Deus es #1 huehuehue :stickout
It's not that Paranoia is unfairly hard, I get she is supposed to. The thing is I thought you said she was broken, so don't try her - which of course I didn't listen and have been driving myself crazy trying to get her. I'm going in as a lvl 12 Mage (plz say my lvl isn't too high) with the most up-to-date chestpiece, 2 in Tickle Wisp, 3 in Focus, 1 in most of the other spells, HP/Adrenaline all that basic stuff.
The problem is she absorbs every spell I use on her (recovering) except Dust Devil and Tickle Wisp. What's more is that when she gets a glow, I can NEVER break it - isn't it supposed to say something on break or at least change? every turn after still having the violet glow doesn't seem right - I've hit her or her faeries with Tickle Wisp when violet is up and it's never broken it. Once she starts gathering energy, it's just counting down the inevitable since I can't stop her. Even if she randomly switches to another, let's say yellow glow, even if it's only her with all her faeries currently dead or not summoned she'll just absorb a jolt flask and stay the course. Once the screen flashes and the nice little 'dingle' is heard, I just X out of the game because it's over now.
So please let me know if she is broken or if I'm just not doing it correctly (or maybe there's a recent update and I've just got an old version?)
Whew, long read up there, sorry - back to some more praise. The Tammy news MAY or may not be good lol. I like what you've done with Tammy and Silver. You actually turned them into NPC's that have interesting backstories and are worth caring about. Bunny can't currently hold a candle to them, even when I purposefully lose the bar game. They're just so much more... alive... So keep doing that 🙂 But do keep those spoilers out of here hahaha.