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The Laughing House (RPG Maker VX Ace)

How would you prefer this games release?

  • Incremental (an update done in a chapter like manner)

    Votes: 99 58.2%
  • Whole thing when it's done (Will take awhile though XD)

    Votes: 71 41.8%

  • Total voters
    170
....... DAMN IT! Why does this keep happening? I've played through these sections, I got them to work... But somehow these things keep on popping up XD

The goblin area has deleted its exit and the move event in the grass gained an additional "Move Right" Fixed it, it's up!
 
Still can't do anything in the den.

Also, noticed the plaque next to the mirror leading to the library maze says if you beat the test, the first floor door will open, and you'll get a present. To me, this implies it will open if you beat the maze, not beat the maze, then go through everything after it.
 
Still can't do anything in the den.

Also, noticed the plaque next to the mirror leading to the library maze says if you beat the test, the first floor door will open, and you'll get a present. To me, this implies it will open if you beat the maze, not beat the maze, then go through everything after it.

But there's an exit now! You can get out, I've done it! XD Are you sure you've got the most recent version?

Wait what? That was changed before I even released the demo! That was from my original draft for that area that had the clever trials... well the clever trials and the one that broke for no reason after the 3rd puzzle.

It's meant to say "Magical Mirror of Magicness! Go on, poke it! Hell, run into it! Go on, you'll make a new friend in there~". The gate on the first floor won't open without the gem that was stolen!
 
So far very enjoyable. Are you supposed to be able to find the thief? Cause I've explored every inch of everything and can't seem to find what to do next, just checking to see if it's a bug or I'm not insistent enough. ^_^

Either way, good job so far!
 
So far very enjoyable. Are you supposed to be able to find the thief? Cause I've explored every inch of everything and can't seem to find what to do next, just checking to see if it's a bug or I'm not insistent enough. ^_^

Either way, good job so far!

I found her in the den (right door on upper wall of the foyer), but there's a wall between us, and I can't figure out what to do.
 
I found her in the den (right door on upper wall of the foyer), but there's a wall between us, and I can't figure out what to do.

That's exactly what I found, and I've clicked literally every single tile at every direction, so either there's further exploration required elsewhere or its bugged. 8p
 
When I went in there, an event immediately activated. So the den worked correctly for me, I assume.

So I got some socks but she still won't walk on the grass. Is that just something that will be in the next version?

By the way, great game so far. I'm not a big fan of the genre, but this game in particular has been fun so far. Great tickling content.
 
When I went in there, an event immediately activated. So the den worked correctly for me, I assume.

So I got some socks but she still won't walk on the grass. Is that just something that will be in the next version?

By the way, great game so far. I'm not a big fan of the genre, but this game in particular has been fun so far. Great tickling content.

Are you running the latest version?
 
When I went in there, an event immediately activated. So the den worked correctly for me, I assume.

So I got some socks but she still won't walk on the grass. Is that just something that will be in the next version?

By the way, great game so far. I'm not a big fan of the genre, but this game in particular has been fun so far. Great tickling content.
That's what's meant to happen!

Yeah, hence the "Proper footwear"

Thanks! I'm not a fan of the genre either, I just thought it was a nice medium to play out a simple tickle game through... Especially since my attempts at making an RPG in ACE have amounted to nothing (I still don't get how a boss with 1 for every stat can one hit kill everything!!! or how come it's un-hittable!)


Are you running the latest version?

The real question here is, are you? Cause I've just run through to the thief's little den and the event runs. Not meaning to sound douchey or anything, I didn't realize how dickish that would read XD
 
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I'm running the latest version. I don't know if it makes a difference, but I got the latest version with a save only after the library. So for the whole stone path onward I've been using the latest version.
 
I'm running the latest version. I don't know if it makes a difference, but I got the latest version with a save only after the library. So for the whole stone path onward I've been using the latest version.

Then there should be no problems for you playing through it, though the only error that's ever been reported in that thief's room is the lack of an exit... I fixed that one awhile back.
 
Yeah, everything seemed to work fine for me. I got to the end and all. I was just wondering if maybe that's the cause of other people having issues. Like, hypothetically (since I don't know your mechanics), maybe you changed something in the gem getting event or the thief intro that caused the den event to start, and if they saved after that point and before getting the latest version, the den might still not work for them.
 
