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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Hey can you list all the quests you currently added in the beta so far? I might have missed one.
 
OK i would like to start off my post by saying this is an amazing game that was well thought out and is very reminiscent of games like final fantasy and pokemon WITH TICKLING! its one of the best games i have played from this site and that is saying something.

now lets go over a bit of the bad, before i start praising, remember i LOVE this game, so though there are a few things im not to fond of i still think this is a really great game and cannot wait till it is finished:

#1, this is by far my biggest problem with the game, it might be a bit of a preference but hear me out: the main character talks... i know it sounds pretty stupid but lemme explain, the main character talking is not only a cool idea but it helps paint a picture for the player... in games with a set main character. this game has custom characters, with different skills and so on. the problem is by giving them dialog you take away from the customization the ability to create your own character by giving whatever character a distinct personality. now again you may not necessarily think that all of the lines of text you gave the main character are distinct but, they are. when the character doesn't talk the player basically fills in the blanks for him. adding a connection to the character, a bond if you will, making the player more interested in what happens to them because the player, to an extent, can feel like he/she IS the character. for instance personally i like the idea of a character who likes tickling, however it is established VERY EARLIE that your character dose NOT like being tickled. a personal preference easily solved by a lack of speech, this isn't to say that the character cant still laugh or anything like that but i digress. in addition to this i also noticed a bit of a similarity in each dialog i could be wrong (because i have only used a mage) but it seems that all the dialog is exactly the same, no matter WHO you are. which is REALLY lame because then no matter who you chose your basically ending up with the same exact person. another problem that would be solved by a lack of speech from the main character. (answering yes or no questions doesn't count). again its a matter of preference and im sure there are MANY people out there who don't mind it. but it is the biggest problem i have with the RPG so far.

#2, im going to stop and reference pokemon here for a second, you see pokemon actually had the exact same saving system as this game did, you had to save... ALOT, if you turn off the game without saving you lose your progress back to your last save, very similar. there is, however, one BIG difference. in pokemon if you battled and lost? you merely "whited out" and was put back to the nearest poke'center. in this? your not so lucky, if you lose you lose, and you end up having to go back to your last save. now yes i do understand that some people like a difficult game but this makes it a difficult game for all the wrong reasons. if your forgetful or something to that effect you will end up trekking through the SAME BIT of story line over and over again until you remember to save EVERY TIME SOMETHING HAPPENS. again as long as your attentive, patient and know what you can handle, this shouldn't be a problem but there are those out there where it will be a problem where this is a bit of a concern with me. i duknow if you can do anything about it or not, its just a sleight discomfort with me

#3, this is a bit of a problem i have with other games I've seen and though i do understand it and don't personally have a problem with it its just something i would like to mention because i do hope in the future it will change. the lack of male tickling (i mean enemy) though yes your main character can be male and get tickled you cannot tickle a male enemy now i don't personally have a problem with there only being females but it can limit the audience and does seem a bit focused on only a few audience. again im not asking for you to change it i simply wish to state it for futre thought when creating a game.

#4, last and least important i kind of wish there were more feet tickling scenes described (in the loss screen), from what i have seen only honey bee and the dryad specifically tickle your feet while the tickle fairy slightly mentions such a thing. i do know why it is for the most part and its actually mentioned in the honey bee ending: because you don't know if the player has shoes or not, so you just make it so its general so there is no mistake, the problem is it lowers the amount there and then it leaves you with two bosses to work with. like i said its minor and im sure in the final product there will be a lot more feet tickling and so on (not to say that that's the only thing that matters, i actually love the variety) so like i said not so important.

the next problems are probably easier to fix:

for starters if you play and lose against any of the special monsters, actually i think if you play against any monsters (its just not noticeable with the normals) it will actually show you what happens afterwords this means dialog spoiled because your out of the battle then you go to the loss screen. save for one thing, the tickle fairy from "lost child" i actually lost to her on purpose (i actually had to TRY lol) and when i did i got out of the battle alive, though the screen said i was dead and i actually tested it by going into the forest (after getting into a battle i instantly was tickled to submission) but it dose seem a bit problematic

also there are some grammar errors nothing big, just when you get experience it says (number of exp) were gained which is a bit weird and im pretty sure there are a few things here or there but again its just a beta and its not that bad

OK now for the good.

other then the fact that this is an addicting and fun RPG that has TICKLING IN IT. well:

#1, i LOVE THE ART. i don't know who did it but that guy needs some props because he is a genius everything is wonderfully drawn and every enemy looks so professional i could swear this was a new addition to final fantasy WITH TICKLING!

