to do here. I'm sure there will be enough feet for you. Hell, there's already a slight bias towards feet, given the use of shoes, and Honey Bee, already mentioned to be a 'sidekick' of sorts having a foot fetish. The game needs to be at least mostly unbiased as far as tickling spots goes.
I thought about this one, too, but I bring a word of caution. For me, male mamonos would be a game breaker (sorry ^^ but I noticed the lack-there-of and thought that, though it could be a lot more work, there should be either a setting or alternate version for male mamonos and mixed genders. Essentially, just a word of caution on the implementation of the content.
Yeah, someone else. As in me. I am ok with this myself, though I wouldn't care if there were male ones, though I do agree that they could function as separate 'games'. However think carefully, because where as female monsters are pretty much always made with the ideas of cute, pretty, sexy, etc., male monsters are rarely subjected to that.
Agreed, if you pull a Gordan Freeman in a game like this it can be harder to connect to the character.
Love the variety this game has personally.
yes I am wondering too if there is a bonus room/dungeon at the end? cause that could be basedis there a bonus room on this game?
Thank you for reminding me, I'll add a full heal at level up right now. On the debate of the silent protagonist...I like the idea, it would certainly create a better sense of immersion. The problem lies in how story driven the game is. It would be possible to just create a list of various dialogue options for every. single. conversation. but if you'd like to know the honest truth, I'd rather not go back through and do that. As long as it takes me to do the events I have to work with now, I dread thinking about quadrupling that work load (because I then have to prep conversations based on your response and...it's just not worth the effort IMO).
Yes I would like a Quest list for each chapter please Deus. Starting with the first chapter.
That way i'll be able to test each quest out.