Yeah, everything seemed to work fine for me. I got to the end and all. I was just wondering if maybe that's the cause of other people having issues. Like, hypothetically (since I don't know your mechanics), maybe you changed something in the gem getting event or the thief intro that caused the den event to start, and if they saved after that point and before getting the latest version, the den might still not work for them.

Nope, didn't change anything in the event what so ever. The gem is just a simple item and the only event it's tied to is the gate doing a crazy light show.

On another note, did anyone find the second pair of steps? Or have you all just gone with the ones you found in the bedroom?
 
Finished off the latest version. Very enjoyable, despite the game files messing with you yesterday. Glad you got it all straightened out. I know it's gonna be awhile before the next release, but I'm still chomping at the bit for it.
 
Finished off the latest version. Very enjoyable, despite the game files messing with you yesterday. Glad you got it all straightened out. I know it's gonna be awhile before the next release, but I'm still chomping at the bit for it.

Thanks! Yeah, I'm wondering if that has something to do with the "Item Event" script I was putting into the game, I took it out because it was just messing up random when it was used. I'm wondering if it's done more damage than just stuff whilst playing.

Also I think I've gotten a beta tester to give me a hand with later releases so it won't be such chaos.

Another random little thing: I was going through my files the other night and found an old project that I abandoned because the "create your own character" system I made was making it waaaay too awkward to create events. I've also found my files for the RPG project I had going (that I now need to re-name.... thank you AnimeWatcher for making a game called Laughing Isles! I've gotta create a new name for it now XD). After this game is done, I might go back to it, upgrade it onto ACE (like I did with this game in early development) and give it another shot! Or hell, re-make it as a Zelda-esque game and change the character mechanics to be a "Choose your hero" sort of thing..... Fuck it! I'm gonna do that! I have done that kinda thing since RPG Maker 2000 and as far as I can tell, at current noone else has done that either! XD

Buuuut that's for a later date, for now I make this game! So since enough people have managed to finish this chapter, I think it's safe for me to start making the next chapter, so I'll get onto later. Also, seriously... I wanna know if anyone found both socks! or hell, got the "bad" ending for the Thief.
 
Buuuut that's for a later date, for now I make this game! So since enough people have managed to finish this chapter, I think it's safe for me to start making the next chapter, so I'll get onto later. Also, seriously... I wanna know if anyone found both socks! or hell, got the "bad" ending for the Thief.

Yup found both socks and got the bad ending 🙂
 
Found both socks, enjoyed the bad ending, of course. lol

Great first chapter! Can't wait to see what's in store in the second chapter!
 
Yup found both socks and got the bad ending 🙂

Found both socks, enjoyed the bad ending, of course. lol

Great first chapter! Can't wait to see what's in store in the second chapter!

Glad to hear! I worried when noone in spoke about it XD Btw, having a second sock might come in handy for later in the game, you might be able to use them for something else.
 
The real question here is, are you? Cause I've just run through to the thief's little den and the event runs. Not meaning to sound douchey or anything, I didn't realize how dickish that would read XD

I am, though starting a new game seemed to fix the issue.

And now having finished, my thoughts. Pretty good so far, anxious to see what lies ahead. I liked the variety of the tickling scenes, my personal favourites were the mirror in the gallery, distracting the librarian, and investigating ghost's bed.

As far as criticism goes, I'd proofread a few more times if I were you. Also, proceeding seems to depend too much on trial and error, specifically acquiring the feather and tickle potion both require taking actions that previous actions indicate would end in a game over. Although it's not too bad, as I'd imagine most will seek to get game overs. And this is of course purely personal opinion, but I'm disappointed the angel statues didn't go for the armpits.

Having found both socks, I'm hoping that whatever the second pair gets used for occurs not too long after giving the goblin a pair, so seeing both choices doesn't require a large amount of replaying (although I could easily see keeping the gallery socks ending in a game over).
 
I am, though starting a new game seemed to fix the issue.

And now having finished, my thoughts. Pretty good so far, anxious to see what lies ahead. I liked the variety of the tickling scenes, my personal favourites were the mirror in the gallery, distracting the librarian, and investigating ghost's bed.

