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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Any chance of some kind of incremental release schedule instead of only pushing it out when the entire chapter 1-3 overhaul is done? E.g., an update when chapter 1 is done, one when 2 is done, one when the skill tweaks are done, one when 3 is done.
 
Any chance of some kind of incremental release schedule instead of only pushing it out when the entire chapter 1-3 overhaul is done? E.g., an update when chapter 1 is done, one when 2 is done, one when the skill tweaks are done, one when 3 is done.

Unfortunately it's not as simple as "skill tweaks" I mean I'm completely overhauling the entire skill engine. The Adventurer went from 6 skills to over 100 in the database. When you start up your game, you will be forced to either start a new game or go through a small tutorial explaining why you suddenly have no skills and how to get more.

If it please the board, I'll hold off on the revamps, finish the skill engine, and release updates as each chapter is revamped/completed.

It'll still take a long time to get that done, but you will probably see an update sooner. Or I could, and this is a big "could", release updates as each class is finished. the Prologue is done, and Chapter 1 is nearly done, so I could release versions that lock you out of Chapter 2 and lock you into the completed classes, then release an update whenever I finish another class.

I'd rather now do that, but I can if it would make everyone happy.
 
Hmm... I'd say, on incremental v. all-at-once, it depends on how much effort that is for Deus. If it's as simple as 'click, upload, here you go' then I'd rather see what's going on as soon as possible. Even if I can only be an adventurer, and only up to chapter 2.

On the other hand, if you've got to do some set up just to show us the incomplete product, taking you away from actually filling in the gaps, I'd rather you keep at it. I'll be patient if it means the 'finished product' gets here sooner. If any of that makes sense...

Also, cool to see the Village get bigger, it did feel a bit small. Might want to budget more room for it, too. Who knows how many more houses we might need by the end. If we don't use all the houses, that wouldn't be bad either.
 
It really wouldn't be that hard, it just wouldn't be my preference. I'd like to introduce the whole skill reconstruction at once purely for egotistical reasons. However, it would be as simple as it was stopping beta-testers from entering the maze when testing (just stick my in-game avatar in front of the Tower and bam you can't get to Chapter 2).
 
Would it be possible to release the changed maps and/or writing for the first chapters, and put the skills off for a separate, later patch, even though they're partway done?

This is my case for incremental releases:

1) I'd get to explore the writing you've added bit by bit. This is good because (a) it's less waiting, (b) gives more time to appreciate each piece of writing you've added, and (c) I won't wind up overwhelmed by a sudden deluge of everything dropping in at once.

2) Players spend less time between updates whose content they might miss entirely. The idea here is that it's easier to wait on stuff for yourself than on stuff for other people.

Suppose some player is only going to go through the game as Adventurer. They may feel fine waiting on Adventurer updates or general game content updates, but if a lot of time goes into rebalancing Ranger, Mage, Slayer, etc., they get cranky.

Note: This could be partially combated by a cross-class scene unlock triggered upon achieving certain milestones. E.g., if a player beats the game, or loses to (Paranoia||Barmaid||SecretBossX) as a Slayer, she can now go to some console/magic-pool-of-reflection/crystal-ball and view what would have happened if she were some other class.

It could conversely be argued that this type of feature would diminish replay value. I feel it's a weak argument. This is because you said you're primarily a writer. With that in mind, it would be tragic for people short on time (or patience for retreading content as several classes) to miss out on your excellent writing.

Either way, I still check this thread pretty much daily for updates. Keep up the good work.
 
Nice job Groo~ much better than my attempt. I didn't really want to use anything too specific from Deus's universe to avoid something embarrassing. Enjoyed the read. <3

Thank you.

Wow, I wasn't expecting that. Very, very nice work. Makes me anxious to get all the new updates over with so I can push out the updated new Tower of Gargalesis. Unfortunately, I have a feeling it's still going to be a while. Fortunately, I can promise it will be worth the wait.

I can also say )#$@ @%#) for the scene you chose to write about because now people will think I steal ideas Thankfully, it's not that close to what actually happens. Also thankfully only two people really know what the Hell is going on in the game...

Ah, praise from the creator - always a treat.

I'm not terribly surprised that there's a bit of accidental brush with reality going on with the fanfic, as you appear to be remaking just about everything. I'm certainly quite glad to hear that scene in particular is getting a brush-up. Always felt it needed an "Awwwwww" moment, or at least a fresh moral decision.

Speaking of moral decisions, as an amusing side note, the working title was "+10 Karma!"
 
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For what it's worth, I removed the coin restriction. The script was conflicting with something else and frankly it wasn't important enough to warrant scrounging for. I also increased the amount of Tickle Essence you need to trade to the Mimic significantly.

10,000
25,000
50,000
100,000

This is to prevent you from advancing too quickly. See, she increases her exchange rate every time you complete part of the quest. (4/1, 6/1, 8/1, 10/1, 12/1). When you beat her, she is much friendlier and reduces the ratio down to 2 Essence per Coin.

I'm working on implementing a "Mime" type class or item. I'll probably change the Mimic Essence Orbs function. For beating the Mimic (extremely hard boss if you don't play smart), you get the Mimic Essence Orb which lets you change classes. I'll see how hard that is to implement.

Edit: Did I ever mention how much I love Creedence Clearwater Revival? Hell yes, excellent band.

Edit 2: Mages are either going to LOVE the update or hate it. I personally, will be playing as a Mage not just for foot tickling preference, just for sheer badassery.
 
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but might we have to grind for essence and over level in the process?

I don't think that will be a problem. For one, to finish the Mimic quest, you'll need to be near the end game anyway (to even beat the Mimic).

And as for overleveling. In the redux, the bosses are always 1 level above you, so the difficulty works itself out.
 
I also increased the amount of Tickle Essence you need to trade to the Mimic significantly.
Definately'll take a while then, considering majority of my essence goes to my sidekick if I want her to keep up with the lvls.

Edit: Did I ever mention how much I love Creedence Clearwater Revival? Hell yes, excellent band.
..You know we'll need Who'll stop the rain to play in the credits now right?
 
Definately'll take a while then, considering majority of my essence goes to my sidekick if I want her to keep up with the lvls.


..You know we'll need Who'll stop the rain to play in the credits now right?

You're a @#%$ing genius. Now I need to make Bad Moon Rising the title song.
 
First off, i LOVE this game! Currently a lvl 9 mage, but i have got completly stuck :S i have ran away from the spider boss, spoken to honey bee, and got the 4 medalians, but have no idea what to do. Also the snow maiden quest isnt working, i have got the vow of eternity, but i cant interact with the brocken bottle.

Up to this point the game has been great, keep up the hard work 🙂
 
how do i find the bunny quest for the medallion. i dont know why im the only one having trouble
 
how do i find the bunny quest for the medallion. i dont know why im the only one having trouble

If it's what I think you're after, then you'll want to go to the jail cell you were in close to the beginning of the game. The one you get put in after the first bar scene. It's in the castle that's in the town, down the stairs at the top right of the screen.
 
Oops let me rephrase that, how do i START the quest that gets me the bunny medallion. Thanks

EDIT: nvm apparently i didnt initiate the quest early enough in the game so now i need to go back to an earlier save point....... dam
 
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When can you view the bonus scenes? honey bee says it's not ready yet..
 
When can you view the bonus scenes? honey bee says it's not ready yet..

The bonus scenes won't be available in beta testing. Whenever you get a message that states that you've unlocked one, they're actually self-reminders for Deus to put them in as soon as he puts in the finishing touches to the full game.
 
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