#2, the story is great i love the scenario and everything that happens though the island might seem a bit restricting at times there's still a lot to explore and a very awesome story line to enjoy (so far) its actually got me inspired a bit, i kind of want to write a story with a similar story line now. not exactly there will be a lot of very distinct differences but still some of the main points will be the same, and or similar

#3, (kinda tying into 2) i LOVE the loss screens very detailed and wonderful they really get the idea of how the tickling is for the character across beautifully. personally i love the ending for the dryad and honey bee (for some reason) but i have to mention the vine sequence when battling Venus though its not an ending its defiantly my favorite.

#4, ITS A GAME WITH TICKLING how often do you get that.

ok now im just making up things but seriously there's a lot to like those are only a few reasons i love this game, its a great work and i cant wait till further installments.
 
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Just one question before I download and play.


Can you tickle other areas beside the general ones?
 
#1, this is by far my biggest problem with the game, it might be a bit of a preference but hear me out: the main character talks... i know it sounds pretty stupid but lemme explain, the main character talking is not only a cool idea but it helps paint a picture for the player... in games with a set main character. this game has custom characters, with different skills and so on. the problem is by giving them dialog you take away from the customization the ability to create your own character by giving whatever character a distinct personality. now again you may not necessarily think that all of the lines of text you gave the main character are distinct but, they are. when the character doesn't talk the player basically fills in the blanks for him. adding a connection to the character, a bond if you will, making the player more interested in what happens to them because the player, to an extent, can feel like he/she IS the character. for instance personally i like the idea of a character who likes tickling, however it is established VERY EARLIE that your character dose NOT like being tickled. a personal preference easily solved by a lack of speech, this isn't to say that the character cant still laugh or anything like that but i digress. in addition to this i also noticed a bit of a similarity in each dialog i could be wrong (because i have only used a mage) but it seems that all the dialog is exactly the same, no matter WHO you are. which is REALLY lame because then no matter who you chose your basically ending up with the same exact person. another problem that would be solved by a lack of speech from the main character. (answering yes or no questions doesn't count). again its a matter of preference and im sure there are MANY people out there who don't mind it. but it is the biggest problem i have with the RPG so far.
Disagree completely. I can kinda see where you're coming from but the issue with a mute main character is that...well, they have no character, and in a game where story is a focus, you need a personality. Now when I say that I don't mean it HAS to be the main character's, but here's the thing: You only have 1 character. In a game where you have numerous party members, it's ok because though the main character lacks personality, the other party members can function as a mouth piece of sorts, and through and with them the main character can function. Without them though all you have is a blank slate that is incapable of developing or sharing many interactions.

#2, im going to stop and reference pokemon here for a second, you see pokemon actually had the exact same saving system as this game did, you had to save... ALOT, if you turn off the game without saving you lose your progress back to your last save, very similar. there is, however, one BIG difference. in pokemon if you battled and lost? you merely "whited out" and was put back to the nearest poke'center. in this? your not so lucky, if you lose you lose, and you end up having to go back to your last save. now yes i do understand that some people like a difficult game but this makes it a difficult game for all the wrong reasons. if your forgetful or something to that effect you will end up trekking through the SAME BIT of story line over and over again until you remember to save EVERY TIME SOMETHING HAPPENS. again as long as your attentive, patient and know what you can handle, this shouldn't be a problem but there are those out there where it will be a problem where this is a bit of a concern with me. i duknow if you can do anything about it or not, its just a sleight discomfort with me
Eh, I suppose this is fairly valid but I see no need for it. Many RPGs work this way, and thus learning to save often is important. And since you can save whenever you want there's really no excuse other than forgetfulness.

#3, this is a bit of a problem i have with other games I've seen and though i do understand it and don't personally have a problem with it its just something i would like to mention because i do hope in the future it will change. the lack of male tickling (i mean enemy) though yes your main character can be male and get tickled you cannot tickle a male enemy now i don't personally have a problem with there only being females but it can limit the audience and does seem a bit focused on only a few audience. again im not asking for you to change it i simply wish to state it for futre thought when creating a game.
Well the enemies are taken from the monster encyclopedia list, and since those are all female, not much to say there. However do remember what you said near the end about "being focused on only a few audience", because...

