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The Laughing House (RPG Maker VX Ace)

How would you prefer this games release?

  • Incremental (an update done in a chapter like manner)

    Votes: 99 58.2%
  • Whole thing when it's done (Will take awhile though XD)

    Votes: 71 41.8%

  • Total voters
    170
Hmm, well, it's not shining this time, but I still can't get in it. Unless there's something else I'm supposed to do.
 
Ok, so I'm wandering down the stone hallway, get past the little surprise and come to a dead end in the hall. The hall itself picks up about a square over, but nothing I click on reveals anything. Was this an accident or did I miss something?
 
Ok, so I'm wandering down the stone hallway, get past the little surprise and come to a dead end in the hall. The hall itself picks up about a square over, but nothing I click on reveals anything. Was this an accident or did I miss something?

I take it you've done the library and you're on about the "Passageway" area? cause that should all be working, you're meant to watch what the NPC does and figure out what to do from there.

Wait I see what you mean.... the fucking wall has moved down! Damn it all! This section was perfect and working. Why has it suddenly moved half the map up? it's done it to other areas in that spot too! I've patched it up now... I'm really starting to hate "Ace" XD
 
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Wait I see what you mean.... the fucking wall has moved down! Damn it all!

I know I shouldn't, but I LOL'ed when I read that. Not because the game is messing with you, but because of the absurdity of the statement in general.

Anyway, getting the patch and going for another round.
 
Just started playing, and having reached the gallery, it would be nice if instead of a game over, bad choices lead back to the moment before you made them (emulating a continue). Since I'm sure I'm not the only one who made it their mission to find every game over i could, and constantly having to save when you know your about to get a game over, then load again, does get annoying.

Also, I feel that it should either be impossibly to walk between the angels on your own volition, or doing so should trigger the dialogue.
 
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I know I shouldn't, but I LOL'ed when I read that. Not because the game is messing with you, but because of the absurdity of the statement in general.

Anyway, getting the patch and going for another round.
I know, it's an odd statement to have to be made! Best of luck, let me know if this damn thing has started dicking about again! So pissed... cause I do a complete run of each part before I move on to the next set of events.


Just started playing, and having reached the gallery, it would be nice if instead of a game over, bad choices lead back to the moment before you made them (emulating a continue). Since I'm sure I'm not the only one who made it their mission to find every game over i could, and constantly having to save when you know your about to get a game over, then load again, does get annoying.

Also, I feel that it should either be impossibly to walk between the angels on your own volition, or doing so should trigger the dialogue.
Yeah... sorry about that. I more over did it for a sense of organization (thank you my god damn OCD!) because I'm having a few scenes that are almost game over-esque yet they don't finish the game. But thanks for your kind words! The gallery seems to be everyone's favourite so far!
 
Minor point thus far: I was trying for all the game over scenes and discovered that at the part with the switches, if you do nothing, it still let's you pass. You only get the game over if you do the switches wrong.
 
Minor point thus far: I was trying for all the game over scenes and discovered that at the part with the switches, if you do nothing, it still let's you pass. You only get the game over if you do the switches wrong.

.... DAMN IT! It should be running a "Conditional Branch".... I'll fix this for the next update, since it isn't game breaking to the point where people can't play.

Fixed it, I forgot to set it so that the gate trap turns on at the end of the "demo scene" to disable it. This one is my bad XD
 
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Liked the new game over scenes so far, especially the sprite-based ones like the feet in the wall! ^^

Bugs:
- Game freezes if you first talk to Ghost and then click on the bed
- In the cellar: When I walked into the left door, I got teleported at the cellar entrance and the screen got red. I could walk another time into that door, but after that I can't anymore. Is that supposed to happen? Also I'm not sure how to continue now.
- also I just wondered if in the scene where you follow that ghost girl through a specific route through the room... are you supposed to see the correct route? Because there are wooden plates which mark the route... I expected some kind of memory riddle like the switch riddle before.
- oh, and after tickling ghost, the screen goes black but you can still continue playing?

If these ARE bugs... I suggest you get a beta-tester to at least find the obvious ones before you release further game updates 😉
 
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Liked the new game over scenes so far, especially the sprite-based ones like the feet in the wall! ^^

Bugs:
- Game freezes if you first talk to Ghost and then click on the bed
- In the cellar: When I walked in the left door, I got teleported at the cellar entrance and the screen got red. I could walk another time in that door, but after that I can't anymore. Is that supposed to happen? Also I'm not sure how to continue now.
- also I just wondered if in the scene where you follow that ghost girl through a specific route through the room... are you supposed to see the correct route? Because there are wooden plates which mark the route... I expected some kind of memory puzzle like the switch one before.

If these ARE bugs... I suggest you get a beta-tester to at least find the obvious ones before you release further game updates 😉

I do have a beta tester, you lot! XD The only person I could get to personally test this can't get the games to work because he computer doesn't like the RTP... I started doing more with sprites and such because people were interested in this game, so I let my self go nuts. Anyhoo thanks for the feedback!

