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[VXAce] Chaos Tower

Ooh, I like the edited verison. 🙂 *snuggles* I hope the game is finished soon. xD I like it.
 
Right now, I'm only using music built into the game. I can't find any other music suitable for certain scenes. Though any suggestions are welcome.

I do enjoy feedback. It's just it does feel nitpicky at times. Like "Why does this person not have a character image" I have my reasons okay.

Ehhh, what one person calls nitpicky might be really annoying. And I would say very few games have major problems (like bugs or really bad stuff), but a lot of games have typos. And I would say typos are things I'd like to see as little of as possible. Grammar Nazi, I know.

The main character is built so they use normal weapons and so they will. But if they so desire, they can fight fire with fire against the monster girls. It will give a different result and if done enough times, a different ending.

Even though it's a short game, I am making this non-linear.

EDIT: Alright i've updated the game and the file is attached to this thread at the top.

Wow, now that sounds interesting? By non-linear do you mean we'll be zipping back and forth from the past, to the future, to the present and etc? Cos that sounds it'll be really interesting. And the different endings sounds intriguing as well.

But I don't want to stab a slime girl to death, I want to tickle her ):
 
Wow, now that sounds interesting? By non-linear do you mean we'll be zipping back and forth from the past, to the future, to the present and etc? Cos that sounds it'll be really interesting. And the different endings sounds intriguing as well.

But I don't want to stab a slime girl to death, I want to tickle her ):

Nnnno. Past, present and future involves time travel.

And one thing I should mention is that the monster girls are near invincible. If they get hit or tickled enough times, that will tire them out and they can't keep fighting. So don't worry about killing anyone 😛
 
Okay. I want to try to give feedback in both a general sense and a personal sense and hopefully be constructive and not offend you.
You are extending the opening bit so i need not say anything more there.
The music is varied. Oddly my favorite is the siren chase music.
While not wholey appropriate. I really enjoyed it. Nothing else really stood out good or bad for me.
Now i know you wanted to get out a demo. But it does seem very rushed.
Applying a little more time to wandering a bit and giving a forboding sense before throwing into the first battle might help.
I played all 3 classes. I assume you intend for most opponents to react when you do certain things. I tried various moves and got reactions from basic attacks and tickling the slime girl's sides. The fighter seemed the best in this regard. Ofcourse i hope there will be chances to tickle girls in the village. Fun as the monsters are. Playful tickles with the populous is a must if possible.
Overall i find it enjoyable and look forward to more.
Thank you for allowing us to play.
 
I really hope this project doesn't get strangled by feedback.

I chose rogue because, in ToG, the rogue's belly is her weakness. I figured that would maximize my chances with getting bellybutton scenes and skills.
Not what i intended to do but I will keep that in mind.
Please don't. Tying scenes/weakness to class is a worse solution than letting players choose weakness (flavor) and class (mechanics) independently.
 
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I really hope this project doesn't get strangled by feedback.


Please don't. Tying scenes/weakness to class is a worse solution than letting players choose weakness (flavor) and class (mechanics) independently.

The classes don't have weaknesses. They are equally balanced there. I meant tickling skills for the rogue focusing on the belly area.

Okay. I want to try to give feedback in both a general sense and a personal sense and hopefully be constructive and not offend you.
You are extending the opening bit so i need not say anything more there.
The music is varied. Oddly my favorite is the siren chase music.
While not wholey appropriate. I really enjoyed it. Nothing else really stood out good or bad for me.
Now i know you wanted to get out a demo. But it does seem very rushed.
Applying a little more time to wandering a bit and giving a forboding sense before throwing into the first battle might help.
I played all 3 classes. I assume you intend for most opponents to react when you do certain things. I tried various moves and got reactions from basic attacks and tickling the slime girl's sides. The fighter seemed the best in this regard. Ofcourse i hope there will be chances to tickle girls in the village. Fun as the monsters are. Playful tickles with the populous is a must if possible.
Overall i find it enjoyable and look forward to more.
Thank you for allowing us to play.

Again, the music is limited so I work with what I got. Want to find me better music? Be my guest, suggestions are welcome.

Fyi, it may seem small and rushed but this demo took me quite a while.
I had to program the mechanics for everything you saw in the battle and it was very hard to get it done correctly. Took me hours to finish the slime battle and work hard to try and balance things with the classes.
Other scenes were a pain to program too. I don't lie when I say this took me a few days. Even late into the night.
I planned this demo to show an introduction and a battle. That's better than just starting out a thread with screenshots isn't it?

