Blegh! Went back into quiet for a little there. Been working a little on 2.0 since I loathe myself and apparantly never want to play games again :lol
Well then already sent you the PM with the idea!
Also, I understand not wanting to constantly bombard us with tickle scenes one after another, but including secret scenes accessible only thanks to careful exploring is always good!
Which also gives me a mini idea... how about giving alcohol bottle a unique scene, rather than just the minecart falling one? For example Figment if drank before certain point could have a game over ending up in Lockstockd Tickles inaccessible otherwise torture room, because she did something really blasphemous while drunk(Don't worry, idea for secret scene is more detailed than this one, this is just a quickie idea I had while replying XD)!
Also you said that most people are missing at least 3 scenes? Well I don't think I am missing any at that point... but just to make sure I will make a spoilerous list of what I found so far(With one possible bug):
1.Hidden beach attacked by monster girls.(I don't count it as swimsuit wearing related, because scene doesn't even feature Figment... it's still awesome though!
2. New tied up thief girl in Lockstockd Tickles
3. Ghost sisters in the escape cave, with lots of variations... Little sister alone, big sister alone, both, and angry older sister... If there's angry younger sister one, it is bugged because when I kill older sister, and come back to the younger, she appears to do Undertale reference "Dirty sister killer" XD, and then I am stuck in eternal blackness(But still can walk, or open inventory, it's just that I can't see anything)
4.Brief one with Grave Guardian tickling figment for underestimating her
Those would be all I guess! Also is it just my imagination or there will be some kind of character approval score? Now that I think after you drink the instant heal wine in the cave before fighting "mysterious figure"(To avoid spoilers), it says something along the lines of "Mysterious figure thinks you are more attractive now"... it doesn't seem to change the scene if I lose or win, so I presume it must become somehow relevant later!
Funny enough, the alcohol was suggested by others to give a special scene. I'm currently testing how to make that happen, but for now - the alcohol originally meant as a gag reward that foolish players would spam and drink themselves to death! The fact it became bugged and showed off the mine cart Game Over is just...well...it wasn't meant to lol.
I have at least prepped it for future use. It gives a terrible status debuff if
you drink it, currently (though it's quick to get rid of).
Woaaahhh! I do believe you've gotten every scene! Except it sounds like you might've missed one. It's earlier in the game and is a missable since - if you follows signs correctly - you can't get it. Good job with the ghosts, though! Also, the eternal blackness should have been fixed.
It's not your imagination. Starting in the next chapter, the relationship system is introduced along with the party recruit system. You have a maximum party size of 3, and you can recruit your party members. Likewise, there are private actions you can do with said party members to develop your relationship with them further. This will unlock a host of things the further you get, including changing the storyline's scenes themselves at certain points. Certain things, too, can increase a relationship score - such as drinking alcohol lying around :lol
I'm glad you're continuing with this game Anime, it's been AGES since I last played it and judging by the positive comments it's only gotten better.
I'll put my own thoughts about the game once I give it a thorough play-through but for now I'll congratulate you for making more stuff for us to enjoy! Cheers!
Ah, another game dev I must befriend and certainly leave a review of his well made game!
Thank you so much, although the real work begins now. Well...it began before...but you know what I mean. Either way, I hope it isn't AGES until you play the next part; and I hope you enjoy all that I offer - whether current or future! Look forward to updates as I progress more and more (I'm finishing up with the beginning of 2.0 storyline; next I'll be doing the minigames and fun that's inside the carnival!)
Sounds like I might have missed some things if there's yet another thief scene out there that most people haven't found, but I'll post current thoughts on my playthrough anyhow.
Spoilers, etc.
-I'm still sticking with Warrior this time around. The multi-target move is my bread and butter.
-Not sure if I've found many major changes to the main story yet, outside of the commander’s bodyguards stepping up for their hero moment. I could be forgetting some specifics of the dialogue from the first release though.
-The new thief’s interaction in town is probably my favorite addition. I liked the tone of it, and details like choice variation and the little descriptions of her clothing/appearance really do add to the scene for me. Makes it stand out.
-Some of the random enemy encounters in the caves are still a bit of a pet peeve for me. I know it's sacrilege, considering how random enemies while exploring are a staple of classic turn-based RPGs, but I always felt that exploring the nooks and crannies of a maze or searching for the pieces of a puzzle was enough to deal with without having to run away from monsters every five to seven steps.
-Going for the pacifist run on my main playthrough in hopes of aiming for the good ending and cutting off less quest-lines. Have some mixed feelings about the morality system when several of the “evil” options seem a tad more sensible than blindly trusting characters like the zombie thief though. And does skipping the fight altogether with the rope avoid negative morality points as well? I wasn’t sure where it registered in her potential quest-line.
-There’s a wall marker and a boulder in the cave that I’ve yet to find a way to pass. I’m 90% sure that they’ll require the recruitment of characters like Tula.
-Never fully appreciated the setup of the mine-cart QTE until I started playing around with RPG Maker myself. Good coding sir.
-Is Nadya changing her outfit after the mine-cart section a feature? I remembered it happening during the old versions, but had assumed it was a glitch.
-The new boss music's fun.
All-in-all, nice update to get back into the rhythm of things. Still looking forward to what you have planned for the next chapter. Nice seeing news on this project again.
There are a variety of new additions added to the game that drop hints or are QOL additions. For example - now the player is let known that the mine cart will prevent them from coming back, but also gives them a choice of when to leave rather than forcing them. This should help avoid people be unprepared for the boss fight (I am NOT putting any more potions in there! lol)
While some puzzles can, and will, be void of monsters, I'm afraid you'll have to deal with that pet peeve when dungeon diving. However, if the encounter rate is too high, do let me know. To let you know, though, I've already got items planned that temporarily remove random encounters (ala Pokemon's Repel). So you will be able to remove your pet peeve for a certain amount of time (and monetary expense).
Your 90% guess may be right, with a 10% margin of error. :stickout
Alas, the mine cart is still plaguing one or two individuals - but I'm glad everyone else has been able to make it through bug free. Still, yes, it's not as easy as it looked lol.
That might be a glitch, but you should be able to re-equip the bikini and change back.
Anyway, I'm glad you enjoyed the refresher. Next up will be totally NEW stuff....That may or may not also be a lot to code.
Tiny spoilers here.
Cart still broken.
Goes off track after making turn 9
turn 10 goes back on.
turn 11 goes back off.
Must be a trigger on that broken piece of track that propells character forward or something? And because we're below it, it's not triggering?
Anyway... holding down in screenshot labeled "turn eleven" and she falls into the tar.
Hope this helps.
I guess I'm going to have to go extreme to try and get this cart bug free! I'm shocked that this issue never really hit anyone this badly before.
Are we supposed to encounter the necromancess before the minecart mayhem?
No, you can't encounter her before the minecart.
...Are you?...Because you'd be the first.