#4, last and least important i kind of wish there were more feet tickling scenes described (in the loss screen), from what i have seen only honey bee and the dryad specifically tickle your feet while the tickle fairy slightly mentions such a thing. i do know why it is for the most part and its actually mentioned in the honey bee ending: because you don't know if the player has shoes or not, so you just make it so its general so there is no mistake, the problem is it lowers the amount there and then it leaves you with two bosses to work with. like i said its minor and im sure in the final product there will be a lot more feet tickling and so on (not to say that that's the only thing that matters, i actually love the variety) so like i said not so important.
No, it's not important. Remember what I said to remember? Y'know, right above here? :stickout That is basically what you're asking him to do here. I'm sure there will be enough feet for you. Hell, there's already a slight bias towards feet, given the use of shoes, and Honey Bee, already mentioned to be a 'sidekick' of sorts having a foot fetish. The game needs to be at least mostly unbiased as far as tickling spots goes.

also there are some grammar errors nothing big, just when you get experience it says (number of exp) were gained which is a bit weird and im pretty sure there are a few things here or there but again its just a beta and its not that bad
Exp is an abbreviation for experience and is commonly used.
 
Thanks for the big comment, I'll take it into consideration, but I think Excess covered a lot of the issues. Actually, having a foot fetish myself, I always overcompensate by trying to include more of the other areas. There will be more than enough foot tickling to satisfy myself and those who are looking for that sort of thing.

My Game Over scenes work through a different scripting process than Cackling Cave's, which is why they erm...have issues. I'll see if I can't fix that...I think I know what the problem is and I'll try to fix it.

Again thanks for the comments, I'll be sure to take everything suggested to heart.
 
#3, this is a bit of a problem i have with other games I've seen and though i do understand it and don't personally have a problem with it its just something i would like to mention because i do hope in the future it will change. the lack of male tickling (i mean enemy) though yes your main character can be male and get tickled you cannot tickle a male enemy now i don't personally have a problem with there only being females but it can limit the audience and does seem a bit focused on only a few audience. again im not asking for you to change it i simply wish to state it for futre thought when creating a game.

I thought about this one, too, but I bring a word of caution. For me, male mamonos would be a game breaker (sorry ^^😉 but I noticed the lack-there-of and thought that, though it could be a lot more work, there should be either a setting or alternate version for male mamonos and mixed genders. Essentially, just a word of caution on the implementation of the content.
 
As someone else said, all Mamono are from the Monster Girl Encyclopedia which has, as the name suggests, only monster girls. Otherwise I would consider the option.
 
As someone else said, all Mamono are from the Monster Girl Encyclopedia which has, as the name suggests, only monster girls. Otherwise I would consider the option.
:|Yeah, someone else. As in me. :lol I am ok with this myself, though I wouldn't care if there were male ones, though I do agree that they could function as separate 'games'. However think carefully, because where as female monsters are pretty much always made with the ideas of cute, pretty, sexy, etc., male monsters are rarely subjected to that.
 
Disagree completely. I can kinda see where you're coming from but the issue with a mute main character is that...well, they have no character, and in a game where story is a focus, you need a personality. Now when I say that I don't mean it HAS to be the main character's, but here's the thing: You only have 1 character. In a game where you have numerous party members, it's ok because though the main character lacks personality, the other party members can function as a mouth piece of sorts, and through and with them the main character can function. Without them though all you have is a blank slate that is incapable of developing or sharing many interactions.

Agreed, if you pull a Gordan Freeman in a game like this it can be harder to connect to the character.



No, it's not important. Remember what I said to remember? Y'know, right above here? :stickout That is basically what you're asking him to do here. I'm sure there will be enough feet for you. Hell, there's already a slight bias towards feet, given the use of shoes, and Honey Bee, already mentioned to be a 'sidekick' of sorts having a foot fetish. The game needs to be at least mostly unbiased as far as tickling spots goes.

Love the variety this game has personally.
 
:|Yeah, someone else. As in me. :lol I am ok with this myself, though I wouldn't care if there were male ones, though I do agree that they could function as separate 'games'. However think carefully, because where as female monsters are pretty much always made with the ideas of cute, pretty, sexy, etc., male monsters are rarely subjected to that.

lol Sorry, I'd have quoted you, but I was in a hurry to respond. And yeah, that last point is a completely viable one.

@Stork: Screw Gordon Freeman, I'm sticking John Freeman somewhere in here.
 
How do changes clothes i buy them but it wont let me uses them???
 
Make sure you have the right clothes. There are 6 sets of clothes, but each class can only wear 1. Check and see which one gives +Endurance to your character. If it doesn't, you can't use it.