As far as criticism goes, I'd proofread a few more times if I were you. Also, proceeding seems to depend too much on trial and error, specifically acquiring the feather and tickle potion both require taking actions that previous actions indicate would end in a game over. Although it's not too bad, as I'd imagine most will seek to get game overs. And this is of course purely personal opinion, but I'm disappointed the angel statues didn't go for the armpits.

Having found both socks, I'm hoping that whatever the second pair gets used for occurs not too long after giving the goblin a pair, so seeing both choices doesn't require a large amount of replaying (although I could easily see keeping the gallery socks ending in a game over).

I'm quite happy with the sprite work I've done for this chapter, glad people like the bed scene. There's a lot more coming in the next few chapters, that gate you took is gonna take you to a magical place called "The Nexus" (Spooooky~).

I do try, but it's easy to miss small spelling mistakes when writing so much. By the time I get round to writing the text for the scenes, I have spent a good few hours scripting the event(s) so the mind shuts off a bit with spelling. I made the Gallery "Trial and Error" to try push you lot to investigate the other areas, to make sure that you got a good feel of how "Anything can and probably will tickle the ever loving crap out of poor lil Lucy". As for the paranoia with the tickle drink, that's on purpose and I'm glad people are scared of the fear of game overs for stuff like that! In this game, saving is vital (you never know what's gonna get ya!)

The socks are an example of something I'm doing with the game, making it so that depending on what you have done earlier will effect the choices later. So maybe you will get to use these socks straight away, maybe you'll have to wait to use them later or worse, you've cocked up and they'll forever haunt you! XD
 
OKay, I've played it through and through (I think), and let me tell you: I freaking love this thing 😀
It's nice to have a solely event or text based game, as an alternative to traditional rpgs with fighting mechanics and such.
I already liked the scenes from the first version (the dragon in the gallery most of all), but I believe I like the new ones even more :lol The one in the cellar's cellar and the one in Ghost's bed are top notch, but the best one by far has to be the one in the trap floor of Ghost's hideout. It's the longest one, the more imaginative at describing the tickling, and also we get that awesome scene at the end, seeing the trapped feet of poor helpless Lucy getting tickled out of her mind :lol What can I say, I'm a sucker for feet scenes, and I think that one tops them all.

I believe I've triggered or tested every scene so far, so I'm curious about this:
- The ominous door at the cellar
- What's the deal with the empty crate and the messed up sign at the cellar? Will it trigger something in the future or I'm missing something?
- Choices like tickling or talking to Ghost, or giving the regular or the gallery socks to the gobling, what consequences will have later on? Is there some option more "convenient" than the other?
- Also, what's this "bad ending" with the goblin everyone keeps talking about?
- Will Lucy ever give in and sit in those big ass chairs with the footstools? :lol

So far, there are very small things I noticed as "glitches" if you will:
- The lightning changing after the Goblin robs the gem from you, everything becomes clearer after that.
- When you check the mirror in the first room, where Lucy gets knocked out, she says something like "not checking the mirror again" or something in that fashion. I don't know, just seemed odd.


All in all, a fantastic game so far, and I'm most than looking forward to the next installment 😀 Without giving us spoilers, can you tell us what lies ahead of our dear Lucy?
Also, if you need some help beta testing or with the writing, I'd be happy to help, just let me know. Cheers! 🙂
 
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I've also found my files for the RPG project I had going (that I now need to re-name.... thank you AnimeWatcher for making a game called Laughing Isles! I've gotta create a new name for it now XD). After this game is done, I might go back to it, upgrade it onto ACE (like I did with this game in early development) and give it another shot! Or hell, re-make it as a Zelda-esque game and change the character mechanics to be a "Choose your hero" sort of thing..... Fuck it! I'm gonna do that! I have done that kinda thing since RPG Maker 2000 and as far as I can tell, at current noone else has done that either! XD

Well SCUUUUUSE me, Princess :stickout Didn' know that name was taken lol. Maybe call it The Laughing Islands or The Laughing Surrounded By Water Landmass or It's That Tickle Game.

First off, I'll make mention of how good a job you've done so far. Love the sprites and the gameover events as such. Ghost...Mm...Dat Ghost...Mmm mmm mmm. It wasn't a whole bunch of new stuff, as mentioned (screw thieves. He'll get what's coming to him), but it was still enough to keep me entertained. I'm looking forward to the next batch of stuff you put out 🙂 Whaaat could be beyond the doooooor.