And yes I am planning reactions to certain things. Some you might need certain skills for.

Yeah the fighter is the strongest. But the mage will be strong with magic and the rogue will rely on multiple hits at once for its attacks and skills.

There is no plan to tickle girls in the village.
 
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Suggesting moods/situations you'd like tracks for will help contributors focus their recommendations.

After the player picks a name, they're asked "Is this correct?" without seeing the name. I'd recommend either dropping the confirmation step, or displaying the name when asking them to confirm, so that they can confirm they didn't make an error.
 
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you will not entice me to play your demo! full game or no plat I say for me!
 
Well, even if it's a short demo, the game has a nice atmosphere. Good music choices! 🙂
 
I personally really appreciate the demo. It is definetly better than screenshots and it gives us a nice first impression. One thing that stood out for me was that slimegirl talked during the encounter, like when she entangles your feet. I liked that.

Don't really have any criticism, it looks (and sounds) great as far as I'm concerned. 🙂
 
I dunno what some are nitpicking about. It's a short demo to give an idea of what's to come and to generate interest. As he creates more of the game, he'll probably make changes to other stuff. So please.....relax, dammit!

Having said that, I liked it. Nice premise and very intrigued to see the eventual finished project. Just a question for you, Xtreme: will you be doing end scenes for the battles, whether victor or loser?
 
Great job on the demo. I loved the brief intro. You really have a knack for making it feel like a classic rpg. Even tho it was short, I see great potential. Keep going, and don't rush anything else, just to pump it out. Quality over speed.
 
I dunno what some are nitpicking about. It's a short demo to give an idea of what's to come and to generate interest. As he creates more of the game, he'll probably make changes to other stuff. So please.....relax, dammit!

Having said that, I liked it. Nice premise and very intrigued to see the eventual finished project. Just a question for you, Xtreme: will you be doing end scenes for the battles, whether victor or loser?

Thank you. And concering end scenes, loss scenes most likely. Not sure about win scenes though. I'll need to make something but i'm not that good a writer.


Great job on the demo. I loved the brief intro. You really have a knack for making it feel like a classic rpg. Even tho it was short, I see great potential. Keep going, and don't rush anything else, just to pump it out. Quality over speed.

Again, it may seem small but underneath are a lot of mechanics for the classes and choices. There is quality going into this.
 
Ah, Xtreme, don't think too harshly like that. Our words (or mine at least) are constructive criticism. Unfortunately, words typed online lose the caring, supportive tone in your voice and make everything said sound either monotone or angry/spiteful.

Again, the music is limited so I work with what I got. Want to find me better music? Be my guest, suggestions are welcome.

Allow me to offer my assistance here! Just follow these steps!

1. Download and add Youtube Downloader for Chrome or Youtube to MP3 for Firefox.
2. Download and install Audacity. It's free, and it's an RPG Maker's all purpose helper (well, in terms of music).
3. Find a video you like on Youtube. People post music-only "videos" all over, particularly of songs that are in video games. Use Youtube Downloader or Youtube to MP3 to grab MP3 versions of the videos you want.
4. Open the MP3's in Audacity and convert them into either MIDI or OGG for a much smaller file size (OGG are the smallest).
5. Place the converted file into your project's Audio folder.

Congratulations! You've now got an unlimited library of music you can use for anything! 🙂

Now...Go forth and create!
pROv4.gif


Fyi, it may seem small and rushed but this demo took me quite a while.
I had to program the mechanics for everything you saw in the battle and it was very hard to get it done correctly. Took me hours to finish the slime battle and work hard to try and balance things with the classes.
Other scenes were a pain to program too. I don't lie when I say this took me a few days. Even late into the night.
I planned this demo to show an introduction and a battle. That's better than just starting out a thread with screenshots isn't it?

This is something we all come to quickly realize once we're making a game. Game companies normally have a whole cast of workers for each job. We're doing EVERY job with one person (or a small handful if you try making a group one). It's a little hard to see yourself spending weeks, months, sometimes even years making a game and it only amounts to a few hours of gameplay. Just keep doing what you're doing 🙂

There is no plan to tickle girls in the village.

CURSES!...I think... We are tickling other women though, right? Other than the Slime girl I mean; yes?