-The bed scene I did not even think about! I forgot about that! I'm gonna put a switch on that to stop them XD
-Not sure why the cellar went back to the cellar... But I've fixed it! I also noticed that the girl was attacking before she's meant to DESPITE you not having the item to cause it, so I fixed that too! Also, it's gone darker than it was meant to... Not sure what keeps doing this stuff!!!!
-Damn it! Why has it gone back to having the wooden plates out? Those were there for my sake! XD

Well, new update is up to fix this stuff!
 
I, for one, was happy for those wooden tiles. My memory is terrible!

Well I wasn't, that part was meant to be a challenging puzzle that took me 2 hours to get working right! The tiles were there so I had a map to follow.

If anyone wants an easy route through it, I took a snapshot after I made the scene originally that shows the path (I figured that this part was gonna piss people off so I did for good measure!) Oh and if this part annoys you, there's a doozy of a puzzle in the next part! On that note, next part will be a fairly big one and is gonna take me awhile to do... plus I start my next uni course first week of September so this update is gonna take awhile, apologies in advance!
 
The only person I could get to personally test this can't get the games to work because he computer doesn't like the RTP

Isn't that the same as saying you have no beta-tester at the moment who can test your game? xD
I'm sure there are plenty of people willing to test your game here in the forum. If you don't find anyone, just take me 😉 and most of the bugs can be found by one person I think instead of letting all the players test the game at the same time and get stuck at the same places.

Speaking of being stuck, I can't leave this small maze with the holes in the walls where you get the gem. I guess a teleporter is refusing to work.
 
Isn't that the same as saying you have no beta-tester at the moment who can test your game? xD
I'm sure there are plenty of people willing to test your game here in the forum. If you don't find anyone, just take me 😉 and most of the bugs can be found by one person I think instead of letting all the players test the game at the same time and get stuck at the same places.

Speaking of being stuck, I can't leave this small maze with the holes in the walls where you get the gem. I guess a teleporter is refusing to work.

Yeah it is XD I'm not exactly in the way of letting randoms test my game... I'd rather I give it to someone I know that I can trust to get it done. But I'll consider your offer since you seem to be alright at this stuff.

... Why is it not working?!?!? It's got a teleport at the door that leads you outside! XD I've took the door out and re-made it just in case! The update is now live.
 
Bugs:
- After receiving the gem and returning to the cellar, you can go through the left door again... making the screen darker and teleporting you right back into the cellar.
- After receiving the gem and returning to the cellar... I was able to walk into the hall and then upstairs to the glowing door, finishing this version. Wasn't there supposed to be a gem-stealing-event? ^^
 
Bugs:
- After receiving the gem and returning to the cellar, you can go through the left door again... making the screen darker and teleporting you right back into the cellar.
- After receiving the gem and returning to the cellar... I was able to walk into the hall and then upstairs to the glowing door, finishing this version. Wasn't there supposed to be a gem-stealing-event? ^^

So when I edited both entries for the door earlier, it decided to only half save... god damn it! There was, why the hell didn't it occur? It's set to go off if you have the gem! The damn switch wasn't there, but that shouldn't have mattered because I set a handler event for having the gem. I've fixed it now, should solve the issue!
 
So I'm in the secret passage, made it past the trapdoor, and now I'm stuck. I'm at the end of the hallway with the trapdoor, can't go any farther, and the person I'm following is just standing there looking down the hallway with the switches, not moving.

Edit: nevermind, missed the latest update.

Although now, if I punish the girl, then afterwards the screen goes black, but it doesn't end, and moving around doesn't do anything.
 
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Ok, wall is no longer in the way on 1.5, but after I see her flip the switches, I cannot move forward. I can move back, but returning to the spot freezes me. So... still a little glitchy.
 
Going into the cellar's cellar applies a screen filter the remains if you leave.

When in the cellar's cellar, if you trip the trap that pulls your right foot into a hole, it just says it "pulled lucy's right", no foot.

When you find the item in the CC, the second option is "might be a tarp"
 
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Ok not sure what about the last few updates broke that part, but I've made something to fix it and it works now!
 
Nevermind, worked this time. Odd. But still, if you walk back to the spot, it freezes you. Still a big, albeit not game-ending.
 
Room with the thief is bugged. You can enter, but you can't leave or do anything inside.

Room with the grass is bugged. Trying to leave the grassy area has her say she won't subject her feet to that torment again. I'd assume this occurs whenever you cross the threshold, and you forgot to actually have her step back onto the stone, trapping her on the wrong side.

In which case, it probably doesn't matter you can find the library key/note in the area, since you probably shouldn't be able to reach it.

Also, I disobeyed the warning sign, sorry.
 
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Another bug to report: if you tickle Ghost, the screen goes dark, but you can still take the key and move on. Just in total darkness. The lights should come on or the game should end somehow.
 
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