I'm still trying to get the damn 'Bad End' with the goblin. Tch...Annoying...Must be staring at me right in the face but I can't get it.
And I will say that while the puzzle wasn't difficult, it was just tedious trying to follow that path in the trap room. One of those cumbersome puzzles to give the player that requires a lot of save-move-save-move-die-reload-move-save sort of things.

Aside from mispellings/words coming off screen (FUN ISN'T IT? Soooo glad they put those arrow indicators in the text box which TOTALLY work 100% of the time), there's still that unfinished painting to look at downstairs. Lucy says it's a beautiful______ nothing past that. Easy fix. Batman mentioned the mirror as well.

Second off... O...M...G... Did someone actually FINALLY put a game cameo of Atelier Iris/Mana Khemia!? Made me laugh when I first found it. Good job sir, good job.

Can't wait to see the next installment of The Laughing House (which has no connection to The Laughing Isles EH HEH HEH HUUURRR :stickout)
 
I'm still trying to get the damn 'Bad End' with the goblin. Tch...Annoying...Must be staring at me right in the face but I can't get it.
And I will say that while the puzzle wasn't difficult, it was just tedious trying to follow that path in the trap room.

Unless I'm missing it as well, the bad end is actually FOR the goblin, not with the goblin. You continue either way.

I'll agree that the path pretty much requires save scumming.

- What's the deal with the empty crate and the messed up sign at the cellar? Will it trigger something in the future or I'm missing something?
- Also, what's this "bad ending" with the goblin everyone keeps talking about?

The sign (I believe) reads warning, do not open the gate.
I THINK the bad end with the goblin is actually where you give her the magic socks, not an actual game over.
 
OKay, I've played it through and through (I think), and let me tell you: I freaking love this thing 😀
It's nice to have a solely event or text based game, as an alternative to traditional rpgs with fighting mechanics and such.
I already liked the scenes from the first version (the dragon in the gallery most of all), but I believe I like the new ones even more :lol The one in the cellar's cellar and the one in Ghost's bed are top notch, but the best one by far has to be the one in the trap floor of Ghost's hideout. It's the longest one, the more imaginative at describing the tickling, and also we get that awesome scene at the end, seeing the trapped feet of poor helpless Lucy getting tickled out of her mind :lol What can I say, I'm a sucker for feet scenes, and I think that one tops them all.

I believe I've triggered or tested every scene so far, so I'm curious about this:
- The ominous door at the cellar
- What's the deal with the empty crate and the messed up sign at the cellar? Will it trigger something in the future or I'm missing something?
- Choices like tickling or talking to Ghost, or giving the regular or the gallery socks to the gobling, what consequences will have later on? Is there some option more "convenient" than the other?
- Also, what's this "bad ending" with the goblin everyone keeps talking about?
- Will Lucy ever give in and sit in those big ass chairs with the footstools? :lol

So far, there are very small things I noticed as "glitches" if you will:
- The lightning changing after the Goblin robs the gem from you, everything becomes clearer after that.
- When you check the mirror in the first room, where Lucy gets knocked out, she says something like "not checking the mirror again" or something in that fashion. I don't know, just seemed odd.


All in all, a fantastic game so far, and I'm most than looking forward to the next installment 😀 Without giving us spoilers, can you tell us what lies ahead of our dear Lucy?
Also, if you need some help beta testing or with the writing, I'd be happy to help, just let me know. Cheers! 🙂
It seriously makes me happy to see so many people enjoying this chapter, even after the disastrous launch! And see that people like my little custom sprites, well that just gives me an incentive to use stuff like that more often! Yeah, I did go a little wild with that hole one... I just got sucked into writing the scene. Hell, it might've ended up longer had I not sneezed and pulled and muscle in my chest doing so XD