It always goes in this order:

Adventurer
Mage
Soldier
Slayer
Archer
Thief

---

Thank you, thank you, thank you everyone who PM'd me suggestions and errors in the game. I've corrected them, along with scripting quests a different way that won't require a complete restart. Rather it'll use a switch that has been around since V1.0. I've made Fruit off Knismesis more plentiful (1/5 chance of dropping) but I've dropped the Exp gain of monsters, for a good reason. I'm going to add a good four more quests to chapter 1. If you'd like, I'll put together a Chapter-by-Chapter list of available quests and you'll just have to keep checking to see when they become available.

Venus's Daze Powder has an obscenely low chance of paralysis now (as low as I can possibly make it). Hopefully that will fix getting daze-locked. Enemy's drop more Tickle Essence now, to make gaining coins easier, but juices are a bit more expensive. Don't worry, there will be quests that give out more coins. The Old Man now mentions to come back later and he'll have something for you (a quest icon appears over his head when he can give you the feather).

I'm going to add in an option to torture or release Dryad upon defeating her, as well as including the Mage's first spell earlier. As a result, Honey Bee's quest is going to get a few steps longer. I'll add a step that will point you in the direction of the Codex, so you won't miss out on anything just because you didn't check the red-roofed house religiously.

If you're a savvy enough explorer, during the Prologue you can earn a free Fruit of Knismesis, solving the dilemma between the Old Man and the fairy. I know the fairy is in a rather bad place, but consider that you have to pay for lodging at the bar (and lodging price scales with your level), I think having a free healer is worth it. There will be two other free healing options (one just outside the tower) but it's a bit...risky. The other requires you to complete a Romance side quest and won't be unlocked until near the mid-to-end game.

I'm glad that other than her spore-haxing the response to Venus has been relatively positive. She is, thus far, my favorite part of the game. I'm already planning similar scenarios (with obvious differences) in the future.

One I'm thinking of is when you fight Mimic, unless you can use her key, she's near invincible. But if you found her key and use it during the fight, she becomes a pansy. Or a Sphinx that tickles you as you answer riddles incorrectly. Maybe a Golem who shifts her ticklish "runes" requiring you to search for it or, god willing, a minor edit of eight sprites to allow eight different "forms" with different ticklish spots. I'd like to make certain fights more than just "grind and sweep" and require more unconventional tactics. If you have any suggestions for that (damn I ask for help a lot...) just let me know.

Anyway, thanks for all the responses, it's really helping me get this together. Keep an eye out for updates here and there.
 
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:lol THANKS im a slayer so i have to wait for the right clothes
Great game easily beats Crackling Cave
🙂
 
Disagree completely. I can kinda see where you're coming from but the issue with a mute main character is that...well, they have no character, and in a game where story is a focus, you need a personality. Now when I say that I don't mean it HAS to be the main character's, but here's the thing: You only have 1 character. In a game where you have numerous party members, it's ok because though the main character lacks personality, the other party members can function as a mouth piece of sorts, and through and with them the main character can function. Without them though all you have is a blank slate that is incapable of developing or sharing many interactions.

well that is the point of not having a personality is to make a blank slate. you cant paint a picture over an existing picture, you need a blank canvas. if the characters were set however i wouldn't mind it so much, for instance each type of character has one choice rather then making it custom. however i would think that more troublesome then just getting rid of the speech. honestly i think my biggest concern is simply that no matter who you chose and what sex you are you get the same exact person... so in other words weather your a mage a slayer or even an archer despite your background your always the same person (unless he made different text for each person then i would just have to shut up and bow down because that would be ridiculously awesome)

i would like to end by stating despite the fact that it is my biggest problem with the game, not only do i not expect a fix for it i honestly think its just fine. i personally can deal with it its not that bad. out of all the problems mentioned i really dont care because they are minor for me the game is awesome period the only other things i could ask for would be asking to much, like online play XD

Eh, I suppose this is fairly valid but I see no need for it. Many RPGs work this way, and thus learning to save often is important. And since you can save whenever you want there's really no excuse other than forgetfulness.

another problem i can deal with, i will get a bit pissed off now and again when i level up forget to save and SOMEHOW get beaten by a monster -_-+ i reached lvl 6 and faced a bunny and somehow lost... <,< btw you should get fully healed when you level >.> just saying.