-----------------------------------------------------------------

Well I amused myself in the demo while I played, adding my own dialogue 😛

Like-

"You're in your 20's"
Me: Damn right I am! That's when I'm most ssssexay!

-gets to bar. Runs immediately to a room-
Me: This is MY room! YumYum the Rogue claims this room! Don't even LOOK in the direction of my room!

"You wouldn't stand a chance against her anyway"
Me: Whatever. Actually I really wanna get back to my drink. Kindof left it in the bar, yknow, runnin out here. Didn't even get halfway done.

"I too had a husband who was kidnapped"
Me: Soooo, that means you're available huh?

Lol sorry. I'm terrible, I know. Just entertaining myself further with your game. Looking forward to the full release. Stupid as it might sound, I do like all the camera work you're doing.

And btw, just because it's the tower and the village only doesn't make it any less of a game. In fact, it lets you focus a LOT more then spreading yourself thin with so many locations. One of my FAVORITE games of all time is Azure Dreams on the PSOne. All it had was a very tall tower and a village you could expand/improve upon and do stuff in. That was it. And it is quite complex and challenging! 🙂 Every level in the tower is completely randomized, from the items to the monsters and the eggs you can snag. You never know what you're gonna face, and since you have no save points inside - you could face instant death at any time and lose it all. Awesome game.
 
Now...Go forth and create!
pROv4.gif

You always have the best gifs, AW XD.

But yeah, I agree with everything you said about criticism. If we go "What's up with the opening" or etc, it's not because we hate you, it's just because we want this game to be good, and you want that too, don't you, Xtreme?

NOW GO FORTH AND CREATE!
 
Yes. I am sorry if my words seemed harsh. I did not mean them to be. I really do like it.
You have done a great job. I only spoke up in detail because you asked.
I am looking forward to see what comes next.
 
Congratulations! You've now got an unlimited library of music you can use for anything! 🙂

I repeat. Suggestions are welcome.


This is something we all come to quickly realize once we're making a game. Game companies normally have a whole cast of workers for each job. We're doing EVERY job with one person (or a small handful if you try making a group one). It's a little hard to see yourself spending weeks, months, sometimes even years making a game and it only amounts to a few hours of gameplay. Just keep doing what you're doing 🙂

Much like the demo you're working on right now? 😛


CURSES!...I think... We are tickling other women though, right? Other than the Slime girl I mean; yes?
Of course you are. This will be M/F and F/M. F/F if you chose female gender.


And btw, just because it's the tower and the village only doesn't make it any less of a game. In fact, it lets you focus a LOT more then spreading yourself thin with so many locations. One of my FAVORITE games of all time is Azure Dreams on the PSOne. All it had was a very tall tower and a village you could expand/improve upon and do stuff in. That was it. And it is quite complex and challenging! 🙂 Every level in the tower is completely randomized, from the items to the monsters and the eggs you can snag. You never know what you're gonna face, and since you have no save points inside - you could face instant death at any time and lose it all. Awesome game.

It sounds better when you put it like that. It's still a short game that has a lot of focus on the tower. Unlike ToG where on paper, the premise sounded like that but you actually go to other places too.

Speaking of randomized, that's exactly what this game is doing. You see, the tower is your typical dungeon crawler. It will have random rooms each floor with exceptions. All randomizations have the same items in it so there's no missing out on hidden skill books that would be in other versions of a floor. The reason I did this is because once you go to the next floor, the game picks out the rooms and sticks with it. That floor level's rooms never change throughout the game.

Which is good too if you decide in the middle of it all to return to town to stock up and come back and find yourself lost in an unknown map. It can get pretty tedious that way. That said, there are still obstacles. You start a new game and the game will pick out new random floors to stick with.

I'm planning on 3 floors each part (the higher the floor, the larger it is), 4th room boss battle and 5th room being a teleportation room. If any one has played Persona 3, you'll know what I mean by this. Every 5 floors, you'll find a teleportation crystal. Activate it and you'll be able to come to that floor again from the ground floor.

You have to save the men and return them to the village. You will find them in boss battle rooms and where mini-bosses are located. Minibosses are located before a boss battle somewhere within the 3 floor tower sections. Defeat a miniboss to rescue a villager.


JonesyJones said:
But yeah, I agree with everything you said about criticism. If we go "What's up with the opening" or etc, it's not because we hate you, it's just because we want this game to be good, and you want that too, don't you, Xtreme?