Now then, to answer your questions!
- The ominous door at the cellar
You'll find out at a later date! There was meant to be a bit of a hinty/teaser game over event regarding it... but the damn game kept on removing it everytime I compressed the data!
- What's the deal with the empty crate and the messed up sign at the cellar? Will it trigger something in the future or I'm missing something?
Empty crate was to make people suspicious; Who knows, maybe something has escapedededed from it! The messed up sign is like that on purpose, to make things more spooky and foreboding!
- Choices like tickling or talking to Ghost, or giving the regular or the gallery socks to the gobling, what consequences will have later on? Is there some option more "convenient" than the other?
Well for starters it effects your "Morality" since (I think I've stated here before) this is gonna have multiple endings. It might also effect some later scenes, just as items might give you alternate scenes. I aim to make it so that just about everything you do in this game will make a difference at some point, try to make it feel like each players experience is a bit unique.
- Also, what's this "bad ending" with the goblin everyone keeps talking about?
Give her the not so friendly socks and find out!
- Will Lucy ever give in and sit in those big ass chairs with the footstools? :lol
Maybe... but I doubt it's gonna be willingly!

Well SCUUUUUSE me, Princess :stickout Didn' know that name was taken lol. Maybe call it The Laughing Islands or The Laughing Surrounded By Water Landmass or It's That Tickle Game.

First off, I'll make mention of how good a job you've done so far. Love the sprites and the gameover events as such. Ghost...Mm...Dat Ghost...Mmm mmm mmm. It wasn't a whole bunch of new stuff, as mentioned (screw thieves. He'll get what's coming to him), but it was still enough to keep me entertained. I'm looking forward to the next batch of stuff you put out 🙂 Whaaat could be beyond the doooooor.

I'm still trying to get the damn 'Bad End' with the goblin. Tch...Annoying...Must be staring at me right in the face but I can't get it.
And I will say that while the puzzle wasn't difficult, it was just tedious trying to follow that path in the trap room. One of those cumbersome puzzles to give the player that requires a lot of save-move-save-move-die-reload-move-save sort of things.

Aside from mispellings/words coming off screen (FUN ISN'T IT? Soooo glad they put those arrow indicators in the text box which TOTALLY work 100% of the time), there's still that unfinished painting to look at downstairs. Lucy says it's a beautiful______ nothing past that. Easy fix. Batman mentioned the mirror as well.

Second off... O...M...G... Did someone actually FINALLY put a game cameo of Atelier Iris/Mana Khemia!? Made me laugh when I first found it. Good job sir, good job.

Can't wait to see the next installment of The Laughing House (which has no connection to The Laughing Isles EH HEH HEH HUUURRR :stickout)

You know what? I'm gonna use that second one! XD

Thanks for your kind words Animu, I'm quiet happy with the stuff so far and I'm really glad you all like the sprite work and some of the scenes for this so far. Sorry it's a short one, but that's cause the demo was also a fair chunk of the first chapter.

Have you found both pairs of socks? Cause there's another pair that aren't quite so friendly to feets. I tried to make that scene a good memory scene, since you do see Ghost walk it first. As I've said earlier though, I do have a picture of it from back when I was making it cause I did think people would struggle. If anyone needs it, just ask!

You know how easy it is to miss mispellings when making this stuff XD As for words coming off screen, I always use the "Preview" function to test before I enter the text... pisses me off that even then this still happens! How is that back? Seriously! but it's ok, I've fixed them (AGAIN!!!!!) and will leave their inclusion till the next chapter since it's only minor

Fucking yes! A fellow Altelier Iris fan! The barrel thing always has me and my friend in hysterics, it's so random! Especially in the first one.

Unless I'm missing it as well, the bad end is actually FOR the goblin, not with the goblin. You continue either way.

I'll agree that the path pretty much requires save scumming.

The sign (I believe) reads warning, do not open the gate.
I THINK the bad end with the goblin is actually where you give her the magic socks, not an actual game over.

It is for her, since you cause it you evil fiends!

Yeah sorry for that... I just wanted to make a good memory challenger :cry

That it does! Cause there are things far more scarier than a egotistical thief hiding behind there! (Not just the weird things that grab you from those holes in the walls!) You might be on to something there!

By the way, that "It might be a Tarp!" thing is meant to be that way. Saying Tarp instead of Trap is a joke between me and my friends XD

Someone's told me that if you distract Arieta it's really difficult to get away, so I've fixed that (as well as some grammar errors). However, I've removed the ending announcement for the first chapter and have put in too much work to risk some cheeky git un-packing stuff and spoiled the surprises in store for the next chapter. So to those that wanted to distract Arieta but couldn't outrun her sock induced fury, I'm sorry... You'll just have to wait til next chapter!
 
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