No, it's not important. Remember what I said to remember? Y'know, right above here? That is basically what you're asking him to do here. I'm sure there will be enough feet for you. Hell, there's already a slight bias towards feet, given the use of shoes, and Honey Bee, already mentioned to be a 'sidekick' of sorts having a foot fetish. The game needs to be at least mostly unbiased as far as tickling spots goes.

oh I SEE how it is now your just nit picking now your just quote mining XP again like i said im sure theres going to be more then enough in the finnal product but you cant blame a guy for wishing XD like i said in the post i love the variety

Honey Bee has a foot fetish? MAN i like alot more already XD

I thought about this one, too, but I bring a word of caution. For me, male mamonos would be a game breaker (sorry ^^ but I noticed the lack-there-of and thought that, though it could be a lot more work, there should be either a setting or alternate version for male mamonos and mixed genders. Essentially, just a word of caution on the implementation of the content.

like i said its moreso for future games, it would be nice to see a few male enemies too.

Yeah, someone else. As in me. I am ok with this myself, though I wouldn't care if there were male ones, though I do agree that they could function as separate 'games'. However think carefully, because where as female monsters are pretty much always made with the ideas of cute, pretty, sexy, etc., male monsters are rarely subjected to that.

guys can be cute, pretty, sexy, etc too >.>

Agreed, if you pull a Gordan Freeman in a game like this it can be harder to connect to the character.

ACH a good example XD i'd agree i do feel a bit disconected from gordan freeman but thats probably because he was given a set name but not a set personality dont think that works to well lol

i still stand by what i said though i dont expect anything to be changed simply because i dislike it (mainly because i dont mind) i have to voice my opinion.

Love the variety this game has personally.

agreed

i would love to test out a few other charicters myself personally but i've already saved 4 times XD i saved once in front of my 3 favorite parts, in front of the dryad (so i can lose to her) in front of honey bee (so i can lose to her, though shes a bit weak... <,< XD) and once in front of Venus (so i can go through the vine thing over and over, i LOVE that part <,<)
 
Thank you for reminding me, I'll add a full heal at level up right now. On the debate of the silent protagonist...I like the idea, it would certainly create a better sense of immersion. The problem lies in how story driven the game is. It would be possible to just create a list of various dialogue options for every. single. conversation. but if you'd like to know the honest truth, I'd rather not go back through and do that. As long as it takes me to do the events I have to work with now, I dread thinking about quadrupling that work load (because I then have to prep conversations based on your response and...it's just not worth the effort IMO).
 
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Just to speak conversationally, I don't think I've ever accepted a white out in Pokemon. Maybe it's just because I horde money or something, but I'd be faced with some ridiculous losses by losing half my money. I always soft reset.

Now random responses to Deus' post.

Don't worry about juices being more expensive. In Final Fantasy's first town, potions were more expensive than all the weapons and armor except one. 60 gold.

You don't have to change the mage's spell if you don't want to. Now that the feather will be easy to acquire, the mage can get through the bosses just fine. I tried it with a feather on level 3 and it was a very nice difficulty level.

I guess I can understand you not liking the Venus lock. It is pretty early in the game. I would say don't be afraid to do that later in the game though. You can save anywhere, which already greatly reduces the difficulty. And sometimes spelunkers and explorers just get unlucky, like when your Final Fantasy party runs into Warmech, he gets a preemptive strike, and nukes everybody.

And yes, Venus is great. Something I love about you, is how you try to come up with inventive boss mechanics. I would do that too, I guess since I've tinkered with a lot of RPG Maker games as well. I should go look through my old stuff and see if I had any good ideas. I don't think I've ever made a decent game with just one party member though.
 
I was wondering if the bonus scenes have a over all purpose in the game or are they just for fun? ^-^

is there a bonus room on this game?
yes I am wondering too if there is a bonus room/dungeon at the end? cause that could be based
Thank you for reminding me, I'll add a full heal at level up right now. On the debate of the silent protagonist...I like the idea, it would certainly create a better sense of immersion. The problem lies in how story driven the game is. It would be possible to just create a list of various dialogue options for every. single. conversation. but if you'd like to know the honest truth, I'd rather not go back through and do that. As long as it takes me to do the events I have to work with now, I dread thinking about quadrupling that work load (because I then have to prep conversations based on your response and...it's just not worth the effort IMO).

I think that if you wanted to do a silent protagonist you do it in like a bonus dungeon and not the full game if you wanted.
 
Yes, I've said from the beginning there is a bonus dungeon 😀 It will include all Game Over scenes, all optional Tickle boss dialogues and then some. It's going to be a huge project on its own so I'm saving it for the very end.
 
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Yes I would like a Quest list for each chapter please Deus. Starting with the first chapter.

That way i'll be able to test each quest out.
 
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Yes I would like a Quest list for each chapter please Deus. Starting with the first chapter.

That way i'll be able to test each quest out.

that would be helpful lol now that I beat the game I like to see if I did all of them?
 
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