That depends on your definition of good. Because I'm getting different feedback from other people on the game. One of the things about being a game creator is that you can't please everyone. Try to appeal to everyone, you appeal to no one.

I know it's not an attack and you want it to be good. But everyone has their visions on what they think is "good".

And hey. Even if it isn't that good, I made a game. And you all have got yet another tickling RPG coming. And in the end, isn't that what matters?
 
Wow Extreme lol nice to hear about that. I like this kind of gameplay, with lots of floors to discover and yeah, Persona 3 is an awesome title. Have faith, patience and go on! I´m sure we´ll have a great RPG coming up! \o/
 
You always have the best gifs, AW XD

I try. Makes the forums more fun when you get posts that make you laugh. And since we ARE on a tickle forum, isn't that the goal? 😛 At the very least I bring more life into these forums.

I repeat. Suggestions are welcome.

Heh, I have nothing for you. I mostly just search for music based on what I'm looking for online, so really I'm finding music as I go. Battle music, chase music, creepy music, heartwarming music, whatever is necessary for the scene. I didn't critique your choice of music at all. Now if you had, say, put the sirens when you were looking up the tower at the start, then yes I'd say something.


Much like the demo you're working on right now? 😛

4IExk.gif


icwutyoudidthar.

I swear, I'm the worst culprit of it. I might tell others to keep at it and how it's "just a demo", but then I turn around and look at mine with a magnifying glass going "IT MUST BE PERFECT! THIS IS WRONG! RAAAAGH!" Still, any game you make is going to take time in making, particularly based on what you're making, how much custom content you're putting in, and how complex it'll be. If everyone could make a AAA game in 3 hours, every Tom, Dick, and Harry would be releasing stuff. It's one thing to wait for a game. It's another to MAKE a game.

Of course you are. This will be M/F and F/M. F/F if you chose female gender.

Excellent! 😀 Glad to hear this.


It sounds better when you put it like that. It's still a short game that has a lot of focus on the tower. Unlike ToG where on paper, the premise sounded like that but you actually go to other places too.

Speaking of randomized, that's exactly what this game is doing. You see, the tower is your typical dungeon crawler. It will have random rooms each floor with exceptions. All randomizations have the same items in it so there's no missing out on hidden skill books that would be in other versions of a floor. The reason I did this is because once you go to the next floor, the game picks out the rooms and sticks with it. That floor level's rooms never change throughout the game.

Which is good too if you decide in the middle of it all to return to town to stock up and come back and find yourself lost in an unknown map. It can get pretty tedious that way. That said, there are still obstacles. You start a new game and the game will pick out new random floors to stick with.

I'm planning on 3 floors each part (the higher the floor, the larger it is), 4th room boss battle and 5th room being a teleportation room. If any one has played Persona 3, you'll know what I mean by this. Every 5 floors, you'll find a teleportation crystal. Activate it and you'll be able to come to that floor again from the ground floor.

You have to save the men and return them to the village. You will find them in boss battle rooms and where mini-bosses are located. Minibosses are located before a boss battle somewhere within the 3 floor tower sections. Defeat a miniboss to rescue a villager.

Short ≠ Bad. From what you just said, your game is going to have a lot of replayability. THAT is something you want in a game. If people only pick up your game, go through it once and never come back, did you really do a good job?
Randomization is going to be AWESOME! I'll be making characters just to see what I get. If you're going about this like Persona 3 (one of my personal fav games), then I know I'm going to enjoy all this. It'll be a lot less stressful than Azure Dreams too haha.
 
I really love the demo of your project Xtreme ! For me it looks a little like a mix between the original idea of Tower of Gargalesis and Cackling Cave.ToG due to the tower ,and Cackling Cave due to the few places you have to visit (in CC you only have the village and the Cave ,like we have the village and the tower in your game ^^).I really love the idea and I've definitely loved the fight with the slime girl <3

Keep going on ! We're with you ! ^^
 
Ehy Yesterday the discussion didn't have all those answers! 🙂

I want to make Xtreme09 knows that I'm a big fan of his project!!
A question: I say I haven't read ALL the new answers, so I ask your pardon, sir, if you just told it some post ago... have you an idea of when we might have the game completed??
 
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The fight with the slime girl was awesome, great music and gameplay! Now i´m expecting to see some quests full of monsters to fight and reach in a high level, so i can destroy everyone and i´ll be the champion of Chaos Tower lol wee
 
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