OKay, I've played it through and through (I think), and let me tell you: I freaking love this thing 😀
It's nice to have a solely event or text based game, as an alternative to traditional rpgs with fighting mechanics and such.
I already liked the scenes from the first version (the dragon in the gallery most of all), but I believe I like the new ones even more :lol The one in the cellar's cellar and the one in Ghost's bed are top notch, but the best one by far has to be the one in the trap floor of Ghost's hideout. It's the longest one, the more imaginative at describing the tickling, and also we get that awesome scene at the end, seeing the trapped feet of poor helpless Lucy getting tickled out of her mind :lol What can I say, I'm a sucker for feet scenes, and I think that one tops them all.
I believe I've triggered or tested every scene so far, so I'm curious about this:
- The ominous door at the cellar
- What's the deal with the empty crate and the messed up sign at the cellar? Will it trigger something in the future or I'm missing something?
- Choices like tickling or talking to Ghost, or giving the regular or the gallery socks to the gobling, what consequences will have later on? Is there some option more "convenient" than the other?
- Also, what's this "bad ending" with the goblin everyone keeps talking about?
- Will Lucy ever give in and sit in those big ass chairs with the footstools? :lol
So far, there are very small things I noticed as "glitches" if you will:
- The lightning changing after the Goblin robs the gem from you, everything becomes clearer after that.
- When you check the mirror in the first room, where Lucy gets knocked out, she says something like "not checking the mirror again" or something in that fashion. I don't know, just seemed odd.
All in all, a fantastic game so far, and I'm most than looking forward to the next installment 😀 Without giving us spoilers, can you tell us what lies ahead of our dear Lucy?
Also, if you need some help beta testing or with the writing, I'd be happy to help, just let me know. Cheers! 🙂
It seriously makes me happy to see so many people enjoying this chapter, even after the disastrous launch! And see that people like my little custom sprites, well that just gives me an incentive to use stuff like that more often! Yeah, I did go a little wild with that hole one... I just got sucked into writing the scene. Hell, it might've ended up longer had I not sneezed and pulled and muscle in my chest doing so XD
Now then, to answer your questions!
- The ominous door at the cellar
You'll find out at a later date! There was meant to be a bit of a hinty/teaser game over event regarding it... but the damn game kept on removing it everytime I compressed the data!
- What's the deal with the empty crate and the messed up sign at the cellar? Will it trigger something in the future or I'm missing something?
Empty crate was to make people suspicious; Who knows, maybe something has escapedededed from it! The messed up sign is like that on purpose, to make things more spooky and foreboding!
- Choices like tickling or talking to Ghost, or giving the regular or the gallery socks to the gobling, what consequences will have later on? Is there some option more "convenient" than the other?
Well for starters it effects your "Morality" since (I think I've stated here before) this is gonna have multiple endings. It might also effect some later scenes, just as items might give you alternate scenes. I aim to make it so that just about everything you do in this game will make a difference at some point, try to make it feel like each players experience is a bit unique.
- Also, what's this "bad ending" with the goblin everyone keeps talking about?
Give her the not so friendly socks and find out!
- Will Lucy ever give in and sit in those big ass chairs with the footstools? :lol
Maybe... but I doubt it's gonna be willingly!
Well SCUUUUUSE me, Princess :stickout Didn' know that name was taken lol. Maybe call it The Laughing Islands or The Laughing Surrounded By Water Landmass or It's That Tickle Game.
First off, I'll make mention of how good a job you've done so far. Love the sprites and the gameover events as such. Ghost...Mm...Dat Ghost...Mmm mmm mmm. It wasn't a whole bunch of new stuff, as mentioned (screw thieves. He'll get what's coming to him), but it was still enough to keep me entertained. I'm looking forward to the next batch of stuff you put out
🙂 Whaaat could be beyond the doooooor.
I'm still trying to get the damn 'Bad End' with the goblin. Tch...Annoying...Must be staring at me right in the face but I can't get it.
And I will say that while the puzzle wasn't difficult, it was just tedious trying to follow that path in the trap room. One of those cumbersome puzzles to give the player that requires a lot of save-move-save-move-die-reload-move-save sort of things.
Aside from mispellings/words coming off screen (FUN ISN'T IT? Soooo glad they put those arrow indicators in the text box which TOTALLY work 100% of the time), there's still that unfinished painting to look at downstairs. Lucy says it's a beautiful______ nothing past that. Easy fix. Batman mentioned the mirror as well.
Second off... O...M...G... Did someone actually FINALLY put a game cameo of
Atelier Iris/Mana Khemia!? Made me laugh when I first found it. Good job sir, good job.
Can't wait to see the next installment of The Laughing House (which has no connection to The Laughing Isles EH HEH HEH HUUURRR :stickout)
You know what? I'm gonna use that second one! XD
Thanks for your kind words Animu, I'm quiet happy with the stuff so far and I'm really glad you all like the sprite work and some of the scenes for this so far. Sorry it's a short one, but that's cause the demo was also a fair chunk of the first chapter.
Have you found both pairs of socks? Cause there's another pair that aren't quite so friendly to feets. I tried to make that scene a good memory scene, since you do see Ghost walk it first. As I've said earlier though, I do have a picture of it from back when I was making it cause I did think people would struggle. If anyone needs it, just ask!
You know how easy it is to miss mispellings when making this stuff XD As for words coming off screen, I always use the "Preview" function to test before I enter the text... pisses me off that even then this still happens! How is that back? Seriously! but it's ok, I've fixed them (AGAIN!!!!!) and will leave their inclusion till the next chapter since it's only minor
Fucking yes! A fellow Altelier Iris fan! The barrel thing always has me and my friend in hysterics, it's so random! Especially in the first one.
Unless I'm missing it as well, the bad end is actually FOR the goblin, not with the goblin. You continue either way.
I'll agree that the path pretty much requires save scumming.
The sign (I believe) reads warning, do not open the gate.
I THINK the bad end with the goblin is actually where you give her the magic socks, not an actual game over.
It is for her, since you cause it you evil fiends!
Yeah sorry for that... I just wanted to make a good memory challenger :cry
That it does! Cause there are things far more scarier than a egotistical thief hiding behind there! (Not just the weird things that grab you from those holes in the walls!) You might be on to something there!
By the way, that "It might be a Tarp!" thing is meant to be that way. Saying Tarp instead of Trap is a joke between me and my friends XD
Someone's told me that if you distract Arieta it's really difficult to get away, so I've fixed that (as well as some grammar errors). However, I've removed the ending announcement for the first chapter and have put in too much work to risk some cheeky git un-packing stuff and spoiled the surprises in store for the next chapter. So to those that wanted to distract Arieta but couldn't outrun her sock induced fury, I'm sorry... You'll just have to wait til next chapter!